ASSERT(lev.is_valid() && lev.depth <= brdepth[lev.branch]) in 'stairs.cc' at line 1219 failed. Version: Dungeon Crawl Chili 1.0-a0-291-g332c27d4af Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11435032266695421682, deterministic pregen: 1 Version history: Game started: 1.0-a0-287-g83a8edcc40 1.0-a0-289-g4a62c38c22 1.0-a0-291-g332c27d4af Command line: /usr/games/crawl-dcchili -name kuniqs -rc /dgldir/rcfiles/crawl-dcchili/kuniqs.rc -macro /dgldir/rcfiles/crawl-dcchili/kuniqs.macro -morgue /dgldir/morgue/kuniqs/ -webtiles-socket /crawl-master/webserver/sockets/kuniqs:2026-07-25.19:49:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5ebaa20e6fcf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x5ebaa20f524a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x5ebaa20e74ca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f5db721b330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7f5db7274b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7f5db721b27e]: /usr/games/crawl-dcchili(+0x51a61d) [0x5ebaa20f461d]: /usr/games/crawl-dcchili(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5ebaa20f4b27]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z23branch_exit_destination20dungeon_feature_typeRK8level_id+0xd2) [0x5ebaa2739482]: branch_exit_destination(dungeon_feature_type, level_id const&) /usr/games/crawl-dcchili(_ZNK8level_id13next_level_idERK9coord_def+0x15a) [0x5ebaa27e596a]: level_id::next_level_id(coord_def const&) const /usr/games/crawl-dcchili(_ZN9LevelInfo10get_stairsERSt6vectorI9coord_defSaIS1_EE+0x16b) [0x5ebaa27f755b]: LevelInfo::get_stairs(std::vector >&) /usr/games/crawl-dcchili(_ZN9LevelInfo6updateEv+0x72) [0x5ebaa27f76c2]: LevelInfo::update() /usr/games/crawl-dcchili(_Z10save_levelRK8level_id+0x10c) [0x5ebaa21fecdc]: save_level(level_id const&) /usr/games/crawl-dcchili(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0xfc5) [0x5ebaa2206305]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-dcchili(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xe1b) [0x5ebaa273d19b]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-dcchili(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x5ebaa273ef79]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-dcchili(_ZN5Delay6handleEv+0x46) [0x5ebaa2112a06]: Delay::handle() /usr/games/crawl-dcchili(_Z12handle_delayv+0x39) [0x5ebaa2112489]: handle_delay() /usr/games/crawl-dcchili(+0xcf1106) [0x5ebaa28cb106]: /usr/games/crawl-dcchili(+0xcf1add) [0x5ebaa28cbadd]: /usr/games/crawl-dcchili(main+0x1f7) [0x5ebaa2018cc7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f5db72001ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f5db720028b]: /usr/games/crawl-dcchili(_start+0x25) [0x5ebaa20197b5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5db72e67d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x00007f5db72e67d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x00005ebaa20e769c in call_gdb (file=0x7f5db73da4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 111282\000\000\000\000\000\000" #2 0x00005ebaa20f5268 in do_crash_dump () at dbg-asrt.cc:682 t = 1785008951 dir = "/dgldir/morgue/kuniqs/" name = "/dgldir/morgue/kuniqs/crash-kuniqs-20260725-194911.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(lev.is_valid() && lev.depth <= brdepth[lev.branch]) in 'stairs.cc' at line 1219 failed." file = 0x7f5db73da4e0 <_IO_2_1_stderr_> #3 0x00005ebaa20e74ca in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x00007f5db7274b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007f5db721b27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00005ebaa20f461d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe88d8aa80 "ASSERT(lev.is_valid() && lev.depth <= brdepth[lev.branch]) in 'stairs.cc' at line 1219 failed.", assert=true) at dbg-asrt.cc:820 No locals. #8 0x00005ebaa20f4b27 in AssertFailed (expr=expr@entry=0x5ebaa29c0708 "lev.is_valid() && lev.depth <= brdepth[lev.branch]", file=file@entry=0x5ebaa293744b "stairs.cc", line=line@entry=1219, text=text@entry=0x0) at dbg-asrt.cc:861 mesg = "ASSERT(lev.is_valid() && lev.depth <= brdepth[lev.branch]) in 'stairs.cc' at line 1219 failed.