Seeded DCSS version 1.0-a0-1022-g979dc147bf (webtiles) character file. Game seed: 12158532137338346375 (custom seed) 98 kuniqs the Magician (level 5, 29/35 HPs) Began as a Djinni Air Elementalist on Oct 2, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:10 (1495 turns). kuniqs the Magician (Djinni Air Elementalist) Turns: 1495, Time: 00:01:11 Health: 29/35 AC: 2 Str: 7 XL: 5 Next: 0% Gold: 387 EV: 11 Int: 24 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying, studying Dodging A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons c - the +7 Throatcutter {drain, coup de grace} (You took it off Terence on level 2 of the Dungeon) It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) Scrolls S - 2 scrolls of silence {!r} r - a scroll of revelation {!r} w - a scroll of enchant weapon {!r} Potions c - 2 potions of curing {!q} e - a potion of enlightenment {!q} L - a potion of lignification {!q} h - a potion of haste {!q} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 52% 3-6/arc 2% 2 c - Airstrike Air 13% 2d(2-18) 16% 4 d - Apportation Tloc 52% N/A 1% 1 e - Mercury Arrow Conj/Alch 52% 2d8 2% 2 s - Swiftness Air 26% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/14) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Tha zap hits tha hobgoblin. Tha hobgoblin be severely wounded. Aimin': Shock (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 83% ta hit) Tha zap misses tha hobgoblin. Aimin': Shock (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 83% ta hit) Tha zap hits tha hobgoblin! Ye kill tha hobgoblin! Ye encounter a rat. A rat be nearby! A rat be nearby! Aimin': Shock (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% ta hit) Tha zap hits tha rat. Ye kill tha rat! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a stone staircase leadin' down. Ye encounter an adder. An adder be nearby! Aimin': Shock (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% ta hit) Tha zap hits tha adder! Tha adder be heavily wounded. Tha adder hisses angrily. Aimin': Shock (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 72% ta hit) Tha zap hits tha adder! Ye kill tha adder! Ye haf reached level 5! Tha power ta cast Mercury Arrow wells up from within. Spell assign'd ta 'e'. Be ye sure ye want ta abandon 'tis character an' quit tha game? (Confirm wit' "quit".) ♣♣.........♣ ~ ♣♣........♣ . ♣........◊♣ . ♣♣♣♣......♣ . ♣........♣ ♣♣....>◊.♣ ♣♣......◊♣ ~ ♣.◊....♣♣.. ~~ ♣@........~ ~~ ................ ~~ ...............~ ~~ ................ ~~ ................ ~~ ..............♣. ~~ ..............♣ .~ ........♣...◊.♣ .~ There were no monsters in sight! Vanquished Creatures Terence (D:2) 3 adders (D:2) A cinder newt (D:2) A dart slug (D:1) 6 hobgoblins A quokka (D:2) 4 ball pythons (D:1) 6 bats 3 endoplasms (D:1) 2 frilled lizards 3 goblins 2 kobolds (D:1) 4 rats A spectral goblin (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | kuniqs set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Found Byuceebb's Basic Supplies. 147 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 161 | D:1 | Found a faded altar of an unknown god. 949 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 949 | D:1 | Learned a level 1 spell: Apportation 1308 | D:2 | Encountered Terence 1313 | D:2 | Killed Terence 1314 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1316 | D:2 | Got the +7 Throatcutter {drain, coup de grace} 1495 | D:2 | Reached XP level 5. HP: 29/35 MP: 0/0 1495 | D:2 | Learned a level 2 spell: Mercury Arrow 1495 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_twisted_forest, dreamdust_ecumenical_altar_drowned_temple, dcchili_d1_dry_cistern, minmay_unequal, dcchili_d1_basic_shop D:2: layout_twisted_forest, serial_shops, nicolae_shop_rolling_square, uniq_jessica, wad_floor_pattern_untrapped, hex_tiny, minmay_box_of_dots, basic_altar, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 59 | 17 || 76 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1495 | 1463 | 32 | 0 | 1313 | 2 | 747.5 | Dungeon | 1495 | 1463 | 32 | 0 | 1313 | 2 | 747.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1146 daAuts D:2: 348 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+