Seeded DCSS version 1.0-a0-1261-gd18d4d8ab7 (webtiles) character file. Game seed: 3875422865323908858 (custom seed) 298 kuniqs the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Oct 5, 2026. Was an Initiate of Makhleb. Quit the game on level 4 of the Dungeon. The game lasted 00:03:15 (3682 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 3682, Time: 00:03:16 Health: 41/41 AC: 3 Str: 7 XL: 6 Next: 13% Magic: 8/12 EV: 11 Int: 21 God: Makhleb [......] Gold: 325 SH: 0 Dex: 19 Spells: 10/13 levels left rFire . . . (100%) e - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of faith Stlth ++++ c - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.26/turn %: guardian spirit, faith @: wreathed by umbra, studying Long Blades A: claws 1, thin skeletal structure 1, magic shield, magic regeneration, foul shadow 1 a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 167 gold pieces. You spent 112 gold pieces at shops. Inventory: Hand Weapons b - a +0 rapier e - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery c - a +6 ring of dexterity (worn) f - an amulet of faith (worn) Wands a - a wand of flame (38) Scrolls t - 2 scrolls of teleportation {!r} b - 2 scrolls of blinking {!r} r - a scroll of revelation {!r} V - 2 scrolls of vulnerability {!r} I - a scroll of immolation {!r} s - a scroll of summoning {!r} g - a scroll of fog {!r} T - a scroll of torment {!r} p - 2 scrolls of poison {!r} x - a scroll of amnesia {!r} Potions g - a potion of magic {!q} c - 3 potions of curing {!q} L - 3 potions of lignification {!q} w - a potion of heal wounds {!q} A - a potion of attraction {!q} h - a potion of haste {!q} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.4 Spellcasting + Level 5.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 12% 1 Soul Splinter Necr 16% N/A 12% 1 Blink Tloc 8% N/A 17% 2 Jinxbite Hex 8% 2d2 17% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Launch Clockwork Bee Frge 4% N/A 34% 3 Forge Lightning Spire Air/Frge 4% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/14) Temple (1/1) D:3 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Shops: D:1 * D:3 ** Annotations: D:3 Medusa Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. You are faintly shadowed, rarely releasing foul flame when damaged in melee. Message History _(Press . ta maintain tha ray.) Tha searin' ray hits tha scorpion. _Tha scorpion be almost dead. Tha searin' ray hits tha scorpion! Ye kill tha scorpion! _Makhleb accepts yer kill. Yer Spellcastin' skill increases ta level 4! _Ye stop channellin' yer searin' ray. _Ye start restin'. _Magic restored. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. _Ye encounter a hobgoblin. A hobgoblin be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% ta hit) Tha magic dart hits tha hobgoblin. Tha hobgoblin be severely wounded. _Tha hobgoblin shouts! Ye hear an angry hiss. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% ta hit) Tha magic dart hits tha hobgoblin. Ye kill tha hobgoblin! Makhleb accepts yer kill. _Ye encounter a ball python. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% ta hit) Tha magic dart hits tha ball python. _Tha ball python be moderately wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% ta hit) Tha magic dart hits tha ball python. Ye kill tha ball python! _Makhleb accepts yer kill. _Ye see 'ere a ball python corpse. _b - 2 scrolls o' blinkin' {!r} (gain'd 1) Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye see 'ere a ball python corpse. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye now haf 314 gold pieces (gain'd 6). Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye see 'ere a scorpion corpse. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye now haf 325 gold pieces (gain'd 11). _Ye encounter an endoplasm. An endoplasm be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha endoplasm. _Tha endoplasm be lightly wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% ta hit) Tha magic dart hits tha endoplasm. _Tha endoplasm be moderately wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% ta hit) Tha magic dart hits tha endoplasm! Ye kill tha endoplasm! _Makhleb accepts yer kill. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Found a short sword. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. _Ye encounter an adder. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% ta hit) Ye focus yer ray upon tha adder. Tha searin' ray hits tha adder! Tha adder be severely wounded. Tha adder hisses angrily. _(Press . ta maintain tha ray.) Tha searin' ray hits tha adder. Ye kill tha adder! Makhleb accepts yer kill. _Ye hear a splash. _Ye stop channellin' yer searin' ray. _c - 3 potions o' curin' {!q} (gain'd 1) Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye encounter a dart slug an' a howler monkey. