ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot Version: Dungeon Crawl Chili 1.0-a0-1049-g025f181255 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15811880678105508575, deterministic pregen: 1 Command line: /usr/games/crawl-dcchili -name kuniqs -rc /dgldir/rcfiles/crawl-dcchili/kuniqs.rc -macro /dgldir/rcfiles/crawl-dcchili/kuniqs.macro -morgue /dgldir/morgue/kuniqs/ -webtiles-socket /crawl-master/webserver/sockets/kuniqs:2026-10-03.06:24:43.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x62f20d8e5aff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x62f20d8f3d5a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x62f20d8e5ffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7293182be330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x729318317b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7293182be27e]: /usr/games/crawl-dcchili(+0x55d12d) [0x62f20d8f312d]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x62f20d8f37a6]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z12marshallItemR6writerRK8item_defb+0x3e0) [0x62f20df7df40]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-dcchili(_Z9tag_write8tag_typeR6writer+0xd6b) [0x62f20df93f1b]: tag_write(tag_type, writer&) /usr/games/crawl-dcchili(+0x6624a8) [0x62f20d9f84a8]: /usr/games/crawl-dcchili(_Z10save_levelRK8level_id+0x5e) [0x62f20da027ae]: save_level(level_id const&) /usr/games/crawl-dcchili(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x202c) [0x62f20da0addc]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-dcchili(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xd67) [0x62f20df4ad17]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-dcchili(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x62f20df4cb29]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-dcchili(_ZN5Delay6handleEv+0x46) [0x62f20d911216]: Delay::handle() /usr/games/crawl-dcchili(_Z12handle_delayv+0x39) [0x62f20d910c99]: handle_delay() /usr/games/crawl-dcchili(+0xd432a6) [0x62f20e0d92a6]: /usr/games/crawl-dcchili(+0xd43d25) [0x62f20e0d9d25]: /usr/games/crawl-dcchili(main+0x1f7) [0x62f20d816ec7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7293182a31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7293182a328b]: /usr/games/crawl-dcchili(_start+0x25) [0x62f20d8179d5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007293183897d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007293183897d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x000062f20d8e61cc in call_gdb (file=0x72931847d4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2154414\000\000\000\000\000" #2 0x000062f20d8f3d78 in do_crash_dump () at dbg-asrt.cc:682 t = 1791009908 dir = "/dgldir/morgue/kuniqs/" name = "/dgldir/morgue/kuniqs/crash-kuniqs-20261003-064508.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot" file = 0x72931847d4e0 <_IO_2_1_stderr_> #3 0x000062f20d8e5ffa in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x0000729318317b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007293182be27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x000062f20d8f312d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd9694e4d0 "ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot", assert=false) at dbg-asrt.cc:820 No locals. #8 0x000062f20d8f37a6 in die (file=file@entry=0x62f20e148790 "tags.cc", line=line@entry=5878, format=format@entry=0x62f20e148802 "Invalid item: %s") at dbg-asrt.cc:883 tmp = "Invalid item: parchment of Iron Shot", '\000' mesg = "ERROR in 'tags.cc' at line 5878: Invalid item: parchment of Iron Shot", '\000' args = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x7ffd9694edd0, reg_save_area = 0x7ffd9694ecf0}} #9 0x000062f20df7df40 in marshallItem (th=..., item=..., iinfo=iinfo@entry=false) at /usr/include/c++/13/bits/basic_string.h:222 name = "parchment of Iron Shot" dummy = {base_type = OBJ_BOOKS, sub_type = 92 '\\', {plus = 82, mon_type = MONS_SLIME_CREATURE, skill = 82, charges = 82, tithe_state = 82}, {plus2 = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 73 'I', quantity = 1, flags = 536870912, pos = {x = 45, y = 18}, link = 10, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = 13}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} #10 0x000062f20df93f1b in _tag_construct_level_items (th=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:60 i = ni = ni = i = #11 tag_write (tagID=tagID@entry=TAG_LEVEL, outf=...) at tags.cc:1324 buf = std::vector of length 92870, capacity 131072 = {7 '\a', 6 '\006', 0 '\000', 3 '\003', 16 '\020', 35 '#', 0 '\000', 0 '\000', 0 '\000', 32 ' ', 0 '\000', 0 '\000', 0 '\000', 33 '!', 0 '\000', 80 'P', 0 '\000', 70 'F', 0 '\000', 0 '\000', 3 '\003', 4 '\004', 171 '\253', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 7 '\a', 0 '\000', 0 '\000'...