Seeded DCSS version 1.0-a0-1204-g9b54689f2c (webtiles) character file. Game seed: 3770760880508291370 (custom seed) 280 kuniqs the Conjurer (level 6, -2/41 HPs) Began as a Demonspawn Conjurer on Oct 4, 2026. Was an Initiate of Makhleb. Slain by a hound (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:44 (3234 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 3234, Time: 00:03:45 Health: -2/41 AC: 3 Str: 8 XL: 6 Next: 5% Magic: 0/12 EV: 11 Int: 20 God: Makhleb [......] Gold: 395 SH: 0 Dex: 11 Spells: 6/13 levels left rFire . . . (100%) d - +2 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.26/turn %: guardian spirit @: hasted, very quick A: powered by death 1, magic shield, magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons b - a +6 dagger d - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls a - 2 scrolls of enchant armour {!r} t - 2 scrolls of teleportation {!r} V - a scroll of vulnerability {!r} b - a scroll of blinking {!r} g - a scroll of fog {!r} S - a scroll of silence {!r} Potions b - a potion of brilliance {!q} c - a potion of curing {!q} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting + Level 5.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 12% 1 Blink Tloc 8% N/A 19% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Anguish Hex/Necr 2% N/A 77% 4 Malign Gateway Summ/Tloc 2% N/A 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/14) Temple (1/1) D:3 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Shops: D:1 =* Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History _Tha jackal bites tha plant. Tha plant begins ta die. Ye finish channellin' yer searin' ray. _Tha jackal barks! Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (81% ta hit) Ye focus yer ray upon tha hound. Tha searin' ray misses tha hound. Tha searin' ray hits tha jackal! Ye kill tha jackal! Makhleb accepts yer kill. (Press . ta maintain tha ray.) _A nearby plant withars an' dies. Tha searin' ray hits tha hound. Tha hound be moderately wounded. Tha searin' ray hits tha jackal. Tha jackal be almost dead. _Tha hound misses ye. Tha hound bites ye. (HP -1) Tha searin' ray hits tha hound. Tha hound be severely wounded. Tha searin' ray hits tha jackal! Ye kill tha jackal! Makhleb accepts yer kill. Natural regeneration (HP +1) A nearby plant withars an' dies. Ye encounter a jackal. x2 _Tha hound bites ye but does nay damage. Tha searin' ray misses tha hound. Ye finish channellin' yer searin' ray. Tha hound bites ye. (HP -2) Ye encounter an orc. It be wieldin' a +0 whip. Ye encounter a jackal. _Tha hound misses ye. Ye hit tha hound. Tha hound be severely wounded. Natural regeneration (HP +1) _Tha hound misses ye. Ye hit tha hound. Tha hound be almost dead. Natural regeneration (HP +1) _Tha hound bites ye. (HP -4) Ye hit tha hound. Ye kill tha hound! Makhleb accepts yer kill. _Natural regeneration (HP +1) Ye haf reached level 6! Yer 'sperience leads ta an increase in yer attributes! Increase (s)tr'ngth, (i)ntelligence, or (d)'sterity? Ye feel cle'er. Maximum HP adjustment (HP +6) _Natural regeneration (HP +3) Tha jackal attacks as it pursues ye! Tha jackal bites ye. (HP -3) _Tha jackal barely misses ye. _Ye hit tha jackal but do nay damage. Tha jackal barely misses ye. Ye hit tha jackal but do nay damage. Natural regeneration (HP +1) _Tha jackal bites ye. (HP -1) Ye closely miss tha jackal. _Tha jackal bites ye but does nay damage. Ye hit tha jackal. Tha jackal be moderately wounded. Tha jackal bites ye but does nay damage. _Tha jackal bites ye. (HP -3) Ye hit tha jackal. Ye kill tha jackal! Makhleb accepts yer kill. Ye encounter a jackal. _Tha jackal misses ye. Ye hit tha jackal. Tha jackal be heavily wounded. _Tha jackal bites ye. (HP -1) Ye hit tha jackal. Tha jackal be almost dead. Natural regeneration (HP +1) Tha jackal barks! _Tha jackal bites ye. (HP -2) Ye hit tha jackal. Ye kill tha jackal! _Makhleb accepts yer kill. _Natural regeneration (HP +2) Ye see 'ere a jackal corpse. Ye encounter a hound. _Natural regeneration (HP +1) Ye hit tha jackal. Tha jackal be almost dead. _Tha jackal bites ye but does nay damage. Ye hit tha jackal. Ye kill tha jackal! Makhleb accepts yer kill. _Natural regeneration (HP +1) Ye encounter a hound. Natural regeneration (HP +1) _Tha hound barks! Ye hit tha jackal. Tha jackal be almost dead. Natural regeneration (HP +1) Tha hound barks! _Tha jackal bites ye but does nay damage. Ye closely miss tha jackal. Tha jackal be almost dead. Natural regeneration (HP +1) _Tha jackal barely misses ye. Ye hit tha jackal. Ye kill tha jackal! _Makhleb accepts yer kill. Tha hound bites ye. (HP -4) _Tha hound bites ye but does nay damage. _Ye completely miss tha hound. Ye barely miss tha hound. Natural regeneration (HP +1) Tha hound bites ye. (HP -4) Tha hound bites ye. (HP -5) _Tha hound splashes around in tha water. Ye hit tha hound. Tha hound