kuniqs Level 1 of the Dungeon [Shop] Wanawn Lire's Basic Supplies a +0 spear (30 gold) (10, 5, D:1) a ball python corpse (skeletalised by now) (14, 53, D:1) a hobgoblin skeleton (40, 31, D:1) a +0 club (60, 44, D:1) a rat skeleton (71, 3, D:1) a +0 trident (76, -2, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an orb of mayhem (1, 33, D:2) a bat corpse (skeletalised by now) (4, 4, D:2) a +0 ring mail (7, -12, D:2) a jackal skeleton (8, 26, D:2) a hobgoblin skeleton (9, -10, D:2) a jackal skeleton (9, 4, D:2) a +0 war axe (14, 2, D:2) a bat skeleton (14, 6, D:2) a ball python skeleton (16, 0, D:2) a +0 dagger (17, 18, D:2) a jackal skeleton (19, -3, D:2) a rat skeleton (25, -5, D:2) a +0 short sword (37, 10, D:2) a +0 helmet (44, -23, D:2) an orb of glass (50, 0, D:2) a ball python skeleton (52, -18, D:2) 2 poisoned darts (56, 15, D:2) a cinder newt corpse (skeletalised by now) (61, 34, D:2) a +0 club (63, 25, D:2) a +0 spear (63, 30, D:2) an adder skeleton (70, 8, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (74, 17, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Soukhuj's Armour Emporium a +0 leather armour of cold resistance (99 gold) a +1 leather armour of fire resistance (154 gold) a +2 leather armour of cold resistance (209 gold) the +1 leather armour "Faor" {rElec Str+4 Dex+2} (369 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 plate armour (198 gold) the +0 ring mail "Xelocot" {rCorr Dex+3} (251 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, -27, D:3) an adder skeleton (5, 2, D:3) a +0 leather armour (7, -15, D:3) a +0 mace an orc skeleton (8, -48, D:3) a +0 flail (12, 6, D:3) 5 poisoned darts (13, -6, D:3) a +0 flail a +0 short sword a +0 leather armour a +0 flail an orc skeleton (15, -14, D:3) a +0 short sword a kobold skeleton (16, -7, D:3) a +0 robe a +0 dagger (18, -27, D:3) a quokka skeleton (18, -9, D:3) 2 boomerangs a +0 club (20, -29, D:3) a scroll of noise {!r} (22, -19, D:3) a water moccasin skeleton (29, -25, D:3) a ball python skeleton (45, 7, D:3) a +0 leather armour a +0 whip an orc skeleton (49, -42, D:3) 5 large rocks (52, -13, D:3) a jackal skeleton (54, -14, D:3) a jackal skeleton (59, -24, D:3) a +0 ring mail a +0 club an orc skeleton (60, -43, D:3) a +0 club (60, -25, D:3) a +0 robe a +0 dagger (61, -39, D:3) a +0 chain mail a +0 flail (62, -40, D:3) a +0 flail (68, -30, D:3) a hobgoblin skeleton (71, 11, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (7, 8, D:4) a +0 club (10, 17, D:4) a ball python skeleton (13, 3, D:4) a +0 spear (18, 14, D:4) a +0 ring mail (23, -5, D:4) an adder corpse (skeletalised by now) (23, 10, D:4) a +1 whip of electrocution a +0 robe the kobold skeleton of Pikel (25, 11, D:4) a +0 flail (25, 18, D:4) a ball python skeleton (30, 15, D:4) 5 stones a +0 short sword a kobold skeleton (32, 32, D:4) a hobgoblin corpse (skeletalised by now) (33, 12, D:4) a +0 scale mail a +0 club the goblin skeleton of Ijyb (34, 11, D:4) the vision talisman of the Little Devil {Rampage +Inv Fly rElec} [vision talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. Fly: It grants you flight. rElec: It insulates you from electricity. (36, 6, D:4) a parchment of Searing Ray (43, -10, D:4) a +6 ring of strength (48, 28, D:4) a +0 ring mail (49, 2, D:4) a ball python skeleton (61, 11, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 6, D:5) a +0 scale mail (3, 20, D:5) a -4 dagger (5, -6, D:5) an inkwell talisman (13, -3, D:5) a +0 leather armour (14, 22, D:5) a +0 dagger a +0 dagger (15, 14, D:5) a +0 mace a +0 robe a +0 dagger a +0 robe (15, 35, D:5) an amulet of wildshape (15, 41, D:5) a +0 robe a +0 short sword (17, 0, D:5) an iguana skeleton (18, 7, D:5) a +0 robe a +0 falchion (20, 7, D:5) a -4 dagger (22, -5, D:5) an iguana corpse (skeletalised by now) (30, 5, D:5) an inkwell talisman (30, 15, D:5) a +0 chain mail (32, 7, D:5) the rimehorn talisman of Kiatufoc {Int+3 Dex+3 SInv} [rimehorn talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (44, 17, D:5) a +0 mace an orc corpse (skeletalised by now) (45, 15, D:5) an adder skeleton (45, 34, D:5) an iguana skeleton (48, -10, D:5) an adder corpse (skeletalised by now) (50, 30, D:5) a parchment of Searing Ray (52, 30, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, -27, D:6) a +0 robe (3, -5, D:6) a +0 leather armour (4, -30, D:6) a steam dragon skeleton (4, -23, D:6) a hell hound skeleton (9, 1, D:6) a +0 leather armour (9, 4, D:6) a +0 club a +0 leather armour an orc skeleton (10, 3, D:6) an adder skeleton (11, 6, D:6) a +0 dagger a kobold skeleton a hound skeleton (12, 7, D:6) a +0 dagger a +0 robe an iguana skeleton (22, 3, D:6) a +0 pair of boots (25, -38, D:6) a +0 flail (26, 1, D:6) a +0 vampiric short sword (27, 0, D:6) a +0 leather armour (30, -2, D:6) a +0 trident (35, -32, D:6) a polar bear skeleton (35, -2, D:6) an adder skeleton (40, -23, D:6) a rime drake skeleton (44, -38, D:6) a +0 club a +0 leather armour an orc skeleton (47, -13, D:6) a +0 short sword (48, -8, D:6) a +0 war axe (57, -8, D:6) a hound skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 giant club an ogre skeleton (0, 10, D:7) a +0 long sword (5, 5, D:7) a +0 robe a +0 dagger (6, 5, D:7) a +0 leather armour a +0 hand axe a +0 chain mail a +0 battleaxe an orc skeleton (7, 4, D:7) a +0 dagger (9, 6, D:7) 3 boomerangs a +0 whip (17, 14, D:7) an iguana skeleton (20, 7, D:7) a quokka skeleton (22, 9, D:7) a quokka skeleton (22, 24, D:7) a black bear skeleton (23, 5, D:7) a quokka skeleton (23, 9, D:7) a quokka skeleton (23, 26, D:7) a hound skeleton (24, 6, D:7) a quokka skeleton (24, 9, D:7) a quokka skeleton a quokka skeleton (24, 23, D:7) a hound skeleton (29, 5, D:7) a quokka skeleton a yak skeleton (30, -8, D:7) a +0 ring mail a +0 hand axe an orc skeleton (30, 24, D:7) an iguana skeleton (35, 15, D:7) an iguana skeleton (35, 27, D:7) an iguana skeleton (35, 30, D:7) an iguana skeleton (37, 30, D:7) an iguana skeleton an iguana skeleton an iguana skeleton an iguana skeleton (39, -12, D:7) a +0 chain mail of willpower (41, -12, D:7) an adder corpse (skeletalised by now) (41, -3, D:7) a +0 whip (42, 25, D:7) a bullfrog skeleton (43, -6, D:7) a +0 halberd of protection (43, 24, D:7) a bullfrog skeleton (44, -4, D:7) a +0 spear (44, 23, D:7) a bullfrog skeleton (46, 45, D:7) an iguana skeleton (47, 12, D:7) an iguana skeleton (50, -12, D:7) a +0 dagger (51, -12, D:7) a +0 chain mail a +0 flail a +0 flail an orc skeleton (52, -12, D:7) a +0 short sword of electrocution a +0 plate armour a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a kobold skeleton (0, 1, D:8) a +0 dagger (1, 0, D:8) 5 stones a +0 short sword (1, 2, D:8) a +0 quarterstaff (2, -2, D:8) a +5 long sword a +0 robe (3, -2, D:8) a +0 short sword a +0 leather armour a +0 spear the goblin skeleton of Sprozz (3, 0, D:8) a +1 mace a +0 robe (5, -11, D:8) a wolf skeleton a water moccasin skeleton a wolf skeleton (5, 0, D:8) a +2 battleaxe of freezing a +0 robe (6, -12, D:8) a +0 animal skin a +0 spear the gnoll skeleton of Grum (6, 0, D:8) a +3 hand axe a +0 robe (9, 2, D:8) a +0 leather armour (15, -25, D:8) a +0 flail a gnoll skeleton (16, -25, D:8) a +0 spear (17, -26, D:8) a +0 flail a gnoll skeleton (17, -25, D:8) a +0 whip a gnoll skeleton (24, -9, D:8) a +0 buckler a +0 scale mail a +0 trident (24, -8, D:8) a +0 club a +0 halberd a gnoll skeleton (24, -7, D:8) a +2 spear of flaming a +0 spear a +0 flail a gnoll skeleton (38, 8, D:8) the +1 partisan "Xaongex" {vorpal, rElec Str+2 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (40, -3, D:8) a +0 scimitar a +0 plate armour an orc skeleton (41, -3, D:8) a +0 hand axe a +0 mace (44, 11, D:8) a water moccasin skeleton (45, 6, D:8) a +0 long sword (46, 9, D:8) an eel talisman (48, -32, D:8) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. (48, -8, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (52, -5, D:8) a +0 shortbow a centaur skeleton (59, -1, D:8) a +0 dagger a +0 robe (59, 0, D:8) a +0 club a +0 ring mail (59, 1, D:8) a +0 mace a +0 chain mail (59, 2, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a +0 orcbow (4, -25, D:9) a +0 scale mail (5, -11, D:9) a +0 robe a +0 dagger (6, -13, D:9) a +2 flail of concussion (7, -10, D:9) a +0 robe a +0 dagger an orc skeleton (9, -27, D:9) a +0 morningstar (27, -18, D:9) a scarab talisman (27, -16, D:9) a yak skeleton (29, -12, D:9) a yak skeleton (35, -39, D:9) a +0 vorpal quarterstaff a +0 sling a +0 ring mail a +0 club an orc skeleton (35, 11, D:9) a +0 shortbow a centaur corpse (skeletalised by now) (37, -40, D:9) a +0 club a +0 ring mail (38, -12, D:9) a +0 dire flail (39, -39, D:9) a +0 flail (39, -10, D:9) a water moccasin skeleton (40, -9, D:9) a +0 robe a +0 spear (41, -40, D:9) a +0 dagger a +0 robe (41, -15, D:9) a +0 scimitar (41, -10, D:9) a +0 leather armour a +0 club (41, -9, D:9) a +0 robe a +0 spear (41, -8, D:9) a +4 scimitar of freezing a +0 robe (42, -12, D:9) a +0 leather armour a +0 whip (42, -11, D:9) a +0 club (42, -10, D:9) a +0 robe a +0 scimitar (42, 5, D:9) a +1 dagger of flaming a +0 robe (42, 6, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (42, 11, D:9) a +0 short sword a +0 plate armour (43, -40, D:9) a +4 ring of protection (49, -26, D:9) a +0 buckler Level 10 of the Dungeon (0, 0, D:10) a parchment of Diamond Sawblades (3, 21, D:10) a +0 scale mail (5, -19, D:10) a +0 club a +0 ring mail (6, -18, D:10) 2 poisoned darts a +0 athame (7, -18, D:10) 3 poisoned darts a +0 whip (14, 14, D:10) a +0 mace (16, 5, D:10) a +1 antimagic battleaxe (18, -9, D:10) a +0 dagger (19, 23, D:10) a +0 spear (20, -4, D:10) a +0 chain mail (23, -2, D:10) a +0 buckler (28, -5, D:10) a yak skeleton (29, 9, D:10) a parchment of Blink (29, 11, D:10) a +2 scimitar of pain +0 steam dragon scales a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (30, -6, D:10) a yak skeleton (33, -18, D:10) a parchment of Mephitic Cloud (35, 26, D:10) an amulet of faith (39, 3, D:10) a +0 short sword (52, -22, D:10) a +0 dagger a +0 robe the human corpse of Josephine (skeletalised by now) (56, 21, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (1, -1, D:11) a +0 falchion (3, -4, D:11) +0 acid dragon scales an acid dragon skeleton (4, -3, D:11) a +0 dire flail a +0 giant spiked club (7, -8, D:11) a +0 orcbow (10, 14, D:11) 4 poisoned darts (12, -14, D:11) a +0 athame a +0 robe (12, 2, D:11) a +0 orcbow (14, -6, D:11) 5 datura-tipped darts (18, -5, D:11) a +0 vampiric demon blade (18, -3, D:11) a +1 demon whip of draining (19, -4, D:11) a +2 vampiric demon trident (23, 5, D:11) a yak corpse (skeletalised by now) (27, -9, D:11) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak skeleton a wyvern skeleton (37, -9, D:11) a howler monkey corpse (skeletalised by now) (38, -11, D:11) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (38, 10, D:11) a +0 whip (47, 1, D:11) a +0 rapier (52, 11, D:11) a spore talisman Level 12 of the Dungeon (0, 0, D:12) a +0 halberd (4, 4, D:12) a +0 dire flail (9, 4, D:12) a +0 long sword (9, 5, D:12) a +4 long sword (10, 4, D:12) a +6 long sword a +0 chain mail a human skeleton (11, 3, D:12) a +0 morningstar (13, 6, D:12) an electric eel skeleton (14, 5, D:12) an electric eel skeleton an electric eel skeleton (16, 2, D:12) an electric eel skeleton (23, -26, D:12) a +0 buckler (28, 6, D:12) a +0 leather armour (31, -27, D:12) a +0 falchion (32, -7, D:12) 4 stones (32, -4, D:12) a +0 animal skin a +0 animal skin a +0 animal skin 15 stones a +0 animal skin a goblin skeleton a kobold skeleton (32, 8, D:12) the human skeleton of Kirke (33, -19, D:12) a +0 flail (34, -6, D:12) 5 stones (34, -5, D:12) a +0 animal skin 15 stones a goblin skeleton (34, -4, D:12) 5 stones a +0 animal skin a goblin skeleton (34, 6, D:12) a +0 short sword (36, -26, D:12) a +0 leather armour (37, -21, D:12) a +0 plate armour Level 13 of the Dungeon (1, -24, D:13) a +0 scale mail (9, -16, D:13) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (11, -6, D:13) a +0 leather armour (14, -18, D:13) a +0 morningstar (14, -11, D:13) +0 steam dragon scales a troll skeleton (19, 6, D:13) a +0 glaive (25, -43, D:13) a +0 leather armour (25, 7, D:13) the vision talisman of the Exiled Leylines {rElec Stlth+} [vision talisman] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (26, 5, D:13) a +0 flail (27, 5, D:13) a +0 trident (32, 5, D:13) a +0 short sword (33, -24, D:13) a +0 orcbow (33, -23, D:13) a +0 shortbow a centaur corpse (skeletalised by now) (34, -10, D:13) the lupine talisman "Ylurr" {+Inv rF- Dex+3 Stlth+} [lupine talisman] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (35, -10, D:13) a +5 ring of evasion (35, -4, D:13) a +0 bardiche (36, -10, D:13) the +8 orcbow of Wyrd {vorpal, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (46, -19, D:13) a +0 robe (47, -13, D:13) a lindwurm corpse (skeletalised by now) (48, -13, D:13) a lindwurm corpse (skeletalised by now) (50, -37, D:13) a +0 orcbow (50, -14, D:13) a lindwurm corpse (skeletalised by now) a lindwurm corpse (skeletalised by now) (61, -19, D:13) a +0 dagger a +0 robe a human skeleton Level 14 of the Dungeon [Shop] Jyjacyne's Antique Armour Emporium a +0 robe (27 gold) a +1 pair of gloves of dexterity (495 gold) the +11 plate armour of Rushymne {Str+3 Int+2} (2715 gold) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:14) a +0 vorpal quarterstaff a +0 robe (4, 14, D:14) a +0 leather armour (6, 17, D:14) a deep troll skeleton (13, -6, D:14) the +6 halberd of Xom's Favour {pain, +Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (13, 