Dungeon Crawl Chili version 1.0-a0-1562-g0d1664aba8 (webtiles) character file. Game seed: 17406161924098359529 9 kuniqs the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Fighter on Oct 19, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (472 turns). kuniqs the Trooper (Demonspawn Fighter) Turns: 472, Time: 00:00:24 Health: 24/24 AC: 8 Str: 16 XL: 2 Next: 0% Magic: 2/2 EV: 7 Int: 8 God: Gold: 122 SH: 4 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) a - +0 rapier rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) d - +1 cloak "Cerif" {rCorr} rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. You spent 180 gold pieces at shops. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) d - the +1 cloak "Cerif" (worn) {rCorr} (You bought it in a shop on level 1 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Scrolls V - a scroll of vulnerability {!r} a - 2 scrolls of enchant armour {!r} Potions m - 2 potions of might {!q} Skills: - Level 3.0 Fighting + Level 2.6 Short Blades - Level 2.6 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 0% N/A 99% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/14) Altars: Shops: D:1 *[ Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Nay target in view! Nay target in view! Nay target in view! _Nay target in view! _Ye now haf 278 gold pieces (gain'd 8). _V - a scroll o' vulnerability {!r} _Found a stone staircase leadin' down. _a - 2 scrolls o' enchant armour {!r} Nay target in view! _Nay target in view! _Found a faded altar o' an unknown god. _Thar be a faded altar o' an unknown god 'ere. _Found a dagger. _Found Zaxedahi's Antique Armour Shop. Thar be an entrance ta Zaxedahi's Antique Armour Shop 'ere. d - tha +1 cloak "Cerif" {rCorr} _Thank ye fer shoppin' at Zaxedahi's Antique Armour Shop! Ye start puttin' on yer armour. _Ye continue puttin' on tha +1 cloak "Cerif" {rCorr}. x5 _Ye finish puttin' on tha +1 cloak "Cerif" {rCorr}. Thar be a fountain o' clear blue water 'ere. Ye briefly stop ta wash yer hands. Ye encounter a kobold. It be wieldin' a +0 dagger. _Tha kobold shouts! A kobold be nearby! A kobold be nearby! _Found a parchmn't o' Launch Clockwork Bee. _Tha kobold hits ye but does nay damage. Ye hit tha kobold. _Ye kill tha kobold! Nay target in view! _Nay target in view! Key pressed, stoppin' 'splore. Nay target in view! _Nay target in view! Ye pick up a parchmn't o' Launch Clockwork Bee an' begin readin'... _Ye add tha spell Launch Clockwork Bee ta yer library. _Ye now haf 102 gold pieces (gain'd 4). _Found 6 poison'd darts. _Ye now haf 108 gold pieces (gain'd 6). _Found Ishuc's Basic Supplies. Nay target in view! Nay target in view! Nay target in view! _Nay target in view! _Thar be an entrance ta Ishuc's Basic Supplies 'ere. _Ye now haf 116 gold pieces (gain'd 8). Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye now haf 122 gold pieces (gain'd 6). _Found a stone staircase leadin' down. _Thar be a stone staircase leadin' down 'ere. _Ye encounter an endoplasm. An endoplasm be nearby! _An endoplasm be nearby! Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye hit tha endoplasm but do nay damage. Tha endoplasm hits ye. (HP -3) Yer unst'ble footin' causes ye ta fumble yer attack. Natural regeneration (HP +1) _Tha endoplasm barely misses ye. Ye puncture tha endoplasm! _Ye kill tha endoplasm! Yer Short Blades skill increases ta level 2! Nay target in view! _Nay target in view! _Natural regeneration (HP +1) Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _HP restored. (HP=18) Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye see 'ere a +1 short sword. _Ye see 'ere a +1 short sword. Ye encounter a quokka. _Found a flail. Tha quokka leaves yer sight. Nay target in view! Nay target in view! _A quokka comes inta view. A quokka be nearby! Ye hit tha quokka. _Ye kill tha quokka! Nay target in view! Nay target in view! _Nay target in view! Ye encounter a rat. _Tha rat squeaks loudly. Ye encounter 2 endoplasms. _Found a whip. _Tha rat bites ye but does nay damage. Ye hit tha rat. _Ye kill tha rat! _Ye block tha endoplasm's attack. Ye hit tha endoplasm. Tha endoplasm be lightly wounded. Tha endoplasm freezes ye. _Ye be froz'n. (HP -3) Ye puncture tha endoplasm! _Ye kill tha endoplasm! Ye hit tha endoplasm. Tha endoplasm be almost dead. Natural regeneration (HP +1) Tha endoplasm freezes ye. _Ye be froz'n. (HP -2) Ye hit tha endoplasm. _Ye kill tha endoplasm! Nay target in view! Nay target in view! Nay target in view! Nay target in view! _Nay target in view! _Natural regeneration (HP +2) _Ye encounter an endoplasm. _Natural regeneration (HP +1) _Tha endoplasm hits ye. (HP -2) Ye hit tha endoplasm. Tha endoplasm be heavily wounded. _Tha endoplasm hits ye but does nay damage. Ye hit tha endoplasm but do nay damage. Tha endoplasm be heavily wounded. Tha endoplasm freezes ye. _Ye be froz'n. (HP -1) Ye hit tha endoplasm but do nay damage. Tha endoplasm be moderately wounded. Natural regeneration (HP +1) Tha endoplasm freezes ye. Ye be froz'n. (HP -3) _Tha endoplasm hits ye. (HP -2) An endoplasm be nearby! Ye puncture tha endoplasm! _Ye kill tha endoplasm! _Nay target in view! _Natural regeneration (HP +7) Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Natural regeneration (HP +1) _Ye encounter a bat. A bat be nearby! A bat be nearby! _Tha bat hits ye but does nay damage. Ye hit tha bat. Tha bat be moderately wounded. _Tha bat closely misses ye. Ye hit tha bat. _Ye kill tha bat! Ye haf reached level 2! Yer demonic ancestry asserts itself... A menacin' aura infuses yer magic. Maximum HP adjustment (HP +6) Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "quit".) ~~~~~~~~~~..♣♣ ~~~~~~~~~....♣ ..♣♣ ~~~~≈~~~~~.♣♣♣ ...♣♣ ~~~~≈≈~~~~..♣ ...... ~~~~~≈≈≈~~..♣♣ ◊..... ~~~~≈~≈≈~~...♣♣♣♣♣....♣ ~~~≈≈≈≈~~~...♣♣◊.....♣.. ~~~≈≈≈≈≈~~...♣♣.†......♣ ~~~≈≈≈≈~~~...♣♣.@.♣ ~~~≈≈≈~~~...♣♣....♣ ~≈≈≈≈≈≈~~~~.......♣ ≈≈≈≈≈≈≈####...##### #≈≈≈#### ###.# ##### ### There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 64 | D:1 | Found a faded altar of an unknown god. 126 | D:1 | Found Zaxedahi's Antique Armour Shop. 134 | D:1 | Bought a heavily runed cloak for 180 gold pieces 134 | D:1 | Identified the +1 cloak "Cerif" {rCorr} (You bought it in a | shop on level 1 of the Dungeon) 180 | D:1 | Found Ishuc's Basic Supplies. 472 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 472 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 472 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_twisted_forest, dcchili_d1_stone_circle, shapermc_ecumenical_altar_gd, serial_shops, shop_fountains, minmay_door_square, dcchili_d1_basic_shop Skill XL: | 1 | ---------------+----+----- Short Blades | 2 | 2.6 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Rapier || 15 Armour: Scale mail || 7 Dodge: Dodged || 2 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 491 | 491 | 0 | 0 | 431 | 1 | 491.0 | Dungeon | 491 | 491 | 0 | 0 | 431 | 1 | 491.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 491 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+