be lightly wounded. _Tha hound misses ye. Tha hound bites ye. (HP -3) _Tha hound bites ye. (HP -1) Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 81% ta hit) Ye focus yer ray upon tha hound. Tha searin' ray hits tha hound. Tha hound be heavily wounded. (Press . ta maintain tha ray.) _Tha hound bites ye but does nay damage. Tha hound bites ye. (HP -3) Tha searin' ray misses tha hound. Tha hound bites ye. (HP -1) Tha hound bites ye. (HP -4) _Tha hound barely misses ye. Tha hound bites ye. (HP -1) Tha searin' ray hits tha hound. Tha hound be severely wounded. Natural regeneration (HP +1) _Tha hound bites ye but does nay damage. x2 Ye hit tha hound. Tha hound be almost dead. _Ye stop channellin' yer searin' ray. Tha hound misses ye. Tha hound bites ye. (HP -1) Ye barely miss tha hound. Tha hound be almost dead. Tha hound closely misses ye. Tha hound bites ye. (HP -4) _* * * LOW HITPOINT WARNIN' * * * Ye feel yerself speed up. Tha hound bites ye. (HP -3) * * * LOW HITPOINT WARNIN' * * * Tha hound barely misses ye. Tha hound closely misses ye. Tha hound bites ye. (HP -2) _* * * LOW HITPOINT WARNIN' * * * _Natural regeneration (HP +1) Tha hound attacks as it pursues ye! Tha hound bites ye. (HP -3) _* * * LOW HITPOINT WARNIN' * * * _Ye see 'ere a jackal corpse. Ye hit tha plant. Tha plant begins ta die. Tha plant be lightly damaged. Tha hound bites ye. (HP -3) * * * LOW HITPOINT WARNIN' * * * Tha hound bites ye. (HP -3, 1 -> -2) Ye die... #.~~~..◊.# #.#.~~~....# #ğ###≈~....# #######+#..o#≈~◊...# ........#ğoo#≈~....# ~~~~≈≈≈~#####≈≈....# ≈~≈~~~≈≈≈≈≈≈≈≈~....# ~~≈~~~~≈~≈~~~~~....# ......†.....h@◊....# ...†........h......# #################### You could see 2 hounds, a gnoll and an orc. Vanquished Creatures A howler monkey (D:3) A hound (D:3) An orc priest (D:2) Jessica (D:2) An orc wizard (D:2) An adder (D:2) A cinder newt (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:3) 7 orcs 3 endoplasms 8 hobgoblins 11 jackals (D:3) 8 quokkas 6 ball pythons 4 bats 4 frilled lizards 6 goblins 12 kobolds 7 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Found a faded altar of an unknown god. 312 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 312 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 352 | D:1 | Learned a level 2 spell: Searing Ray 541 | D:1 | Found Jemeus's Basic Supplies. 574 | D:1 | Found Diheocw's Jewellery Shoppe. 928 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 928 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1500 | D:2 | Reached skill level 5 in Conjurations 1500 | D:2 | Reached XP level 4. HP: 25/30 MP: 1/8 1603 | D:2 | Found a sacrificial altar of Ru. 1782 | D:2 | Found a shimmering blue altar of Sif Muna. 2047 | D:2 | Encountered Jessica 2049 | D:2 | Killed Jessica 2050 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2050 | D:2 | Reached XP level 5. HP: 35/35 MP: 7/10 2581 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2678 | D:3 | Found an opulent altar of Gozag. 2989 | D:3 | Found a blossoming altar of Fedhas. 3073 | D:3 | Found a staircase to the Ecumenical Temple. 3073 | D:3 | Found a statue of an orb of winter. 3073 | D:3 | Found a statue of an orb of winter. 3079 | Temple | Entered the Ecumenical Temple 3090 | Temple | Became a worshipper of Makhleb the Destroyer 3198 | D:3 | Reached XP level 6. HP: 38/41 MP: 3/12 3234 | D:3 | HP: 1/41 [hound (3)] 3234 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_twisted_forest, dcchili_d1_kobold_camp, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_lagoon_a, serial_shops, shop, dcchili_d1_winding_burrow, basic_ecumenical_altar, dcchili_d1_basic_shop D:2: minmay_general_purpose_star, layout_twisted_forest, uniq_jessica, minmay_3d_cube, basic_altar, basic_altar D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_twisted_forest, nicolae_overflow_hidden_temple, minmay_temple_entry_enclosed_plants, minmay_surrounded, basic_altar, basic_altar Temple: hellmonk_temple_forest_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.3 Conjurations | 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 28 | 57 || 85 Melee: Unarmed | 6 | || 6 Dagger | 22 | 57 || 79 Cast: Magic Dart | 70 | 64 || 134 Searing Ray | 5 | 8 || 13 Drink: Magic | | 1 || 1 Haste | | 1 || 1 Read: Enchant weapon | | 3 || 3 Stab: Sleeping | | 1 || 1 Armour: Robe | 17 | 52 || 69 Dodge: Dodged | 19 | 34 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3267 | 3136 | 131 | 620 | 2003 | 4 | 816.8 | Dungeon | 3246 | 3132 | 114 | 620 | 2003 | 3 | 1082.0 | Temple | 21 | 4 | 17 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1393 daAuts D:1: 1235 daAuts D:3: 617 daAuts Temple: 21 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 31287 | 15 | 7 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 6 || 6 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 10 || 10 ----------------------+-------+-------++-------