29, D:14) a +0 giant club an ogre skeleton (15, 25, D:14) 4 large rocks a cyclops skeleton (15, 29, D:14) 2 boomerangs a +0 hand axe (16, 30, D:14) a +0 short sword (16, 31, D:14) a +1 dagger of venom a +0 trident a +0 robe (16, 33, D:14) a +0 hand axe an orc skeleton (16, 38, D:14) a +0 giant club (18, 35, D:14) a +0 great mace a +0 robe a +0 dagger an ogre skeleton a human skeleton (18, 38, D:14) a +0 giant spiked club an ogre skeleton (19, 36, D:14) a +0 giant spiked club an ogre skeleton a sphinx marauder skeleton (20, 31, D:14) a +0 giant club (20, 35, D:14) a +1 scimitar of flaming (still there?) a +0 giant club (still there?) (20, 37, D:14) a +0 orcbow a centaur skeleton (33, 33, D:14) a +0 orcbow a centaur skeleton (38, -13, D:14) the +0 ring mail of Okawaru's Wrath {Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (38, 15, D:14) a cyclops skeleton (38, 16, D:14) an elf skeleton (38, 17, D:14) a basilisk skeleton (39, 14, D:14) a hydra skeleton (39, 15, D:14) an acid dragon skeleton (39, 16, D:14) an elf skeleton (39, 17, D:14) a manticore skeleton (40, 14, D:14) a centaur skeleton (41, 14, D:14) an elf skeleton (41, 15, D:14) an ugly thing skeleton (41, 16, D:14) a centaur skeleton (41, 17, D:14) an orc skeleton the Ecumenical Temple Level 1 of the Orcish Mines (13, 1, Orc:1) a +3 short sword of electrocution a +0 giant club a +0 chain mail the ogre corpse of Erolcha (skeletalised by now) an orc corpse (skeletalised by now) (14, 1, Orc:1) a +0 flail of protection a +0 chain mail (14, 2, Orc:1) a +0 dagger a warg corpse (skeletalised by now) (15, -40, Orc:1) a +0 war axe a +0 chain mail a +0 scimitar 3 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (15, -39, Orc:1) a +0 robe a +0 halberd an orc skeleton (15, -38, Orc:1) a +0 plate armour a +0 trident a +0 orcbow (15, 1, Orc:1) a +0 hand axe (15, 2, Orc:1) a +0 hand axe a +0 trident an orc corpse (skeletalised by now) (16, -41, Orc:1) a +0 dagger a +0 chain mail (16, -40, Orc:1) a +0 giant club an ogre corpse (skeletalised by now) (16, 1, Orc:1) a +0 flail a +0 whip (17, 1, Orc:1) a +0 hand axe a +0 ring mail a +0 club a +0 club a +0 hand axe a +0 club an orc corpse (skeletalised by now) (18, -41, Orc:1) a +0 hand axe a +0 chain mail (23, -35, Orc:1) a +0 arbalest (31, -4, Orc:1) a +0 leather armour a +0 club (32, -5, Orc:1) a +0 whip (32, -4, Orc:1) a +0 ring mail a +0 dagger (32, -3, Orc:1) a +0 whip (32, -2, Orc:1) a +0 dagger of venom a +0 robe (33, -4, Orc:1) a +0 leather armour a +0 short sword an orc skeleton (33, -3, Orc:1) a +0 robe a +0 dagger (34, -5, Orc:1) a +0 dire flail 2 boomerangs a +0 plate armour (35, -6, Orc:1) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) Level 2 of the Orcish Mines [Shop] Qapsaock's Book Shoppe a parchment of Fortress Blast (325 gold) a parchment of Scorch (75 gold) a parchment of Splinterfrost Shell (426 gold) a parchment of Cause Fear (169 gold) a parchment of Rending Blade (169 gold) a parchment of Tukima's Dance (114 gold) a parchment of Enfeeble (426 gold) a parchment of Platinum Paragon (676 gold) a parchment of Brom's Barrelling Boulder (169 gold) [Shop] Xezausk's Book Shop a parchment of Death Channel (450 gold) a parchment of Ozocubu's Armour (158 gold) a parchment of Passage of Golubria (234 gold) a parchment of Iskenderun's Battlesphere (234 gold) a parchment of Fortress Blast (450 gold) a parchment of Hoarfrost Cannonade (331 gold) a parchment of Ozocubu's Refrigeration (590 gold) a parchment of Swiftness (158 gold) a parchment of Summon Hydra (590 gold) a parchment of Dimensional Bullseye (234 gold) a parchment of Freezing Cloud (331 gold) a parchment of Summon Seismosaurus Egg (234 gold) [Shop] Saotaed's Assorted Antiques a scroll of enchant weapon (225 gold) a scroll of enchant weapon (225 gold) a lightning rod (4/4) (1200 gold) a Gell's gravitambourine (2/2) (1200 gold) a +6 ring of strength (1080 gold) a ring of wizardry (900 gold) [Shop] Dofi's Antique Weapon Boutique a +0 partisan (203 gold) a +0 halberd (116 gold) a +0 trident (101 gold) a +2 broad axe of venom (661 gold) a +2 athame of freezing (870 gold) the +11 mace of Thoughtfulness {holy, Int+3} (2137 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 dagger (58 gold) the +5 battleaxe "Suatay" {flame, rF++ rCorr SInv Stlth+} (2322 gold) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 club (14 gold) a +0 orcbow (116 gold) a +0 lajatang (435 gold) a +0 long sword (101 gold) [Shop] Ulimax's Jewellery Emporium an amulet of dissipation (450 gold) a ring of magical power (300 gold) a +4 ring of slaying (540 gold) the ring of Disaster {rPois rF+ Will+ rCorr} (732 gold) [ring of willpower] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. an amulet of chemistry (450 gold) an amulet of reflection (450 gold) a ring of flight (262 gold) a ring of flight (262 gold) [Shop] Beinaaq's Assorted Antiques a +4 ring of slaying (972 gold) a box of beasts (1080 gold) the serpent talisman "Suthrog" {rElec Str+3} (1579 gold) [serpent talisman] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). a +0 mace (81 gold) a +0 ring mail (108 gold) a wand of polymorph (3) (113 gold) a wand of roots (5) (324 gold) (12, 7, Orc:2) a +0 arbalest (15, 7, Orc:2) a +0 ring mail a +0 spear (15, 9, Orc:2) a +0 buckler a +0 trident (16, 42, Orc:2) a +0 chain mail a +0 battleaxe an orc skeleton (16, 43, Orc:2) a +0 falchion an orc skeleton (16, 44, Orc:2) a +0 scale mail a +0 club a +0 robe a +0 dagger an orc skeleton (18, 4, Orc:2) a +0 giant club an ogre skeleton (21, 27, Orc:2) a ring of magical power (23, -2, Orc:2) a +0 trident 4 boomerangs (23, 4, Orc:2) a +4 trident a +0 ring mail (23, 22, Orc:2) the ring "Ubaiv" {rElec rN+ Int+4 Slay+4 SInv} [ring of slaying] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the amulet of Teuggym {Faith rF++ rN+ Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the ring "Gyroeveg" {Fly rN++ Stlth-} [ring of positive energy] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. the ring "Umpo" {rElec rN+ AC+4 SInv} [ring of protection] rElec: It insulates you from electricity. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). SInv: It lets you see invisible. the ring "Celuh" {*Slow rC+ Will++ rCorr} [ring of resist corrosion] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (23, 38, Orc:2) a +0 giant club (24, 8, Orc:2) a warg skeleton (25, 32, Orc:2) a +0 giant club a +0 giant club (26, 31, Orc:2) a +0 giant club (26, 32, Orc:2) a +0 troll leather armour a troll skeleton (27, 31, Orc:2) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (27, 32, Orc:2) a +0 giant spiked club (27, 34, Orc:2) a +0 giant spiked club a +0 giant club (28, 7, Orc:2) a +0 giant club (28, 32, Orc:2) a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (28, 33, Orc:2) a +0 troll leather armour a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a troll skeleton (28, 34, Orc:2) a +0 robe a +0 whip (29, 32, Orc:2) a +0 troll leather armour a troll skeleton (29, 42, Orc:2) a +0 troll leather armour a troll skeleton (29, 43, Orc:2) a +0 giant club an ogre skeleton (30, 39, Orc:2) a +0 giant spiked club (32, 33, Orc:2) a +0 giant spiked club (33, 41, Orc:2) a +0 giant club (33, 42, Orc:2) a +0 giant club a +0 giant club (34, 34, Orc:2) a +0 giant club (34, 42, Orc:2) 5 large rocks a stone giant skeleton (34, 43, Orc:2) a +0 dire flail a +0 giant club (35, 41, Orc:2) a +0 giant club an ogre skeleton (36, 43, Orc:2) 5 large rocks (36, 44, Orc:2) a +0 giant club an ogre skeleton (37, 42, Orc:2) a +0 giant spiked club a +0 giant club (37, 44, Orc:2) a +0 troll leather armour a deep troll skeleton (38, 42, Orc:2) a +0 giant club an ogre skeleton (39, 44, Orc:2) a +0 giant club an ogre skeleton (40, 43, Orc:2) a +0 giant club (42, -5, Orc:2) a +0 giant club (42, 43, Orc:2) a +0 scale mail a +0 hand axe an orc skeleton (43, 43, Orc:2) a +0 robe a +0 dagger an orc skeleton (44, 43, Orc:2) a +0 leather armour a +0 whip an orc skeleton (45, 42, Orc:2) a +0 leather armour a +0 trident a +0 hand axe an orc skeleton an orc skeleton (45, 43, Orc:2) a +0 chain mail a +0 trident an orc skeleton (46, 43, Orc:2) a +0 plate armour a +0 flail a +0 leather armour a +0 club a +0 giant spiked club an orc skeleton (47, 42, Orc:2) a +0 robe a +0 club an ogre skeleton (53, 42, Orc:2) a +0 troll leather armour a troll skeleton a deep troll skeleton (55, 42, Orc:2) a +0 troll leather armour Level 1 of the Elven Halls (0, 0, Elf:1) a +2 leather armour of willpower (2, 7, Elf:1) a +2 vorpal mace (2, 8, Elf:1) a +0 dagger a +0 robe an elf skeleton (6, 14, Elf:1) a +0 robe (6, 23, Elf:1) a +0 short sword a +0 robe a +0 buckler a sea snake corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 18, Elf:1) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (11, 10, Elf:1) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (11, 11, Elf:1) a +1 vampiric long sword a +0 robe a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (12, 45, Elf:1) a +0 dire flail a +0 scale mail the human corpse of Frances (skeletalised by now) (13, 11, Elf:1) a +0 short sword a +0 robe (14, 23, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow an elf skeleton (16, 24, Elf:1) a +1 pair of gloves (17, 24, Elf:1) a +0 robe a +0 long sword (18, 2, Elf:1) a +0 long sword a +0 leather armour (18, 24, Elf:1) a +0 leather armour a +0 short sword (18, 25, Elf:1) a +0 rapier of flaming a +0 robe (19, 1, Elf:1) a +0 rapier a +0 ring mail (21, -1, Elf:1) a +0 short sword a +0 leather armour (21, 1, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (22, -9, Elf:1) a +0 flail of draining (23, 23, Elf:1) a +0 robe a +0 long sword (23, 24, Elf:1) a +4 scimitar of holy wrath (24, 24, Elf:1) a +0 kite shield of reflection a +0 chain mail a +1 double sword of draining (25, 40, Elf:1) 2 boomerangs (26, 26, Elf:1) a +0 vorpal shortbow (29, -8, Elf:1) a +0 chain mail (29, 42, Elf:1) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (29, 45, Elf:1) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (29, 46, Elf:1) a +0 mace (37, 9, Elf:1) a +0 dagger a +0 robe an elf skeleton (37, 10, Elf:1) a +0 short sword a +0 robe (37, 36, Elf:1) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (38, 36, Elf:1) a +4 rapier a +0 robe an elf corpse (skeletalised by now) (40, 32, Elf:1) a +0 mace of protection (42, 16, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (43, -7, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (43, 16, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (43, 21, Elf:1) a +0 long sword a +0 shortbow a +0 leather armour (43, 28, Elf:1) a +0 short sword a +0 robe (44, -7, Elf:1) a +0 long sword a +0 robe a +0 buckler (44, 21, Elf:1) a shock serpent skeleton (45, -11, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (45, -8, Elf:1) a +0 long sword of electrocution a +0 robe an elf skeleton (45, 23, Elf:1) a +0 arbalest (46, 21, Elf:1) a +0 long sword a +0 robe a +0 buckler (48, 9, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (50, 46, Elf:1) a +0 chain mail (56, 19, Elf:1) the ring "Xatytirgh" {^Contam Fly Str+5} [ring of flight] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Str+5: It affects your strength (+5). (57, 7, Elf:1) a +0 robe (57, 18, Elf:1) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (59, 18, Elf:1) a +1 robe of cold resistance a +0 dagger (61, 16, Elf:1) a parchment of Shock Level 2 of the Elven Halls (5, -18, Elf:2) a +0 long sword a +0 robe an elf skeleton (6, -39, Elf:2) a +0 leiomano (6, -18, Elf:2) a +0 short sword a +0 ring mail an elf skeleton (7, -17, Elf:2) a +0 shortbow a +0 dagger a +0 leather armour (8, -16, Elf:2) a +0 rapier a +0 robe (8, -15, Elf:2) a +0 long sword a +0 robe an elf skeleton (10, -33, Elf:2) a +0 chain mail (12, 4, Elf:2) a +4 hand axe of flaming a +0 long sword a +0 robe (14, -25, Elf:2) a scroll of enchant weapon {!r} (14, -16, Elf:2) a ring of wizardry (20, -45, Elf:2) a +0 lajatang a +0 robe the spriggan skeleton of Agnes (20, -35, Elf:2) a +0 dagger a +0 robe (21, -37, Elf:2) a +4 vorpal shortbow a +0 dagger a +0 leather armour (21, -36, Elf:2) a +0 longbow a +0 dagger a +0 leather armour (21, -35, Elf:2) a +0 long sword a +0 ring mail (21, -26, Elf:2) a +0 scimitar a +0 leather armour a +0 buckler an elf skeleton (21, -18, Elf:2) a +0 scimitar a +0 ring mail an elf skeleton (21, -17, Elf:2) a +0 dagger a +0 leather armour (22, -23, Elf:2) a +0 dagger a +0 robe an elf skeleton (22, -17, Elf:2) a +0 short sword a +0 robe (25, -26, Elf:2) a parchment of Forge Blazeheart Golem (27, -20, Elf:2) a +1 long sword of valour (31, -17, Elf:2) a +3 dagger (31, -6, Elf:2) a +0 short sword a +0 robe (32, -49, Elf:2) a scroll of enchant weapon {!r} (32, -16, Elf:2) a +3 dagger (33, -16, Elf:2) a +6 dagger (33, -15, Elf:2) a +7 dagger (35, -4, Elf:2) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (35, -3, Elf:2) a +0 shortbow a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (36, -20, Elf:2) a +5 dagger (36, -3, Elf:2) a +1 scimitar of flaming a +0 dagger a +0 robe a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (39, 0, Elf:2) a +0 long sword a +0 leather armour (40, -31, Elf:2) a +0 short sword a +0 leather armour an elf skeleton (40, -29, Elf:2) a +3 battleaxe of draining (41, -32, Elf:2) a +0 short sword a +0 robe a +0 long sword a +0 leather armour an elf skeleton (41, -28, Elf:2) a +0 partisan of freezing a +0 mace of draining (42, -31, Elf:2) a +0 rapier of holy wrath a +0 ring mail (42, -28, Elf:2) a +0 short sword a +0 short sword a +0 leather armour an elf skeleton (43, -30, Elf:2) a +0 short sword a +0 robe (43, -29, Elf:2) a +3 flail of venom (44, -30, Elf:2) a +0 short sword a +0 robe an elf skeleton (44, -25, Elf:2) a +0 short sword a +0 ring mail an elf skeleton (45, -32, Elf:2) a +0 rapier a +0 robe an elf skeleton (45, -27, Elf:2) a +4 dire flail of protection (45, -26, Elf:2) a +0 scimitar a +0 robe (45, -25, Elf:2) a +0 trident of venom (46, -34, Elf:2) a +1 dagger of flaming a +0 robe an elf skeleton (46, -32, Elf:2) a +0 vorpal trident (46, -29, Elf:2) a +2 dire flail of holy wrath (46, -26, Elf:2) a +6 vorpal lajatang a +1 halberd of distortion (46, -22, Elf:2) a +2 long sword of freezing a +0 longbow a +0 robe an elf skeleton (47, -32, Elf:2) a +0 long sword a +0 leather armour an elf skeleton (47, -24, Elf:2) a +0 long sword a +0 robe (48, -27, Elf:2) a +1 antimagic bardiche (50, -26, Elf:2) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (52, -27, Elf:2) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (57, 6, Elf:2) a potion of lignification (64, -17, Elf:2) a scroll of enchant weapon (65, -16, Elf:2) a blade talisman (66, -51, Elf:2) a +4 double sword of electrocution Level 3 of the Elven Halls [Shop] Zirexkogg's Weapon Emporium a +0 mace (54 gold) a +0 club (9 gold) the +8 mace of kuniqs's Quick Death {flame, Fly rC+} (1107 gold) Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the +6 triple sword of Pywaje {drain, rPois rF+ Dex+3 Stlth-} (1441 gold) rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 battleaxe (180 gold) a +0 flail (63 gold) a +0 morningstar (108 gold) a +0 trident (63 gold) a +1 vampiric spear (288 gold) a +0 sling (27 gold) [Shop] Jahiba's Book Boutique a parchment of Summon Cactus Giant (500 gold) a parchment of Fulminant Prism (260 gold) a parchment of Passwall (176 gold) a parchment of Death Channel (500 gold) a parchment of Summon Forest (368 gold) a parchment of Call Imp (116 gold) a parchment of Ignite Poison (260 gold) a parchment of Summon Horrible Things (836 gold) a parchment of Olgreb's Toxic Radiance (260 gold) a parchment of Irradiate (368 gold) a parchment of Freezing Cloud (368 gold) a parchment of Alistair's Walking Alembic (368 gold) a parchment of Cigotuvi's Putrefaction (260 gold) a parchment of Cause Fear (260 gold) a parchment of Detonation Catalyst (368 gold) a parchment of Summon Hydra (656 gold) (0, 0, Elf:3) a wand of mindburst (6) (4, -2, Elf:3) an electric eel corpse (skeletalised by now) (10, 1, Elf:3) a +0 leather armour (14, 27, Elf:3) a +0 leather armour a +0 dagger (15, 27, Elf:3) a +0 robe a +0 dagger (15, 29, Elf:3) a +0 leather armour a +0 short sword a +0 shortbow an elf skeleton (16, -22, Elf:3) a +5 ring of evasion (16, 27, Elf:3) a +0 robe a +0 dagger an elf skeleton (16, 29, Elf:3) a +0 leather armour a +0 long sword an elf skeleton (17, -22, Elf:3) the ring "Fesoutaa" {EV+5 Int+4} [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). (17, -4, Elf:3) a +3 ring mail of willpower (18, -24, Elf:3) the +1 falchion "Ifracuwn" {venom, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (18, -23, Elf:3) a scroll of noise {!r} (18, -4, Elf:3) a parchment of Ignite Poison (18, -2, Elf:3) an amulet of the acrobat (19, -24, Elf:3) the +0 plate armour of Icraigar {rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (19, -23, Elf:3) the earth staff of Responsibility {Str+3 Int-2 Earth Alch} [staff of earth] Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (19, -22, Elf:3) a scroll of torment (19, -4, Elf:3) a ring of see invisible (19, -3, Elf:3) a scroll of torment (19, -2, Elf:3) a +6 ring of dexterity (26, -25, Elf:3) the +10 dagger of Lehan {devious, rPois} rPois: It protects you from poison. It cannot be enchanted further. (26, -24, Elf:3) a +0 barding (26, -9, Elf:3) a +0 ring mail a +0 dagger (26, -8, Elf:3) a +1 falchion a +0 long sword a +0 ring mail a +0 robe (27, -25, Elf:3) a +0 leather armour (27, -24, Elf:3) the +1 broad axe of Jocseuk {protect, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (27, -9, Elf:3) a +1 scimitar of flaming a +0 robe a +0 robe a +2 falchion of freezing an elf skeleton (27, -8, Elf:3) a +1 rapier of holy wrath a +0 robe a +0 leather armour a +1 longbow of flaming a +0 robe a +0 short sword of holy wrath a +0 robe a +1 athame a +0 robe a +4 scimitar of flaming an elf skeleton an elf skeleton an elf skeleton (27, -7, Elf:3) a +0 robe a +0 scimitar (28, -27, Elf:3) a +2 crystal plate armour (28, -26, Elf:3) a scroll of vulnerability {!r} (28, -25, Elf:3) a +0 triple sword of electrocution (28, -24, Elf:3) a scroll of vulnerability {!r} (28, -23, Elf:3) a +1 morningstar of venom (28, -8, Elf:3) a +0 long sword a +0 robe (28, -7, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (28, -5, Elf:3) a +3 scimitar of freezing a +0 robe (28, -4, Elf:3) a +3 scimitar of flaming a +0 robe an elf skeleton (28, 1, Elf:3) a +1 short sword of flaming a +0 scale mail an elf skeleton (29, -26, Elf:3) a +1 quarterstaff of speed (29, -24, Elf:3) a parchment of Anguish (29, -23, Elf:3) a staff of fire (29, -9, Elf:3) a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour a +0 longbow a +0 robe a +0 long sword an elf skeleton (29, -8, Elf:3) a +3 athame a +0 robe a +0 long sword a +0 robe a +0 short sword a +0 ring mail a +0 ring mail a +2 rapier an elf skeleton an elf skeleton (29, -6, Elf:3) a +3 short sword a +0 leather armour a +0 robe a +2 scimitar a scarf of resistance (29, 2, Elf:3) a +0 vorpal long sword a +0 robe (30, -25, Elf:3) a staff of air (30, -10, Elf:3) a +1 falchion of flaming a +0 robe a +0 robe a +0 dagger (30, -9, Elf:3) a +4 athame a +0 ring mail an elf skeleton (30, -8, Elf:3) a +0 robe a +0 short sword (31, -24, Elf:3) a staff of necromancy (32, 21, Elf:3) a +4 short sword a +0 ring mail (34, 22, Elf:3) a +0 shortbow a +0 dagger a +0 leather armour (34, 23, Elf:3) a +0 long sword a +0 robe (35, 22, Elf:3) a +1 short sword of flaming a +0 robe an elf corpse (skeletalised by now) (36, -24, Elf:3) the +5 chain mail of Omission {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (36, -23, Elf:3) a ring of poison resistance (36, 20, Elf:3) a +2 short sword of venom a +0 scale mail an elf corpse (skeletalised by now) (38, -24, Elf:3) a ring of protection from fire (38, -22, Elf:3) a ring of wizardry (38, -4, Elf:3) an amulet of the acrobat (38, -3, Elf:3) a potion of might {!q} (38, -2, Elf:3) a staff of air (39, -23, Elf:3) a +3 dagger of draining (39, -22, Elf:3) a +0 chain mail (39, -3, Elf:3) a +8 chain mail of ponderousness (41, -5, Elf:3) a +0 vorpal flail (49, 8, Elf:3) the +1 leather armour "Nezoes" {rF+ Str+2 Slay-6} rF+: It protects you from fire. Str+2: It affects your strength (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (51, 25, Elf:3) a parchment of Borgnjor's Vile Clutch (56, -7, Elf:3) a +2 shortbow of freezing a +2 dagger of draining a +0 leather armour an elf corpse (skeletalised by now) (57, -23, Elf:3) a -2 dagger (57, -21, Elf:3) a -3 dagger (57, -6, Elf:3) a +2 long sword of flaming a +0 robe (59, -23, Elf:3) a -3 hand axe (59, -21, Elf:3) a -3 club Level 1 of the Lair of Beasts (1, -28, Lair:1) a water moccasin skeleton (1, -4, Lair:1) a +0 long sword (4, -21, Lair:1) a +0 pair of gloves (5, 0, Lair:1) a +0 chain mail (7, -4, Lair:1) 4 atropa-tipped darts (10, -21, Lair:1) a hydra skeleton (12, -28, Lair:1) a water moccasin skeleton (15, -43, Lair:1) a wolf skeleton (15, -20, Lair:1) a bullfrog skeleton (27, -22, Lair:1) a +0 ring mail (39, -27, Lair:1) a wolf corpse (skeletalised by now) (42, -26, Lair:1) a wolf corpse (skeletalised by now) (53, -28, Lair:1) a wolf corpse (skeletalised by now) (56, -29, Lair:1) a wolf corpse (skeletalised by now) (56, -2, Lair:1) a yak corpse (skeletalised by now) Level 2 of the Lair of Beasts (1, -5, Lair:2) a black mamba skeleton (2, -2, Lair:2) a +0 demon whip of venom (7, 25, Lair:2) a +0 plate armour (9, 15, Lair:2) a wolf corpse (skeletalised by now) (13, 23, Lair:2) a bog body skeleton (14, 4, Lair:2) a +0 flail (28, 5, Lair:2) a wolf skeleton (30, 3, Lair:2) a blink frog skeleton (30, 5, Lair:2) a wolf skeleton (31, -2, Lair:2) a blink frog skeleton (31, 0, Lair:2) a blink frog skeleton (31, 2, Lair:2) a wolf skeleton (31, 6, Lair:2) a +0 scale mail a +0 short sword (32, 2, Lair:2) a cane toad skeleton (35, -2, Lair:2) a +0 mace (38, 20, Lair:2) 4 atropa-tipped darts (39, 13, Lair:2) a parchment of Shock (45, -6, Lair:2) a +0 scale mail (46, 5, Lair:2) a wolf skeleton (47, 7, Lair:2) a wolf skeleton (47, 10, Lair:2) a wolf corpse (skeletalised by now) (48, 5, Lair:2) a wolf skeleton (52, 34, Lair:2) a polar bear skeleton (53, 36, Lair:2) a +2 kite shield (54, 35, Lair:2) a +1 robe of fire resistance a ring of protection from cold a ring of protection from cold (54, 37, Lair:2) the +0 pair of boots of Weightlessness {rPois} rPois: It protects you from poison. It cannot be enchanted further. the scarf of Vehumet's Inspiration {Shadows, Rampage rElec SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. SInv: It lets you see invisible. (55, 36, Lair:2) a +1 demon whip of freezing (55, 37, Lair:2) the +4 halberd "Jatat" {pain, rF+ Int+7} rF+: It protects you from fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. Level 3 of the Lair of Beasts (0, 0, Lair:3) the death yak corpse of Rusk (skeletalised by now) (1, -1, Lair:3) a yak corpse (skeletalised by now) (2, 1, Lair:3) a komodo dragon corpse (skeletalised by now) (12, 1, Lair:3) a +2 vorpal broad axe a +0 ring mail (16, 2, Lair:3) an elephant skeleton (19, 5, Lair:3) an elephant skeleton (26, -1, Lair:3) a bullfrog skeleton (36, -7, Lair:3) a howler monkey skeleton (36, -6, Lair:3) a +0 short sword of distortion the kobold skeleton of Sonja (37, -8, Lair:3) a howler monkey skeleton (37, -7, Lair:3) a +0 quarterstaff the skeleton of Monkey King (37, 33, Lair:3) a cane toad skeleton (38, -1, Lair:3) a water moccasin skeleton (38, 18, Lair:3) a +0 chain mail (39, -2, Lair:3) a +2 longbow of flaming a +0 barding of cold resistance the centaur skeleton of Nessos (39, 19, Lair:3) an amulet of faith (40, -4, Lair:3) a spore talisman a human skeleton (40, -3, Lair:3) a human skeleton (41, 0, Lair:3) a black mamba skeleton (41, 33, Lair:3) a black mamba skeleton (43, -15, Lair:3) a +0 ring mail (55, 16, Lair:3) a +0 robe (60, 17, Lair:3) a +0 chain mail (63, 16, Lair:3) a yak corpse (skeletalised by now) (65, 15, Lair:3) a +0 dagger a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) 6 poisoned darts (6, 48, Lair:4) a medusa talisman (7, 17, Lair:4) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (8, 18, Lair:4) a komodo dragon corpse (skeletalised by now) (9, 30, Lair:4) a +0 short sword (15, 42, Lair:4) a +0 pair of boots (22, 40, Lair:4) a giraffe skeleton (23, 40, Lair:4) a wolf skeleton a wolf skeleton (24, 40, Lair:4) a giraffe skeleton (25, 0, Lair:4) a dream sheep corpse (skeletalised by now) (25, 34, Lair:4) a water moccasin skeleton (28, 39, Lair:4) a +1 pair of gloves of dexterity (28, 55, Lair:4) a bullfrog corpse (skeletalised by now) (36, 2, Lair:4) a manticore skeleton (37, 3, Lair:4) a yak skeleton (38, 4, Lair:4) a death yak skeleton (45, 43, Lair:4) a bullfrog skeleton (47, 7, Lair:4) a death yak skeleton (48, -2, Lair:4) a catoblepas corpse (skeletalised by now) (49, 10, Lair:4) a death yak skeleton (50, -3, Lair:4) a +0 club (50, 10, Lair:4) a death yak skeleton (50, 11, Lair:4) a yak skeleton (51, 11, Lair:4) a manticore skeleton (52, 11, Lair:4) a yak skeleton a yak skeleton (56, -3, Lair:4) a catoblepas corpse (skeletalised by now) (59, -6, Lair:4) a +0 plate armour (60, -5, Lair:4) the +5 hand axe of the Moon {flame, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. (65, 13, Lair:4) a +0 leather armour Level 1 of the Swamp (0, 0, Swamp:1) an eleionoma corpse (skeletalised by now) (23, 24, Swamp:1) a hydra skeleton (28, 23, Swamp:1) a bog body skeleton (28, 27, Swamp:1) a bog body corpse (skeletalised by now) (31, 0, Swamp:1) a hydra skeleton (38, 9, Swamp:1) a bog body skeleton (39, 26, Swamp:1) a +0 long sword (40, -1, Swamp:1) 3 poisoned darts (53, 4, Swamp:1) a +0 scale mail Level 2 of the Swamp (7, -3, Swamp:2) a +0 spear (20, 10, Swamp:2) a parchment of Forge Lightning Spire (22, -6, Swamp:2) a bunyip skeleton (28, 20, Swamp:2) a +0 flail (31, 5, Swamp:2) a +0 robe a +0 quarterstaff (35, 8, Swamp:2) a goliath frog skeleton (36, 16, Swamp:2) a bog body skeleton (37, 7, Swamp:2) a staff of alchemy (52, -8, Swamp:2) 6 boomerangs (55, 10, Swamp:2) a granite talisman (58, -11, Swamp:2) a staff of earth Level 3 of the Swamp (0, 0, Swamp:3) 4 poisoned darts (1, 7, Swamp:3) a +0 cloak (2, 8, Swamp:3) a +3 demon trident of draining a +0 tower shield a +0 chain mail (2, 9, Swamp:3) a goliath frog skeleton (2, 12, Swamp:3) a +0 robe (3, -1, Swamp:3) a +0 leather armour (3, 11, Swamp:3) the amulet "Boida" {Acrobat rF+ rN+ Will-} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. a ring of protection from fire a ring of willpower a ring of see invisible the +2 hat of Defiance {rElec rPois rC- Dex+3 SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. 