ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot Version: Dungeon Crawl Chili 1.0-a0-1049-g025f181255 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15811880678105508575, deterministic pregen: 1 Command line: /usr/games/crawl-dcchili -name kuniqs -rc /dgldir/rcfiles/crawl-dcchili/kuniqs.rc -macro /dgldir/rcfiles/crawl-dcchili/kuniqs.macro -morgue /dgldir/morgue/kuniqs/ -webtiles-socket /crawl-master/webserver/sockets/kuniqs:2026-10-03.06:49:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x60ccfe6d4aff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x60ccfe6e2d5a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x60ccfe6d4ffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7567faf17330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7567faf70b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7567faf1727e]: /usr/games/crawl-dcchili(+0x55d12d) [0x60ccfe6e212d]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x60ccfe6e27a6]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z12marshallItemR6writerRK8item_defb+0x3e0) [0x60ccfed6cf40]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-dcchili(_Z9tag_write8tag_typeR6writer+0xd6b) [0x60ccfed82f1b]: tag_write(tag_type, writer&) /usr/games/crawl-dcchili(+0x6624a8) [0x60ccfe7e74a8]: /usr/games/crawl-dcchili(_Z10save_levelRK8level_id+0x5e) [0x60ccfe7f17ae]: save_level(level_id const&) /usr/games/crawl-dcchili(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x202c) [0x60ccfe7f9ddc]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-dcchili(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xd67) [0x60ccfed39d17]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-dcchili(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x60ccfed3bb29]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-dcchili(_ZN5Delay6handleEv+0x46) [0x60ccfe700216]: Delay::handle() /usr/games/crawl-dcchili(_Z12handle_delayv+0x39) [0x60ccfe6ffc99]: handle_delay() /usr/games/crawl-dcchili(+0xd432a6) [0x60ccfeec82a6]: /usr/games/crawl-dcchili(+0xd43d25) [0x60ccfeec8d25]: /usr/games/crawl-dcchili(main+0x1f7) [0x60ccfe605ec7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7567faefc1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7567faefc28b]: /usr/games/crawl-dcchili(_start+0x25) [0x60ccfe6069d5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007567fafe27d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007567fafe27d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x000060ccfe6d51cc in call_gdb (file=0x7567fb0d64e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2155637\000\000\000\000\000" #2 0x000060ccfe6e2d78 in do_crash_dump () at dbg-asrt.cc:682 t = 1791010292 dir = "/dgldir/morgue/kuniqs/" name = "/dgldir/morgue/kuniqs/crash-kuniqs-20261003-065132.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot" file = 0x7567fb0d64e0 <_IO_2_1_stderr_> #3 0x000060ccfe6d4ffa in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007567faf70b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007567faf1727e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x000060ccfe6e212d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe96f15e70 "ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot", assert=false) at dbg-asrt.cc:820 No locals. #8 0x000060ccfe6e27a6 in die (file=file@entry=0x60ccfef37790 "tags.cc", line=line@entry=5878, format=format@entry=0x60ccfef37802 "Invalid item: %s") at dbg-asrt.cc:883 tmp = "Invalid item: parchment of Iron Shot", '\000' mesg = "ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot", '\000' args = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x7ffe96f16770, reg_save_area = 0x7ffe96f16690}} #9 0x000060ccfed6cf40 in marshallItem (th=..., item=..., iinfo=iinfo@entry=false) at /usr/include/c++/13/bits/basic_string.h:222 name = "parchment of Iron Shot" dummy = {base_type = OBJ_BOOKS, sub_type = 92 '\\', {plus = 82, mon_type = MONS_SLIME_CREATURE, skill = 82, charges = 82, tithe_state = 82}, {plus2 = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 123 '{', quantity = 1, flags = 536870912, pos = {x = 46, y = 18}, link = 10, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = 13}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} #10 0x000060ccfed82f1b in _tag_construct_level_items (th=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:60 i = ni = ni = i = #11 tag_write (tagID=tagID@entry=TAG_LEVEL, outf=...) at tags.cc:1324 buf = std::vector of length 93468, capacity 131072 = {7 '\a', 6 '\006', 0 '\000', 3 '\003', 15 '\017', 151 '\227', 0 '\000', 0 '\000', 0 '\000', 28 '\034', 0 '\000', 0 '\000', 0 '\000', 43 '+', 0 '\000', 80 'P', 0 '\000', 70 'F', 0 '\000', 0 '\000', 2 '\002', 247 '\367', 171 '\253', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000'...