Dungeon Crawl Chili version 1.0-a0-1261-gd18d4d8ab7 (webtiles) character file. Game seed: 6297833802829058561 10 kuniqs the Conjurer (level 2, 17/19 HPs) Began as a Demonspawn Conjurer on Oct 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (334 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 334, Time: 00:00:35 Health: 17/19 AC: 3 Str: 7 XL: 2 Next: 10% Magic: 5/5 EV: 11 Int: 18 God: Gold: 286 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sharp scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/14) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History _Tha jackal bites ye but does nay damage. Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% ta hit) Tha magic dart hits tha jackal. _Ye kill tha jackal! _Ye start restin'. _HP restored. (HP=13) _Ye start restin'. _Magic restored. _Ye op'n tha door. Thar be an op'n door 'ere. _Found Issi's Information Kiosk. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Thar be an entrance ta Issi's Information Kiosk 'ere. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye encounter a goblin. It be wieldin' a +0 dagger. A goblin be nearby! Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wieldin' a +0 dagger (asleep, 100% ta hit) Tha magic dart hits tha goblin. Tha goblin be heavily wounded. Tha goblin shouts! Ye hear a shout! _Ye encounter a jackal. Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wieldin' a +0 dagger (heavily wounded, 100% ta hit) Tha magic dart hits tha goblin. _Ye kill tha goblin! Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha jackal. Tha jackal be severely wounded. Tha jackal barks! Ye hear a bark! _Ye encounter a jackal. Ye encounter a ball python. Ye encounter a jackal. _Ye dinnae haf enough magic ta cast 'tis spell. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Tha jackal closely misses ye. _Tha jackal splashes around in tha water. Tha jackal attacks as it pursues ye! _Tha jackal splashes around in tha water. x4 Tha jackal attacks as it pursues ye! Tha jackal barely misses ye. _Tha jackal splashes around in tha water. Thar be an op'n door 'ere. Tha jackal attacks as it pursues ye! _Tha jackal bites ye but does nay damage. Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% ta hit) Tha magic dart hits tha jackal. Ye kill tha jackal! _Tha jackal barks! Ye hear a bark! Ye close tha door, pushin' everythin' outta tha way. _Ye see 'ere a jackal corpse. _Ye start restin'. _Magic restored. Ye op'n tha door. Ye encounter a jackal. _Tha jackal leaves yer sight. x2 Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% ta hit) _Tha magic dart hits tha jackal but does nay damage. Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% ta hit) Tha magic dart hits tha jackal. Ye kill tha jackal! _Tha jackal misses ye. Ye haf reached level 2! Yer demonic ancestry asserts itself... Sharp scales grow o'er part o' yer body. Maximum HP adjustment (HP +6) Ye hit tha jackal. Tha jackal be heavily wounded. _Tha jackal barely misses ye. Ye miss tha jackal. Tha jackal be heavily wounded. _Tha jackal closely misses ye. x2 Ye barely miss tha jackal. Tha jackal be heavily wounded. _Tha jackal bites ye but does nay damage. Ye closely miss tha jackal. Tha jackal be heavily wounded. _Tha jackal bites ye. (HP -2) Ye hit tha jackal. Tha jackal be severely wounded. _Tha jackal bites ye but does nay damage. x2 Ye miss tha jackal. Tha jackal be severely wounded. _Tha jackal barely misses ye. Ye miss tha jackal. Tha jackal be severely wounded. _Tha jackal bites ye but does nay damage. x2 Ye closely miss tha jackal. Tha jackal be heavily wounded. Natural regeneration (HP +1) _Tha jackal misses ye. Ye hit tha jackal. Tha jackal be severely wounded. _Tha jackal bites ye. (HP -1) Ye hit tha jackal but do nay damage. Tha jackal be severely wounded. Tha jackal bites ye. (HP -2) _Tha jackal closely misses ye. Ye completely miss tha jackal. Tha jackal be severely wounded. _Tha jackal bites ye. (HP -2) Ye hit tha jackal. Tha jackal be almost dead. Natural regeneration (HP +1) _Tha jackal barely misses ye. Tha jackal bites ye. (HP -1) Ye hit tha jackal but do nay damage. Tha jackal be almost dead. _Tha jackal completely misses ye. Ye hit tha jackal but do nay damage. Tha jackal be almost dead. _Tha jackal closely misses ye. Ye hit tha jackal but do nay damage. Tha jackal be almost dead. Tha jackal bites ye. (HP -1) _Tha jackal bites ye but does nay damage. Ye hit tha jackal. Tha jackal be almost dead. _Tha jackal bites ye. (HP -2) Ye hit tha jackal but do nay damage. Tha jackal be almost dead. Natural regeneration (HP +1) Tha jackal bites ye. (HP -1) _Tha jackal barely misses ye. Ye hit tha jackal. _Ye kill tha jackal! Nay target in view! _Nay target in view! Thar be an op'n door 'ere. _Ye start restin'. _Natural regeneration (HP +6) _Magic restored. _Ye start restin'. _Natural regeneration (HP +1) _A jackal comes inta view. Thar be monsters nearby! Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "quit".) ##########..♣# ♣....♣ #≈~~#~#~.'...♣♣♣ ♣♣...♣ #≈##~#†###...♣.♣♣♣♣..♣♣ #≈~#~#~###............♣ +≈<#~#~~.#............. ... #≈~~~###.#........†.... ... #≈##~#.#.#.......###... ♣...#≈≈~~#.†.#......♣♣ #♣♣. ...######@###....... ♣ ♣♣ #...~~~..~h.....♣.♣ ♣♣.. ##.~~~~~.......♣♣♣♣ ♣... #..~~~~~~...♣.♣ ..... ##.◊~~~~....♣♣ ....####..~~~~...♣.♣ ♣.......~~~.♣♣♣♣♣ ♣♣.S.~~~.~~..♣ ♣.♣.~≈∩≈~....♣ You could see a jackal (wandering) and a ball python (wandering). Vanquished Creatures 6 jackals (D:1) A goblin (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 221 | D:1 | Found Issi's Information Kiosk. 285 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 285 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 334 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_twisted_forest, dcchili_d1_fallen_tree, chequers_decorated_corner, nicolae_shop_information_kiosk, minmay_crystal_room, basic_ecumenical_altar, dcchili_d1_basic_shop Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 23 Cast: Magic Dart || 17 Drink: Magic || 1 Armour: Robe || 23 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 348 | 348 | 0 | 98 | 152 | 1 | 348.0 | Dungeon | 348 | 348 | 0 | 98 | 152 | 1 | 348.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 348 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+