15 curare-tipped darts +0 shadow dragon scales (4, 5, Swamp:3) 3 boomerangs (4, 10, Swamp:3) a +0 long sword (6, 11, Swamp:3) a +0 robe a +0 quarterstaff (10, 21, Swamp:3) a +6 ring of intelligence (14, 11, Swamp:3) a +0 robe a +0 quarterstaff (14, 13, Swamp:3) an eleionoma skeleton (14, 15, Swamp:3) a hydra skeleton (14, 28, Swamp:3) a +0 chain mail (17, 15, Swamp:3) a hydra skeleton (17, 26, Swamp:3) a hydra skeleton (18, 24, Swamp:3) an eleionoma skeleton (18, 25, Swamp:3) a +0 spear +0 swamp dragon scales a spriggan skeleton a swamp dragon skeleton (18, 26, Swamp:3) +0 swamp dragon scales a swamp dragon skeleton (18, 33, Swamp:3) an alligator skeleton (19, 5, Swamp:3) a +6 ring of intelligence (20, 16, Swamp:3) a swamp drake skeleton (20, 20, Swamp:3) a swamp dragon skeleton (24, 34, Swamp:3) a goliath frog skeleton (27, 25, Swamp:3) a hydra corpse (skeletalised by now) (31, 26, Swamp:3) a +0 quarterstaff (32, 9, Swamp:3) a +0 flail a +0 animal skin a bog body corpse (skeletalised by now) (32, 12, Swamp:3) a swamp drake corpse (skeletalised by now) (32, 18, Swamp:3) a parchment of Scorch (33, 9, Swamp:3) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (33, 10, Swamp:3) a hydra corpse (skeletalised by now) (34, 19, Swamp:3) a hydra corpse (skeletalised by now) (35, 15, Swamp:3) a +0 war axe 4 curare-tipped darts a +0 animal skin Level 1 of the Spider Nest (0, 0, Spider:1) a +0 great sword (4, 6, Spider:1) a +0 chain mail (9, -21, Spider:1) a +0 leather armour (28, -17, Spider:1) a +0 dire flail (33, 21, Spider:1) a +0 short sword (41, -20, Spider:1) a +0 battleaxe (44, -17, Spider:1) a +0 hand axe a +0 robe (45, -18, Spider:1) a +3 hand axe a +0 robe a +2 hand axe of sundering a +0 leather armour Level 2 of the Spider Nest (2, -17, Spider:2) a parchment of Borgnjor's Vile Clutch (7, 6, Spider:2) a +6 ring of dexterity (9, -25, Spider:2) a +0 scale mail (12, 13, Spider:2) a +1 spectral demon trident a +0 kite shield a +0 chain mail (13, 14, Spider:2) a +0 tower shield (14, -20, Spider:2) a +0 scale mail (14, -17, Spider:2) a parchment of Sandblast (28, -13, Spider:2) a parchment of Summon Mana Viper (28, 2, Spider:2) a +0 flail (43, -8, Spider:2) a granite talisman Level 3 of the Spider Nest (0, 0, Spider:3) a +0 trident (2, -50, Spider:3) a +0 hand axe a +0 robe (2, -49, Spider:3) a +0 pair of boots of stealth a +0 hand axe a +0 leather armour (3, -48, Spider:3) an orb of mayhem a +0 hand axe a +0 leather armour (7, -1, Spider:3) a potion of attraction (9, -27, Spider:3) a +0 robe (9, -1, Spider:3) a +0 scale mail (12, -61, Spider:3) a +0 halberd (13, -42, Spider:3) a +0 trident (14, -46, Spider:3) a +0 flail (18, 0, Spider:3) a +0 short sword (19, -37, Spider:3) a scroll of noise (25, -6, Spider:3) a jorogumo skeleton (26, -58, Spider:3) a +0 leather armour (26, -6, Spider:3) the serpent talisman of Kessuoch {rElec rF+ rC+ Stlth-} [serpent talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (28, -5, Spider:3) a wand of mindburst (27) a wand of polymorph (29) 7 scrolls of enchant weapon {!r} 3 potions of berserk rage {!q} 6 potions of might {!q} a wand of paralysis (17) a wand of flame (57) 3 potions of attraction {!q} 5 scrolls of vulnerability {!r} (45, -53, Spider:3) a dragon-coil talisman (45, -51, Spider:3) a +2 vorpal quarterstaff (46, -53, Spider:3) a +0 chain mail (46, -22, Spider:3) the lupine talisman of the Northern Lights {Str+3} [lupine talisman] Str+3: It affects your strength (+3). Level 1 of the Vaults (0, 0, Vaults:1) a +0 great mace a +0 ring mail (3, -28, Vaults:1) a +0 shortbow (6, -6, Vaults:1) a potion of attraction (7, -15, Vaults:1) 6 datura-tipped darts (7, -7, Vaults:1) a staff of air (8, -16, Vaults:1) a +0 dire flail a +0 leather armour a human corpse (skeletalised by now) (9, -16, Vaults:1) a +0 great mace a +0 leather armour (12, -15, Vaults:1) a +0 robe (13, -36, Vaults:1) a parchment of Splinterfrost Shell (13, -6, Vaults:1) the ring "Tidghuc" {rF+ Wiz Str+5 Int+2} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (14, -11, Vaults:1) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (14, -6, Vaults:1) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (16, -13, Vaults:1) a +4 dire flail of protection a +0 dire flail (18, -13, Vaults:1) a +0 great mace a +0 scale mail (20, 2, Vaults:1) the +5 lajatang of Vacuvod {venom, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (24, -33, Vaults:1) a +1 flail of protection (29, -44, Vaults:1) a +0 arbalest (29, -43, Vaults:1) a +0 arbalest a yaktaur skeleton (30, -44, Vaults:1) a +0 arbalest (31, -44, Vaults:1) a +0 arbalest a yaktaur skeleton (35, 12, Vaults:1) a dire elephant skeleton a dire elephant skeleton (36, 0, Vaults:1) a +0 chain mail (37, -29, Vaults:1) a scroll of enchant weapon (38, -44, Vaults:1) a potion of lignification {!q} (44, -10, Vaults:1) a +0 troll leather armour a +0 troll leather armour a +0 dire flail a +0 leather armour a deep troll skeleton a deep troll skeleton a human skeleton (44, -7, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (45, -8, Vaults:1) a +0 great mace a +0 ring mail (45, -6, Vaults:1) a +0 troll leather armour a deep troll corpse (skeletalised by now) (51, -10, Vaults:1) a +2 war axe of flaming a +0 scale mail a human corpse (skeletalised by now) (55, -37, Vaults:1) a +0 hand cannon a +0 scimitar a +0 ring mail (55, -34, Vaults:1) a +0 arbalest (56, -35, Vaults:1) the +9 arbalest "Xokkop" {vorpal, ^Fragile rN+ Dex+4} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (57, 1, Vaults:1) the orb "Vamiajum" {Guile, rN+ Regen+ SInv} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (58, -37, Vaults:1) the fortress talisman "Woity" {Dex+4} [fortress talisman] Dex+4: It affects your dexterity (+4). (58, -35, Vaults:1) a +0 shortbow (58, 1, Vaults:1) the +3 leather armour "Redoihy" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (59, -41, Vaults:1) a +0 arbalest (59, -40, Vaults:1) a +0 arbalest a +0 scimitar a +0 scale mail a human corpse (skeletalised by now) (59, -34, Vaults:1) a +0 shortbow (59, 4, Vaults:1) a +0 partisan a +0 animal skin a human skeleton (60, -40, Vaults:1) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, -44, Vaults:1) a +0 arbalest (64, -13, Vaults:1) a +0 arbalest (68, -12, Vaults:1) a +0 morningstar of holy wrath a +0 dagger a +0 robe a +0 scale mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) Level 2 of the Vaults (3, 43, Vaults:2) a +0 trident a +0 animal skin a dire elephant corpse (skeletalised by now) a human corpse (skeletalised by now) (6, 30, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (7, 32, Vaults:2) a +0 plate armour a +0 great sword a human skeleton (7, 33, Vaults:2) a +1 arbalest of draining a yaktaur skeleton (7, 47, Vaults:2) a +0 scale mail a lindwurm corpse (skeletalised by now) a lindwurm corpse (skeletalised by now) a human corpse (skeletalised by now) (8, 31, Vaults:2) a +0 arbalest a yaktaur skeleton (8, 46, Vaults:2) a +0 athame (9, 15, Vaults:2) a scroll of noise (9, 33, Vaults:2) a +0 arbalest of freezing (10, 32, Vaults:2) a +0 war axe a +0 scale mail a +0 war axe (11, 3, Vaults:2) a +0 arbalest (12, 1, Vaults:2) a +0 arbalest (12, 3, Vaults:2) a +0 arbalest (13, 0, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (13, 1, Vaults:2) a +0 scale mail (13, 2, Vaults:2) a +0 arbalest (13, 43, Vaults:2) a +0 animal skin a +0 dire flail (17, 20, Vaults:2) a +0 flail (22, 31, Vaults:2) a potion of might {!q} (26, 6, Vaults:2) a scroll of vulnerability (27, 43, Vaults:2) a scroll of noise (27, 44, Vaults:2) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (29, 8, Vaults:2) a +0 morningstar (31, 6, Vaults:2) a +0 broad axe a +0 broad axe a +0 scale mail (31, 7, Vaults:2) a +0 arbalest (31, 42, Vaults:2) the +5 scale mail "Leuror" {+Blink Will+ Slay+3} +Blink: It lets you blink. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (32, 8, Vaults:2) a +0 arbalest a +0 arbalest (33, 9, Vaults:2) a +0 arbalest a yaktaur skeleton (36, 47, Vaults:2) a +0 demon blade of freezing a +1 demon trident of venom a +2 leather armour of willpower (37, 33, Vaults:2) the +7 longbow of Plague {drain, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (38, 35, Vaults:2) a +0 scale mail (43, 4, Vaults:2) a +0 dagger a +0 robe (45, 19, Vaults:2) a +0 arbalest (47, 6, Vaults:2) a +0 hand cannon a yaktaur skeleton (50, 54, Vaults:2) a +0 scale mail (51, 44, Vaults:2) a +2 arbalest of flaming a yaktaur corpse (skeletalised by now) (52, 28, Vaults:2) a +0 great mace a +0 ring mail a human skeleton (52, 29, Vaults:2) a +0 war axe a +0 war axe a +0 scale mail a goblin skeleton (52, 44, Vaults:2) a +0 arbalest (52, 46, Vaults:2) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (52, 47, Vaults:2) a +0 great sword of flaming a +0 mace a +0 leather armour (53, 44, Vaults:2) a +0 arbalest (54, 53, Vaults:2) a +0 plate armour (54, 54, Vaults:2) a parchment of Animate Dead (55, 29, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (55, 42, Vaults:2) the +2 scale mail of Qazlal's Esteem {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (56, 27, Vaults:2) a +2 battleaxe a +0 arbalest a +0 plate armour (56, 29, Vaults:2) a +0 arbalest (59, 0, Vaults:2) a +0 great mace a +0 ring mail (60, 2, Vaults:2) a +0 battleaxe of freezing a +0 plate armour a human corpse (skeletalised by now) (61, -1, Vaults:2) a +0 bardiche a +0 plate armour (61, 1, Vaults:2) a +0 vorpal great mace a +0 chain mail (62, 1, Vaults:2) a +0 scale mail Level 3 of the Vaults (0, 0, Vaults:3) a +2 battleaxe of electrocution a +0 plate armour (1, -18, Vaults:3) a +0 robe (2, 4, Vaults:3) a +0 arbalest (2, 5, Vaults:3) a +0 arbalest a yaktaur skeleton (5, 22, Vaults:3) a +0 long sword (5, 26, Vaults:3) a +0 halberd (7, 21, Vaults:3) a +0 glaive (7, 25, Vaults:3) a +0 mace (7, 26, Vaults:3) a +1 battleaxe a +0 battleaxe a +0 short sword a +0 chain mail (8, 19, Vaults:3) a +0 dire flail (8, 21, Vaults:3) a +0 mace (8, 24, Vaults:3) a +0 mace (8, 25, Vaults:3) a +0 glaive (8, 27, Vaults:3) a +0 short sword (9, 23, Vaults:3) the +2 hat of the Cooper {rF+} rF+: It protects you from fire. It cannot be enchanted further. (9, 24, Vaults:3) +1 pearl dragon scales (9, 27, Vaults:3) a +0 short sword (10, -19, Vaults:3) a +0 ring mail a +0 mace a human skeleton (10, -16, Vaults:3) a +0 arbalest (10, 27, Vaults:3) a +0 dire flail a +0 flail (11, -16, Vaults:3) a +3 dire flail a +0 chain mail a +0 arbalest (11, -10, Vaults:3) a +0 arbalest (11, 22, Vaults:3) a +0 glaive a +0 war axe (11, 23, Vaults:3) a +1 long sword of draining (16, -20, Vaults:3) a +0 cloak (18, 2, Vaults:3) a +0 war axe a +0 scale mail (18, 35, Vaults:3) a +0 triple sword of electrocution a +0 ring mail of fire resistance a storm talisman the tengu corpse of Sojobo (skeletalised by now) (20, 35, Vaults:3) a +1 scale mail of archery a +0 halberd (21, 35, Vaults:3) a +0 battleaxe a +0 ring mail (25, -20, Vaults:3) a +0 animal skin a +0 dire flail (26, 23, Vaults:3) a +0 morningstar a +0 scale mail (32, -19, Vaults:3) the +0 robe of Hepliaklqana's Delight {^Drain Int+5} ^Drain: It drains your maximum health when unequipped. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (34, -2, Vaults:3) a +0 glaive (35, -3, Vaults:3) a +0 great mace a +0 chain mail (35, -2, Vaults:3) a +1 great mace a +0 chain mail (36, 11, Vaults:3) a lindwurm corpse (skeletalised by now) (37, -3, Vaults:3) a +0 trident (37, 10, Vaults:3) a +0 partisan a +0 animal skin (41, 29, Vaults:3) a +0 arbalest (41, 30, Vaults:3) a +0 arbalest of draining a yaktaur skeleton (41, 31, Vaults:3) a +0 arbalest a yaktaur skeleton (41, 32, Vaults:3) a +0 arbalest (44, 17, Vaults:3) a +0 scale mail (48, -9, Vaults:3) a +0 plate armour a +0 great sword an orc skeleton (49, -9, Vaults:3) a +3 great sword of flaming a +0 chain mail an orc skeleton (49, -8, Vaults:3) a +1 plate armour of poison resistance a +1 great sword of valour (49, -7, Vaults:3) a +0 chain mail of cold resistance a +0 war axe (63, 32, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (63, 33, Vaults:3) a +0 troll leather armour a deep troll corpse (skeletalised by now) (65, 33, Vaults:3) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (67, 29, Vaults:3) a +0 pair of gloves (68, 25, Vaults:3) a +0 mace a +0 ring mail a human corpse (skeletalised by now) (68, 35, Vaults:3) a +0 arbalest (68, 36, Vaults:3) a +0 falchion a +0 ring mail a human corpse (skeletalised by now) (71, 21, Vaults:3) a +0 robe Level 4 of the Vaults [Shop] Vibiul's Assorted Antiques a +0 robe (33 gold) a phantom mirror (1480 gold) the serpent talisman "Digicung" {Str+4} (1776 gold) [serpent talisman] Str+4: It affects your strength (+4). a +0 ring mail (148 gold) the +3 greatsling "Punk" {acid, rCorr} (1158 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 club (18 gold) (0, 0, Vaults:4) a +0 arbalest (0, 23, Vaults:4) a +0 mace (1, 22, Vaults:4) a +0 bardiche a +0 chain mail a human skeleton (1, 30, Vaults:4) a +2 bardiche a +0 plate armour a +0 dire flail a +0 dire flail an ettin skeleton (2, -2, Vaults:4) 3 large rocks a stone giant skeleton (2, 5, Vaults:4) a +0 arbalest (2, 29, Vaults:4) a +2 great sword of freezing a +0 plate armour (2, 36, Vaults:4) a +0 whip a +0 robe an ogre skeleton (2, 49, Vaults:4) a +2 cloak a +1 barding (3, 5, Vaults:4) a +0 arbalest a +0 arbalest a yaktaur skeleton a yaktaur skeleton (3, 46, Vaults:4) an amulet of dissipation a +0 war axe a +0 plate armour (4, 5, Vaults:4) a +0 chain mail a +0 war axe a human skeleton (4, 30, Vaults:4) a +0 falchion (4, 32, Vaults:4) a scroll of vulnerability (4, 42, Vaults:4) a wand of paralysis (3) (5, 8, Vaults:4) a +2 great mace of concussion a +0 plate armour a human skeleton (5, 30, Vaults:4) a +1 rapier of holy wrath (5, 43, Vaults:4) a +4 ring of protection (6, 30, Vaults:4) a +0 shortbow (7, 12, Vaults:4) a +0 morningstar a +0 ring mail (7, 13, Vaults:4) a +4 glaive a +0 great