ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club Version: Dungeon Crawl Chili 1.0-a0-1060-g58b0c0b642 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6945317506422995723, deterministic pregen: 1 Version history: Game started: 1.0-a0-1053-g2108b180a0 1.0-a0-1060-g58b0c0b642 Command line: /usr/games/crawl-dcchili -name kuniqs -rc /dgldir/rcfiles/crawl-dcchili/kuniqs.rc -macro /dgldir/rcfiles/crawl-dcchili/kuniqs.macro -morgue /dgldir/morgue/kuniqs/ -webtiles-socket /crawl-master/webserver/sockets/kuniqs:2026-10-03.08:27:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5adde98cee0f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x5adde98dd06a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x5adde98cf30a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7d600c88e330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7d600c8e7b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7d600c88e27e]: /usr/games/crawl-dcchili(+0x55d43d) [0x5adde98dc43d]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x5adde98dcab6]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z12marshallItemR6writerRK8item_defb+0x3e0) [0x5adde9f671f0]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-dcchili(_Z9tag_write8tag_typeR6writer+0xd6b) [0x5adde9f7d11b]: tag_write(tag_type, writer&) /usr/games/crawl-dcchili(+0x6627b8) [0x5adde99e17b8]: /usr/games/crawl-dcchili(_Z10save_levelRK8level_id+0x5e) [0x5adde99ebabe]: save_level(level_id const&) /usr/games/crawl-dcchili(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x202c) [0x5adde99f40ec]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-dcchili(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xd67) [0x5adde9f33fc7]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-dcchili(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x5adde9f35dd9]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-dcchili(_ZN5Delay6handleEv+0x46) [0x5adde98fa526]: Delay::handle() /usr/games/crawl-dcchili(_Z12handle_delayv+0x39) [0x5adde98f9fa9]: handle_delay() /usr/games/crawl-dcchili(+0xd434b6) [0x5addea0c24b6]: /usr/games/crawl-dcchili(+0xd43f35) [0x5addea0c2f35]: /usr/games/crawl-dcchili(main+0x1f7) [0x5adde98001d7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7d600c8731ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7d600c87328b]: /usr/games/crawl-dcchili(_start+0x25) [0x5adde9800ce5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007d600c9597d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007d600c9597d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x00005adde98cf4dc in call_gdb (file=0x7d600ca4d4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2168069\000\000\000\000\000" #2 0x00005adde98dd088 in do_crash_dump () at dbg-asrt.cc:682 t = 1791016227 dir = "/dgldir/morgue/kuniqs/" name = "/dgldir/morgue/kuniqs/crash-kuniqs-20261003-083027.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club" file = 0x7d600ca4d4e0 <_IO_2_1_stderr_> #3 0x00005adde98cf30a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007d600c8e7b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007d600c88e27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00005adde98dc43d in _BreakStrToDebugger (mesg=mesg@entry=0x7fff3c99a570 "ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club", assert=false) at dbg-asrt.cc:820 No locals. #8 0x00005adde98dcab6 in die (file=file@entry=0x5addea1319a7 "tags.cc", line=line@entry=5878, format=format@entry=0x5addea131a19 "Invalid item: %s") at dbg-asrt.cc:883 tmp = "Invalid item: (quantity: 0) club", '\000' mesg = "ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club", '\000' args = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x7fff3c99ae70, reg_save_area = 0x7fff3c99ad90}} #9 0x00005adde9f671f0 in marshallItem (th=..., item=..., iinfo=iinfo@entry=false) at /usr/include/c++/13/bits/basic_string.h:222 name = "(quantity: 0) club" dummy = {base_type = OBJ_WEAPONS, sub_type = 0 '\000', {plus = 5, mon_type = MONS_BASILISK, skill = SK_POLEARMS, charges = 5, tithe_state = 5}, {plus2 = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 116 't', quantity = 1, flags = 131072, pos = {x = 0, y = 0}, link = 27000, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} #10 0x00005adde9f7d11b in _tag_construct_level_items (th=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:60 i = ni = ni = i = #11 tag_write (tagID=tagID@entry=TAG_LEVEL, outf=...) at tags.cc:1324 buf = std::vector of length 103791, capacity 131072 = {2 '\002', 6 '\006', 0 '\000', 2 '\002', 202 '\312', 161 '\241', 0 '\000', 0 '\000', 0 '\000', 57 '9', 0 '\000', 0 '\000', 0 '\000', 36 '$', 0 '\000', 80 'P', 0 '\000', 70 'F', 0 '\000', 0 '\000', 5 '\005', 196 '\304', 171 '\253', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000'...