} th = {_filename = "", _file = 0x0, _chunk = 0x0, _ignore_errors = false, _pbuf = 0x7ffe96f168a0, failed = false} #12 0x000060ccfe7e74a8 in _write_tagged_chunk (chunkname="D:13", tag=tag@entry=TAG_LEVEL) at files.cc:1056 outf = {_filename = "", _file = 0x0, _chunk = 0x60cd320eab90, _ignore_errors = false, _pbuf = 0x7ffe96f16d30, failed = false} #13 0x000060ccfe7f17ae in save_level (lid=...) at files.cc:2566 No locals. #14 0x000060ccfe7f9ddc in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_UP_III, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2163 level_name = "D:12" make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = descent_downclimb = descent_peek = #15 0x000060ccfed39d17 in floor_transition (how=, how@entry=DNGN_STONE_STAIRS_UP_III, whence=whence@entry=DNGN_STONE_STAIRS_UP_III, whither=..., forced=, going_up=going_up@entry=true, shaft=shaft@entry=false, update_travel_cache=) at stairs.cc:1083 old_level = {branch = BRANCH_DUNGEON, depth = 13} collect_travel_data = stair_pos = {x = 28, y = 43} from_arena = newlevel = #16 0x000060ccfed3bb29 in take_stairs (force_stair=DNGN_UNSEEN, going_up=true, force_known_shaft=false, update_travel_cache=) at stairs.cc:1187 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 12 Level id: D:12 Level build method = , level layout type = corridors, absdepth0 = 12 Level vaults: layout_loops_ring david_vaults_3 uniq_jorgrun uniq_goji Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Tha op'n air twists around violently an' strikes tha yak!! Tha yak be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (almost dead, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak!! Ye kill tha yak! Makhleb accepts yer kill. Ye encounter a yak. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (wanderin', hasn't noticed ye, empty space bonus: 5/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak! Tha yak bellows! Tha yak be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (moderately wounded, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak. Tha yak be heavily wounded. Ye encounter a yak. Thar be monsters nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (heavily wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak. Tha yak be heavily wounded. Tha yak bellows! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (heavily wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak. Tha yak be severely wounded. Ye encounter a yak. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (severely wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak! Ye kill tha yak! Makhleb accepts yer kill. Tha yak bellows! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak!! Ye kill tha yak! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak. Tha yak be lightly wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (lightly wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak!! Tha yak be severely wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a yak (severely wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha yak! Ye kill tha yak! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a yak corpse. Ye see 'ere a yak corpse. Found a stone staircase leadin' down. Found an 'scape hatch in tha ceilin'. Ye encounter a wrait'. A wrait' be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wrait' (dormant, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha wrait'! Tha wrait' be heavily damaged. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a wrait' (heavily damaged, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha wrait' but does nay damage. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a wrait' (heavily damaged, 83% ta hit) Tha iron shot hits tha wrait'!!! Ye destroy tha wrait'! Makhleb accepts yer kill. Ye feel better. Ye hear a shout! Ye encounter Sonja, tha Graceful Assassin. She be wieldin' a +1 dagger o' distortion an' quiverin' curare-tipped darts. Sonja shouts! Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Sonja, wieldin' a +1 dagger o' distortion an' quiverin' curare-tipped darts (54% ta hit) Tha iron shot misses Sonja. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Sonja, wieldin' a +1 dagger o' distortion an' quiverin' curare-tipped darts (54% ta hit) Tha iron shot hits Sonja!! Ye kill Sonja! Makhleb accepts yer kill. Ye feel better. Thin's tha be 'ere: a +1 dagger o' distortion; 5 curare-tipped darts Found a stone staircase leadin' up. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a medusa talisman. Found 4 curare-tipped darts. Ye encounter 3 slime creatures. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 5/8) Ye feel a surge o' power! Ye miscast Airstrike. Nuthin' appears ta happ'n. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!!! Tha slime creature be almost dead. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (almost dead, 96% ta hit) Tha iron shot hits tha slime creature!!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (96% ta hit) Tha iron shot hits tha slime creature!! Tha slime creature be heavily wounded. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (heavily wounded, 96% ta hit) Tha iron shot hits tha slime creature!!! Ye kill tha slime creature! Makhleb accepts yer kill. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature! Tha slime creature be lightly wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (lightly wounded, 96% ta hit) Tha iron shot hits tha slime creature!!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Yer magical contamination has completely faded away. Ye encounter a vampire mosquita. Tha vampire mosquita buzzes angrily. A vampire mosquita be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Ye feel better. Ye encounter a vampire mosquita. x2 Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (wanderin', hasn't noticed ye, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Tha vampire mosquita buzzes angrily. Tha vampire mosquita be almost destroyed. Tha vampire mosquita buzzes angrily. Ye hear an angry buzzin' noise. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (almost destroyed, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Tha vampire mosquita be almost destroyed. Ye encounter a vampire mosquita. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (almost destroyed, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita. Tha vampire mosquita be moderately damaged. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (moderately damaged, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a parchmn't o' Silence. Found a stone staircase leadin' down. Ye now haf 2094 gold pieces (gain'd 6). Thar be a stone staircase leadin' down 'ere. t - 5 scrolls o' teleportation {!r} (gain'd 1) Ye now haf 2114 gold pieces (gain'd 20). S - 3 scrolls o' silence {!r} (gain'd 1) Found an 'scape hatch in tha floor. Ye now haf 2129 gold pieces (gain'd 15). Ye encounter a two-headed ogre. It be wieldin' a +0 giant club an' a +0 dire flail. Found a scroll o' teleportation. Tha two-headed ogre shouts in stereo! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wieldin' a +0 giant club an' a +0 dire flail (empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha two-headed ogre! Tha two-headed ogre be heavily wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wieldin' a +0 giant club an' a +0 dire flail (heavily wounded, 92% ta hit) Tha iron shot hits tha two-headed ogre!! Ye kill tha two-headed ogre! Makhleb accepts yer kill. Ye feel better. Thin's tha be 'ere: a +0 giant club; a +0 dire flail t - 6 scrolls o' teleportation {!r} (gain'd 1) Ye encounter a slime creature. A slime creature be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (moderately wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be severely wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (severely wounded, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a slime creature. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be heavily wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (heavily wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a slime creature. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be heavily wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (heavily wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (almost dead, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) c - 8 potions o' curin' {!q} (gain'd 1) r - 7 scrolls o' revelation {!r} (gain'd 1) Ye encounter a troll. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a troll (asleep, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha troll!! Tha troll shouts! Tha troll be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a troll (almost dead, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha troll!! Ye kill tha troll! Makhleb accepts yer kill. Ye feel better. Tha troll leathar armour be intact enough ta wear. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a manticore. A manticore be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a manticore (asleep, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha manticore! Tha manticore be heavily wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a manticore (heavily wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha manticore!! Ye kill tha manticore! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye now haf 2148 gold pieces (gain'd 19). e - a wand o' charmin' (7) Thar be a stone staircase leadin' down 'ere. Done 'splorin'. Done 'splorin'. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Ye encounter a two-headed ogre, an orc knight, 2 centaur warriors, 16 humans, Jorgrun Earthshaker an' a basilisk. Jorgrun be wieldin' a staff o' earth. Found four items. Found a gate ta tha Vaults. Found a stone staircase leadin' down an' a stone staircase leadin' up. Tha centaur warrior shouts! Tha human shouts! x4; Jorgrun shouts! Tha human shouts! x5; Tha centaur warrior shouts! Ye hear a shout! Tha human shouts! Thar be a stone staircase leadin' up 'ere. Thar be monsters nearby! Tha basilisk hisses angrily. Tha centaur warrior shoots an arrow. Tha arrow hits ye! Jorgrun says, "'tis place shall be yer tomb!" Ye fly upwards. Thar be a stone staircase leadin' down 'ere. HP restored. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Level annotation: Jorgrun Level annotation: Jorgrun Welcome back, kuniqs tha Djinni Air Elemn'talist. Blood an' souls fer Makhleb! Press ? fer a list o' commands an' othar information. Ye hear a grindin' noise. Ye hear a grindin' noise. Found a spear. Ye hear a grindin' noise. Ye hear a grindin' noise. Ye see 'ere a +0 spear. Ye hear a grindin' noise. Ye hear a grindin' noise. Ye hear a grindin' noise. Ye hear a grindin' noise. Ye encounter an acid dragon. Thar be monsters nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: an acid dragon (asleep, empty space bonus: 2/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha acid dragon! Tha acid dragon roars! Tha acid dragon be heavily wounded. Ye hear a grindin' noise. Ye encounter a wrait'. Tha wrait' leaves yer sight. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (heavily wounded, 83% ta hit) Tha iron shot hits tha acid dragon!!! Ye kill tha acid dragon! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Some rock shatters inta small pieces. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (72% ta hit) Tha iron shot misses Jorgrun. Jorgrun gestures next ta ye while chantin'. Tha wall shatters! Tha blast o' rock fragmn'ts hits ye!! Ye hear a shout! Ye hear a roar! Ye hear a shout! Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (72% ta hit) Tha iron shot hits Jorgrun!! Jorgrun be moderately wounded. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (moderately wounded, 72% ta hit) Tha iron shot misses Jorgrun. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (moderately wounded, 72% ta hit) Tha iron shot hits Jorgrun!!! Jorgrun be severely wounded. Jorgrun hits ye wit' a staff o' earth. Tha ground beneath ye fractures. Jorgrun be very cold. Jorgrun be severely wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (severely wounded, 72% ta hit) Ye miscast Bombard. Nuthin' appears ta happ'n. Jorgrun hits ye wit' a staff o' earth! Tha ground beneath ye fractures! Jorgrun be very cold. Jorgrun be almost dead. Ye consecrate yer sufferin' an' invoke tha rites o' blood! Tha blood arrow hits Jorgrun!!! Ye kill Jorgrun! Makhleb accepts yer kill. Ye feel better. Jorgrun drops a parchmn't o' Iron Shot. Tha blood arrow hits tha wrait'!! Ye destroy tha wrait'! Makhleb accepts yer kill. Ye feel better. Tha blood arrow hits tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye start restin'. Ye encounter a sev'n-headed hydra. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sev'n-headed hydra (94% ta hit) Tha iron shot misses tha sev'n-headed hydra. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sev'n-headed hydra (94% ta hit) Tha iron shot hits tha sev'n-headed hydra!! Tha sev'n-headed hydra be severely wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a sev'n-headed hydra (severely wounded, 94% ta hit) Tha iron shot hits tha sev'n-headed hydra!! Ye kill tha sev'n-headed hydra! Makhleb accepts yer kill. Ye feel better. Yer Spellcastin' skill increases ta level 14! Yer Conjurations skill increases ta level 14! Yer Hexes skill increases ta level 14! Yer Summonin's skill increases ta level 14! Yer Necromancy skill increases ta level 14! Yer Translocations skill increases ta level 14! Yer Forgecraft skill increases ta level 14! Yer Fire Magic skill increases ta level 14! Yer Ice Magic skill increases ta level 14! Yer Air Magic skill increases ta level 14! Yer Earth Magic skill increases ta level 14! Yer Alchemy skill increases ta level 14! Ye start restin'. A human comes inta view. Yer magical contamination has completely faded away. Ye start restin'. HP restored. Ye be ready ta perform a blood rite again. Items 'ere: : [ | †. A human comes inta view. Tha human shouts! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (76% ta hit) Tha iron shot misses tha human. Ye hear a shout! Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (76% ta hit) Tha iron shot hits tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wieldin' a +0 dire flail an' a +0 giant spiked club (92% ta hit) Tha iron shot misses tha two-headed ogre. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wieldin' a +0 dire flail an' a +0 giant spiked club (92% ta hit) Tha iron shot hits tha two-headed ogre!!! Ye kill tha two-headed ogre! Makhleb accepts yer kill. Ye feel better. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (84% ta hit) Tha iron shot misses tha orc knight. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (84% ta hit) Tha iron shot hits tha orc knight!! Tha orc knight be heavily wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (heavily wounded, 84% ta hit) Tha iron shot misses tha orc knight. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (heavily wounded, 84% ta hit) Tha iron shot hits tha orc knight!! Tha orc knight be almost dead. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (almost dead, 84% ta hit) Tha iron shot hits tha orc knight!!! Ye kill tha orc knight! Makhleb accepts yer kill. Tha blast sends ye backwards. Ye unwield yer staff o' air. i - a staff o' earth (weapon) Ye start restin'. A human comes inta view. Tha human shouts! Items 'ere: $ ) [ †. Tha human shouts! Ye hear a shout! Ye encounter a centaur warrior. It be wieldin' a +0 orcbow. Ye hear a shout! Ye see 'ere a human corpse. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a human corpse. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wieldin' a +0 orcbow (89% ta hit) Ye feel a surge o' power! Tha iron shot hits tha centaur warrior!!! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Ye now haf 2169 gold pieces (gain'd 21). Items 'ere: )) : [ | ††. Ye see 'ere a human corpse. Ye now haf 2192 gold pieces (gain'd 23). Thin's tha be 'ere: a +1 long sword; a +0 plate armour; an orc corpse A human comes inta view. Ye see 'ere a human corpse. A human be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Items 'ere: )) : [ | ††. Found 14 gold pieces. Ye see 'ere a +0 orcbow. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) HP restored. Ye now haf 2206 gold pieces (gain'd 14). A basilisk comes inta view. A basilisk be nearby! Tha basilisk hisses angrily. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a basilisk (82% ta hit) Ye feel a surge o' power! Tha iron shot hits tha basilisk!!! Ye kill tha basilisk! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a stone staircase leadin' down. A human comes inta view. Thar be monsters nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Thar be monsters nearby! Tha centaur warrior shouts! Tha centaur warrior shoots an arrow. Tha arrow hits ye! Tha centaur warrior shoots an arrow. Tha arrow hits ye! Tha centaur warrior shoots an arrow. Tha arrow hits ye. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Tha centaur warrior shoots an arrow. Tha arrow hits ye! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wieldin' a +0 orcbow (89% ta hit) Ye feel a surge o' power! Tha iron shot hits tha centaur warrior!!! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Tha human shouts! Ye hear a shout! Tha human misses ye. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha human shouts! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. A human comes inta view. A human be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Tha human shouts! Ye hear a shout! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Okay, than. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (80% ta hit) Ye feel a surge o' power! Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye hear an angry hiss. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Okay, than. Ye encounter a komodo dragon. A komodo dragon be nearby! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (89% ta hit) Ye feel a surge o' power! Tha iron shot hits tha komodo dragon!! Tha komodo dragon be almost dead. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (almost dead, 89% ta hit) Ye feel a surge o' power! Tha iron shot hits tha komodo dragon!! Ye kill tha komodo dragon! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye now haf 2228 gold pieces (gain'd 22). c - 9 potions o' curin' {!q} (gain'd 1) Ye now haf 2237 gold pieces (gain'd 9). HP restored. Ye now haf 2253 gold pieces (gain'd 16). Ye see 'ere a human corpse. Ye encounter a centaur warrior. It be wieldin' a +0 shortbow. Thin's tha be 'ere: 15 gold pieces; a human corpse A centaur warrior be nearby! A centaur warrior be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Tha centaur warrior shouts! Tha centaur warrior shoots an arrow. Tha arrow hits ye! Tha centaur warrior shoots an arrow. Tha arrow hits ye!! Tha centaur warrior shoots an arrow. Tha arrow hits ye! Tha centaur warrior shoots an arrow. Tha arrow hits ye! Ye see 'ere 3 curare-tipped darts. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wieldin' a +0 shortbow (89% ta hit) Ye feel a surge o' power! Tha iron shot hits tha centaur warrior!!! Tha centaur warrior be almost dead. Tha centaur warrior shoots an arrow. Tha arrow hits ye!! Ye consecrate yer sufferin' an' invoke tha rites o' blood! Tha blood arrow hits tha centaur warrior!!! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. HP restored. Ye be ready ta perform a blood rite again. Ye now haf 2266 gold pieces (gain'd 13). Ye now haf 2281 gold pieces (gain'd 15). Ye see 'ere a human corpse. Ye now haf 2288 gold pieces (gain'd 7). Ye see 'ere a +0 shortbow. Ye now haf 2307 gold pieces (gain'd 19). Ye now haf 2322 gold pieces (gain'd 15). Ye now haf 2327 gold pieces (gain'd 5). Found an 'scape hatch in tha floor. Found a scroll o' amnesia. C - 3 potions o' cancellation {!q} (gain'd 1) Ye encounter a boulder beetle. A boulder beetle be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (100% ta hit) Ye feel a surge o' power! Tha iron shot hits tha boulder beetle! Tha boulder beetle be moderately wounded. Tha blast sends ye backwards. Tha boulder beetle leaps! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (lightly wounded, 100% ta hit) Ye feel a surge o' power! Tha iron shot hits tha boulder beetle!! Tha boulder beetle be severely wounded. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (severely wounded, 100% ta hit) Ye feel a surge o' power! Tha iron shot hits tha boulder beetle!! Ye kill tha boulder beetle! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a boulder beetle corpse. Found a stone staircase leadin' down. Ye unwield yer staff o' earth. c - a staff o' air (weapon) Thar be a stone staircase leadin' down 'ere. Ye encounter a catoblepas. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (asleep, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha catoblepas! Tha catoblepas bellows! Tha catoblepas be lightly wounded. Tha catoblepas breathas a plume o' calcifyin' dust at ye. Tha blast o' calcifyin' dust hits ye but does nay damage. A catoblepas be nearby! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a catoblepas (lightly wounded, 100% ta hit) Tha iron shot hits tha catoblepas!!! Tha catoblepas be severely wounded. Tha catoblepas completely misses ye. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a catoblepas (severely wounded, 100% ta hit) Tha iron shot hits tha catoblepas!!! Ye kill tha catoblepas! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. A centaur warrior comes inta view. Tha centaur warrior shouts! Tha centaur warrior shoots an arrow. Tha arrow misses ye. Tha centaur warrior shoots an arrow. Tha arrow misses ye. A centaur warrior be nearby! Tha centaur warrior shoots an arrow. Tha arrow hits ye!! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow an' wearin' a +0 robe (empty space bonus: 1/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha centaur warrior. Tha centaur warrior be lightly wounded. Tha centaur warrior shoots an arrow. Tha arrow barely misses ye. Tha centaur warrior shoots an arrow. Tha arrow hits ye. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow an' wearin' a +0 robe (lightly wounded, empty space bonus: 1/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha centaur warrior! Tha centaur warrior be moderately wounded. Tha centaur warrior shoots an arrow. Tha arrow closely misses ye. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow an' wearin' a +0 robe (moderately wounded, empty space bonus: 1/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha centaur warrior. Tha centaur warrior be heavily wounded. Tha centaur warrior shoots an arrow. Tha arrow hits ye! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow an' wearin' a +0 robe (heavily wounded, empty space bonus: 2/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha centaur warrior! Tha centaur warrior be severely wounded. Tha centaur warrior shoots an arrow. Tha arrow hits ye. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow an' wearin' a +0 robe (severely wounded, empty space bonus: 2/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha centaur warrior. Tha centaur warrior be almost dead. Tha centaur warrior shoots an arrow. Tha arrow barely misses ye. Tha centaur warrior shoots an arrow. Tha arrow hits ye! Ye consecrate yer sufferin' an' invoke tha rites o' blood! Tha blood arrow hits tha centaur warrior!! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Tha blood arrow hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. HP restored. Ye be ready ta perform a blood rite again. A human comes inta view. A human be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human, wieldin' a +0 long sword an' carryin' a wand o' flame (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Tha human shouts! Tha human be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human, wieldin' a +0 long sword an' carryin' a wand o' flame (almost dead, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human. Ye kill tha human! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) a - a wand o' flame (48) (gain'd 8 charges) Ye see 'ere a +0 long sword. Found a parchmn't o' Confusin' Touch. Found a parchmn't o' Iskenderun's Mestic Blast. Found an 'scape hatch in tha ceilin'. Ye encounter Goji, Who Cannae Be Se'n. 'e be wieldin' a +1 spear o' venom an' wearin' a scarf o' harm. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Goji, wieldin' a +1 spear o' venom an' wearin' a scarf o' harm (asleep, 100% ta hit) Tha iron shot hits Goji!!! Ye kill Goji! Makhleb accepts yer kill. Goji rasps, "But I... could na... be se'n...." Tha ghost moth be heavily wounded. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a ghost moth (heavily wounded, slightly transparent, 84% ta hit) Tha iron shot hits tha ghost moth!!! Ye kill tha ghost moth! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a ghost moth corpse. Thin's tha be 'ere: a +1 spear o' venom; a scarf o' harm Ye see 'ere a parchmn't o' Iskenderun's Mestic Blast. Thar be a stone staircase leadin' up 'ere. Ye encounter a troll. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (asleep, 100% ta hit) Tha iron shot hits tha troll!! Tha troll be almost dead. Tha troll shouts! Tha blast sends ye backwards. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (almost dead, 84% ta hit) Tha iron shot hits tha troll!! Ye kill tha troll! Makhleb accepts yer kill. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a boulder beetle. A boulder beetle be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Tha boulder beetle curls inta a ball an' begins rollin'! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (rollin', 100% ta hit) Tha iron shot hits tha boulder beetle!! Tha boulder beetle be moderately wounded. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (moderately wounded, rollin', 100% ta hit) Tha iron shot hits tha boulder beetle!! Tha boulder beetle be severely wounded. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (severely wounded, rollin', 100% ta hit) Tha iron shot hits tha boulder beetle!! Ye kill tha boulder beetle! Makhleb accepts yer kill. Ye see 'ere a boulder beetle corpse. Ye encounter a deep elf pyromancer. It be wieldin' a +0 long sword. A deep elf pyromancer be nearby! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a scroll o' teleportation. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wieldin' a +0 long sword an' wearin' a +0 robe (78% ta hit) Tha iron shot hits tha deep elf pyromancer!! Ye kill tha deep elf pyromancer! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) t - 7 scrolls o' teleportation {!r} (gain'd 1) b - 4 scrolls o' blinkin' {!r} (gain'd 2) m - 5 potions o' might {!q} (gain'd 2) Ye see 'ere a +0 orcbow. Ye see 'ere a human skeleton. Ye see 'ere a human skeleton. Thin's tha be 'ere: a +0 orcbow; a centaur skeleton Done 'splorin'. Done 'splorin'. What level o' tha Swamp? (default 1, ? - help) Thar be a stone staircase leadin' up 'ere. Ye fly upwards. item color invalid >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-1049-g025f181255 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kuniqs] Species: Djinni Job: Air Elementalist HP: 126/126; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 26 15 Position: (28, 43), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 15 | 6525 | 0/975 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 8 | 14 | 936 | 100/133 Conjurations | X | 1 | 8 | 14 | 936 | 100/133 Hexes | X | 1 | 8 | 14 | 936 | 100/133 Summonings | X | 1 | 8 | 14 | 936 | 100/133 Necromancy | X | 1 | 8 | 14 | 936 | 100/133 Translocations | X | 1 | 8 | 14 | 936 | 100/133 Forgecraft | X | 1 | 8 | 14 | 936 | 100/133 Fire Magic | X | 1 | 8 | 14 | 936 | 100/133 Ice Magic | X | 1 | 8 | 14 | 936 | 100/133 Air Magic | X | 1 | 8 | 14 | 936 | 100/133 Earth Magic | X | 1 | 8 | 14 | 936 | 100/133 Alchemy | X | 1 | 8 | 14 | 936 | 100/133 Invocations | X | 0 | 0 | 15 | 6552 | 27/975 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 32 Attributes: #12: 2313 #13: 256 #22: 1 #34: 1 #49: 2299 #73: 193409 Mutations: fire resistance: 3 (2 innate) passive freeze: 1 sense surroundings: 1 cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Dis destruction: 1 (innate) Mark of the Celebrant: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #1: +1 cloak "Liebemel" {Harm rPois Will+} eq slot #4, inv slot #3: +2 helmet of intelligence eq slot #10, inv slot #6: amulet of regeneration eq slot #3, inv slot #10: +3 troll leather armour eq slot #9, inv slot #14: ring of protection from cold eq slot #9, inv slot #0: ring of see invisible eq slot #5, inv slot #16: +1 pair of gloves "Hicallut" {Infuse, Fly rC+} eq slot #1, inv slot #2: staff of air }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # #..##.####....# ##÷##......... # #....## #..#..####.)........... # #.###.###÷.....÷...###......... # #.# ##.##..........# ##.##..... # #.# ##.#...÷......# #.###...# # #.# #........(...# #.# #.... ###.#####............# #.###.### ....>..........<>....####.##...## ###.######.....∩@...........^.#.# #.# #..........)####.##.#.## #.# #...........# #.###.### ###.# #...........# #.# ##### ....# #...........# #.# #. ##### #....)......## #.# #. ######.#.##..###.# #. #.#.###.....# #. #.#.# #.##########. dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: pre_temple_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>