ASSERT(feat_is_solid(feat)) in 'dbg-scan.cc' at line 671 failed. Version: Dungeon Crawl Chili 1.0-a0-1195-g5f2b25311e Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 3770760880508291370, deterministic pregen: 1 Version history: Game started: 1.0-a0-1117-gfcb5a2a33e 1.0-a0-1195-g5f2b25311e Command line: /usr/games/crawl-dcchili -name kuniqs -rc /dgldir/rcfiles/crawl-dcchili/kuniqs.rc -macro /dgldir/rcfiles/crawl-dcchili/kuniqs.macro -morgue /dgldir/morgue/kuniqs/ -seed -webtiles-socket /crawl-master/webserver/sockets/kuniqs:2026-10-04.15:49:23.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x59d72175dbdf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x59d72176be6a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x59d72175e0da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x71448621c330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x714486275b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x71448621c27e]: /usr/games/crawl-dcchili(+0x56923d) [0x59d72176b23d]: /usr/games/crawl-dcchili(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x59d72176b747]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z18check_map_validityv+0x3bd) [0x59d721771fcd]: check_map_validity() /usr/games/crawl-dcchili(_Z8tag_readR6reader8tag_type+0x2ce4) [0x59d721e26a84]: tag_read(reader&, tag_type) /usr/games/crawl-dcchili(+0x6767e7) [0x59d7218787e7]: /usr/games/crawl-dcchili(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x14d7) [0x59d721883e77]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-dcchili(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xd67) [0x59d721dcbb87]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-dcchili(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x59d721dcd999]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-dcchili(_ZN5Delay6handleEv+0x46) [0x59d721789336]: Delay::handle() /usr/games/crawl-dcchili(_Z12handle_delayv+0x39) [0x59d721788db9]: handle_delay() /usr/games/crawl-dcchili(+0xd5be56) [0x59d721f5de56]: /usr/games/crawl-dcchili(+0xd5c8d5) [0x59d721f5e8d5]: /usr/games/crawl-dcchili(main+0x1f7) [0x59d72168c417]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7144862011ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x71448620128b]: /usr/games/crawl-dcchili(_start+0x25) [0x59d72168cf25]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007144862e77d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007144862e77d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x000059d72175e2ac in call_gdb (file=0x7144863db4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 5705\000\000\000\000\000\000\000\000" #2 0x000059d72176be88 in do_crash_dump () at dbg-asrt.cc:682 t = 1791128965 dir = "/dgldir/morgue/kuniqs/" name = "/dgldir/morgue/kuniqs/crash-kuniqs-20261004-154925.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(feat_is_solid(feat)) in 'dbg-scan.cc' at line 671 failed." file = 0x7144863db4e0 <_IO_2_1_stderr_> #3 0x000059d72175e0da in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x0000714486275b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x000071448621c27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x000059d72176b23d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd948c4b00 "ASSERT(feat_is_solid(feat)) in 'dbg-scan.cc' at line 671 failed.", assert=true) at dbg-asrt.cc:820 No locals. #8 0x000059d72176b747 in AssertFailed (expr=expr@entry=0x59d721f9e752 "feat_is_solid(feat)", file=file@entry=0x59d721f9e5c4 "dbg-scan.cc", line=line@entry=671, text=text@entry=0x0) at dbg-asrt.cc:861 mesg = "ASSERT(feat_is_solid(feat)) in 'dbg-scan.cc' at line 671 failed.\000N\214\224\375\177\000\000\270N\214\224\375\177\000\000\304N\214\224\375\177\000\000\274N\214\224\375\177\000\000\360K\214\224\375\177\000\000\000Q\214\224\375\177\000\000\000Q\214\224\375\177\000\000@\351\276D\327Y", '\000' , "d", '\000' , "\250K\214\224\375\177", '\000' , "P\214\224\375\177\000\000@\351\276D\327Y\000\000\310K\214\224\375\177", '\000' ... args = {{gp_offset = 116, fp_offset = 0, overflow_arg_area = 0x600000fe8, reg_save_area = 0x2c400ee900000000}} fileName = #9 0x000059d721771fcd in check_map_validity () at dbg-scan.cc:671 feat = DNGN_DRAGON_VEIN_AIR name = orig = ri = {> = {}, _vptr.rectangle_iterator = 0x59d7222e5b00 , current = {x = 24, y = 0}, topleft = {x = 0, y = 0}, bottomright = {x = 79, y = 69}} portal = DNGN_UNSEEN exit = DNGN_UNSEEN #10 0x000059d721e26a84 in tag_read (inf=..., tag_id=tag_id@entry=TAG_LEVEL) at tags.cc:1589 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = , absdepth0 = 3 Level vaults: layout_sewer worldfamousw_hep_ancestral_shrine fedhas_ov_isle_minmay lemuel_coloured_pillars_altar kennysheep_mini nicolae_vehumet_we're_having_a_blast sewer_frog_spiral uniq_oskar uniq_duvessa Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Tha goblin shouts! A goblin be nearby! A goblin be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wieldin' a +0 club (100% ta hit) Tha magic dart hits tha goblin. Tha goblin be severely wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wieldin' a +0 club (severely wounded, 100% ta hit) Tha magic dart hits tha goblin! Ye kill tha goblin! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Thar be a stone staircase leadin' down 'ere. c - 2 potions o' curin' {!q} Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a shadowy altar o' Dithmenos. Found a glowin' sil'er altar o' Zin. m - a potion o' might {!q} Thar be a stone staircase leadin' down 'ere. c - 3 potions o' curin' {!q} (gain'd 1) Ye pick up a parchmn't o' Passage o' Golubria an' begin readin'... Ye add tha spell Passage o' Golubria ta yer library. w - a scroll o' enchant weapon {!r} Ye now haf 359 gold pieces (gain'd 8). Ye encounter a bat. A bat be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% ta hit) Tha magic dart hits tha bat! Ye kill tha bat! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a chain mail. Ye encounter a frilled lizard. A frilled lizard be nearby! A frilled lizard be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% ta hit) Tha magic dart hits tha frilled lizard. Ye kill tha frilled lizard! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter an orc. It be wieldin' a +0 club. An orc be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 club (asleep, 100% ta hit) Tha magic dart hits tha orc. Tha orc be almost dead. Tha orc shouts! Ye hear a shout! x2 Ye encounter an orc. It be wieldin' a +0 trident. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 club (almost dead, 100% ta hit) Tha magic dart hits tha orc. Ye kill tha orc! Makhleb accepts yer kill. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 trident (100% ta hit) Tha magic dart hits tha orc! Ye kill tha orc! Makhleb accepts yer kill. Ye encounter an orc. It be wieldin' a +0 short sword. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 short sword (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha orc. Tha orc be lightly wounded. Tha orc shouts! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 short sword (lightly wounded, 100% ta hit) Tha magic dart hits tha orc. Tha orc be heavily wounded. An orc be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wieldin' a +0 short sword (heavily wounded, 100% ta hit) Tha magic dart hits tha orc. Ye kill tha orc! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter an endoplasm. An endoplasm be nearby! An endoplasm be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha endoplasm. Tha endoplasm be almost dead. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% ta hit) Tha magic dart hits tha endoplasm. Ye kill tha endoplasm! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Thin's tha be 'ere: a +0 short sword; an orc corpse Found a long sword. Thar be an opulent altar o' Gozag 'ere. Ye see 'ere an adder skeleton. Found a stone staircase leadin' up. Done 'splorin'. Done 'splorin'. Thar be a stone staircase leadin' down 'ere. Ye climb downwards. Welcome ta tha Sewer! Found a stone staircase leadin' down. Thar be a stone staircase leadin' up 'ere. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Partly 'splored, cannae reach some places. Thar be a stone staircase leadin' up 'ere. Ye climb upwards. Thar's a small castle on 'tis level. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' down 'ere. Ye climb downwards. Welcome ta tha Sewer! Ye encounter an adder, 2 cinder newts an' 2 sewer rats. Thar be a stone staircase leadin' up 'ere. Thar be monsters nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (asleep, 100% ta hit) Tha magic dart hits tha sewer rat but does nay damage. Tha sewer rat squeaks loudly. Tha cinder newt hisses angrily. x2 Ye hear an angry hiss. Ye hear a loud squeak. x2 Ye encounter an adder. Ye hear a loud squeak. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (100% ta hit) Tha magic dart hits tha sewer rat. Tha sewer rat be heavily wounded. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (heavily wounded, 85% ta hit) Ye focus yer ray upon tha sewer rat. Tha searin' ray hits tha sewer rat! Ye kill tha sewer rat! Makhleb accepts yer kill. Tha searin' ray hits tha sewer rat! Ye kill tha sewer rat! Makhleb accepts yer kill. (Press . ta maintain tha ray.) Ye encounter a sewer rat. Tha searin' ray misses tha cinder newt. Tha searin' ray hits tha adder. Tha adder be moderately wounded. Tha adder bites ye but does nay damage. Tha cinder newt bites ye. Tha cinder newt burns ye! Ye resist. (HP -1) Tha cinder newt barely misses ye. Tha searin' ray hits tha cinder newt! Ye kill tha cinder newt! Makhleb accepts yer kill. On-kill healing (HP +1) Ye feel better. Tha adder barely misses ye. Tha cinder newt misses ye. Ye stop channellin' yer searin' ray. Tha adder completely misses ye. x2 Tha cinder newt bites ye. Tha cinder newt burns ye! Ye resist. (HP -1) Ye climb upwards. Thar's a small castle on 'tis level. Natural regeneration (HP +1) Thar be a stone staircase leadin' down 'ere. Ye barely miss tha adder. Yer headbutt misses tha adder. Tha adder be moderately wounded. Tha adder bites ye but does nay damage. Tha cinder newt completely misses ye. Ye barely miss tha adder. Tha adder be moderately wounded. Tha adder misses ye. Tha cinder newt bites ye. (HP -1) Ye barely miss tha adder. Tha adder be moderately wounded. Natural regeneration (HP +1) Tha adder misses ye. Tha cinder newt misses ye. Tha adder bites ye but does nay damage. Ye hit tha adder. Yer headbutt misses tha adder. Tha adder be heavily wounded. Tha adder closely misses ye. Tha cinder newt misses ye. Ye hit tha adder. Tha adder be almost dead. Tha adder bites ye. (HP -2) Ye be poison'd. Tha adder poisons ye! Tha cinder newt closely misses ye. Ye hit tha adder. Ye kill tha adder! Makhleb accepts yer kill. Natural regeneration (HP +1) Ye feel sick. (HP -2) Tha cinder newt closely misses ye. Ye hit tha cinder newt. Tha cinder newt be lightly wounded. Natural regeneration (HP +1) Ye feel sick. (HP -1) Tha cinder newt closely misses ye. Ye hit tha cinder newt. Tha cinder newt be heavily wounded. Natural regeneration (HP +1) Ye feel sick. (HP -1) Tha cinder newt bites ye. Ye barely miss tha cinder newt. Tha cinder newt be heavily wounded. Natural regeneration (HP +1) Ye feel sick. (HP -1) Tha cinder newt completely misses ye. Ye hit tha cinder newt. Tha cinder newt be severely wounded. Natural regeneration (HP +1) Ye feel sick. (HP -1) Ye be nay longer poison'd. Tha cinder newt bites ye. Ye hit tha cinder newt. Yer headbutt misses tha cinder newt. Tha cinder newt be almost dead. Natural regeneration (HP +1) Tha cinder newt bites ye. Ye barely miss tha cinder newt. Tha cinder newt be almost dead. Natural regeneration (HP +2) Tha cinder newt closely misses ye. Ye hit tha cinder newt. Ye kill tha cinder newt! Makhleb accepts yer kill. Yer Spellcastin' skill increases ta level 5! Nay target in view! Nay target in view! Nay target in view! Ye start restin'. Magic restored. Ye climb downwards. Welcome ta tha Sewer! Ye encounter a sewer rat. Tha sewer rat closely misses ye. Tha sewer rat bites ye but does nay damage. Thar be a stone staircase leadin' up 'ere. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (85% ta hit) Ye focus yer ray upon tha sewer rat. Tha searin' ray hits tha sewer rat. Tha sewer rat be lightly wounded. (Press . ta maintain tha ray.) Tha sewer rat squeaks loudly. Tha sewer rat bites ye but does nay damage. Ye encounter a jelly. Ye hear an angry hiss. Tha searin' ray hits tha sewer rat. Tha sewer rat be moderately wounded. Tha sewer rat bites ye. (HP -1) Tha searin' ray hits tha sewer rat. Tha sewer rat be severely wounded. Natural regeneration (HP +1) Tha sewer rat completely misses ye. Tha sewer rat closely misses ye. Tha searin' ray hits tha sewer rat! Ye kill tha sewer rat! Makhleb accepts yer kill. Tha searin' ray hits tha adder! Tha adder be almost dead. Ye finish channellin' yer searin' ray. Tha sewer rat closely misses ye. Tha adder barely misses ye. Tha sewer rat bites ye. (HP -1) Tha adder misses ye. Ye climb upwards. Thar's a small castle on 'tis level. Natural regeneration (HP +1) Thar be a stone staircase leadin' down 'ere. Ye miss tha adder. Tha adder be almost dead. Tha sewer rat barely misses ye. Tha adder closely misses ye. Ye closely miss tha adder. Yer headbutt misses tha adder. Tha adder be almost dead. Tha sewer rat misses ye. Tha adder barely misses ye. Ye hit tha adder. Ye kill tha adder! Makhleb accepts yer kill. Ye hear a splash. Tha sewer rat barely misses ye. Ye hit tha sewer rat. Tha sewer rat be lightly wounded. Tha sewer rat barely misses ye. Ye hit tha sewer rat. Tha sewer rat be heavily wounded. Tha sewer rat bites ye but does nay damage. Ye closely miss tha sewer rat. Ye headbutt tha sewer rat but do nay damage. Tha sewer rat be heavily wounded. Tha sewer rat closely misses ye. Ye closely miss tha sewer rat. Tha sewer rat be heavily wounded. Tha sewer rat closely misses ye. Ye closely miss tha sewer rat. Ye headbutt tha sewer rat. Ye kill tha sewer rat! Makhleb accepts yer kill. Nay target in view! Nay target in view! Ye start restin'. Magic restored. Ye climb downwards. Welcome ta tha Sewer! Tha jelly barely misses ye. Thar be a stone staircase leadin' up 'ere. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% ta hit) Ye focus yer ray upon tha jelly. Tha searin' ray hits tha jelly! Tha jelly be severely wounded. (Press . ta maintain tha ray.) Tha jelly hits ye but does nay damage. Tha searin' ray hits tha jelly. Tha jelly be severely wounded. Tha jelly closely misses ye. Tha searin' ray hits tha jelly. Ye kill tha jelly! Makhleb accepts yer kill. Ye haf reached level 7! Yer demonic ancestry asserts itself... Tha wave o' death grows in power. Maximum HP adjustment (HP +5) Ye stop channellin' yer searin' ray. Ye start restin'. Ye encounter a cinder newt. Thar be a stone staircase leadin' up 'ere. A cinder newt be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a cinder newt (100% ta hit) Tha magic dart hits tha cinder newt. Tha cinder newt be moderately wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a cinder newt (moderately wounded, 100% ta hit) Tha magic dart hits tha cinder newt. Tha cinder newt be almost dead. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a cinder newt (almost dead, 100% ta hit) Tha magic dart hits tha cinder newt! Ye kill tha cinder newt! Makhleb accepts yer kill. Ye hear a splash. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. Magic restored. Ye climb upwards. Thar's a small castle on 'tis level. Thar be a stone staircase leadin' down 'ere. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Thar be a stone staircase leadin' down 'ere. Ye climb downwards. Welcome ta tha Sewer! Ye encounter a white imp, an orc wizard an' Oskar tha Grump. Found 14 gold pieces an' a scroll o' immolation. Found a radiant altar o' Vehumet. Tha white imp shouts, "Surrender, thou goatish boil-brain'd nert!" Oskar quivers. Ye encounter an adder. Thar be a stone staircase leadin' up 'ere. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (100% ta hit) Tha magic dart hits tha white imp. Tha white imp be lightly wounded. Tha orc wizard shouts! Tha adder hisses angrily. Tha white imp gestures at ye. Tha puff o' frost hits ye. (HP -5) Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (lightly wounded, 100% ta hit) Tha magic dart hits tha white imp! Tha white imp be almost dead. Natural regeneration (HP +1) Tha white imp gestures at ye. Tha puff o' frost misses ye. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% ta hit) Ye focus yer ray upon tha adder. Tha searin' ray hits tha adder. Tha adder be severely wounded. (Press . ta maintain tha ray.) Natural regeneration (HP +1) Oskar throws garbage at ye. Tha garbage hits ye. (HP -2) Tha searin' ray hits tha adder. Ye kill tha adder! Makhleb accepts yer kill. On-kill healing (HP +1) Ye feel better. Natural regeneration (HP +3) Tha white imp gestures at ye. Tha puff o' frost misses ye. Tha orc wizard casts a spell at ye. Tha puff o' flame misses ye. Restartin' spell: Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Oskar (86% ta hit) Ye focus yer ray upon Oskar. Tha searin' ray hits Oskar! Oskar be moderately wounded. (Press . ta maintain tha ray.) Natural regeneration (HP +1) Tha white imp lashes its tail. Tha orc wizard mumbles some strange words. Tha orc wizard flickers an' vanishes! Tha searin' ray hits Oskar! Oskar be heavily wounded. Oskar says, "Anuthar body fer tha garbage pile!" Tha searin' ray hits Oskar. Oskar be heavily wounded. Oskar hits ye. (HP -4) Ye be splashed wit' acid! (HP -7) Tha acid corrodes ye! Oskar splashes around in tha water. Tha searin' ray hits Oskar! Oskar be severely wounded. Ye finish channellin' yer searin' ray. Natural regeneration (HP +3) Tha white imp barely misses ye. Oskar throws garbage at ye. Tha garbage hits ye. (HP -4) Natural regeneration (HP +2) Tha white imp gestures at ye. Tha puff o' frost hits ye! (HP -11) Oskar misses ye. Oskar splashes around in tha water. x2 Ye climb upwards. Level annotation: Oskar Thar's a small castle on 'tis level. Natural regeneration (HP +3) Thar be a stone staircase leadin' down 'ere. Ye closely miss Oskar. Oskar be severely wounded. Natural regeneration (HP +1) Tha white imp gestures at ye. Tha puff o' frost hits ye! (HP -12) Oskar splashes around in tha water. x2 Potion of heal wounds (HP +27) Ye feel much better. Natural regeneration (HP +1) Tha white imp completely misses ye. Oskar hits ye. (HP -1) Ye be splashed wit' acid! (HP -8) Oskar splashes around in tha water. Ye dinnae haf enough magic ta cast 'tis spell. Ye feel very mighty all o' a sudd'n. Natural regeneration (HP +1) Tha white imp misses ye. Oskar throws garbage at ye. Tha garbage hits ye! (HP -13) Ye puncture Oskar! Yer hands burn! (HP -4) Oskar be almost dead. Natural regeneration (HP +1) Tha white imp misses ye. Oskar throws garbage at ye. Tha garbage hits ye. (HP -3) Ye barely miss Oskar. Oskar be almost dead. Natural regeneration (HP +2) Tha white imp hits ye. (HP -1) Tha white imp freezes ye. (HP -3) Oskar throws garbage at ye. Tha garbage hits ye. (HP -3) * * * LOW HITPOINT WARNIN' * * * Ye closely miss Oskar. Oskar