mace a +0 plate armour a +0 chain mail (7, 36, Vaults:4) a storm dragon skeleton (9, 14, Vaults:4) a +0 long sword a +0 chain mail (9, 15, Vaults:4) a +0 trident a +0 trident a +0 ring mail a glowing shapeshifter skeleton (10, 4, Vaults:4) a titan skeleton (11, 39, Vaults:4) a +2 battleaxe of freezing (12, 22, Vaults:4) a +2 dire flail of protection a +0 ring mail (12, 38, Vaults:4) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 arbalest a +0 pair of boots of flying a +0 scale mail (13, 37, Vaults:4) 5 large rocks (13, 38, Vaults:4) a +0 battleaxe a +0 plate armour a tengu skeleton (13, 40, Vaults:4) the +9 hand axe of Arbitration {flame, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +6 orcbow of Context {drain, Fly} Fly: It grants you flight. It cannot be enchanted further. +0 storm dragon scales a +0 robe a storm dragon skeleton (13, 47, Vaults:4) a +4 flail (16, 16, Vaults:4) a +0 ring mail a +0 dire flail (17, 18, Vaults:4) a +0 troll leather armour a deep troll skeleton (18, 42, Vaults:4) a titan skeleton (20, 30, Vaults:4) a +0 scale mail (20, 44, Vaults:4) 3 scrolls of vulnerability (21, 15, Vaults:4) a +0 troll leather armour a deep troll skeleton (21, 30, Vaults:4) a +0 giant club (21, 31, Vaults:4) the +1 great sword "Nute" {valour, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (21, 44, Vaults:4) the amulet of Nesuphak {Chemistry Str+3} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+3: It affects your strength (+3). (22, 30, Vaults:4) the +2 leather armour of Kasom {-Tele rElec Str+4} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (22, 31, Vaults:4) a potion of berserk rage {!q} (22, 32, Vaults:4) a +2 leather armour of willpower (22, 43, Vaults:4) a +0 ring mail (22, 44, Vaults:4) a +0 flail (23, 24, Vaults:4) a +1 broad axe a +0 kite shield a +0 plate armour (23, 25, Vaults:4) a +0 robe a +0 rapier (24, 27, Vaults:4) a +2 battleaxe of freezing a +0 battleaxe of freezing a frost giant skeleton (24, 44, Vaults:4) a +3 battleaxe a +0 plate armour (25, 20, Vaults:4) a +0 plate armour a +0 glaive (25, 22, Vaults:4) a +0 ring mail a +0 great sword (25, 26, Vaults:4) a +2 war axe of distortion a +0 tower shield a +0 chain mail a +0 ring mail a +0 falchion a +0 hand cannon a human skeleton (25, 27, Vaults:4) a +1 long sword a +0 scale mail a +0 long sword a +0 arbalest a +0 chain mail (25, 45, Vaults:4) a +0 dire flail a +0 chain mail a storm dragon skeleton (26, 24, Vaults:4) a +0 dire flail a +0 dire flail (27, 21, Vaults:4) a +1 long sword a +0 chain mail (27, 27, Vaults:4) a +2 chain mail of cold resistance a +0 great mace (27, 29, Vaults:4) a +2 long sword of holy wrath a +0 plate armour (27, 46, Vaults:4) a +2 war axe of venom a +0 plate armour a +0 tower shield (27, 47, Vaults:4) a +0 dire flail a +0 ring mail (28, 2, Vaults:4) a +0 leather armour (28, 26, Vaults:4) a +1 arbalest of flaming a +0 ring mail a +0 morningstar (30, 28, Vaults:4) a +0 scale mail a +0 falchion a +0 arbalest a human skeleton (31, 48, Vaults:4) a glowing shapeshifter skeleton (32, 36, Vaults:4) a +4 ring of slaying (32, 37, Vaults:4) a parchment of Magnavolt (32, 38, Vaults:4) a +0 morningstar (32, 39, Vaults:4) a potion of lignification {!q} (32, 40, Vaults:4) the +0 robe of Ceurit {Rampage rPois} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. It cannot be enchanted further. (32, 46, Vaults:4) a +6 war axe of venom (32, 47, Vaults:4) a +0 chain mail (33, 28, Vaults:4) a +0 kite shield a +0 plate armour a +0 long sword a human skeleton (33, 36, Vaults:4) a +2 great mace of protection (33, 37, Vaults:4) the alchemy staff of the Fulmar {rPois Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (33, 39, Vaults:4) a +0 battleaxe (33, 40, Vaults:4) a wand of mindburst (10) (34, 38, Vaults:4) a wand of paralysis (2) (35, 43, Vaults:4) a +1 great sword of draining a +0 chain mail (36, 38, Vaults:4) +0 storm dragon scales a storm dragon skeleton (37, 37, Vaults:4) a +0 morningstar a +0 scale mail (39, 6, Vaults:4) a parchment of Iskenderun's Mystic Blast (40, 5, Vaults:4) a +0 morningstar a +0 ring mail (41, 4, Vaults:4) a +0 bardiche a +0 chain mail a human skeleton (42, 3, Vaults:4) a +1 battleaxe of freezing (42, 10, Vaults:4) a +1 war axe of sundering (42, 11, Vaults:4) a parchment of Flame Wave (43, 9, Vaults:4) a +0 short sword (43, 11, Vaults:4) a +2 long sword of draining (43, 16, Vaults:4) 5 large rocks (44, 3, Vaults:4) a +0 war axe a +0 plate armour (44, 6, Vaults:4) a +3 chain mail a +0 battleaxe a human skeleton (44, 12, Vaults:4) a +0 orcbow (44, 16, Vaults:4) the granite talisman of Gravitas {Str+2} [granite talisman] Str+2: It affects your strength (+2). a +1 battleaxe of freezing (44, 27, Vaults:4) a +0 leather armour (45, 8, Vaults:4) the storm talisman of the Hurricane {Will+ Int+3} [storm talisman] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (45, 10, Vaults:4) +0 shadow dragon scales a shadow dragon skeleton (45, 11, Vaults:4) a +0 leather armour (45, 28, Vaults:4) the air staff of Exquisite Death {rElec Stlth+ Forge Air} [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (46, 3, Vaults:4) a +0 war axe a +0 ring mail a human skeleton (46, 27, Vaults:4) a +0 long sword (46, 28, Vaults:4) a +0 morningstar (46, 41, Vaults:4) a +0 battleaxe a +0 chain mail (47, 7, Vaults:4) a glowing shapeshifter skeleton (47, 12, Vaults:4) +0 golden dragon scales a golden dragon skeleton (47, 28, Vaults:4) 5 large rocks a stone giant skeleton (47, 38, Vaults:4) a +0 scimitar a +0 leather armour (48, 4, Vaults:4) a +2 great sword of electrocution a +0 chain mail (48, 28, Vaults:4) a +1 rapier of freezing (49, 1, Vaults:4) the amulet "Wuplot" {Wildshape Harm Rampage} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. an amulet of regeneration a staff of air a +0 cloak of poison resistance an orb of stardust the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. a scarf of resistance a +3 troll leather armour a +0 cloak of stealth an orb of pyromania a +2 cloak of corrosion resistance the -1 hat of Impressiveness {Will++ Stlth+} Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 10, Vaults:4) a +0 great mace a +0 ring mail a human skeleton (49, 27, Vaults:4) the necromancy staff of Midnight {rN+ Dex+6 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Necro: It increases the power of your Necromancy spells. (49, 32, Vaults:4) a +0 ring mail a ring of protection from cold (50, -3, Vaults:4) a +0 arbalest (50, 10, Vaults:4) a +0 arbalest (51, -2, Vaults:4) a +2 battleaxe of sundering a +0 chain mail a human skeleton (51, 9, Vaults:4) a +0 falchion a +0 ring mail (51, 10, Vaults:4) 8 large rocks a stone giant skeleton (51, 42, Vaults:4) a +0 flail a +0 leather armour a human skeleton (52, 10, Vaults:4) a +0 dire flail a +0 great mace a +0 war axe a +0 chain mail (52, 40, Vaults:4) a +2 great sword of flaming a fire giant skeleton (54, 10, Vaults:4) a +1 war axe a +0 plate armour a +0 kite shield (54, 15, Vaults:4) a +0 glaive a +0 plate armour (55, 9, Vaults:4) a +2 short sword of protection a +0 longbow a +0 robe an elf skeleton (55, 10, Vaults:4) a +0 war axe a +0 ring mail (56, -1, Vaults:4) a +0 flail a +0 scale mail (56, 9, Vaults:4) a +0 dire flail a +0 dire flail an ettin skeleton (56, 26, Vaults:4) a +3 great sword a +0 chain mail a human skeleton Level 1 of the Crypt (0, 0, Crypt:1) a +1 dagger of freezing a +0 robe a human corpse (skeletalised by now) (5, 2, Crypt:1) a +0 ring mail (6, 21, Crypt:1) a +0 long sword (7, 25, Crypt:1) a +0 glaive (8, 31, Crypt:1) a +0 quarterstaff (17, 37, Crypt:1) a +0 dire flail (18, 13, Crypt:1) a +0 ring mail (23, 1, Crypt:1) a +0 war axe (24, -1, Crypt:1) a +0 battleaxe (24, 0, Crypt:1) a +0 flail (25, 0, Crypt:1) a +0 battleaxe (26, -1, Crypt:1) a +4 partisan (28, 16, Crypt:1) an amulet of the acrobat (32, 25, Crypt:1) a +0 long sword (33, 50, Crypt:1) a +2 vampiric great sword (48, 1, Crypt:1) a +0 battleaxe a +0 plate armour (48, 41, Crypt:1) a +0 plate armour a +0 battleaxe (50, 37, Crypt:1) a +0 mace (51, 37, Crypt:1) a +0 dire flail (52, 40, Crypt:1) a +0 war axe (52, 41, Crypt:1) a +0 short sword a +0 flail (53, 35, Crypt:1) a +0 halberd (53, 41, Crypt:1) a +0 halberd (54, 38, Crypt:1) a +0 battleaxe (55, 38, Crypt:1) a +0 scimitar (57, 32, Crypt:1) a +0 chain mail a +0 great mace (57, 38, Crypt:1) a +2 battleaxe a +0 plate armour Level 2 of the Crypt (0, 0, Crypt:2) a +3 quarterstaff of speed (1, 30, Crypt:2) a +2 pair of boots (2, -4, Crypt:2) a staff of conjuration (2, 33, Crypt:2) a +0 partisan (4, -4, Crypt:2) the +1 flail of Pif Quy {drain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (4, -2, Crypt:2) a +2 helmet of intelligence (4, 0, Crypt:2) a ring of protection from cold (21, 29, Crypt:2) an amulet of faith (23, 1, Crypt:2) a +0 broad axe a +0 chain mail (24, 14, Crypt:2) a +0 scimitar (25, 4, Crypt:2) a +0 halberd (25, 25, Crypt:2) a +2 eudemon blade of holy wrath a parchment of Silence a +0 tower shield (26, 33, Crypt:2) a +0 vorpal falchion (27, 3, Crypt:2) a +0 flail (29, 2, Crypt:2) a +0 flail (29, 3, Crypt:2) a +0 long sword (30, 1, Crypt:2) a +0 glaive (33, 1, Crypt:2) a +0 long sword (33, 12, Crypt:2) a +0 leather armour (35, 7, Crypt:2) a wand of polymorph (7) (40, 18, Crypt:2) a +1 athame a +0 leather armour (42, 15, Crypt:2) a +0 mace (44, 10, Crypt:2) a +0 scimitar (47, 29, Crypt:2) a +0 rapier (49, 10, Crypt:2) a parchment of Summon Hydra (58, 4, Crypt:2) the +4 scimitar of Accord {freeze, rF+ rC++ SInv Stlth-} rF+: It protects you from fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (62, 19, Crypt:2) the +2 robe of Divine Compulsion {-Tele rN+++ MP+8 Slay-4} -Tele: It prevents most forms of teleportation. rN+++: It renders you almost immune to negative energy. MP+8: It affects your magic capacity (+8). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. Level 3 of the Crypt [Shop] Jiushri's Gilded Reliquary a +3 vampiric great sword (940 gold) a +3 triple sword of draining (880 gold) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (2282 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. a Necronomicon (1556 gold) the granite talisman "Daorgh" {rF+ rC+ Slay-2} (1680 gold) [granite talisman] rF+: It protects you from fire. rC+: It protects you from cold. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). a +2 tower shield of positive energy (440 gold) (0, 42, Crypt:3) a +1 demon whip of electrocution (1, 41, Crypt:3) a +3 broad axe of distortion a +0 chain mail (4, 6, Crypt:3) the +9 leiomano of Dissolution {concuss, rF- rN+ Will++ rCorr} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (5, 1, Crypt:3) a +5 flail a +0 flail (5, 5, Crypt:3) a +0 scimitar (5, 37, Crypt:3) a +2 vorpal demon whip a +0 plate armour a human corpse (skeletalised by now) (7, 27, Crypt:3) a +0 battleaxe a +0 plate armour (7, 34, Crypt:3) a +0 battleaxe a +0 plate armour (7, 51, Crypt:3) a parchment of Blink (7, 52, Crypt:3) a +0 spear (7, 53, Crypt:3) the +4 chain mail of the Wilderness {rN+ Str+6} rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. (9, 32, Crypt:3) a +0 plate armour (10, 30, Crypt:3) a wand of paralysis (4) (11, 31, Crypt:3) a wand of paralysis (6) (11, 49, Crypt:3) a +1 scimitar of draining (13, 32, Crypt:3) the +6 halberd of Purpose {antimagic, rC+ rCorr Int+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (14, 0, Crypt:3) a parchment of Volatile Blastmotes (14, 2, Crypt:3) a parchment of Grave Claw (14, 4, Crypt:3) a parchment of Volatile Blastmotes (14, 22, Crypt:3) a +0 whip (19, 21, Crypt:3) a +0 scimitar (19, 22, Crypt:3) a +0 ring mail (22, 5, Crypt:3) a +2 morningstar of flaming (24, 21, Crypt:3) a staff of necromancy (25, 21, Crypt:3) a parchment of Alistair's Intoxication (30, 0, Crypt:3) a +1 helmet of light (31, -2, Crypt:3) a scroll of vulnerability {!r} (31, 0, Crypt:3) a +0 chain mail (32, -3, Crypt:3) a parchment of Rending Blade (32, 0, Crypt:3) the +5 scale mail of Bups {rElec rF- Int+3 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. 2 atropa-tipped darts (32, 28, Crypt:3) a +2 demon whip of pain (33, 27, Crypt:3) a +0 chain mail a +0 halberd a human skeleton (45, 8, Crypt:3) a +0 cloak a guardian sphinx skeleton (46, 9, Crypt:3) a +0 cloak a +0 barding of stealth a guardian sphinx skeleton (47, 6, Crypt:3) a +0 mace (47, 22, Crypt:3) a +0 leather armour (47, 46, Crypt:3) a +1 dagger of pain (49, 0, Crypt:3) a parchment of Fireball (50, 24, Crypt:3) a +0 scimitar (51, 6, Crypt:3) a +0 dire flail (51, 25, Crypt:3) the +2 dagger of Equilibrium {devious, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (51, 33, Crypt:3) a +0 sling (52, 0, Crypt:3) a potion of attraction (53, 8, Crypt:3) a +0 glaive Level 1 of the Tomb of the Ancients (5, -9, Tomb:1) a +0 morningstar (6, -25, Tomb:1) a +0 leather armour (7, -54, Tomb:1) 4 boomerangs (8, -28, Tomb:1) a +0 plate armour (19, -22, Tomb:1) a parchment of Summon Forest (21, -56, Tomb:1) a +0 cloak a guardian sphinx skeleton (22, -53, Tomb:1) a +0 cloak (24, -28, Tomb:1) a +2 battleaxe a +0 chain mail (24, -27, Tomb:1) a +0 glaive (25, -51, Tomb:1) a +0 battleaxe (25, -50, Tomb:1) a +1 cloak (25, -22, Tomb:1) a +0 long sword (26, -28, Tomb:1) a +0 mace (26, -24, Tomb:1) a +0 long sword (27, -54, Tomb:1) a +0 cloak (27, -49, Tomb:1) a +0 glaive a +0 barding a +0 cloak (27, -48, Tomb:1) a +0 cloak of corrosion resistance a guardian sphinx skeleton (30, -17, Tomb:1) a +2 vorpal sling (35, -53, Tomb:1) a +0 mace (48, -9, Tomb:1) a +0 pair of boots of rampaging (57, -51, Tomb:1) a ring of willpower (57, -21, Tomb:1) a parchment of Silence Level 2 of the Tomb of the Ancients (2, -2, Tomb:2) a ring of protection from fire (2, 3, Tomb:2) a +0 short sword (4, 12, Tomb:2) 5 poisoned darts (5, 17, Tomb:2) a +0 sling a +0 leather armour (6, -1, Tomb:2) a parchment of Alistair's Intoxication (6, 5, Tomb:2) a +1 scimitar of holy wrath (6, 14, Tomb:2) a ring of flight (13, -2, Tomb:2) a +0 mace (13, 4, Tomb:2) a +0 battleaxe (14, 7, Tomb:2) a +0 trident (14, 9, Tomb:2) a +1 battleaxe of freezing a +0 plate armour (16, 8, Tomb:2) a +0 robe (19, -16, Tomb:2) a +0 chain mail (19, 4, Tomb:2) a +4 scimitar (27, -7, Tomb:2) 6 javelins (31, -1, Tomb:2) a scroll of vulnerability Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a +0 dagger of venom (0, 2, Tomb:3) the summoning staff "Yriqy" {Str+2} [staff of summoning] Str+2: It affects your strength (+2). (1, -1, Tomb:3) a ring of magical power (1, 0, Tomb:3) the ring "Wiacsum" {Fly Dex+2 Stlth+} [ring of flight] Fly: It grants you flight. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (2, -1, Tomb:3) the +7 chain mail of Happy Babbling {Archery, ^Contam rC+ rN+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (3, -3, Tomb:3) a +0 chain mail of poison resistance (3, -2, Tomb:3) the +2 broad axe of Truncation {freeze, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, -1, Tomb:3) the amulet "Leho" {Wildshape rElec rC+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. rC+: It protects you from cold. the ring of Lugul {Int+8 Dex+2} [ring of intelligence] Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). (3, 0, Tomb:3) a parchment of Fulminant Prism (3, 22, Tomb:3) a scroll of noise (4, -4, Tomb:3) a +6 vorpal mace (4, -3, Tomb:3) the ring of Cuvoluh {Wiz Int+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). (4, -1, Tomb:3) a +1 morningstar of protection (4, 0, Tomb:3) a +5 ring of evasion (4, 1, Tomb:3) the alchemy staff "Hell-Harrower" {rPois rCorr Summ Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (4, 2, Tomb:3) a wand of polymorph (4) (5, -4, Tomb:3) the +2 long sword "Jukke" {valour, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (5, -3, Tomb:3) the +10 short sword of Tortfeasance {spect, rPois rC- rCorr Stlth-} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (6, -6, Tomb:3) the air staff "Userph" {^Contam rElec rC+ Dex+5 Stlth+ Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a staff of alchemy (6, -4, Tomb:3) an amulet of wildshape (6, -3, Tomb:3) a staff of air (7, -7, Tomb:3) a parchment of Lee's Rapid Deconstruction (7, -6, Tomb:3) a +3 hand axe of sundering (7, 17, Tomb:3) a +0 falchion (16, -1, Tomb:3) a +0 long sword (18, 2, Tomb:3) a scroll of vulnerability (18, 7, Tomb:3) a parchment of Eringya's Surprising Crocodile (19, 5, Tomb:3) a +2 great sword of draining a +0 plate armour (19, 6, Tomb:3) a +0 short sword (20, 2, Tomb:3) a +0 great sword of flaming a +0 chain mail (21, -2, Tomb:3) a +0 battleaxe (21, -1, Tomb:3) a +0 short sword (21, 1, Tomb:3) a +0 mace (21, 4, Tomb:3) a +0 vorpal great mace a +0 chain mail (22, -1, Tomb:3) the +2 robe of Ignis's Inspiration {Harm rC+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. It cannot be enchanted further. (22, 5, Tomb:3) a +0 battleaxe of freezing a +0 plate armour (23, -1, Tomb:3) a +2 great mace a +0 plate armour a scarf of resistance (23, 0, Tomb:3) a +2 great sword of draining a +3 plate armour (27, -2, Tomb:3) a ring of protection from cold (28, -6, Tomb:3) a staff of air (28, 24, Tomb:3) a +0 dire flail (29, -1, Tomb:3) a +4 ring mail (31, -4, Tomb:3) the +5 scale mail "Bihyuh" {rElec rCorr Str-2 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (31, 1, Tomb:3) a +0 pair of boots of stealth (34, -2, Tomb:3) a parchment of Dispel Undead (34, 2, Tomb:3) a parchment of Dragon's Call (35, -1, Tomb:3) a +1 helmet of intelligence (36, 3, Tomb:3) a +0 scimitar of venom the Vestibule of Hell (8, -2, Hell) a hell rat skeleton (10, 3, Hell) a +0 battleaxe of freezing a frost giant skeleton (11, -1, Hell) a hell rat skeleton (11, 3, Hell) a +2 great mace of draining a +0 plate armour a +0 dire flail of holy wrath (11, 4, Hell) a +4 scythe of entangling (11, 5, Hell) a +0 glaive (12, 2, Hell) an iron dragon skeleton (12, 3, Hell) a hell hog skeleton (12, 4, Hell) a hell hog skeleton (12, 5, Hell) a +1 vorpal scythe (12, 6, Hell) a hell hog skeleton (13, 3, Hell) a +2 great mace of venom an iron dragon skeleton (13, 4, Hell) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +7 ice dragon arcanist's scales {IceExpos IceWiz rF- rC++ Str+3} IceExpos: Whenever you deal cold damage to an enemy without rCold∞, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. IceWiz: It increases the success rate of your Ice Magic spells. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. the +5 Force Lance {vorpal, knockback} It cannot be enchanted further. the +10 dark maul {vorpal} It cannot be enchanted further. the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. the +5 swamp witch's dragon scales {TrickPois rPois Int+3} TrickPois: Whenever you inflict a negative status on an enemy, you also fully poison it. Those with rPois+ will only be lightly poisoned, and those with rPois∞ won't be poisoned at all. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +8 arcane splint mail {Archery, Corona rElec Str+2 Dex+2} Corona: Enemies hit by the wearer's projectiles are outlined in light. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +9 giant spiked club "Carina at Dusk" {concuss, ShootingStar rN+} ShootingStar: When knocking back an enemy, and on one in four other hits, it spawns a shooting star with power proportional to the damage dealt. rN+: It protects you from negative energy. It cannot be enchanted further. the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using divine abilities with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). SInv: It lets you see invisible. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. the +6 coolibah bardiche {entangle, ConstrDrown ConstrBog rPois} ConstrDrown: When attacking a constricted enemy, it has a one in three chance to flood their lungs with water. ConstrBog: When attacking a constricted enemy, it has a one in three chance to tempoarily transform the ground beneath them into a noxious bog. rPois: It protects you from poison. It cannot be enchanted further. the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (14, 2, Hell) a +0 robe a +0 whip (14, 3, Hell) the fire staff "Utuoclot" {rElec rF+ Forge Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. a staff of fire the blade talisman of Miletz {Harm rN+ Dex-3 Stlth+} [blade talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. the amulet "Ninwon" {Faith Int+7} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+7: It affects your intelligence (+7). the ring of Ojouties {rN+ Will+ Wiz Int+3} [ring of wizardry] rN+: It protects you from negative energy. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). the ring of Cyzi {rElec rC+ Int+6} [ring of intelligence] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). the amulet "Sytaoquy" {rC++ RegenMP+} [amulet of magic regeneration] rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. the ring of Sis Jyfuveo {rC++ rN+ AC+4} [ring of protection] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). the ring "Ceysmi" {rElec rN++ Int+6 SInv} [ring of intelligence] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the ring of Xuemel {Str+2 Int+6 Dex+6 SInv} [ring of dexterity] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the ring of Starshine {rPois rC+ Int+6 Dex+2} [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). the cold staff "Lifebane" {^Drain rElec rF++ rC+ rCorr Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. the air staff of the Skies Above {rElec rCorr Int+2 Dex+3 Ice Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the summoning staff "Anli Jopn" {Ice Earth} [staff of summoning] Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the +0 swamp dragon scales of Ennui {Harm rPois rN+ Int+3 Dex+2} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +6 chain mail of Rucef {Will+ Regen+ Dex+2} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +3 leather armour of Uskayaw's Vengeance {Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +1 pair of boots "Ymiaxoug" {rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the lupine talisman of Cellar {rF+ rC+ Slay+2} [lupine talisman] rF+: It protects you from fire. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the amulet of Scepticism {rElec Will+ Regen+} [amulet of regeneration] rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. the amulet "Sarphezu" {Dissipate Rampage Regen+ Int-4} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). the amulet of Uxystes {Dissipate Rampage Str+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). the ring of Lytoek {*Slow rC+++ Wiz Slay+4} [ring of wizardry] *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Wiz: It increases the success rate of your magical spells. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the air staff "Kaimmi Ewew" {rElec Dex+6 Ice Air} [staff of air] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the conjuration staff of the Wizarding Gods {Str+6 Stlth+ Conj} [staff of conjuration] Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the +1 pair of boots "Liribew" {*Silence Regen+ rCorr Int+3} *Silence: It may silence you when you take damage. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 cloak of the Postmodern Songs {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 cloak of Racy {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (14, 5, Hell) a +3 broad axe of draining a +0 chain mail a hell hog skeleton (14, 6, Hell) a +0 partisan a hell rat skeleton (15, 1, Hell) a hell rat skeleton a hell rat skeleton (15, 5, Hell) a +1 battleaxe of flaming a +0 plate armour (15, 6, Hell) a +0 chain mail a +0 battleaxe a hell rat skeleton (16, 3, Hell) a hell hound skeleton Level 1 of the Iron City of Dis (0, 0, Dis:1) a +0 flail (7, 2, Dis:1) a +0 flail (8, -9, Dis:1) a +0 lajatang of pain (unseen) (9, 1, Dis:1) a +0 vampiric morningstar (11, -3, Dis:1) a +0 great mace (11, 5, Dis:1) a +0 flail (13, -6, Dis:1) a +3 great sword of flaming a +0 chain mail Level 2 of the Iron City of Dis (0, 0, Dis:2) a +2 flail of draining (unseen) (22, 7, Dis:2) a +3 great sword of draining a +0 chain mail Level 3 of the Iron City of Dis (1, 10, Dis:3) a +0 morningstar (7, 9, Dis:3) a +2 great sword of draining (still there?) a +0 plate armour (still there?) (14, 6, Dis:3) a +3 morningstar (17, 3, Dis:3) a +4 great mace of draining (17, 9, Dis:3) a +0 great sword of draining a +0 chain mail Level 4 of the Iron City of Dis (0, 0, Dis:4) a +0 great sword a +0 chain mail (0, 1, Dis:4) a +3 great mace of flaming (still there?) a +0 plate armour (still there?) (0, 6, Dis:4) a +0 giant club an iron giant corpse (skeletalised by now) (2, -1, Dis:4) a +4 flail of holy wrath (unseen) (2, 6, Dis:4) a caustic shrike corpse (skeletalised by now) (3, 0, Dis:4) a +2 morningstar of holy wrath (unseen) (3, 9, Dis:4) a +3 battleaxe (still there?) a +0 chain mail (still there?) (4, 4, Dis:4) a caustic shrike corpse (skeletalised by now) (5, 4, Dis:4) a +3 great mace of flaming a +4 plate armour (5, 5, Dis:4) a caustic shrike corpse (skeletalised by now) (6, 6, Dis:4) a caustic shrike corpse (skeletalised by now) Level 5 of the Iron City of Dis (1, 0, Dis:5) a caustic shrike corpse (skeletalised by now) (3, -2, Dis:5) a +0 dire flail (6, 2, Dis:5) a +0 flail of protection (unseen) (6, 4, Dis:5) a +2 great mace of holy wrath (unseen) Level 6 of the Iron City of Dis (0, 0, Dis:6) the +3 falchion of the Ghostly God {flame, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (0, 18, Dis:6) the +11 orcbow "Odwur" {flame, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (2, 4, Dis:6) a +1 flail of protection (unseen) (3, 4, Dis:6) a caustic shrike corpse (skeletalised by now) (3, 5, Dis:6) a +2 battleaxe of freezing a +0 plate armour (4, -1, Dis:6) a +0 dire flail an iron giant corpse (skeletalised by now) (6, -3, Dis:6) the +5 orcbow "Spiderslayer" {drain, rElec rF++ Int-2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (6, 21, Dis:6) a +3 leather armour of cold resistance (unseen) (8, 0, Dis:6) 18 gold pieces (8, 1, Dis:6) 6 gold pieces (8, 6, Dis:6) 40 gold pieces (8, 7, Dis:6) 35 gold pieces (9, 0, Dis:6) 39 gold pieces (9, 1, Dis:6) 32 gold pieces (9, 6, Dis:6) 38 gold pieces (9, 7, Dis:6) 31 gold pieces (10, 6, Dis:6) 29 gold pieces (10, 7, Dis:6) 38 gold pieces (11, 0, Dis:6) 41 gold pieces (11, 1, Dis:6) 15 gold pieces (11, 6, Dis:6) 15 gold pieces (11, 7, Dis:6) 31 gold pieces (12, 0, Dis:6) 27 gold pieces (12, 1, Dis:6) 40 gold pieces (12, 6, Dis:6) 15 gold pieces (12, 7, Dis:6) 35 gold pieces (14, 0, Dis:6) 20 gold pieces (14, 1, Dis:6) 42 gold pieces (15, 0, Dis:6) 41 gold pieces (15, 1, Dis:6) 33 gold pieces (17, 0, Dis:6) a +3 great sword of holy wrath (unseen) (17, 1, Dis:6) a parchment of Anguish (18, 0, Dis:6) an amulet of chemistry (18, 1, Dis:6) a +2 scimitar of protection (unseen) (18, 14, Dis:6) a +2 flail of protection (unseen) (20, 11, Dis:6) a +0 giant club an iron giant corpse (skeletalised by now) (22, 12, Dis:6) a +2 troll leather armour (unseen) (22, 14, Dis:6) the +2 long sword of the Heavens {holy, *Corrode *Slow Str+8 Int+3} *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (24, 29, Dis:6) a +2 lajatang of electrocution (unseen) (25, 32, Dis:6) a +0 flail (26, 30, Dis:6) a +0 giant club an iron giant skeleton (28, 31, Dis:6) a +0 giant club an iron giant skeleton (28, 37, Dis:6) a caustic shrike skeleton (29, 31, Dis:6) a +2 great mace of protection (unseen) (29, 32, Dis:6) a +5 vorpal great mace (still there?) a caustic shrike skeleton (still there?) (30, 35, Dis:6) a +0 giant club an iron giant skeleton (31, 27, Dis:6) a +3 vorpal dire flail (unseen) (31, 32, Dis:6) a +0 giant club (31, 34, Dis:6) a +0 giant spiked club (32, 28, Dis:6) a +4 morningstar of protection (unseen) (32, 30, Dis:6) a +0 flail (33, 29, Dis:6) a +0 morningstar (36, 0, Dis:6) 20 gold pieces (36, 1, Dis:6) 15 gold pieces (36, 2, Dis:6) 15 gold pieces (37, 0, Dis:6) 39 gold pieces (37, 1, Dis:6) 11 gold pieces (37, 2, Dis:6) 41 gold pieces (37, 7, Dis:6) a +0 vorpal quarterstaff (unseen) (37, 8, Dis:6) 37 gold pieces (38, 0, Dis:6) 31 gold pieces (38, 1, Dis:6) 26 gold pieces (38, 2, Dis:6) 39 gold pieces (38, 7, Dis:6) 38 gold pieces (39, 0, Dis:6) 4 gold pieces (39, 1, Dis:6) 17 gold pieces (39, 2, Dis:6) 13 gold pieces (39, 7, Dis:6) the summoning staff of the Charming Gods {Fire} [staff of summoning] Fire: It increases the power of your Fire spells. (39, 8, Dis:6) 37 gold pieces (40, 7, Dis:6) 29 gold pieces (41, 7, Dis:6) a +6 ring of dexterity (41, 8, Dis:6) 35 gold pieces (44, 8, Dis:6) 22 gold pieces (44, 41, Dis:6) a +0 dire flail an iron giant skeleton (45, 1, Dis:6) a caustic shrike corpse (skeletalised by now) (45, 7, Dis:6) 25 gold pieces (45, 8, Dis:6) a +6 vorpal mace (46, 0, Dis:6) 41 gold pieces (46, 1, Dis:6) 23 gold pieces (46, 2, Dis:6) 13 gold pieces (46, 7, Dis:6) a staff of alchemy (46, 8, Dis:6) 32 gold pieces (47, 0, Dis:6) 36 gold pieces (47, 1, Dis:6) 28 gold pieces (47, 2, Dis:6) 39 gold pieces (47, 7, Dis:6) 16 gold pieces (47, 8, Dis:6) a ring of see invisible (48, 7, Dis:6) a +0 pair of gloves of parrying (48, 8, Dis:6) 17 gold pieces (49, -3, Dis:6) a staff of air (unseen) (49, -1, Dis:6) a caustic shrike corpse (skeletalised by now) (49, 2, Dis:6) a +2 spear of freezing (unseen) (49, 7, Dis:6) 11 gold pieces (49, 8, Dis:6) a staff of necromancy (unseen) (49, 21, Dis:6) a parchment of Leda's Liquefaction (49, 43, Dis:6) a caustic shrike skeleton (49, 44, Dis:6) a caustic shrike skeleton (50, 2, Dis:6) the maw talisman of Grottiness {rElec Int+5 Dex-2} [maw talisman] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (51, 21, Dis:6) a +0 giant spiked club an iron giant corpse (skeletalised by now) (52, 39, Dis:6) a +3 great mace (still there?) a +0 plate armour (still there?) (52, 40, Dis:6) a +0 giant club an iron giant corpse (skeletalised by now) (52, 53, Dis:6) a +3 flail of draining (54, 0, Dis:6) a +0 flail (55, 0, Dis:6) the +3 robe of Understanding {MP+8 Str+3} MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). It cannot be enchanted further. (55, 1, Dis:6) an iron dragon corpse (skeletalised by now) (55, 18, Dis:6) a staff of air (unseen) (55, 20, Dis:6) a +1 flail of protection (unseen) (57, 2, Dis:6) a +0 flail Level 1 of Gehenna (0, 0, Geh:1) a hell hog corpse (skeletalised by now) (7, -11, Geh:1) a hell hog corpse (skeletalised by now) (8, -11, Geh:1) a hell hog corpse (skeletalised by now) (9, 2, Geh:1) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (11, -13, Geh:1) a hell hog corpse (skeletalised by now) (11, -1, Geh:1) a hell hog corpse (skeletalised by now) (11, 0, Geh:1) a hell hog corpse (skeletalised by now) (11, 1, Geh:1) a hell hog corpse (skeletalised by now) (11, 3, Geh:1) a hell hog corpse (skeletalised by now) (11, 5, Geh:1) a hell hog corpse (skeletalised by now) (12, 1, Geh:1) a hell hog corpse (skeletalised by now) (14, -6, Geh:1) a +3 great sword of flaming Level 2 of Gehenna (1, 7, Geh:2) a +1 great sword of flaming (5, -8, Geh:2) a +1 great sword of flaming (11, -13, Geh:2) a +0 great sword of flaming (16, -13, Geh:2) a +2 demon whip of electrocution (20, 1, Geh:2) a +1 great sword of flaming a fire giant skeleton (23, 1, Geh:2) a +1 demon whip of draining Level 3 of Gehenna (0, 0, Geh:3) a +2 demon whip of venom (6, -8, Geh:3) a +0 great sword of flaming (19, 7, Geh:3) a hellephant corpse (skeletalised by now) (24, 7, Geh:3) a hell hog corpse (skeletalised by now) (25, 5, Geh:3) a hell hog corpse (skeletalised by now) (28, 3, Geh:3) a salamander corpse (skeletalised by now) Level 4 of Gehenna (5, 2, Geh:4) a +1 glaive of flaming +0 fire dragon scales an oni skeleton (12, 19, Geh:4) a +0 demon whip of electrocution (13, 8, Geh:4) a +0 great sword of flaming (13, 18, Geh:4) a hellephant skeleton (18, 14, Geh:4) a +0 great sword of flaming (21, 15, Geh:4) a +2 vampiric demon whip (22, 15, Geh:4) a +1 glaive of flaming +0 fire dragon scales Level 5 of Gehenna (4, -14, Geh:5) a +3 glaive of flaming +0 fire dragon scales an oni corpse (skeletalised by now) (15, -2, Geh:5) a +3 glaive of flaming +0 fire dragon scales an oni skeleton (18, -3, Geh:5) a +2 great sword of flaming (19, -3, Geh:5) a +3 demon whip of electrocution (20, -3, Geh:5) a +2 demon whip of venom a hell hog skeleton (22, -2, Geh:5) a hellephant skeleton Level 6 of Gehenna (0, 0, Geh:6) 45 gold pieces (0, 1, Geh:6) 23 gold pieces (0, 2, Geh:6) 18 gold pieces (0, 3, Geh:6) 28 gold pieces (1, 0, Geh:6) 36 gold pieces (1, 1, Geh:6) a +0 mace (1, 2, Geh:6) a +0 scale mail (1, 3, Geh:6) 27 gold pieces (1, 49, Geh:6) a +2 demon whip of pain (2, 0, Geh:6) 11 gold pieces (3, 0, Geh:6) 10 gold pieces (3, 1, Geh:6) 31 gold pieces (3, 2, Geh:6) a +0 robe (3, 3, Geh:6) 25 gold pieces (3, 48, Geh:6) the +1 chain mail "Neidwyuh" {-Tele Harm rN+ Int+2} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (4, 0, Geh:6) 39 gold pieces (4, 1, Geh:6) 31 gold pieces (4, 2, Geh:6) 40 gold pieces (4, 3, Geh:6) 16 gold pieces (4, 49, Geh:6) a scroll of torment {!r} (5, 46, Geh:6) the +5 ring mail "Deusosan" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (5, 48, Geh:6) a scroll of vulnerability (5, 49, Geh:6) a +2 antimagic demon whip (5, 50, Geh:6) a +0 robe (16, 47, Geh:6) a salamander corpse (skeletalised by now) (17, 16, Geh:6) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (20, 52, Geh:6) a +0 demon whip (20, 55, Geh:6) a parchment of Orb of Destruction (22, 12, Geh:6) a +2 demon whip of venom (23, 15, Geh:6) a +2 demon whip of electrocution (24, 14, Geh:6) a +2 great sword of flaming a fire giant skeleton (24, 50, Geh:6) a +2 great sword of flaming (27, 12, Geh:6) a +0 great sword of flaming (27, 13, Geh:6) a hell hog skeleton (28, 18, Geh:6) a +1 great sword of flaming (30, 15, Geh:6) a +2 great sword of flaming (30, 45, Geh:6) a salamander skeleton (31, 13, Geh:6) a +0 demon whip of electrocution (33, 24, Geh:6) a +2 great sword of flaming a fire giant skeleton (34, 12, Geh:6) a +2 demon whip of draining (34, 39, Geh:6) 11 gold pieces (34, 50, Geh:6) a +1 demon whip of flaming (35, 39, Geh:6) the jade talisman of Midnight {Stlth+} [jade talisman] Stlth+: It makes you more stealthy. (35, 43, Geh:6) a +1 great sword of flaming a +0 demon whip a fire giant skeleton (35, 55, Geh:6) a potion of lignification (36, 14, Geh:6) a +1 demon whip of venom (36, 39, Geh:6) a +0 chain mail (36, 55, Geh:6) 26 gold pieces (41, 23, Geh:6) a +0 demon whip (51, 47, Geh:6) a +0 vampiric demon whip (51, 55, Geh:6) 27 gold pieces (52, 0, Geh:6) a +2 morningstar of draining (unseen) (52, 1, Geh:6) a +0 scale mail of command (unseen) (52, 2, Geh:6) the +5 spear of Pofena {venom, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (52, 3, Geh:6) a parchment of Teleport Other (52, 55, Geh:6) the +0 helmet of Sif Muna's Supremacy {Rampage +Blink Str-4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. Str-4: It affects your strength (-4). It cannot be enchanted further. (53, 0, Geh:6) a staff of necromancy (unseen) (53, 1, Geh:6) a parchment of Yara's Violent Unravelling (53, 2, Geh:6) 11 gold pieces (53, 3, Geh:6) a parchment of Animate Dead (53, 54, Geh:6) a +4 shortbow of flaming (54, 0, Geh:6) a +3 great sword of electrocution (unseen) (54, 1, Geh:6) 48 gold pieces (54, 2, Geh:6) a scroll of vulnerability (54, 3, Geh:6) the +5 chain mail of Vehumet's Displeasure {rElec rCorr Str-2 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (54, 28, Geh:6) a salamander corpse (skeletalised by now) (55, 0, Geh:6) the +3 buckler of Dithmenos {rPois rF- rC+ Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 2, Geh:6) 28 gold pieces (55, 3, Geh:6) a +2 flail of protection (unseen) (55, 53, Geh:6) a parchment of Sphinx Sisters (55, 55, Geh:6) a parchment of Rimeblight (56, 1, Geh:6) a staff of fire (unseen) (56, 3, Geh:6) a staff of conjuration (unseen) (57, 53, Geh:6) a +1 demon whip of venom (unseen) Level 1 of Cocytus Level 2 of Cocytus (14, 3, Coc:2) a +2 battleaxe of freezing (unseen) (16, 1, Coc:2) a +1 battleaxe of freezing (unseen) (20, -3, Coc:2) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (20, 3, Coc:2) a +1 battleaxe of freezing (unseen) (21, 0, Coc:2) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (22, -1, Coc:2) a titan corpse (skeletalised by now) (23, 0, Coc:2) a +0 battleaxe of freezing (unseen) (24, -1, Coc:2) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (26, -4, Coc:2) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (29, 1, Coc:2) a titan corpse (skeletalised by now) (39, 0, Coc:2) a juggernaut corpse (skeletalised by now) Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus (0, 0, Coc:6) a shard shrike corpse (skeletalised by now) (9, 8, Coc:6) a +0 battleaxe of freezing (unseen) (23, 21, Coc:6) a +4 antimagic halberd (26, 25, Coc:6) a +1 athame of protection (unseen) (28, 16, Coc:6) a +2 battleaxe of freezing (unseen) (28, 24, Coc:6) the +5 falchion "Xaenilie" {antimagic, rPois rF+ Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (28, 26, Coc:6) the +5 leather armour of the Unseen Realm {rCorr Int+5 Slay-6} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (29, 26, Coc:6) the medusa talisman "Woajikuo" {MP+8 Slay+2} [medusa talisman] MP+8: It affects your magic capacity (+8). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (30, 17, Coc:6) a titan skeleton (32, 13, Coc:6) a titan skeleton (38, 20, Coc:6) a titan skeleton a titan skeleton (40, 30, Coc:6) a +0 robe (44, 14, Coc:6) the +0 pair of boots of Poqez {Will+ Slay+2} Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (45, 14, Coc:6) a +0 kite shield (45, 16, Coc:6) a +0 chain mail (46, 14, Coc:6) a +0 trident (46, 26, Coc:6) a +0 robe (47, 27, Coc:6) a parchment of Rimeblight (48, 19, Coc:6) a parchment of Silence (48, 20, Coc:6) a +0 helmet of light (48, 25, Coc:6) the +8 plate armour of Roxip {*Slow rElec rF++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. It cannot be enchanted further. (48, 26, Coc:6) a parchment of Ozocubu's Refrigeration (48, 27, Coc:6) the +4 falchion of the Howling Messenger {flame, rC+++ rN+ Dex-2 Stlth+} rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) Level 1 of Tartarus (0, 0, Tar:1) an oblivion hound corpse (skeletalised by now) (2, -2, Tar:1) 3 large rocks a tainted leviathan corpse (skeletalised by now) Level 2 of Tartarus (0, 0, Tar:2) a +1 whip (2, -1, Tar:2) a +3 whip (unseen) Level 3 of Tartarus (12, 4, Tar:3) a +2 whip of electrocution Level 4 of Tartarus (13, -10, Tar:4) an oblivion hound corpse (skeletalised by now) (15, -4, Tar:4) 3 large rocks a tainted leviathan corpse (skeletalised by now) (15, -3, Tar:4) a +3 demon whip (15, -2, Tar:4) a +2 whip (18, -7, Tar:4) a +1 whip Level 5 of Tartarus (13, -11, Tar:5) an oblivion hound corpse (skeletalised by now) (13, -10, Tar:5) 5 large rocks a tainted leviathan corpse (skeletalised by now) (13, 0, Tar:5) 5 large rocks (16, -12, Tar:5) a +2 scythe of protection (16, -11, Tar:5) a +2 scythe of entangling Level 6 of Tartarus (0, 0, Tar:6) 3 large rocks (1, -33, Tar:6) the +1 plate armour of Divine Compulsion {rC+} rC+: It protects you from cold. It cannot be enchanted further. (1, -18, Tar:6) 15 gold pieces (1, -17, Tar:6) 24 gold pieces (1, -3, Tar:6) the fortress talisman of Howling Wind {Rampage rElec rN+} [fortress talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rN+: It protects you from negative energy. 