} th = {_filename = "", _file = 0x0, _chunk = 0x0, _ignore_errors = false, _pbuf = 0x7ffd9694ef00, failed = false} #12 0x000062f20d9f84a8 in _write_tagged_chunk (chunkname="D:13", tag=tag@entry=TAG_LEVEL) at files.cc:1056 outf = {_filename = "", _file = 0x0, _chunk = 0x62f23103fa80, _ignore_errors = false, _pbuf = 0x7ffd9694f390, failed = false} #13 0x000062f20da027ae in save_level (lid=...) at files.cc:2566 No locals. #14 0x000062f20da0addc in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_DOWN_I, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2163 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = , level layout type = corridors, absdepth0 = 12 Level vaults: layout_loops_ring david_vaults_3 uniq_jorgrun uniq_goji Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Ye kill Sonja! Makhleb accepts yer kill. Ye feel better. Thin's tha be 'ere: a +1 dagger o' distortion; 5 curare-tipped darts Found a stone staircase leadin' up. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a medusa talisman. Found 4 curare-tipped darts. Ye encounter 3 slime creatures. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 5/8) Ye feel a surge o' power! Ye miscast Airstrike. Nuthin' appears ta happ'n. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!!! Tha slime creature be almost dead. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (almost dead, 96% ta hit) Tha iron shot hits tha slime creature!!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (96% ta hit) Tha iron shot hits tha slime creature!! Tha slime creature be heavily wounded. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (heavily wounded, 96% ta hit) Tha iron shot hits tha slime creature!!! Ye kill tha slime creature! Makhleb accepts yer kill. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature! Tha slime creature be lightly wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (lightly wounded, 96% ta hit) Tha iron shot hits tha slime creature!!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Yer magical contamination has completely faded away. Ye encounter a vampire mosquita. Tha vampire mosquita buzzes angrily. A vampire mosquita be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Ye feel better. Ye encounter a vampire mosquita. x2 Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (wanderin', hasn't noticed ye, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Tha vampire mosquita buzzes angrily. Tha vampire mosquita be almost destroyed. Tha vampire mosquita buzzes angrily. Ye hear an angry buzzin' noise. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (almost destroyed, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Tha vampire mosquita be almost destroyed. Ye encounter a vampire mosquita. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (almost destroyed, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita. Tha vampire mosquita be moderately damaged. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a vampire mosquita (moderately damaged, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha vampire mosquita!! Ye destroy tha vampire mosquita! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a parchmn't o' Silence. Found a stone staircase leadin' down. Ye now haf 2094 gold pieces (gain'd 6). Thar be a stone staircase leadin' down 'ere. t - 5 scrolls o' teleportation {!r} (gain'd 1) Ye now haf 2114 gold pieces (gain'd 20). S - 3 scrolls o' silence {!r} (gain'd 1) Found an 'scape hatch in tha floor. Ye now haf 2129 gold pieces (gain'd 15). Ye encounter a two-headed ogre. It be wieldin' a +0 giant club an' a +0 dire flail. Found a scroll o' teleportation. Tha two-headed ogre shouts in stereo! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wieldin' a +0 giant club an' a +0 dire flail (empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha two-headed ogre! Tha two-headed ogre be heavily wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wieldin' a +0 giant club an' a +0 dire flail (heavily wounded, 92% ta hit) Tha iron shot hits tha two-headed ogre!! Ye kill tha two-headed ogre! Makhleb accepts yer kill. Ye feel better. Thin's tha be 'ere: a +0 giant club; a +0 dire flail t - 6 scrolls o' teleportation {!r} (gain'd 1) Ye encounter a slime creature. A slime creature be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (moderately wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be severely wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (severely wounded, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a slime creature. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be heavily wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (heavily wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a slime creature. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be heavily wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (heavily wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature!! Tha slime creature be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a slime creature (almost dead, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha slime creature! Ye kill tha slime creature! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) c - 8 potions o' curin' {!q} (gain'd 1) r - 7 scrolls o' revelation {!r} (gain'd 1) Ye encounter a troll. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a troll (asleep, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha troll!! Tha troll shouts! Tha troll be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a troll (almost dead, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha troll!! Ye kill tha troll! Makhleb accepts yer kill. Ye feel better. Tha troll leathar armour be intact enough ta wear. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a manticore. A manticore be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a manticore (asleep, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha manticore! Tha manticore be heavily wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a manticore (heavily wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha manticore!! Ye kill tha manticore! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye now haf 2148 gold pieces (gain'd 19). e - a wand o' charmin' (7) Thar be a stone staircase leadin' down 'ere. Done 'splorin'. Done 'splorin'. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Ye encounter a two-headed ogre, an orc knight, 2 centaur warriors, 16 humans, Jorgrun Earthshaker an' a basilisk. Jorgrun be wieldin' a staff o' earth. Found four items. Found a gate ta tha Vaults. Found a stone staircase leadin' down an' a stone staircase leadin' up. Tha centaur warrior shouts! Tha human shouts! x4; Jorgrun shouts! Tha human shouts! x5; Tha centaur warrior shouts! Ye hear a shout! Tha human shouts! Thar be a stone staircase leadin' up 'ere. Thar be monsters nearby! Tha basilisk hisses angrily. Tha centaur warrior shoots an arrow. Tha arrow hits ye! Jorgrun says, "'tis place shall be yer tomb!" Ye fly upwards. Thar be a stone staircase leadin' down 'ere. HP restored. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Level annotation: Jorgrun Ye hear a grindin' noise. Thar be a stone staircase leadin' up 'ere. Ye hear a grindin' noise. Ye hear a grindin' noise. Found a spear. Ye hear a grindin' noise. Ye hear a grindin' noise. Ye hear a grindin' noise. Ye see 'ere a +0 spear. Ye hear a grindin' noise. Ye hear a grindin' noise. Ye encounter an acid dragon. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (asleep, 100% ta hit) Tha iron shot hits tha acid dragon!! Ye kill tha acid dragon! Makhleb accepts yer kill. Ye feel better. Ye encounter a wrait'. Jorgrun casts a spell next ta ye. Tha wall shatters! Tha blast o' rock fragmn'ts hits ye. Ye hear a shout! x2; Ye hear an angry hiss. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Jorgrun says, "'tis place shall be yer tomb!" Ye hear a grindin' noise. Ye start waitin'. A wrait' comes inta view. Some rock shatters inta small pieces. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (72% ta hit) Tha iron shot hits Jorgrun!! Jorgrun be moderately wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (moderately wounded, 72% ta hit) Tha iron shot hits Jorgrun!! Jorgrun be heavily wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Jorgrun, wieldin' a staff o' earth an' wearin' a +1 robe (heavily wounded, 72% ta hit) Tha iron shot hits Jorgrun!!! Jorgrun be almost dead. Jorgrun hits ye wit' a staff o' earth. Jorgrun be very cold. Ye kill Jorgrun! Makhleb accepts yer kill. Ye feel better. Jorgrun drops a parchmn't o' Iron Shot. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a wrait' (83% ta hit) Tha iron shot hits tha wrait'!!! Ye destroy tha wrait'! Makhleb accepts yer kill. Ye feel better. Ye hear a roar! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Items 'ere: : [ | †. Okay, than. Ye encounter a sev'n-headed hydra. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a sev'n-headed hydra (empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha sev'n-headed hydra! Tha sev'n-headed hydra be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a sev'n-headed hydra (moderately wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha sev'n-headed hydra!! Tha sev'n-headed hydra be severely wounded. Tha sev'n-headed hydra barely misses ye. Tha sev'n-headed hydra bites ye but does nay damage. Tha sev'n-headed hydra be very cold. Tha sev'n-headed hydra be severely wounded. Tha sev'n-headed hydra bites ye. Tha sev'n-headed hydra be very cold. Tha sev'n-headed hydra seems ta slow down. Tha sev'n-headed hydra be severely wounded. Tha sev'n-headed hydra bites ye. Tha sev'n-headed hydra be very cold. Tha sev'n-headed hydra be almost dead. Tha sev'n-headed hydra bites ye. Tha sev'n-headed hydra be very cold. Tha sev'n-headed hydra be almost dead. Tha sev'n-headed hydra bites ye. Tha sev'n-headed hydra be very cold. Tha sev'n-headed hydra be almost dead. Tha sev'n-headed hydra bites ye but does nay damage. Tha sev'n-headed hydra be very cold. Ye kill tha sev'n-headed hydra! Makhleb accepts yer kill. Ye feel better. Yer Spellcastin' skill increases ta level 14! Yer Conjurations skill increases ta level 14! Yer Hexes skill increases ta level 14! Yer Summonin's skill increases ta level 14! Yer Necromancy skill increases ta level 14! Yer Translocations skill increases ta level 14! Yer Forgecraft skill increases ta level 14! Yer Fire Magic skill increases ta level 14! Yer Ice Magic skill increases ta level 14! Yer Air Magic skill increases ta level 14! Yer Earth Magic skill increases ta level 14! Yer Alchemy skill increases ta level 14! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye encounter a komodo dragon. A komodo dragon be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a komodo dragon (wanderin', hasn't noticed ye, empty space bonus: 2/8) Ye feel a surge o' power! Tha air twists around an' strikes tha komodo dragon! Tha komodo dragon hisses angrily. Tha komodo dragon be heavily wounded. Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 87% ta hit) Tha iron shot misses tha komodo dragon. Ye hear a shout! A komodo dragon be nearby! Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, 87% ta hit) Tha iron shot hits tha komodo dragon!!! Ye kill tha komodo dragon! Makhleb accepts yer kill. Ye encounter a centaur warrior. It be wieldin' a +0 orcbow. Tha centaur warrior shoots an arrow. Tha arrow barely misses ye. A centaur warrior be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 orcbow (empty space bonus: 1/8) Ye feel a surge o' power! Tha air twists around an' strikes tha centaur warrior! Tha centaur warrior be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 orcbow (moderately wounded, empty space bonus: 2/8) Ye feel a surge o' power! Tha air twists around an' strikes tha centaur warrior!! Tha centaur warrior be almost dead. Tha centaur warrior shoots an arrow. Tha arrow hits ye! Tha centaur warrior shoots an arrow. Tha arrow closely misses ye. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 orcbow (almost dead, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha centaur warrior! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human! Tha human be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (moderately wounded, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human! Tha human be severely wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (severely wounded, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. A human comes inta view. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Tha human shouts! Tha human be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (almost dead, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. A human comes inta view. A human be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Tha human shouts! Tha human be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (almost dead, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human. Tha human be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (almost dead, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye now haf 2162 gold pieces (gain'd 14). HP restored. An orc knight comes inta view. An orc knight be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (wanderin', hasn't noticed ye, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha orc knight! Tha orc knight shouts! Tha orc knight be moderately wounded. Ye hear a shout! x2 Ye encounter a centaur warrior. It be wieldin' a +0 shortbow. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (moderately wounded, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha orc knight!! Tha orc knight be heavily wounded. Tha centaur warrior shoots an arrow. Tha arrow hits ye! Aimin': Bombard (dangerous; 2% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: an orc knight, wieldin' a +1 long sword an' wearin' a +0 plate armour (heavily wounded, 84% ta hit) Tha iron shot hits tha orc knight!!! Ye kill tha orc knight! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Tha centaur warrior shoots an arrow. Tha arrow hits ye but does nay damage. Tha centaur warrior shoots an arrow. Tha arrow hits ye. Found a stone staircase leadin' down. Tha centaur warrior shoots an arrow. Tha arrow barely misses ye. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wieldin' a +0 shortbow (88% ta hit) Tha iron shot hits tha centaur warrior!!! Tha centaur warrior be almost dead. Tha blast sends ye backwards. Tha centaur warrior shoots an arrow. Tha arrow hits ye! Tha centaur warrior shoots an arrow. Tha arrow hits ye. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wieldin' a +0 shortbow (almost dead, 88% ta hit) Tha iron shot hits tha centaur warrior!! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. Ye hear a shout! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Tha centaur warrior shoots an arrow. Tha arrow hits ye. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (78% ta hit) Tha iron shot hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha centaur warrior shoots an arrow. Tha arrow hits ye!! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Tha centaur warrior shoots an arrow. Tha arrow hits ye! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wieldin' a +0 orcbow (88% ta hit) Tha iron shot hits tha centaur warrior!!! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) A basilisk comes inta view. A basilisk be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a basilisk (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha basilisk! Tha basilisk hisses angrily. Tha basilisk be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a basilisk (moderately wounded, empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha basilisk!! Tha basilisk be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a basilisk (almost dead, empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha basilisk! Ye kill tha basilisk! Makhleb accepts yer kill. Tha human shouts! Ye hear a shout! x2 Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human! Tha human be heavily wounded. Tha two-headed ogre shouts in stereo! Ye hear a shout! Thar be monsters nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (heavily wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wieldin' a +0 dire flail an' a +0 giant spiked club (empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha two-headed ogre! Tha two-headed ogre be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wieldin' a +0 dire flail an' a +0 giant spiked club (moderately wounded, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha two-headed ogre!! Tha two-headed ogre be almost dead. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wieldin' a +0 dire flail an' a +0 giant spiked club (almost dead, 92% ta hit) Tha iron shot hits tha two-headed ogre!!! Ye kill tha two-headed ogre! Makhleb accepts yer kill. Ye feel better. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a human (78% ta hit) Tha iron shot hits tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. A human comes inta view. A human be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Tha human shouts! Tha human be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (almost dead, empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. A human comes inta view. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Tha human shouts! Tha human be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (almost dead, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. A human comes inta view. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 5/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human! Tha human shouts! Tha human be heavily wounded. Ye hear a shout! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (heavily wounded, empty space bonus: 6/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha centaur warrior shoots an arrow. Tha arrow barely misses ye. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow (empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha centaur warrior. Tha centaur warrior be lightly wounded. Tha centaur warrior shoots an arrow. Tha arrow hits ye. Tha centaur warrior shoots an arrow. Tha arrow closely misses ye. A centaur warrior be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow (lightly wounded, empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha centaur warrior! Tha centaur warrior be moderately wounded. Tha centaur warrior shoots an arrow. Tha arrow hits ye. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wieldin' a +0 shortbow (moderately wounded, empty space bonus: 2/8) Ye feel a surge o' power! Tha air twists around an' strikes tha centaur warrior! Tha centaur warrior be severely wounded. Tha human shouts! Tha centaur warrior shoots an arrow. Tha arrow hits ye! Ye consecrate yer sufferin' an' invoke tha rites o' blood! Tha blood arrow hits tha centaur warrior!! Ye kill tha centaur warrior! Makhleb accepts yer kill. Ye feel better. Tha blood arrow hits tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Tha blood arrow hits tha human!!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye hear a shout! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. HP restored. Ye be ready ta perform a blood rite again. Thin's tha be 'ere: a +1 long sword; a +0 plate armour; an orc corpse Thin's tha be 'ere: a +0 dire flail; a +0 giant spiked club; a two-headed ogre corpse Ye now haf 2177 gold pieces (gain'd 15). Ye see 'ere a human corpse. Found a scroll o' amnesia. Ye now haf 2198 gold pieces (gain'd 21). A human comes inta view. Tha human shouts! A human be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Tha human be severely wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (severely wounded, empty space bonus: 4/8) Ye feel a surge o' power! Tha air twists around an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a human corpse. A human comes inta view. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye now haf 2220 gold pieces (gain'd 22). c - 9 potions o' curin' {!q} (gain'd 1) Ye now haf 2229 gold pieces (gain'd 9). Found an 'scape hatch in tha floor. Ye now haf 2234 gold pieces (gain'd 5). Ye now haf 2249 gold pieces (gain'd 15). Ye now haf 2268 gold pieces (gain'd 19). Ye now haf 2281 gold pieces (gain'd 13). A human comes inta view. A human be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (wanderin', hasn't noticed ye, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human!! Tha human shouts! Tha human be almost dead. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human (almost dead, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human!! Ye kill tha human! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a parchmn't o' Confusin' Touch. Found a parchmn't o' Iskenderun's Mestic Blast. Found an 'scape hatch in tha ceilin'. Ye encounter Goji, Who Cannae Be Se'n. 'e be wieldin' a +1 spear o' venom an' wearin' a scarf o' harm. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Goji, wieldin' a +1 spear o' venom an' wearin' a scarf o' harm (asleep, 100% ta hit) Tha iron shot hits Goji!!! Goji be heavily wounded. Goji shouts! Goji nearly slides off his mount. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Goji, wieldin' a +1 spear o' venom an' wearin' a scarf o' harm (heavily wounded, 84% ta hit) Tha iron shot misses Goji. Goji hits ye from afar wit' a +1 spear o' venom! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: Goji, wieldin' a +1 spear o' venom an' wearin' a scarf o' harm (heavily wounded, 84% ta hit) Tha iron shot hits Goji!! Ye kill Goji! Makhleb accepts yer kill. Goji rasps, "But I... could na... be se'n...." Ye feel better. Ye kill tha ghost moth! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Found a chain mail. Thin's tha be 'ere: a +1 spear o' venom; a scarf o' harm Ye see 'ere a +0 chain mail. A human comes inta view. A human be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human, wieldin' a +0 long sword an' carryin' a wand o' flame (wanderin', hasn't noticed ye, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human. Tha human shouts! Tha human be lightly wounded. Tha human zaps a wand. Tha puff o' flame hits ye. Ye resist. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human, wieldin' a +0 long sword an' carryin' a wand o' flame (lightly wounded, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human! Tha human be severely wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a human, wieldin' a +0 long sword an' carryin' a wand o' flame (severely wounded, empty space bonus: 7/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha human! Ye kill tha human! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) a - a wand o' flame (48) (gain'd 8 charges) Ye now haf 2311 gold pieces (gain'd 30). Ye see 'ere a +0 long sword. Found a robe. Ye encounter a catoblepas. A catoblepas be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (asleep, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha catoblepas!! Tha catoblepas bellows! Tha catoblepas be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (moderately wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha catoblepas! Tha catoblepas be heavily wounded. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a catoblepas (heavily wounded, empty space bonus: 8/8) Ye feel a surge o' power! Tha op'n air twists around violently an' strikes tha catoblepas! Tha catoblepas be severely wounded. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a catoblepas (severely wounded, 100% ta hit) Tha iron shot hits tha catoblepas!! Ye kill tha catoblepas! Makhleb accepts yer kill. Ye feel better. Tha blast sends ye backwards. m - 5 potions o' might {!q} (gain'd 2) t - 7 scrolls o' teleportation {!r} (gain'd 1) b - 4 scrolls o' blinkin' {!r} (gain'd 2) Ye encounter a boulder beetle. A boulder beetle be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a boulder beetle (asleep, empty space bonus: 2/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha boulder beetle! Tha boulder beetle be lightly wounded. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (lightly wounded, 100% ta hit) Tha iron shot hits tha boulder beetle!! Tha boulder beetle be heavily wounded. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (heavily wounded, 100% ta hit) Tha iron shot hits tha boulder beetle!! Tha boulder beetle be almost dead. Tha blast sends ye backwards. Tha boulder beetle curls inta a ball an' begins rollin'! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (almost dead, rollin', 100% ta hit) Tha iron shot hits tha boulder beetle!! Ye kill tha boulder beetle! Makhleb accepts yer kill. Ye feel better. Ye encounter a deep elf pyromancer. It be wieldin' a +0 long sword. Tha deep elf pyromancer gestures wildly while chantin'. Thar be monsters nearby! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a fire elemn'tal (summon'd, 80% ta hit) Tha iron shot misses tha fire elemn'tal. Tha blast sends ye backwards. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a fire elemn'tal (summon'd, 80% ta hit) Tha iron shot hits tha fire elemn'tal!! Tha fire elemn'tal be almost destroyed. Tha fire elemn'tal barely misses ye. Tha fire elemn'tal hits ye. Tha fire elemn'tal burns ye! Ye resist. Tha fire elemn'tal be very cold. Tha fire elemn'tal be chilled terribly! Ye destroy tha fire elemn'tal! Tha fire elemn'tal disappears in a puff o' smoke! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wieldin' a +0 long sword an' wearin' a +0 robe (78% ta hit) Tha iron shot hits tha deep elf pyromancer!!! Ye kill tha deep elf pyromancer! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Thin's tha be 'ere: a +0 long sword; a +0 robe Found a stone staircase leadin' down. Ye now haf 2327 gold pieces (gain'd 16). Thar be a stone staircase leadin' down 'ere. Ye encounter a boulder beetle. A boulder beetle be nearby! Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (asleep, 100% ta hit) Tha iron shot hits tha boulder beetle!! Tha boulder beetle be heavily wounded. Tha boulder beetle leaps! Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) A boulder beetle comes inta view. Aimin': Bombard (dangerous; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line Aim: a boulder beetle (heavily wounded, 100% ta hit) Tha iron shot hits tha boulder beetle!! Ye kill tha boulder beetle! Makhleb accepts yer kill. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a boulder beetle corpse. C - 3 potions o' cancellation {!q} (gain'd 1) Thar be an 'scape hatch in tha ceilin' 'ere. Thin's tha be 'ere: a +1 spear o' venom; a scarf o' harm Ye see 'ere a parchmn't o' Iskenderun's Mestic Blast. Thar be a stone staircase leadin' up 'ere. Ye encounter a troll. A troll be nearby! Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a troll (asleep, empty space bonus: 1/8) Ye feel a surge o' power! Tha confin'd air twists around weakly an' strikes tha troll! Tha troll shouts! Tha troll be moderately wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a troll (moderately wounded, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha troll! Tha troll be severely wounded. Aimin': Airstrike (safe; 1% risk o' failure) Press: ? - help, Dir - move target Aim: a troll (severely wounded, empty space bonus: 3/8) Ye feel a surge o' power! Tha air twists around an' strikes tha troll!! Ye kill tha troll! Makhleb accepts yer kill. Ye feel better. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye see 'ere a +0 spear. Done 'splorin'. Done 'splorin'. Items 'ere: : [ | ÷. Ye see 'ere a hydra skeleton. Thin's tha be 'ere: a +0 shortbow; a human skeleton Thin's tha be 'ere: a human skeleton; a human skeleton Thar be a stone staircase leadin' down 'ere. Thin's tha be 'ere: a +0 shortbow; a centaur skeleton Ye fly downwards. item color invalid >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-1049-g025f181255 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kuniqs] Species: Djinni Job: Air Elementalist HP: 126/126; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 26 15 Position: (32, 33), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 15 | 6525 | 0/975 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 8 | 14 | 943 | 107/133 Conjurations | X | 1 | 8 | 14 | 943 | 107/133 Hexes | X | 1 | 8 | 14 | 943 | 107/133 Summonings | X | 1 | 8 | 14 | 943 | 107/133 Necromancy | X | 1 | 8 | 14 | 943 | 107/133 Translocations | X | 1 | 8 | 14 | 943 | 107/133 Forgecraft | X | 1 | 8 | 14 | 943 | 107/133 Fire Magic | X | 1 | 8 | 14 | 943 | 107/133 Ice Magic | X | 1 | 8 | 14 | 943 | 107/133 Air Magic | X | 1 | 8 | 14 | 943 | 107/133 Earth Magic | X | 1 | 8 | 14 | 943 | 107/133 Alchemy | X | 1 | 8 | 14 | 943 | 107/133 Invocations | X | 0 | 0 | 15 | 6552 | 27/975 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 27 Attributes: #12: 2313 #13: 256 #22: 1 #34: 1 #49: 2299 #73: 186474 Mutations: fire resistance: 3 (2 innate) passive freeze: 1 sense surroundings: 1 cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Dis destruction: 1 (innate) Mark of the Celebrant: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #1: +1 cloak "Liebemel" {Harm rPois Will+} eq slot #1, inv slot #2: staff of air eq slot #4, inv slot #3: +2 helmet of intelligence eq slot #10, inv slot #6: amulet of regeneration eq slot #3, inv slot #10: +3 troll leather armour eq slot #9, inv slot #14: ring of protection from cold eq slot #9, inv slot #0: ring of see invisible eq slot #5, inv slot #16: +1 pair of gloves "Hicallut" {Infuse, Fly rC+} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.##.##.######....###.#.# #.... #........?........##.##.#####.#.# ###..##.####...##............#... ##.##.###.......))....#####.#.# #..#.##..........##### #.#.# ####.#..#.....÷..).## #.#.# ......#........#÷.## #.#.. .####..#.#..####..# #.##. .# ##.#.#...# #@.##### #:##. .###.###.#..# #......#######.#.. .##.####÷...# ##.##............. ...## #..#..####................. ###.###..........###.........#... # ##.##..........# ##.##......... # ##.#..........# #.###...#.... # #........(...# #.# #........ #####............# #.###.###.#.. dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: pre_temple_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>