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (asleep, 100% ta hit) Tha magic dart hits tha howler monkey! Tha howler monkey be moderately wounded. Tha howler monkey howls! Tha howler monkey hoots an' howls wit' incredible vigour! Ye hear a loud squeak. x2; Ye hear a shout! Ye hear a loud squeak. _Ye hear a croak. Ye hear a shout! x4 Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (moderately wounded, 100% ta hit) Tha magic dart hits tha howler monkey! Tha howler monkey be severely wounded. Tha dart slug launches a dart at ye. _Tha slug dart misses ye. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (severely wounded, 100% ta hit) Tha magic dart hits tha howler monkey. Ye kill tha howler monkey! _Makhleb accepts yer kill. Ye haf reached level 6! Yer 'sperience leads ta an increase in yer attributes! Yer base attributes be Str 7, Int 20, Dex 13. Increase (s)tr'ngth, (i)ntelligence, or (d)'sterity? Ye feel cle'er. Yer demonic ancestry asserts itself... Yer body darkens wit' foul flame. Maximum HP adjustment (HP +6) Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "quit".) ####.~##..~.#~#~# ##~#~.~##~...~#~#~~# #~~##~..##~##.#~#~~# .~.~##..~#~#~≈#~#~~# . .##.#~..##.##~#~#†◊## .# ~.##~#..#####~#.#~..#~## ....~~.......~#.#≈$..~~~ .~.~~~~~~~~~~~..~≈.~~≈≈~ .~.≈~~≈~..~~~...@...~~~~ ~~~~~~~..~~~~~~~≈~~...~w ~~≈~~~..~~≈~~~≈≈≈≈~~.~≈~ ~~~≈~~≈..~~~~~≈≈≈≈~~.~~~ ~~~~~~~~..~~~~≈≈≈~~..~≈≈ ◊~~..~~~~..~~≈~≈≈~~.≈≈≈~ ≈...~.~~◊◊.~~≈~~....~~~~ ..~.~.~~◊........~~:..~. You could see a dart slug. Vanquished Creatures A scorpion (D:4) A howler monkey (D:4) Jessica (D:2) Ijyb (D:3) A clockroach (D:3) Robin (D:2) 3 adders A cinder newt (D:2) 2 dart slugs 4 orcs (D:3) 4 hobgoblins 4 quokkas 4 ball pythons 2 bats 3 endoplasms 3 frilled lizards 14 goblins 4 kobolds 8 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 477 | D:1 | Found Ted Tiess's Basic Supplies. 481 | D:1 | Found a faded altar of an unknown god. 492 | D:1 | Bought a potion of heal wounds for 112 gold pieces 605 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 605 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 736 | D:1 | Learned a level 2 spell: Searing Ray 1102 | D:2 | Found a blossoming altar of Fedhas. 1188 | D:2 | Found a hazy altar of Hepliaklqana. 1644 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1644 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1673 | D:2 | Encountered Robin 1693 | D:2 | Killed Robin 1826 | D:2 | Encountered Jessica 1831 | D:2 | Killed Jessica 1832 | D:2 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 1832 | D:2 | Reached XP level 4. HP: 25/30 MP: 3/8 1855 | D:2 | Got Jessica's Tome of Debased Arts 2285 | D:3 | Found a shimmering blue altar of Sif Muna. 2294 | D:3 | Found Gimaw's Information Kiosk. 2300 | D:3 | Found Vopup's General Store. 2309 | D:3 | Reached skill level 5 in Conjurations 2386 | D:3 | Encountered Ijyb 2396 | D:3 | Killed Ijyb 2536 | D:3 | Encountered Medusa 2761 | D:3 | Found a blossoming altar of Fedhas. 2765 | D:3 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2765 | D:3 | Reached XP level 5. HP: 35/35 MP: 6/10 2799 | D:3 | Found a snail-covered altar of Cheibriados. 2832 | D:3 | Found a snail-covered altar of Cheibriados. 3116 | D:3 | Found a staircase to the Ecumenical Temple. 3116 | D:3 | Found a statue of an orb of fire. 3117 | D:3 | Found a statue of an orb of fire. 3398 | Temple | Entered the Ecumenical Temple 3409 | Temple | Became a worshipper of Makhleb the Destroyer 3682 | D:4 | Gained mutation: You are faintly shadowed, rarely releasing | foul flame when damaged in melee. [demonic ancestry] 3682 | D:4 | Reached XP level 6. HP: 41/41 MP: 8/12 3682 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_twisted_forest, basic_ecumenical_altar, dcchili_d1_kobold_tollhouse, dcchili_d1_basic_shop D:2: layout_twisted_forest, uniq_jessica, basic_altar, basic_altar, uniq_robin D:3: hellmonk_crumbling_castle, layout_twisted_forest, grunt_temple_overflow_open, minmay_temple_entry_poolview, serial_shops, nicolae_shop_bimaterial_pillars, nicolae_shop_information_kiosk, basic_altar, basic_altar, uniq_ijyb D:4: layout_sewer, nicolae_overflow_lobbying_the_gods, pargi_house Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.4 Conjurations | 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 4 || 13 Melee: Unarmed | 1 | || 1 Rapier | 8 | || 8 Dagger | | 4 || 4 Cast: Magic Dart | 61 | 57 || 118 Searing Ray | 1 | 3 || 4 Evoke: Wand of flame | | 5 || 5 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 6 | 4 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3752 | 3564 | 188 | 477 | 2714 | 5 | 750.4 | Dungeon | 3730 | 3552 | 178 | 477 | 2714 | 4 | 932.5 | Temple | 21 | 11 | 10 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1186 daAuts D:3: 1185 daAuts D:1: 1111 daAuts D:4: 247 daAuts Temple: 21 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 34539 | 15 | 5 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 4 || 4 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 7 || 7 ----------------------+-------+-------++-------