be almost dead. Natural regeneration (HP +1) Tha white imp completely misses ye. Oskar throws garbage at ye. Tha garbage misses ye. Ye completely miss Oskar. Oskar be almost dead. Natural regeneration (HP +1) Tha white imp barely misses ye. Oskar throws garbage at ye. Tha garbage hits ye. (HP -7) * * * LOW HITPOINT WARNIN' * * * Ye hit Oskar. Ye kill Oskar! Makhleb accepts yer kill. On-kill healing (HP +3) Ye feel better. Natural regeneration (HP +2) Tha white imp hits ye. (HP -2) * * * LOW HITPOINT WARNIN' * * * Tha white imp freezes ye. (HP -2) * * * LOW HITPOINT WARNIN' * * * Yer Conjurations skill increases ta level 7! Ye closely miss tha white imp. Ye headbutt tha white imp. Ye kill tha white imp! Makhleb accepts yer kill. Natural regeneration (HP +3) Ye start restin'. Natural regeneration (HP +3) Ye be nay longer corroded. Ye start restin'. Natural regeneration (HP +29) HP restored. (HP=46) Ye start restin'. Ye feel a little less mighty now. Ye climb downwards. Welcome ta tha Sewer! Tha orc wizard casts a spell at ye. Tha puff o' flame hits ye. Ye resist. (HP -3) Thar be a stone staircase leadin' up 'ere. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wieldin' a +0 dagger an' wearin' a +0 robe (84% ta hit) Ye focus yer ray upon tha orc wizard. Tha searin' ray hits tha orc wizard. Tha orc wizard be moderately wounded. (Press . ta maintain tha ray.) Natural regeneration (HP +1) Tha searin' ray hits tha orc wizard! Ye kill tha orc wizard! Makhleb accepts yer kill. On-kill healing (HP +2) Ye feel better. Ye start restin'. Ye stop channellin' yer searin' ray. Ye start restin'. Magic restored. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye encounter a goblin. It be wieldin' a +2 dagger o' venom. Tha goblin shouts! Ye encounter a ball python. Tha ball python hisses angrily. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% ta hit) Tha magic dart hits tha ball python. Ye kill tha ball python! Makhleb accepts yer kill. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wieldin' a +2 dagger o' venom (100% ta hit) Tha magic dart hits tha goblin. Ye kill tha goblin! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Thin's tha be 'ere: a +2 dagger o' venom; a goblin corpse Ye unwield yer +1 dagger. Ye drop a +1 dagger. Thin's tha be 'ere: a +2 dagger o' venom; a goblin corpse Yer +2 dagger o' venom begins ta drip wit' poison! c - a +2 dagger o' venom (weapon) Okay, than. As ye read tha scroll o' enchant weapon, it crumbles ta dust. Yer +2 dagger o' venom glows red fer a momn't. Ye see 'ere a +1 dagger. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. I - 3 scrolls o' immolation {!r} (gain'd 1) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye now haf 373 gold pieces (gain'd 14). j - a +1 pair o' gloves g - a scroll o' fog {!r} C - a potion o' cancellation {!q} Ye start puttin' on yer armour. Ye continue puttin' on yer +1 pair o' gloves. x5 Ye finish puttin' on yer +1 pair o' gloves. Okay, than. f - a potion o' agility {!q} Ye encounter a jelly. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (asleep, 100% ta hit) Tha magic dart hits tha jelly. Tha jelly be lightly wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (water, lightly wounded, 100% ta hit) Tha magic dart hits tha jelly. Tha jelly be moderately wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (water, moderately wounded, 100% ta hit) Tha magic dart hits tha jelly. Tha jelly be heavily wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (water, heavily wounded, 100% ta hit) Tha magic dart hits tha jelly! Ye kill tha jelly! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye encounter a ball python. Tha ball python hisses angrily. A ball python be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (water, 100% ta hit) Tha magic dart hits tha ball python. Tha ball python be heavily wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (heavily wounded, 100% ta hit) Tha magic dart hits tha ball python! Ye kill tha ball python! Makhleb accepts yer kill. Ye hear a splash. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye encounter Dowan, Brothar o' Duvessa. 'e be wieldin' a +0 dagger. Found a gold wand. Why would ye want ta do tha? Yer unst'ble footin' causes ye ta fumble yer attack. Dowan says, "Me weaknesses be her str'ngths!" Ye hit tha withard plant. Tha withard plant begins ta crumble. Tha withard plant begins ta die. Tha withard plant be lightly damaged. Yer unst'ble footin' causes ye ta fumble yer attack. Dowan mumbles some strange words. Dowan blinks! Ye hear a shout! Tha withard plant crumbles away. Ye encounter Duvessa, Sister o' Dowan. She be wieldin' a +0 short sword. Dowan throws an' catches a handful o' magical flame, than smirks. Why would ye want ta do tha? Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wieldin' a +0 short sword an' wearin' a +0 rin' mail (91% ta hit) Ye focus yer ray upon Duvessa. Tha searin' ray hits tha withard plant! Tha withard plant begins ta crumble. Tha withard plant begins ta die. Tha withard plant be lightly damaged. Tha searin' ray hits Duvessa but does nay damage. (Press . ta maintain tha ray.) Tha searin' ray hits tha withard plant. Tha withard plant be lightly damaged. Tha searin' ray hits Duvessa. Duvessa be lightly wounded. Tha searin' ray hits Dowan! Dowan be moderately wounded. Dowan casts a spell. Dowan blinks! Tha searin' ray hits tha withard plant! Tha withard plant be lightly damaged. Tha searin' ray hits Duvessa! Duvessa be moderately wounded. Tha searin' ray hits Dowan. Dowan be severely wounded. Dowan says, "Stay away from me face!" Tha searin' ray hits Duvessa! Duvessa be severely wounded. Ye finish channellin' yer searin' ray. Tha withard plant crumbles away. Duvessa misses ye. Ye closely miss Duvessa. Ye headbutt Duvessa. Duvessa be severely wounded. Duvessa barely misses ye. Ye hit Duvessa but do nay damage. Duvessa be poison'd. Ye headbutt Duvessa. Duvessa be severely wounded. Duvessa hits ye but does nay damage. Ye hit Dowan but do nay damage. Ye headbutt Dowan. Dowan be severely wounded. Duvessa gestures wit' her weapon. Duvessa misses ye. Ye hit Duvessa but do nay damage. Duvessa looks as sick as possible! Ye headbutt Duvessa but do nay damage. Duvessa be almost dead. Ye kill Duvessa! Makhleb accepts yer kill. Ye can now unleash Makhleb's destructive might. Dowan's eyes dark'n. "Ye haf made a grave mistake." Dowan seems ta find hidd'n reserves o' power! Duvessa drops a potion o' might. Dowan hits ye but does nay damage. Ye miss Dowan. Dowan be severely wounded. Dowan barely misses ye. Dowan hits ye but does nay damage. Dowan splashes around in tha water. Ye barely miss Dowan. Dowan be severely wounded. Dowan hits ye wit' a +0 dagger. (HP -2) Dowan splashes around in tha water. Ye hit Dowan. Dowan be poison'd. Yer headbutt misses Dowan. Dowan be almost dead. Natural regeneration (HP +2) Dowan hits ye wit' a +0 dagger. (HP -1) Dowan splashes around in tha water. x2; Dowan closely misses ye. Ye closely miss Dowan. Yer headbutt misses Dowan. Dowan be almost dead. Natural regeneration (HP +1) Ye kill Dowan! Makhleb accepts yer kill. Ye hear a splash. x2 Yer Spellcastin' skill increases ta level 6! Nay target in view! Nay target in view! m - a potion o' might {!q} Thin's tha be 'ere: a +0 short sword; a +0 rin' mail; tha elf corpse o' Duvessa Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Thin's tha be 'ere: a +0 dagger; a +0 robe; tha elf corpse o' Dowan Found an 'scape hatch in tha floor. a - a wand o' flame (14) Found a blossomin' altar o' Fedhas. Ye encounter a kobold. It be wieldin' a +0 short sword an' quiverin' stones. A kobold be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye hit tha withard plant. Tha withard plant begins ta crumble. Tha withard plant begins ta die. Tha withard plant be lightly damaged. Ye hit tha withard plant. Tha withard plant be lightly damaged. Ye hit tha withard plant. Tha withard plant be lightly damaged. Ye puncture tha withard plant! Ye headbutt tha withard plant. Tha withard plant be lightly damaged. Ye hit tha withard plant. Tha withard plant be lightly damaged. Tha withard plant crumbles away. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wieldin' a +0 short sword an' quiverin' stones (asleep, 100% ta hit) Tha magic dart hits tha kobold. Tha kobold be moderately wounded. Tha kobold shouts! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wieldin' a +0 short sword an' quiverin' stones (moderately wounded, 100% ta hit) Tha magic dart hits tha kobold. Ye kill tha kobold! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found an 'scape hatch in tha ceilin'. Ye now haf 382 gold pieces (gain'd 9). w - 2 potions o' heal wounds {!q} (gain'd 1) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. t - 2 scrolls o' teleportation {!r} (gain'd 1) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. M - a potion o' mutation {!q} Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye encounter an endoplasm. An endoplasm be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha endoplasm. Tha endoplasm be severely wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% ta hit) Tha magic dart hits tha endoplasm. Ye kill tha endoplasm! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye see 'ere a cinder newt skeleton. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye encounter an endoplasm. An endoplasm be nearby! An endoplasm be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% ta hit) Tha magic dart hits tha endoplasm. Tha endoplasm be moderately wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% ta hit) Tha magic dart hits tha endoplasm! Ye kill tha endoplasm! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter an endoplasm. An endoplasm be nearby! An endoplasm be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% ta hit) Tha magic dart hits tha endoplasm. Tha endoplasm be moderately wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% ta hit) Tha magic dart hits tha endoplasm. Ye kill tha endoplasm! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye feel 'stremely strange. Tha horns on yer head shrink away. Ye feel cle'er. Ye feel less in control o' yer magic. Ye start restin'. Magic restored. Ye encounter an endoplasm. An endoplasm be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha endoplasm. Ye kill tha endoplasm! Makhleb accepts yer kill. Ye encounter an endoplasm. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wanderin', hasn't noticed ye, 100% ta hit) Tha magic dart hits tha endoplasm. Ye kill tha endoplasm! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye encounter a sewer rat an' a cinder newt. Thar be monsters nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (asleep, 100% ta hit) Tha magic dart hits tha sewer rat but does nay damage. Tha sewer rat squeaks loudly. Ye hear an angry hiss. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (100% ta hit) Tha magic dart hits tha sewer rat. Tha sewer rat be lightly wounded. Tha cinder newt hisses angrily. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (lightly wounded, 100% ta hit) Tha magic dart hits tha sewer rat. Tha sewer rat be moderately wounded. Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sewer rat (moderately wounded, 87% ta hit) Ye focus yer ray upon tha sewer rat. Tha searin' ray hits tha sewer rat! Ye kill tha sewer rat! Makhleb accepts yer kill. Ye hear a splash. Tha searin' ray hits tha cinder newt! Ye kill tha cinder newt! Makhleb accepts yer kill. Ye hear a splash. (Press . ta maintain tha ray.) Ye stop channellin' yer searin' ray. Ye start restin'. Magic restored. What be yer orders? t - Shout! Anythin' else - Cancel. Ye shout fer attention! Ye start waitin'. Ye encounter an endoplasm. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% ta hit) Tha magic dart hits tha endoplasm. Tha endoplasm be moderately wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% ta hit) Tha magic dart hits tha endoplasm. Tha endoplasm be heavily wounded. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% ta hit) Tha magic dart hits tha endoplasm. Tha endoplasm be severely wounded. An endoplasm be nearby! Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% ta hit) Tha magic dart hits tha endoplasm! Ye kill tha endoplasm! Makhleb accepts yer kill. Ye start restin'. Magic restored. Ye start waitin'. Done waitin'. Ye start waitin'. Done waitin'. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. What be yer orders? t - Shout! Anythin' else - Cancel. Ye shout fer attention! Ye see 'ere a sewer rat skeleton. Ye see 'ere a cinder newt skeleton. What be yer orders? t - Shout! Anythin' else - Cancel. Ye shout fer attention! Ye hear an angry hiss. Ye see 'ere a sewer rat skeleton. Ye encounter an adder. Tha adder misses ye. Tha adder closely misses ye. Ye closely miss tha adder. Tha adder bites ye. (HP -1) Tha adder barely misses ye. Ye barely miss tha adder. Natural regeneration (HP +1) Tha adder closely misses ye. Ye hit tha adder. Tha adder be heavily wounded. Tha adder closely misses ye. Ye barely miss tha adder. Tha adder be heavily wounded. Tha adder closely misses ye. Tha adder misses ye. Ye miss tha adder. Tha adder be heavily wounded. Tha adder closely misses ye. Ye hit tha adder. Tha adder be poison'd. Tha adder be heavily wounded. Tha adder misses ye. Ye hit tha adder. Ye kill tha adder! Makhleb accepts yer kill. Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Ye start waitin'. Done waitin'. Ye start waitin'. Done waitin'. Ye see 'ere an adder skeleton. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Found a stone staircase leadin' down. Ye encounter a sewer rat, 2 clockroaches an' a quokka. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Thar be a stone staircase leadin' down 'ere. Ye climb downwards. Welcome ta tha Catacomb! Ye encounter a gnoll zombie an' 3 orc zombies. Found a stone staircase leadin' down. Thar be a stone staircase leadin' up 'ere. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll zombie (dormant, 100% ta hit) Tha magic dart hits tha gnoll zombie. Tha gnoll zombie be heavily damaged. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll zombie (heavily damaged, 100% ta hit) Tha magic dart hits tha gnoll zombie. Tha gnoll zombie be heavily damaged. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc zombie (100% ta hit) Tha magic dart hits tha orc zombie. Tha orc zombie be moderately damaged. Aimin': Magic Dart (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc zombie (moderately damaged, 100% ta hit) Tha magic dart hits tha orc zombie. Ye destroy tha orc zombie! Makhleb accepts yer kill. Welcome back, kuniqs tha Demonspawn Conjurer. Game seed: 3770760880508291370 (custom seed) Blood an' souls fer Makhleb! Welcome back, kuniqs tha Demonspawn Conjurer. Game seed: 3770760880508291370 (custom seed) Blood an' souls fer Makhleb! Welcome back, kuniqs tha Demonspawn Conjurer. Game seed: 3770760880508291370 (custom seed) Blood an' souls fer Makhleb! Welcome back, kuniqs tha Demonspawn Conjurer. Game seed: 3770760880508291370 (custom seed) Blood an' souls fer Makhleb! Welcome back, kuniqs tha Demonspawn Conjurer. Game seed: 3770760880508291370 (custom seed) Blood an' souls fer Makhleb! Welcome back, kuniqs tha Demonspawn Conjurer. Game seed: 3770760880508291370 (custom seed) Blood an' souls fer Makhleb! Welcome back, kuniqs tha Demonspawn Conjurer. Game seed: 3770760880508291370 (custom seed) Blood an' souls fer Makhleb! Press ? fer a list o' commands an' othar information. Ye climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-1117-gfcb5a2a33e 1.0-a0-1195-g5f2b25311e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kuniqs] Species: Demonspawn Job: Conjurer HP: 46/46; mods: 0/0 MP: 13/16; mod: 0 Stats: 7 24 10 Position: (0, 0) , god: Makhleb (8), turn_is_over: 0, banished: 0 Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 50 | 6 | 1318 | 70/416 Conjurations | X | 1 | 50 | 7 | 1641 | 241/400 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #40: 10 #114: 23 Attributes: #12: 192 #13: 80 #49: 363 #73: 2310 Mutations: clever: 1 powered by death: 2 (innate) wild magic: 1 magic shield: 1 (innate) magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #1: +5 robe of Misfortune {Harm *Corrode *Slow EV+5} eq slot #8, inv slot #3: +0 cloak eq slot #9, inv slot #4: ring of protection from fire eq slot #10, inv slot #5: amulet of regeneration eq slot #1, inv slot #2: +3 dagger of venom eq slot #5, inv slot #9: +1 pair of gloves }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .~~~~.~.#.~....~#.###.# #.~~... ....~.<).#..#..#.~#~.~## #...~~. #.~...~#..~.#....#~....## #.~.~.. #.~~.~.#..~......#.....~###~~.~.≈ #~..~~.#.##._.##.#.....~##~~~~..◊ #.~~~~.#...~..~..#...~...##~~≈~.. #~~≈≈≈.#~...#..~.#...#...##~~≈≈~≈ #~~≈≈~...#.~#..#.....#......~≈≈≈≈ #~≈≈≈~..#.......#...~#......~~≈≈≈ ≈~~..~.#####.....##.........~~ ~≈≈.### #.#.~~##.......~~..~ ~≈~~ ...##.##~.......~~~.. ~~~ ..#.~ ###~.....~#.~≈≈≈~ #. #~# ####~.#~#.~≈≈≈≈ . ## ####.#.~≈≈≈≈ #### ..~.~~≈≈≈≈ ###~~### ...#.≈≈≈≈~ dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< hep_ancestral_shrine_reborn: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (14, 34): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 1 at (14, 35): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 2 at (14, 36): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 3 at (15, 33): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 4 at (15, 34): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 5 at (15, 35): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 6 at (15, 36): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 7 at (15, 37): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 8 at (16, 33): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 9 at (16, 34): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 10 at (16, 35): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 11 at (16, 36): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 12 at (16, 37): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 13 at (17, 33): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 14 at (17, 34): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} Lua marker 15 at (17, 36): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} Lua marker 16 at (17, 37): {{{{ CLASS: PortalDescriptor props: green_water: 1 }}}} Lua marker 17 at (18, 33): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} Lua marker 18 at (18, 37): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} Lua marker 19 at (19, 35): {{{{ CLASS: TriggerableFunction dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: callback.hep_ancestral_shrine_los fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los repeated: true data: listeners: }}}} Lua marker 20 at (20, 33): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} Lua marker 21 at (20, 37): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} Lua marker 22 at (21, 34): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} Lua marker 23 at (21, 36): {{{{ CLASS: PortalDescriptor props: dead_tree: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>