Seeded DCSS version 1.0-a0-1259-gf14b44e2e4 (webtiles) character file. Game seed: 5165303260721690580 (custom seed) 155 kuniqs the Conjurer (level 5, 28/35 HPs) Began as a Demonspawn Conjurer on Oct 5, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:02:52 (3662 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 3662, Time: 00:02:52 Health: 28/35 AC: 8 Str: 10 XL: 5 Next: 14% Magic: 2/10 EV: 9 Int: 20 God: Gold: 374 SH: 0 Dex: 9 Spells: 4/11 levels left rFire . . . (100%) c - air staff of Pride {rElec Str+3 Dex-2 Necro Air} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mildly poisoned (28 -> 26) A: icy blue scales 2, powered by pain 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 164 gold pieces. You spent 60 gold pieces at shops. Inventory: Armour a - a +0 robe b - a +0 ring mail (worn) Magical Staves c - the air staff of Pride (weapon) {rElec Str+3 Dex-2 Necro Air} (You found it on level 2 of the Dungeon) [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. d - a staff of earth Scrolls t - 4 scrolls of teleportation {!r} V - a scroll of vulnerability {!r} x - a scroll of amnesia {!r} w - a scroll of enchant weapon {!r} b - a scroll of blinking {!r} a - a scroll of enchant armour {!r} Potions g - a potion of magic {!q} w - 2 potions of heal wounds {!q} c - 2 potions of curing {!q} L - a potion of lignification {!q} d - a potion of gain dexterity {!q} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 5% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 75% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 12% 1 Static Discharge Conj/Air 42% 3-5/arc 17% 2 Soul Splinter Necr 20% N/A 34% 1 Blink Tloc 6% N/A 45% 2 Fulminant Prism Conj/Alch 7% 3d7 75% 4 Leda's Liquefaction Alch/Erth 1% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/14) Temple: D:3-5 Altars: Qazlal Xom Yredelemnul Shops: D:1 * Innate Abilities, Weirdness & Mutations You are mostly covered in icy blue scales. (AC +3) You sometimes gain a little power by taking damage. You regenerate magic rapidly. Message History _A sewer rat comes inta view. A sewer rat be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found 17 gold pieces. _Tha sewer rat squeaks loudly. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (100% ta hit) _Tha magic dart hits tha sewer rat but does nay damage. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (100% ta hit) Tha magic dart hits tha sewer rat. _Tha sewer rat be lightly wounded. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (lightly wounded, 100% ta hit) Tha magic dart hits tha sewer rat but does nay damage. _Tha sewer rat be lightly wounded. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (lightly wounded, 100% ta hit) Tha magic dart hits tha sewer rat but does nay damage. _Tha sewer rat be lightly wounded. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (lightly wounded, 100% ta hit) Tha magic dart hits tha sewer rat but does nay damage. Tha sewer rat be lightly wounded. _Tha sewer rat bites ye but does nay damage. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (lightly wounded, 100% ta hit) Tha magic dart hits tha sewer rat. Tha sewer rat be heavily wounded. _Tha sewer rat barely misses ye. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (heavily wounded, 100% ta hit) Tha magic dart hits tha sewer rat but does nay damage. Tha sewer rat be heavily wounded. _Tha sewer rat bites ye. (HP -1) Aimin': Searin' Ray (safe; 6% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (heavily wounded, 85% ta hit) Ye focus yer ray upon tha sewer rat. Tha searin' ray misses tha sewer rat. (Press . ta maintain tha ray.) _Tha sewer rat barely misses ye. Tha searin' ray hits tha sewer rat. _Ye kill tha sewer rat! Ye start restin'. _Ye stop channellin' yer searin' ray. Ye start restin'. _HP restored. (HP=30) _Found a robe. _Ye start restin'. _Magic restored. _Found a stone staircase leadin' up. _'tis spell be astonishin'ly dangerous ta cast! _Ye start memorisin' tha spell. Ye continue memorisin'. x4 _Ye finish memorisin'. Spell assign'd ta 'c'. _Ye start removin' yer armour. Ye continue removin' yer +0 rin' mail. x5 _Ye finish removin' yer +0 rin' mail. Ye start puttin' on yer armour. _Ye continue puttin' on yer +0 rin' mail. x5 _Ye finish puttin' on yer +0 rin' mail. _Found a falchion. Ye see 'ere a staff o' earth. _d - a staff o' earth Ye encounter an orc. It be wieldin' a +0 dagger. Tha orc shouts! Ye encounter an orc priest. It be wieldin' a +0 hand axe o' venom. _Ye encounter an orc. It be wieldin' a +0 mace. Thar be a stone staircase leadin' up 'ere. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 dagger an' wearin' a +0 leathar armour (100% ta hit) _Tha magic dart hits tha orc but does nay damage. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 dagger an' wearin' a +0 leathar armour (100% ta hit) Tha magic dart hits tha orc. _Tha orc be heavily wounded. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 dagger an' wearin' a +0 leathar armour (heavily wounded, 100% ta hit) Tha magic dart hits tha orc but does nay damage. _Tha orc be heavily wounded. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 dagger an' wearin' a +0 leathar armour (heavily wounded, 100% ta hit) Tha magic dart hits tha orc. _Tha orc be almost dead. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 dagger an' wearin' a +0 leathar armour (almost dead, 100% ta hit) Tha magic dart hits tha orc. _Ye kill tha orc! _Ye start restin'. _Magic restored. _Ye start waitin'. _Done waitin'. _Ye start waitin'. _An orc priest comes inta view. Aimin': Magic Dart (safe; 4% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wieldin' a +0 hand axe o' venom an' wearin' a +0 scale mail (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha orc priest. Tha orc priest be moderately wounded. _Tha orc priest shouts! Ye hear a shout! Ye encounter an orc. It be wieldin' a +0 dagger. _Tha orc leaves yer sight. Aimin': Searin' Ray (safe; 6% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wieldin' a +0 hand axe o' venom an' wearin' a +0 scale mail (moderately wounded, 88% ta hit) Ye focus yer ray upon tha orc priest. Tha searin' ray hits tha orc priest. Tha orc priest be moderately wounded. _(Press . ta maintain tha ray.) Tha searin' ray hits tha orc priest. _Tha orc priest be heavily wounded. _Tha searin' ray misses tha orc priest. Tha searin' ray hits tha orc priest but does nay damage. Tha orc priest be heavily wounded. Tha searin' ray hits tha orc. Tha orc be heavily wounded. Ye finish channellin' yer searin' ray. Tha orc priest hits ye wit' a +0 hand axe o' venom. (HP -3) _Ye be poison'd. Aimin': Searin' Ray (safe; 6% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wieldin' a +0 hand axe o' venom an' wearin' a +0 scale mail (heavily wounded, 88% ta hit) Ye focus yer ray upon tha orc priest. Tha searin' ray hits tha orc priest. Tha orc priest be almost dead. Tha searin' ray hits tha orc. Ye kill tha orc! (Press . ta maintain tha ray.) Ye feel sick. (HP -2) Tha orc priest looks encouraged fer a momn't. _Tha misses ye. Tha searin' ray hits tha orc priest. Ye kill tha orc priest! Natural regeneration (HP +1) _Ye feel sick. (HP -1) Ye haf reached level 5! Yer demonic ancestry asserts itself... Ye feel energised by yer sufferin'. Maximum HP adjustment (HP +4) _Ye stop channellin' yer searin' ray. Ye feel sick. (HP -1) Thar be a stone staircase leadin' up 'ere. Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "quit".) ###........................ #........................ ###........................ ##..................######## #...................# #...................# #................♣♣.# #...♣.............♣.# #..♣♣......@.....♣♣.# ##.♣♣............♣♣.# #..♣.....).####♣♣♣♣. #.♣♣♣.....)# ♣ ##.♣♣♣....).# #...♣♣)#.#.## #....♣.....# #♣ #......#.#.##.◊♣♣ ##................ There were no monsters in sight! Vanquished Creatures An orc priest (D:3) Jessica (D:2) A clockroach (D:3) A sewer rat (D:3) An adder (D:3) 4 dart slugs A ribbon worm (D:2) 2 orcs (D:3) 3 endoplasms 2 hobgoblins A quokka (D:3) 3 ball pythons 9 bats 5 frilled lizards 3 goblins 4 kobolds 3 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 300 | D:1 | Found Cefrun's Basic Supplies. 304 | D:1 | Bought a potion of curing for 30 gold pieces 304 | D:1 | Bought a scroll of teleportation for 30 gold pieces 319 | D:1 | Found a faded altar of an unknown god. 612 | D:1 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 612 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 615 | D:1 | Learned a level 2 spell: Searing Ray 1587 | D:2 | Identified the air staff of Pride {rElec Str+3 Dex-2 Necro | Air} 1590 | D:2 | Encountered Jessica 1594 | D:2 | Killed Jessica 1595 | D:2 | Gained mutation: You are mostly covered in icy blue scales. | (AC +3) [demonic ancestry] 1595 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1596 | D:2 | Got Jessica's Primer on Dark Rituals 1809 | D:2 | Found a basalt altar of Yredelemnul. 1936 | D:2 | Found a shimmering altar of Xom. 2152 | D:2 | Found a stormy altar of Qazlal. 2738 | D:3 | Found a stormy altar of Qazlal. 2748 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2748 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/8 2968 | D:3 | Reached skill level 5 in Conjurations 3395 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3661 | D:3 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 3661 | D:3 | Reached XP level 5. HP: 29/35 MP: 1/10 3662 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_twisted_forest, dcchili_d1_split_hall, dcchili_d1_kobold_tollhouse, basic_ecumenical_altar, dcchili_d1_basic_shop D:2: layout_twisted_forest, basic_altar, uniq_jessica, minmay_pentomino_x2, basic_altar, basic_altar D:3: hellmonk_crumbling_castle, layout_twisted_forest, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, due_unseen_surprise, feat_on_display, item_on_display_a_b, minmay_strange_pillars, basic_altar, basic_altar, portal_sewer_entry_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.7 Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 1 | || 1 Staff | 3 | || 3 Cast: Magic Dart | 75 | 19 || 94 Searing Ray | | 5 || 5 Armour: Ring mail | 9 | 14 || 23 Dodge: Dodged | 3 | 10 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3679 | 3550 | 129 | 1313 | 1883 | 3 | 1226.3 | Dungeon | 3679 | 3550 | 129 | 1313 | 1883 | 3 | 1226.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1411 daAuts D:2: 1310 daAuts D:3: 957 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+