4 large rocks (1, -2, Tar:6) 3 large rocks (2, -18, Tar:6) 40 gold pieces (2, -2, Tar:6) a +2 demon whip of electrocution (4, -36, Tar:6) 4 large rocks an oblivion hound skeleton (10, -19, Tar:6) 35 gold pieces (10, -18, Tar:6) a parchment of Starburst (10, -17, Tar:6) 39 gold pieces (21, -42, Tar:6) a book of Air (21, 6, Tar:6) a staff of cold (22, -42, Tar:6) a staff of necromancy (22, 6, Tar:6) a parchment of Metabolic Englaciation (23, -32, Tar:6) 9 gold pieces (23, 6, Tar:6) a parchment of Animate Dead (24, -42, Tar:6) the summoning staff of Irchiu {rF+ Int+2} [staff of summoning] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (24, -4, Tar:6) a +4 spear of entangling (25, -42, Tar:6) an amulet of chemistry (25, -32, Tar:6) 19 gold pieces (25, 6, Tar:6) the ring "Ikiumot" {Fly rPois rN+} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. (26, -42, Tar:6) a +2 hand axe of pain (27, -42, Tar:6) the +0 halberd of Harmony {entangle, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (27, 6, Tar:6) a +3 scale mail of cold resistance (31, -15, Tar:6) an oblivion hound skeleton (32, -14, Tar:6) 2 large rocks (32, 1, Tar:6) an oblivion hound corpse (skeletalised by now) (37, -3, Tar:6) 5 large rocks (37, -1, Tar:6) 3 large rocks a tainted leviathan skeleton (38, -3, Tar:6) 5 large rocks (39, -13, Tar:6) 5 large rocks a tainted leviathan corpse (skeletalised by now) (39, -3, Tar:6) a tainted leviathan skeleton (40, -32, Tar:6) 5 large rocks a tainted leviathan skeleton (40, -3, Tar:6) 4 large rocks (41, -33, Tar:6) an oblivion hound skeleton (41, 0, Tar:6) 4 large rocks (42, -32, Tar:6) a +3 whip (43, -32, Tar:6) +1 shadow dragon scales (44, 0, Tar:6) 5 large rocks (45, -5, Tar:6) an oblivion hound skeleton (46, -3, Tar:6) a parchment of Lehudib's Crystal Spear (48, -36, Tar:6) 2 large rocks an oblivion hound skeleton Level 1 of the Realm of Zot (0, 0, Zot:1) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (2, 25, Zot:1) a +0 flail (9, 21, Zot:1) a +0 war axe a +0 cloak a +0 tower shield (9, 22, Zot:1) a +1 cloak a +0 rapier (10, 19, Zot:1) a +0 short sword (10, 22, Zot:1) a +0 long sword (10, 23, Zot:1) a +0 flail a black draconian corpse (skeletalised by now) (11, -6, Zot:1) a +0 hand axe a green draconian skeleton (11, -5, Zot:1) a +1 cloak of poison resistance a +0 long sword a +0 cloak of willpower a green draconian skeleton (11, -2, Zot:1) a +0 mace a white draconian skeleton (12, -7, Zot:1) a +0 halberd (12, -5, Zot:1) a +0 battleaxe of venom a +0 halberd a purple draconian skeleton (12, -3, Zot:1) a +0 battleaxe a yellow draconian skeleton (13, -3, Zot:1) a +0 long sword (13, -1, Zot:1) a +1 cloak a +0 broad axe a +0 long sword a white draconian skeleton (17, -9, Zot:1) 2 atropa-tipped darts (18, 29, Zot:1) the +0 chain mail of a wizard's laboratory {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (24, -1, Zot:1) a +0 hand axe (24, 2, Zot:1) a +0 mace (24, 3, Zot:1) a +0 mace (26, 0, Zot:1) a +0 glaive a +0 flail a red draconian skeleton a white draconian skeleton (29, 1, Zot:1) a +0 cloak of poison resistance a green draconian skeleton (34, 0, Zot:1) a +0 mace a red draconian skeleton (42, 4, Zot:1) a +0 ring mail (44, -9, Zot:1) a +0 battleaxe a white draconian corpse (skeletalised by now) (44, -2, Zot:1) a scroll of enchant weapon Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 long sword a purple draconian corpse (skeletalised by now) (5, 13, Zot:2) a parchment of Alistair's Walking Alembic (11, -22, Zot:2) a +0 war axe a +0 war axe a purple draconian skeleton a red draconian skeleton (11, -21, Zot:2) a +0 glaive a white draconian skeleton (11, 19, Zot:2) the maw talisman of Lies {rF++ Str+4} [maw talisman] rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). (12, -36, Zot:2) a parchment of Construct Spike Launcher (13, -18, Zot:2) the ring "Offieh" {rC- rN+++ rCorr SInv Stlth-} [ring of see invisible] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (18, -11, Zot:2) a +0 hand axe a red draconian skeleton (21, -9, Zot:2) a +2 cloak of air (37, -26, Zot:2) a +0 long sword a purple draconian skeleton (37, -24, Zot:2) +0 storm dragon scales a storm dragon skeleton (37, 14, Zot:2) a +2 cloak of willpower (38, 16, Zot:2) a +0 dire flail a white draconian corpse (skeletalised by now) (39, -21, Zot:2) a +0 glaive (40, -14, Zot:2) a staff of necromancy (40, 18, Zot:2) a +1 cloak of willpower a green draconian corpse (skeletalised by now) (41, -12, Zot:2) a +0 hand axe (41, 14, Zot:2) a +0 short sword (42, 14, Zot:2) a +0 hand axe (57, -8, Zot:2) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (60, 4, Zot:2) a +0 whip (61, -30, Zot:2) a storm dragon corpse (skeletalised by now) (62, -12, Zot:2) the ring of Zoaph {rElec EV+5 Dex+6 SInv Stlth-} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a ring of positive energy (65, -23, Zot:2) a +0 trident Level 3 of the Realm of Zot (5, -11, Zot:3) 4 poisoned darts (24, 7, Zot:3) a storm talisman (36, -4, Zot:3) a +0 mace a white draconian skeleton (37, -4, Zot:3) a +4 demon trident of electrocution (still there?) a +0 kite shield (still there?) a +0 scale mail (still there?) (37, -1, Zot:3) a +1 demon blade of draining (still there?) a +0 chain mail (still there?) (40, 7, Zot:3) the wellspring talisman of the Fresh Jabberwock {*Slow Str+5 SInv} [wellspring talisman] *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (41, 0, Zot:3) +0 shadow dragon scales a +0 trident a +0 hand axe a shadow dragon skeleton a green draconian skeleton (43, 0, Zot:3) a +0 flail (45, -8, Zot:3) a staff of fire (45, 1, Zot:3) a +0 mace (51, 2, Zot:3) a +0 ring mail (52, 19, Zot:3) a +0 scale mail (55, 28, Zot:3) a +0 glaive a yellow draconian corpse (skeletalised by now) (55, 31, Zot:3) a storm dragon corpse (skeletalised by now) (57, 8, Zot:3) a +0 falchion Level 4 of the Realm of Zot (7, 1, Zot:4) a +1 demon blade of flaming (still there?) a +0 scale mail (still there?) (8, 7, Zot:4) a +9 club of flaming (9, -4, Zot:4) a staff of fire (10, 8, Zot:4) a +10 club of pain a Killer Klown skeleton (11, 3, Zot:4) a +12 spectral club (15, 3, Zot:4) a +3 vorpal long sword a +0 cloak a yellow draconian skeleton (16, 4, Zot:4) a +1 cloak a +1 broad axe of flaming (18, -25, Zot:4) a +0 leather armour (19, -26, Zot:4) a +0 mace (19, 4, Zot:4) a +2 dire flail of holy wrath (20, 3, Zot:4) a +0 mace a quicksilver dragon skeleton (20, 4, Zot:4) a +0 cloak (21, -28, Zot:4) a +0 robe (21, -24, Zot:4) quicksilver dragon scales a quicksilver dragon skeleton (21, -23, Zot:4) the scarab talisman of Vanity {-Tele Rampage rF+ rN++} [scarab talisman] -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (23, 1, Zot:4) +0 storm dragon scales a storm dragon skeleton (25, 13, Zot:4) a +8 club of chaos (27, -11, Zot:4) the +7 shortbow "Juth" {drain, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (31, -3, Zot:4) a +0 falchion (32, 14, Zot:4) a +9 antimagic club (35, 12, Zot:4) a +11 club (36, 13, Zot:4) a +9 club a Killer Klown skeleton (37, 13, Zot:4) a +2 halberd of venom (39, 10, Zot:4) a +0 scale mail (52, 14, Zot:4) a ring of see invisible (53, -9, Zot:4) a parchment of Sphinx Sisters Level 1 of the Depths (6, -19, Depths:1) a +0 scale mail (6, 12, Depths:1) +0 ice dragon scales an ice dragon skeleton (8, -21, Depths:1) a +0 robe (12, -1, Depths:1) a +0 sling (13, -24, Depths:1) a scroll of enchant weapon (24, 6, Depths:1) a +0 robe a spriggan skeleton (25, -2, Depths:1) a tengu skeleton (26, -5, Depths:1) +0 ice dragon scales an ice dragon skeleton (27, -3, Depths:1) a +0 vorpal great sword a +0 leather armour (27, 4, Depths:1) +0 ice dragon scales an ice dragon skeleton (30, -23, Depths:1) a +1 glaive a +0 chain mail (30, -7, Depths:1) a +0 dire flail a +0 dire flail an ettin skeleton (30, -4, Depths:1) a +0 chain mail a +0 great sword an ugly thing skeleton an ugly thing skeleton (30, -1, Depths:1) a +2 great sword of flaming a +0 dire flail a +0 dire flail a fire giant skeleton an ettin skeleton (30, 2, Depths:1) a +0 scale mail a +0 battleaxe (31, -5, Depths:1) a +0 robe a +0 long sword (31, 0, Depths:1) a +0 cloak a guardian sphinx skeleton (32, 0, Depths:1) a +0 robe a +0 whip (47, 13, Depths:1) a +0 quarterstaff (47, 22, Depths:1) a +0 dire flail of protection a +0 dire flail an ettin corpse (skeletalised by now) (51, -14, Depths:1) a scroll of torment (54, -12, Depths:1) 3 large rocks a stone giant corpse (skeletalised by now) Level 2 of the Depths (6, -35, Depths:2) a +0 spear a +0 rapier a +0 animal skin a +0 robe (8, 2, Depths:2) a +0 whip a +0 robe (9, -11, Depths:2) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (9, 11, Depths:2) a potion of lignification (10, -11, Depths:2) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +0 troll leather armour {Parghit} 6 large rocks the troll corpse of Parghit (skeletalised by now) (11, -31, Depths:2) a +3 scythe of flaming (11, -13, Depths:2) a +2 vorpal great sword a +0 chain mail a sanguine talisman (14, -36, Depths:2) a +0 scale mail (15, 8, Depths:2) a +2 great sword of flaming a fire giant skeleton (18, -13, Depths:2) a +3 vampiric long sword a +0 ring mail a +0 buckler (23, -26, Depths:2) a +0 leather armour (25, 5, Depths:2) the earth staff "Buxex" {*Corrode Str+7 Dex+2 Earth} [staff of earth] *Corrode: It may corrode you when you take damage. Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. the +3 robe of Ommiyd {rPois rC+ Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (30, -18, Depths:2) a +0 dagger of speed (31, -9, Depths:2) +0 ice dragon scales an ice dragon skeleton (31, 14, Depths:2) a +2 great sword of flaming a +0 orcbow a fire giant corpse (skeletalised by now) (32, -25, Depths:2) +0 fire dragon scales a fire dragon skeleton (32, 1, Depths:2) a potion of attraction (34, -25, Depths:2) +0 ice dragon scales an ice dragon skeleton (35, -26, Depths:2) a +1 great sword of flaming a fire giant skeleton (35, -25, Depths:2) a +1 battleaxe of freezing (35, 14, Depths:2) an ice dragon corpse (skeletalised by now) (36, -25, Depths:2) a +0 buckler (36, -24, Depths:2) 5 large rocks (36, -4, Depths:2) a +2 great sword of flaming a fire dragon skeleton (36, 13, Depths:2) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (38, -23, Depths:2) the +1 spear of Fate {flame, rPois rC+ rN+ Str+4} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 robe a merfolk skeleton (38, 13, Depths:2) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (39, -28, Depths:2) a +0 helmet of light (39, 14, Depths:2) 3 large rocks (40, -27, Depths:2) a +0 ring mail (40, -20, Depths:2) a +0 broad axe (41, 12, Depths:2) 6 large rocks a stone giant corpse (skeletalised by now) (42, -26, Depths:2) a +0 dire flail of protection a +0 dire flail (42, -25, Depths:2) 4 large rocks a stone giant skeleton (43, 9, Depths:2) a +0 broad axe (43, 12, Depths:2) the +0 robe "Put-Me-On" {rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (43, 18, Depths:2) a ring of flight (44, 9, Depths:2) a parchment of Curse of Agony (45, -22, Depths:2) a glowing shapeshifter skeleton (45, -20, Depths:2) a parchment of Petrify (45, -18, Depths:2) a +0 trident (45, 12, Depths:2) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (49, -12, Depths:2) a +0 robe (49, -8, Depths:2) a +0 troll leather armour a deep troll skeleton (49, -6, Depths:2) a +1 battleaxe of freezing a frost giant skeleton (49, 1, Depths:2) a +0 dagger (51, -6, Depths:2) a +0 cloak (52, -21, Depths:2) a +0 long sword a +0 plate armour (53, -15, Depths:2) a +2 battleaxe of freezing (53, -14, Depths:2) a +0 great mace a +0 plate armour (53, -12, Depths:2) a +2 battleaxe of freezing a frost giant skeleton (56, -31, Depths:2) the +4 mace of Vififoust {drain, rF++ rC- rN+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. It cannot be enchanted further. (56, -26, Depths:2) a +0 cloak (56, -5, Depths:2) a deep troll corpse (skeletalised by now) (57, -32, Depths:2) a +2 trident of venom (57, -30, Depths:2) the +1 leather armour of Midnight {Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. (57, 20, Depths:2) a +0 scale mail (58, -24, Depths:2) a +0 antimagic rapier a +0 animal skin a spriggan corpse (skeletalised by now) (58, -6, Depths:2) a +0 rapier of draining a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (58, -5, Depths:2) 5 large rocks (58, 19, Depths:2) a ring of willpower (58, 21, Depths:2) the +5 sling of Waqi {vorpal, rCorr Str+3 Dex+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (59, -32, Depths:2) the +5 long sword of the Terrible God {valour, *Corrode rF++} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. It cannot be enchanted further. (59, -5, Depths:2) a deep troll corpse (skeletalised by now) (59, 3, Depths:2) an ugly thing corpse (skeletalised by now) (59, 20, Depths:2) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (59, 21, Depths:2) the +0 robe "Uliby" {+Inv rPois Str+6 Dex-5} +Inv: It lets you turn invisible. rPois: It protects you from poison. Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (60, -32, Depths:2) a +0 war axe (60, -31, Depths:2) the +8 mace "Iniatz" {chaos, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (60, -30, Depths:2) a scroll of enchant weapon (60, -5, Depths:2) a +0 spear (61, -4, Depths:2) a parchment of Dispel Undead Level 3 of the Depths (5, -11, Depths:3) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (5, -9, Depths:3) a +0 bardiche of flaming a +0 halberd a +0 cloak (6, -11, Depths:3) 6 large rocks (6, -9, Depths:3) a +0 glaive of venom a +0 flail a yellow draconian skeleton a black draconian skeleton (7, -10, Depths:3) a +2 demon whip a +0 chain mail a human skeleton (7, -9, Depths:3) +0 fire dragon scales a fire dragon skeleton (8, -25, Depths:3) a +0 arbalest a +0 long sword a +0 leather armour (8, -18, Depths:3) a parchment of Blink (10, -27, Depths:3) a +0 troll leather armour an iron troll skeleton (12, -27, Depths:3) a +0 animal skin a +0 rapier (13, -13, Depths:3) a +0 cloak a +0 long sword a purple draconian skeleton (17, -30, Depths:3) a +0 robe (23, -19, Depths:3) a +0 buckler a +0 scale mail a +0 war axe a tengu skeleton (26, -21, Depths:3) a +0 great sword of flaming a fire giant skeleton (26, -6, Depths:3) a +0 mace a +0 glaive a black draconian skeleton (27, -8, Depths:3) +0 fire dragon scales a fire dragon skeleton (27, -7, Depths:3) 6 large rocks a stone giant skeleton a stone giant skeleton (27, -5, Depths:3) a +1 battleaxe of freezing +0 shadow dragon scales a frost giant skeleton a shadow dragon skeleton (28, -21, Depths:3) a +3 dire flail a +0 dire flail (30, -21, Depths:3) a +2 scale mail of archery a +0 halberd a tengu skeleton (33, -21, Depths:3) a +4 great sword of flaming (39, -19, Depths:3) a wand of paralysis (2) (40, -6, Depths:3) a +0 scale mail (42, 4, Depths:3) a +0 spear (47, -7, Depths:3) a +0 mace