} th = {_filename = "", _file = 0x0, _chunk = 0x0, _ignore_errors = false, _pbuf = 0x7fff3c99afa0, failed = false} #12 0x00005adde99e17b8 in _write_tagged_chunk (chunkname="Lair:3", tag=tag@entry=TAG_LEVEL) at files.cc:1056 outf = {_filename = "", _file = 0x0, _chunk = 0x5ade17a45bf0, _ignore_errors = false, _pbuf = 0x7fff3c99b430, failed = false} #13 0x00005adde99ebabe in save_level (lid=...) at files.cc:2566 No locals. #14 0x00005adde99f40ec in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_DOWN_III, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2163 level_name = "Lair:4" make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = descent_downclimb = descent_peek = #15 0x00005adde9f33fc7 in floor_transition (how=, how@entry=DNGN_STONE_STAIRS_DOWN_III, whence=whence@entry=DNGN_STONE_STAIRS_DOWN_III, whither=..., forced=, going_up=going_up@entry=false, shaft=shaft@entry=false, update_travel_cache=) at stairs.cc:1083 old_level = {branch = BRANCH_LAIR, depth = 3} collect_travel_data = stair_pos = {x = 57, y = 36} from_arena = newlevel = #16 0x00005adde9f35dd9 in take_stairs (force_stair=DNGN_UNSEEN, going_up=false, force_known_shaft=false, update_travel_cache=) at stairs.cc:1187 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = , level layout type = open_caves, absdepth0 = 12 Level vaults: layout_cave_pods dpeg_slime_entry_enclosed lair_decor lemuel_fruit_fields nicolae_lair_walls_n_trees_3 lookout_lair_type serial_bayou_shore_b uniq_rusk uniq_katinboo uniq_nergalle uniq_kirke uniq_nessos Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Ye see 'ere 2 boomerangs. Found a bullfrog corpse an' a water moccasin corpse. Found a rav'n corpse. Found a bullfrog corpse. Done 'splorin'. Done 'splorin'. Done 'splorin'. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Ye encounter 2 blink frogs. Tha blink frog croaks. Found a robe. Thar be a stone staircase leadin' up 'ere. Thar be monsters nearby! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (wanderin', hasn't noticed ye, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog. Tha blink frog be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (moderately wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog!! Ye kill tha blink frog! Makhleb accepts yer kill. Ye feel better. Ye encounter a blink frog. Yer Spellcastin' skill increases ta level 11! Yer Conjurations skill increases ta level 11! Yer Hexes skill increases ta level 11! Yer Summonin's skill increases ta level 11! Yer Necromancy skill increases ta level 11! Yer Translocations skill increases ta level 11! Yer Forgecraft skill increases ta level 11! Yer Fire Magic skill increases ta level 11! Yer Ice Magic skill increases ta level 11! Yer Air Magic skill increases ta level 11! Yer Earth Magic skill increases ta level 11! Yer Alchemy skill increases ta level 11! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog!! Tha blink frog be severely wounded. Tha blink frog gives a loud, deep croak! Tha blink frog blinks! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (severely wounded, empty space bonus: 4/8) Tha air twists around an' strikes tha blink frog!! Ye kill tha blink frog! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog! Tha blink frog be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (moderately wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog! Tha blink frog be severely wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (severely wounded, empty space bonus: 7/8) Tha op'n air twists around violently an' strikes tha blink frog!! Ye kill tha blink frog! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a giraffe. A giraffe be nearby! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a giraffe (empty space bonus: 3/8) Tha air twists around an' strikes tha giraffe!! Tha giraffe be severely wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a giraffe (severely wounded, empty space bonus: 2/8) Tha air twists around an' strikes tha giraffe! Tha giraffe be almost dead. Tha giraffe gores ye but does nay damage. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a giraffe (almost dead, empty space bonus: 3/8) Tha air twists around an' strikes tha giraffe! Ye kill tha giraffe! Makhleb accepts yer kill. Ye feel better. Ye encounter a giraffe. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a giraffe (wanderin', hasn't noticed ye, empty space bonus: 3/8) Tha air twists around an' strikes tha giraffe!! Tha giraffe be almost dead. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a giraffe (almost dead, empty space bonus: 3/8) Tha air twists around an' strikes tha giraffe!! Ye kill tha giraffe! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a stone staircase leadin' up. Ye encounter a giraffe. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a giraffe (empty space bonus: 5/8) Tha air twists around an' strikes tha giraffe!! Tha giraffe be heavily wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a giraffe (heavily wounded, empty space bonus: 3/8) Tha air twists around an' strikes tha giraffe! Ye kill tha giraffe! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a chain mail. Ye see 'ere a +0 chain mail. Ye encounter a cane toad. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a cane toad (asleep, empty space bonus: 5/8) Tha op'n air twists around violently an' strikes tha cane toad!! Tha cane toad croaks. Tha cane toad be heavily wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a cane toad (heavily wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha cane toad!! Ye kill tha cane toad! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) p - a wand o' polymorph (2) Found a parchmn't o' Apportation. Ye encounter a water moccasin. Found an 'scape hatch in tha ceilin'. A water moccasin be nearby! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep, empty space bonus: 5/8) Tha air twists around an' strikes tha water moccasin! Tha water moccasin hisses angrily. Tha water moccasin be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a water moccasin (moderately wounded, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha water moccasin! Tha water moccasin be severely wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a water moccasin (severely wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha water moccasin!! Ye kill tha water moccasin! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye now haf 898 gold pieces (gain'd 10). Thar be a cache o' fruit 'ere. Ye reach down an' sample a cherimoya. Tangy! Ye encounter a six-headed hydra. Found a stone staircase leadin' down. Tha six-headed hydra roars! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha six-headed hydra!! Tha six-headed hydra be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (moderately wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha six-headed hydra!! Tha six-headed hydra be severely wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (heavily wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha six-headed hydra!! Tha six-headed hydra be almost dead. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a six-headed hydra (almost dead, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha six-headed hydra!! Ye kill tha six-headed hydra! Makhleb accepts yer kill. Ye feel better. Ye haf reached level 14! Ye encounter Rusk an' a bullfrog. Found a scroll o' blinkin'. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a bullfrog (asleep, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha bullfrog. Tha bullfrog gives a loud, deep croak! Tha bullfrog be moderately wounded. Rusk bellows! Ye hear a croak. Ye hear a bellow! Ye hear a loud, deep croak! Ye encounter a blink frog. x2 Ye hear a bellow! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a bullfrog (moderately wounded, empty space bonus: 4/8) Tha op'n air twists around violently an' strikes tha bullfrog!! Ye kill tha bullfrog! Makhleb accepts yer kill. Ye feel better. Tha blink frog gives a loud, deep croak! Ye hear a loud, deep croak! Ye hear an angry hiss. Ye encounter a blink frog. Ye encounter a yak. Ye hear an angry squeal. Tha blink frog blinks! Rusk roars a battlecry! Tha blink frog hits ye but does nay damage. Tha blink frog be very cold. Tha blink frog seems ta slow down. Tha blink frog be lightly wounded. Tha blink frog blinks! Thar be an 'scape hatch in tha ceilin' 'ere. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (lightly wounded, slow, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog!! Tha blink frog be almost dead. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (almost dead, slow, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog!! Ye kill tha blink frog! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Rusk (empty space bonus: 8/8) Tha op'n air twists around violently an' strikes Rusk! Rusk be lightly wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Rusk (lightly wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes Rusk! Rusk be moderately wounded. Ye encounter a yak. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Rusk (lightly wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes Rusk!! Rusk be moderately wounded. Ye encounter a yak. Tha yak bellows! Ye hear an angry hiss. Tha blink frog hits ye but does nay damage. Tha blink frog be very cold. Tha blink frog be moderately wounded. Rusk shakes his scarred head; cracked bells toll in reply. Rusk gores ye! Ye be shoved backwards! Ye stop ascendin' tha stairs. Tha blink frog barely misses ye. Tha blink frog attacks as it pursues ye! Tha blink frog completely misses ye. Rusk attacks as 'e pursues ye! Rusk gores ye but does nay damage. Rusk be very cold. Rusk be heavily wounded. Tha blink frog attacks as it pursues ye! Tha blink frog hits ye. Tha blink frog be very cold. Tha blink frog seems ta slow down. Tha blink frog be moderately wounded. Thar be a stone staircase leadin' down 'ere. Rusk roars a battlecry! Tha yaks go inta a battle-frenzy! Ye fly downwards. Level annotation: Rusk Found a scroll o' acquiremn't an' a parchmn't o' Iskenderun's Battlesphere. Thar be a stone staircase leadin' up 'ere. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Rusk (heavily wounded, empty space bonus: 5/8) Tha air twists around an' strikes Rusk. Rusk be heavily wounded. Rusk gores ye but does nay damage. Rusk be very cold. Rusk be heavily wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Rusk (heavily wounded, empty space bonus: 5/8) Tha air twists around an' strikes Rusk! Rusk be severely wounded. Rusk gores ye but does nay damage. Rusk be very cold. Rusk be severely wounded. Rusk attacks as 'e pursues ye! Rusk barely misses ye. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Rusk (severely wounded, empty space bonus: 7/8) Tha op'n air twists around violently an' strikes Rusk!! Ye kill Rusk! Makhleb accepts yer kill. Ye feel better. Rusk drops a potion o' might. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. HP restored. A - a scroll o' acquiremn't {!r} Somethin' appears 'fore ye! i - tha rin' o' Laddahaj {rPois rN+ rCorr SInv} m - 6 potions o' might {!q} (gain'd 1) Thar be a stone staircase leadin' up 'ere. Ye see 'ere tha death yak corpse o' Rusk. Ta do 'tis, ye must remove 'un o' tha followin' items: (? fer menu, 'sc ta cancel) < or a - tha rin' "Furougol" {rN++ AC+4 Int-2} > or h - a rin' o' wizardry Ye remove yer rin' o' wizardry. i - tha rin' o' Laddahaj (worn) {rPois rN+ rCorr SInv} Ye fly upwards. Tha blink frog hits ye but does nay damage. Tha blink frog be very cold. Tha blink frog seems ta slow down. Tha blink frog be lightly wounded. Tha blink frog misses ye. Tha yak gores ye but does nay damage. Tha yak be very cold. Tha yak be moderately wounded. Tha blink frog completely misses ye. Tha yak gores ye. Tha yak be very cold. Tha yak be lightly wounded. Tha blink frog blinks! Tha yak gores ye! Tha yak be very cold. Tha yak be moderately wounded. Thar be a stone staircase leadin' down 'ere. Tha yak be struck by an arc o' lightnin'. Tha yak be moderately wounded. Ye be struck by an arc o' lightnin'. Tha yak be struck by an arc o' lightnin'. Tha yak be moderately wounded. Ye be struck by an arc o' lightnin'. Tha yak be struck by an arc o' lightnin'. Tha yak be lightly wounded. Tha yak be struck by an arc o' lightnin'! Tha yak be heavily wounded. Tha yak be struck by an arc o' lightnin'. Tha yak be lightly wounded. Tha lightnin' grounds out. Tha yak be struck by an arc o' lightnin'! Tha yak be heavily wounded. Tha blink frog be struck by an arc o' lightnin'! Tha blink frog be moderately wounded. Tha yak be struck by an arc o' lightnin'! Tha yak be severely wounded. Ye be struck by an arc o' lightnin'. Tha blink frog be struck by an arc o' lightnin'. Tha blink frog be moderately wounded. Tha yak be struck by an arc o' lightnin'. Tha yak be heavily wounded. Tha blink frog be struck by an arc o' lightnin'. Tha blink frog be heavily wounded. Tha yak be struck by an arc o' lightnin'. Tha yak be almost dead. Ye be struck by an arc o' lightnin'. Tha blink frog hits ye but does nay damage. Tha yak gores ye. x2; Tha yak be very cold. Tha yak be moderately wounded. Tha yak closely misses ye. Unknown command. Tha yak be struck by an arc o' lightnin'. Tha yak be heavily wounded. Tha yak be struck by an arc o' lightnin'! Tha yak be heavily wounded. Tha lightnin' grounds out. Tha yak gores ye! Tha yak barely misses ye. Tha blink frog barely misses ye. Tha yak gores ye. Tha yak be very cold. Ye kill tha yak! Makhleb accepts yer kill. Unknown command. Tha yak be struck by an arc o' lightnin'. Tha yak be severely wounded. Tha yak be struck by an arc o' lightnin'. Tha yak be severely wounded. Tha yak be struck by an arc o' lightnin'. Tha yak be almost dead. Tha blink frog be struck by an arc o' lightnin'. Tha blink frog be severely wounded. Tha lightnin' grounds out. Tha blink frog be struck by an arc o' lightnin'! Tha blink frog be almost dead. Ye be struck by an arc o' lightnin'. Tha yak be struck by an arc o' lightnin'. Tha yak be severely wounded. Ye be struck by an arc o' lightnin'. Tha yak be struck by an arc o' lightnin'! Ye kill tha yak! Makhleb accepts yer kill. Tha lightnin' grounds out. Tha yak gores ye but does nay damage. Tha yak be very cold. Tha yak be almost dead. Tha blink frog closely misses ye. Unknown command. Tha yak be struck by an arc o' lightnin'. Ye kill tha yak! Makhleb accepts yer kill. Ye be struck by an arc o' lightnin'. Tha blink frog be struck by an arc o' lightnin'. Ye kill tha blink frog! Makhleb accepts yer kill. Ye feel better. Tha lightnin' grounds out. Tha blink frog hits ye but does nay damage. Tha blink frog be very cold. Tha blink frog be lightly wounded. Unknown command. Tha blink frog be struck by an arc o' lightnin'. Tha blink frog be moderately wounded. Ye be struck by an arc o' lightnin'. Tha blink frog be struck by an arc o' lightnin'. Tha blink frog be moderately wounded. Ye be struck by an arc o' lightnin'. Tha lightnin' grounds out. Tha blink frog hits ye. Tha blink frog blinks! Unknown command. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (moderately wounded, empty space bonus: 5/8) Tha air twists around an' strikes tha blink frog!! Tha blink frog be almost dead. Tha blink frog blinks! Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (almost dead, empty space bonus: 4/8) Tha air twists around an' strikes tha blink frog! Ye kill tha blink frog! Makhleb accepts yer kill. Ye feel better. Ye start restin'. Ye encounter a water moccasin. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a water moccasin (wanderin', hasn't noticed ye, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha water moccasin! Tha water moccasin hisses angrily. Tha water moccasin be heavily wounded. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a water moccasin (heavily wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha water moccasin! Ye kill tha water moccasin! Makhleb accepts yer kill. Ye start restin'. Ye encounter a water moccasin. A water moccasin be nearby! A water moccasin be nearby! Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a water moccasin (wanderin', hasn't noticed ye, empty space bonus: 5/8) Tha air twists around an' strikes tha water moccasin!! Tha water moccasin hisses angrily. Tha water moccasin be severely wounded. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a water moccasin (severely wounded, empty space bonus: 7/8) Tha op'n air twists around violently an' strikes tha water moccasin!! Ye kill tha water moccasin! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Okay, than. Ye start restin'. HP restored. Ye encounter a wyvern. Okay, than. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a wyvern (wanderin', hasn't noticed ye, empty space bonus: 2/8) Tha confin'd air twists around weakly an' strikes tha wyvern! Tha wyvern hisses angrily. Tha wyvern be heavily wounded. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a wyvern (heavily wounded, empty space bonus: 7/8) Tha op'n air twists around violently an' strikes tha wyvern!! Ye kill tha wyvern! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a wyvern corpse. b - 2 scrolls o' blinkin' {!r} (gain'd 1) Ye see 'ere a +2 chain mail o' poison resistance. As ye op'n tha door, it creaks loudly! Found a viscous altar o' Jiyva. Found a staircase ta tha Slime Pits. Ye encounter a catoblepas. A catoblepas be nearby! Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (wanderin', hasn't noticed ye, empty space bonus: 5/8) Tha op'n air twists around violently an' strikes tha catoblepas!! Tha catoblepas bellows! Tha catoblepas be moderately wounded. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (moderately wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha catoblepas!! Tha catoblepas be heavily wounded. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (heavily wounded, empty space bonus: 7/8) Tha op'n air twists around violently an' strikes tha catoblepas! Tha catoblepas be severely wounded. Aimin': Airstrike (mildly dangerous; 2% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (severely wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha catoblepas!! Ye kill tha catoblepas! Makhleb accepts yer kill. Ye feel better. Ye encounter a black mamba. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a black mamba (wanderin', hasn't noticed ye, empty space bonus: 3/8) Tha op'n air twists around violently an' strikes tha black mamba! Tha black mamba hisses angrily. Tha black mamba be moderately wounded. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a black mamba (moderately wounded, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha black mamba!! Tha black mamba be almost dead. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a black mamba (almost dead, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha black mamba!!! Ye kill tha black mamba! Makhleb accepts yer kill. Ye feel better. Ye see 'ere a black mamba corpse. Ye encounter Nessos tha Markscentaur. Thay be wieldin' a +2 longbow o' flamin' an' wearin' a +0 bardin'. Found a scroll o' butterflies. Nessos shouts! Nessos gestures wildly while chantin'. Nessos seems ta speed up. Nessos shoots an arrow. Tha arrow hits ye! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nessos, wieldin' a +2 longbow o' flamin' an' wearin' a +0 bardin' (fast, empty space bonus: 5/8) Tha op'n air twists around violently an' strikes Nessos but does nay damage. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nessos, wieldin' a +2 longbow o' flamin' an' wearin' a +0 bardin' (fast, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes Nessos! Nessos be moderately wounded. Nessos pounds tha earth wit thar hooves. Nessos shoots an arrow. Tha arrow hits ye but does nay damage. Nessos shoots an arrow. Tha arrow hits ye but does nay damage. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nessos, wieldin' a +2 longbow o' flamin' an' wearin' a +0 bardin' (moderately wounded, fast, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes Nessos!! Nessos be heavily wounded. Nessos shoots an arrow. Tha arrow hits ye. Nessos shoots an arrow. Tha arrow hits ye. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nessos, wieldin' a +2 longbow o' flamin' an' wearin' a +0 bardin' (heavily wounded, fast, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes Nessos! Nessos be severely wounded. Nessos shoots an arrow. Tha arrow hits ye. Nessos shouts, "I'm half human! Half horse! An' all stone-cold KILLER!" Nessos shoots an arrow. Tha arrow completely misses ye. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nessos, wieldin' a +2 longbow o' flamin' an' wearin' a +0 bardin' (severely wounded, fast, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes Nessos!! Ye kill Nessos! Makhleb accepts yer kill. Ye feel better. Yer Spellcastin' skill increases ta level 12! Yer Conjurations skill increases ta level 12! Yer Hexes skill increases ta level 12! Yer Summonin's skill increases ta level 12! Yer Necromancy skill increases ta level 12! Yer Translocations skill increases ta level 12! Yer Forgecraft skill increases ta level 12! Yer Fire Magic skill increases ta level 12! Yer Ice Magic skill increases ta level 12! Yer Air Magic skill increases ta level 12! Yer Earth Magic skill increases ta level 12! Yer Alchemy skill increases ta level 12! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. HP restored. Thin's tha be 'ere: a +2 longbow o' flamin'; a +0 bardin'; tha centaur corpse o' Nessos s - a scroll o' butterflies {!r} Ye reach down an' op'n tha door. Thar be an op'n door 'ere. Ye encounter 2 wolves. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wolf (empty space bonus: 3/8) Tha op'n air twists around violently an' strikes tha wolf!! Ye kill tha wolf! Makhleb accepts yer kill. Ye encounter a wolf. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wolf (wanderin', hasn't noticed ye, empty space bonus: 2/8) Tha air twists around an' strikes tha wolf!! Tha wolf howls! Tha wolf be almost dead. Tha wolf howls! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wolf (almost dead, empty space bonus: 2/8) Tha air twists around an' strikes tha wolf!! Ye kill tha wolf! Makhleb accepts yer kill. Makhleb will allow ye ta brand yer body wit' an infernal mark... once. Ye feel better. Ye encounter a wolf. Okay, than. Thar be an op'n door 'ere. Tha wolf attacks as it pursues ye! Tha wolf bites ye. Tha wolf be very cold. Tha wolf be moderately wounded. Tha wolf attacks as it pursues ye! Tha wolf bites ye. Tha wolf be very cold. Tha wolf be severely wounded. Tha wolf barely misses ye. Tha wolf barely misses ye. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wolf (severely wounded, empty space bonus: 5/8) Tha air twists around an' strikes tha wolf!! Ye kill tha wolf! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye utter a prayer ta Makhleb an' carve tha Mark o' Haemoclasm inta yerself. Ouch! Tha re'lly hurt! Gore shall rain upon yer enemies. Found a stone staircase leadin' up. Ye start restin'. Ye encounter a hog. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a hog (wanderin', hasn't noticed ye, empty space bonus: 5/8) Tha air twists around an' strikes tha hog! Tha hog be heavily wounded. Ye encounter a hog. Ye encounter Kirke, Wea'er o' Meths. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a hog (heavily wounded, empty space bonus: 4/8) Tha air twists around an' strikes tha hog!! Makhleb accepts yer kill. Ye feel better. Tha hog shudders fer a momn't, than 'splodes violently! Tha rain o' gore batters tha hog!!! Makhleb accepts yer kill. Ye feel better. Tha hog shudders fer a momn't, than 'splodes violently! Kirke shouts! Ye hear an angry squeal. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Kirke (empty space bonus: 4/8) Tha op'n air twists around violently an' strikes Kirke!! Kirke be lightly wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Kirke (lightly wounded, empty space bonus: 5/8) Tha op'n air twists around violently an' strikes Kirke!! Kirke be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Kirke (moderately wounded, empty space bonus: 5/8) Tha air twists around an' strikes Kirke!! Kirke be heavily wounded. Ye encounter a hog. Kirke gestures at ye while chantin'. Ye barely resist. Kirke be struck by an arc o' lightnin'. Kirke be heavily wounded. Tha hog be struck by an arc o' lightnin'! Tha hog be lightly wounded. Kirke be struck by an arc o' lightnin'! Kirke be severely wounded. Ye be struck by an arc o' lightnin'. Kirke be struck by an arc o' lightnin'. Kirke be severely wounded. Tha lightnin' grounds out. Kirke points at ye an' mumbles some strange words. Ye barely resist. Ye hear an angry squeal. Unknown command. Kirke be struck by an arc o' lightnin'! Kirke be severely wounded. Tha hog be struck by an arc o' lightnin'. Tha hog be moderately wounded. Tha lightnin' grounds out. Ye encounter a hog. Kirke hits ye but does nay damage. Kirke be very cold. Kirke be severely wounded. Unknown command. Kirke be struck by an arc o' lightnin'. Kirke be severely wounded. Ye be struck by an arc o' lightnin'. Tha hog be struck by an arc o' lightnin'. Tha hog be heavily wounded. Tha lightnin' grounds out. Tha hog be struck by an arc o' lightnin'! Tha hog be severely wounded. Kirke be struck by an arc o' lightnin'. Kirke be almost dead. Ye be struck by an arc o' lightnin'. Kirke be struck by an arc o' lightnin'. Kirke be almost dead. Tha hog be struck by an arc o' lightnin'. Tha hog be almost dead. Tha lightnin' grounds out. Tha hog bites ye but does nay damage. Tha hog closely misses ye. Kirke hits ye but does nay damage. Kirke be very cold. Kirke be almost dead. Unknown command. Kirke be struck by an arc o' lightnin'! Kirke be almost dead. Ye be struck by an arc o' lightnin'. Tha hog be struck by an arc o' lightnin'. Ye kill tha hog! Makhleb accepts yer kill. Ye feel better. Tha lightnin' grounds out. Kirke whispers, "Na ev'n holy moly will save ye." Kirke hits ye! Kirke be very cold. Kirke be almost dead. Unknown command. Kirke be struck by an arc o' lightnin'. Ye kill Kirke! Makhleb accepts yer kill. Ye feel better. Ye be struck by an arc o' lightnin'. Tha hog be struck by an arc o' lightnin'. Tha hog be lightly wounded. Ye be struck by an arc o' lightnin'. Tha hog be struck by an arc o' lightnin'. Tha hog be moderately wounded. Ye be struck by an arc o' lightnin'. Tha hog be struck by an arc o' lightnin'. Tha hog be moderately wounded. Tha lightnin' grounds out. Nay longer under Kirke's spell, tha hog returns ta its human form! Unknown command. Ye now haf 920 gold pieces (gain'd 22). Ye start restin'. HP restored. Found an 'scape hatch in tha floor. Ye encounter 2 dream sheep. Tha dream sheep bleats! Ye hear a bleat! Ye encounter a dream sheep. x3 Thar be monsters nearby! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (empty space bonus: 4/8) Tha air twists around an' strikes tha dream sheep!! Ye kill tha dream sheep! Makhleb accepts yer kill. Ye feel better. Tha dream sheep bleats! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha dream sheep!! Ye kill tha dream sheep! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha dream sheep! Tha dream sheep be severely wounded. Ye hear a bleat! Ye encounter a dream sheep. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (severely wounded, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha dream sheep!! Ye kill tha dream sheep! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha dream sheep!! Ye kill tha dream sheep! Makhleb accepts yer kill. Ye feel better. Ye encounter Katinboo. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (empty space bonus: 7/8) Tha op'n air twists around violently an' strikes tha dream sheep!! Ye kill tha dream sheep! Makhleb accepts yer kill. Ye feel better. Katinboo growls angrily. Ye encounter a komodo dragon. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha dream sheep! Tha dream sheep be heavily wounded. Tha komodo dragon hisses angrily. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (moderately wounded, empty space bonus: 7/8) Tha op'n air twists around violently an' strikes tha dream sheep! Tha dream sheep be severely wounded. Tha komodo dragon hisses menacin'ly. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a dream sheep (severely wounded, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes tha dream sheep!! Ye kill tha dream sheep! Makhleb accepts yer kill. Ye feel better. Tha komodo dragon hisses menacin'ly. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Katinboo, wearin' a +0 pair o' boots (empty space bonus: 7/8) Tha op'n air twists around violently an' strikes Katinboo!! Katinboo be lightly wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Katinboo, wearin' a +0 pair o' boots (lightly wounded, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes Katinboo!! Katinboo be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Katinboo, wearin' a +0 pair o' boots (moderately wounded, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes Katinboo!! Katinboo be severely wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Katinboo, wearin' a +0 pair o' boots (severely wounded, empty space bonus: 4/8) Tha air twists around an' strikes Katinboo! Katinboo be severely wounded. Katinboo claws ye. Ye resist. Katinboo be very cold. Katinboo be severely wounded. Katinboo claws ye. Ye resist. Katinboo be very cold. Katinboo be severely wounded. Katinboo bites ye. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Katinboo, wearin' a +0 pair o' boots (severely wounded, empty space bonus: 3/8) Tha air twists around an' strikes Katinboo. Katinboo be severely wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Katinboo, wearin' a +0 pair o' boots (severely wounded, empty space bonus: 2/8) Tha confin'd air twists around weakly an' strikes Katinboo! Katinboo be almost dead. Katinboo claws ye but does nay damage. Katinboo be very cold. Katinboo be almost dead. Katinboo claws ye but does nay damage. Katinboo be very cold. Katinboo be almost dead. Katinboo bites ye but does nay damage. Katinboo be very cold. Katinboo be almost dead. Tha komodo dragon closely misses ye. Tha ogre barely misses ye. Tha ogre be struck by an arc o' lightnin'. Tha ogre be lightly wounded. Tha mule be struck by an arc o' lightnin'! Tha mule be moderately wounded. Tha komodo dragon be struck by an arc o' lightnin'. Tha komodo dragon be lightly wounded. Katinboo be struck by an arc o' lightnin'. Tha komodo dragon be struck by an arc o' lightnin'. Tha komodo dragon be lightly wounded. Katinboo be struck by an arc o' lightnin'. Katinboo be almost dead. Tha ogre be struck by an arc o' lightnin'. Tha ogre be moderately wounded. Tha mule be struck by an arc o' lightnin'. Tha mule be moderately wounded. Tha lightnin' grounds out. Tha komodo dragon bites ye. Tha komodo dragon be very cold. Tha komodo dragon be moderately wounded. Katinboo claws ye but does nay damage. Katinboo be very cold. Katinboo be almost dead. Katinboo claws ye. Ye resist. Katinboo be very cold. Katinboo be almost dead. Katinboo misses ye. Unknown command. Katinboo be struck by an arc o' lightnin'. Katinboo be almost dead. Ye be struck by an arc o' lightnin'. Katinboo be struck by an arc o' lightnin'. Makhleb accepts yer kill. Ye feel better. Katinboo drops 3 curare-tipped darts. Tha ogre disappears in a puff o' smoke! Tha mule disappears in a puff o' smoke! Ye be struck by an arc o' lightnin'. Tha komodo dragon be struck by an arc o' lightnin'. Tha komodo dragon be heavily wounded. Tha lightnin' grounds out. Tha komodo dragon be struck by an arc o' lightnin'! Tha komodo dragon be heavily wounded. Ye be struck by an arc o' lightnin'. Tha komodo dragon be struck by an arc o' lightnin'. Tha komodo dragon be severely wounded. Ye be struck by an arc o' lightnin'. Tha komodo dragon be struck by an arc o' lightnin'. Tha komodo dragon be severely wounded. Tha lightnin' grounds out. Katinboo shudders fer a momn't, than 'splodes violently! Tha rain o' gore batters tha komodo dragon!!!! Makhleb accepts yer kill. Ye feel better. Tha komodo dragon shudders fer a momn't, than 'splodes violently! Unknown command. Ye start restin'. Ye encounter a blink frog. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (wanderin', hasn't noticed ye, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog! Tha blink frog croaks. Tha blink frog be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (moderately wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog! Tha blink frog be severely wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a blink frog (severely wounded, empty space bonus: 8/8) Tha op'n air twists around violently an' strikes tha blink frog!! Ye kill tha blink frog! Makhleb accepts yer kill. Ye feel better. Ye start restin'. HP restored. Thin's tha be 'ere: 3 curare-tipped darts; a +0 pair o' boots Found a human corpse. Found a human corpse. A wolf comes inta view. A wolf be nearby! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wolf (wanderin', hasn't noticed ye, empty space bonus: 5/8) Tha op'n air twists around violently an' strikes tha wolf! Tha wolf be almost dead. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wolf (almost dead, empty space bonus: 7/8) Tha op'n air twists around violently an' strikes tha wolf!! Ye kill tha wolf! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye now haf 932 gold pieces (gain'd 12). Found a chain mail. Found a pair o' gloves. Ye see 'ere a +0 chain mail. Thar be an op'n door 'ere. Ye see 'ere a +0 chain mail. Ye encounter Nergalle, Lorekeeper o' tha Fall'n. She be wieldin' a +0 athame. Nergalle shouts! Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nergalle, wieldin' a +0 athame an' wearin' a +0 robe (empty space bonus: 7/8) Tha op'n air twists around violently an' strikes Nergalle!! Nergalle be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nergalle, wieldin' a +0 athame an' wearin' a +0 robe (moderately wounded, empty space bonus: 6/8) Tha op'n air twists around violently an' strikes Nergalle. Nergalle be moderately wounded. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nergalle, wieldin' a +0 athame an' wearin' a +0 robe (moderately wounded, empty space bonus: 5/8) Tha air twists around an' strikes Nergalle!! Nergalle be severely wounded. Nergalle hits ye wit' a +0 athame. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nergalle, wieldin' a +0 athame an' wearin' a +0 robe (severely wounded, empty space bonus: 5/8) Tha air twists around an' strikes Nergalle!! Nergalle be almost dead. Nergalle hits ye but does nay damage. Nergalle be very cold. Nergalle be almost dead. Aimin': Airstrike (mildly dangerous; 1% risk o' failure) Press: ? - help, Dir - move target Aim: Nergalle, wieldin' a +0 athame an' wearin' a +0 robe (almost dead, empty space bonus: 5/8) Tha air twists around an' strikes Nergalle! Ye kill Nergalle! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Thin's tha be 'ere: a +0 athame; a +0 robe; tha orc corpse o' Nergalle Found a club. M - a potion o' mutation {!q} Found a stone staircase leadin' down. Thar be a stone staircase leadin' down 'ere. Found a stone staircase leadin' down. Thar be an op'n door 'ere. Thar be a viscous altar o' Jiyva 'ere. Thar be an op'n door 'ere. Ye see 'ere a +2 chain mail o' poison resistance. Thar be a stone staircase leadin' up 'ere. Done 'splorin'. Done 'splorin'. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a blink frog skeleton. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. undefined item >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-1053-g2108b180a0 1.0-a0-1060-g58b0c0b642 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kuniqs] Species: Djinni Job: Air Elementalist HP: 116/116; mods: 0/0 MP: 0/0; mod: 0 Stats: 6 25 15 Position: (57, 36), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 16 | 7526 | 26/1050 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 11 | 3388 | 13/675 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 8 | 12 | 686 | 84/111 Conjurations | X | 1 | 8 | 12 | 686 | 84/111 Hexes | X | 1 | 8 | 12 | 686 | 84/111 Summonings | X | 1 | 8 | 12 | 686 | 84/111 Necromancy | X | 1 | 8 | 12 | 686 | 84/111 Translocations | X | 1 | 8 | 12 | 686 | 84/111 Forgecraft | X | 1 | 8 | 12 | 686 | 84/111 Fire Magic | X | 1 | 8 | 12 | 686 | 84/111 Ice Magic | X | 1 | 8 | 12 | 686 | 84/111 Air Magic | X | 1 | 8 | 12 | 686 | 84/111 Earth Magic | X | 1 | 8 | 12 | 686 | 84/111 Alchemy | X | 1 | 8 | 12 | 686 | 84/111 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 33 Attributes: #12: 1687 #13: 1025 #34: 1 #49: 1221 #73: 158900 Mutations: iridescent scales: 1 clever: 1 fire resistance: 2 (innate) strong-willed: 1 mutation resistance: 1 passive freeze: 1 wild magic: 1 cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Dis destruction: 1 (innate) Mark of Haemoclasm: 1 (innate) Inventory bugs: Equipment: eq slot #4, inv slot #2: +2 helmet of intelligence eq slot #9, inv slot #0: ring "Furougol" {rN++ AC+4 Int-2} eq slot #3, inv slot #3: +2 ring mail of cold resistance eq slot #1, inv slot #6: staff of fire eq slot #5, inv slot #1: +0 pair of gloves eq slot #9, inv slot #8: ring of Laddahaj {rPois rN+ rCorr SInv} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .### #.◊....◊...........## .# ##....◊:◊........#.P# .# #........##...###...# .# ###......####.# ##..### ## #..÷..#.##### #..#.# ##...###..# #...## ### #.........#### #...# #.## ##.........÷..# #...# .#.###.........÷@..## #...# ..###...........÷...# #...# ...###......<.......###...# .....#..............◊###..## ....##.÷...........÷###....# ..[##.#............## ##..####### .....####..#.#P##### #◊....##..# .......##..##### ##.....).... ##'###.....### #####........... dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: post_lair_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>