\000\000\002\000\000\000\000\000\000\000\337͍\242\272^", '\000' , "\226Qy\371|\276m\210\211\315Һ^\000\000YV\217\242\272^\000\000\000]\312Ժ^\000\000\000\226Qy\371|\276m\0200\321\322\001\000\000\000\000\226Qy\000|\276m\000\000\000\000\000\000\000\000C\351v\242\272^\000\000@\260؈\376\177\000\000\210\211\315\322"... args = {{gp_offset = 2035389952, fp_offset = 1841200377, overflow_arg_area = 0x7ffe88d8aa90, reg_save_area = 0x6dbe7cf979519600}} fileName = #9 0x00005ebaa2739482 in branch_exit_destination (from=..., feat=DNGN_EXIT_ZOT) at stairs.cc:1219 lev = #10 branch_exit_destination (feat=feat@entry=DNGN_EXIT_ZOT, from=...) at stairs.cc:1199 lev = #11 0x00005ebaa27e596a in level_id::next_level_id (this=this@entry=0x5ebad462ea20, pos=...) at travel.cc:3545 dest = gridc = 93 id = {branch = BRANCH_ZOT, depth = 1} #12 0x00005ebaa27f755b in _is_branch_stair (from=..., pos=...) at travel.cc:594 next = next = #13 LevelInfo::get_stairs (this=this@entry=0x5ebad462e958, st=std::vector of length 0, capacity 0) at travel.cc:4115 feat = DNGN_EXIT_ZOT ri = {> = {}, _vptr.rectangle_iterator = 0x5ebaa2c46d20 , current = {x = 52, y = 20}, topleft = {x = 1, y = 1}, bottomright = {x = 78, y = 68}} #14 0x00005ebaa27f76c2 in LevelInfo::update (this=0x5ebad462e958) at travel.cc:3738 stair_positions = std::vector of length 0, capacity 0 slime_wall_neighbours = {did_compute_mask = false} travel_safety_calc = transporter_positions = std::vector of length -17591399290513, capacity -17564970027174 = {{x = 980709210, y = 49}, {x = 0, y = 0}, {x = -1574573456, y = 24250}, {x = 2035389952, y = 1841200377}, {x = -725823920, y = 24250}, {x = -1999063552, y = 32766}, {x = -1999063152, y = 32766}, {x = 0, y = 0}, {x = -1999063552, y = 32766}, {x = 2, y = 0}, {x = -1561786656, y = 24250}, {x = -1574966052, y = 24250}, {x = 0, y = 0}, {x = -1570740684, y = 24250}, {x = 0, y = 0}, {x = 0, y = 0}, {x = -1999063552, y = 32766}, {x = -1999063344, y = 32766}, {x = -1999063152, y = 32766}, {x = 2035389952, y = 1841200377}, {x = -1999063552, y = 32766}, {x = -1999063344, y = 32766}, {x = -1999063152, y = 32766}, {x = -1574935803, y = 24250}, {x = -1999063664, y = 32766}, {x = -256, y = -1}, {x = 0, y = 0}, {x = -1999063008, y = 32766}, {x = -1999063808, y = 32766}, {x = -1999063472, y = 32766}, {x = -1999063536, y = 16809982}, {x = -1999063504, y = 32766}, {x = -733646080, y = 24250}, {x = 0, y = 32766}, {x = -1562561056, y = 24250}, {x = -1561786640, y = 24250}, {x = -1999063551, y = 32766}, {x = -1572476182, y = 24250}, {x = 76, y = 1701344288}, {x = 93, y = 32766}, {x = 0, y = 0}, {x = -1999063312, y = 32766}, {x = 0, y = 61373}, {x = -1999063344, y = 32766}, {x = -1999063424, y = 32766}, {x = 16777216, y = -25}, {x = 20, y = 1}, {x = 0, y = 0}, {x = -733646080, y = 24250}, {x = -733646000, y = 24250}, {x = -733646000, y = 24250}, {x = -1569323386, y = 24250}, {x = -1999063488, y = 32766}, {x = 5, y = 0}, {x = 980709210, y = 49}, {x = -718898968, y = 24250}, {x = -1999063456, y = 32766}, {x = 0, y = 0}, {x = -1567585280, y = 24250}, {x = -754020384, y = 24250}, {x = 20, y = 0}, {x = -1999062816, y = 32766}, {x = -1999063280, y = 32766}, {x = -1999062800, y = 32766}, {x = -718898976, y = 24250}, {x = -1568073897, y = 24250}, {x = -1999063376, y = 32766}, {x = -718898976, y = 24250}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 105, y = 0}, {x = -1999063328, y = 32766}, {x = 0, y = 0}, {x = 0, y = 0}, {x = -730083776, y = 24250}, {x = -1999063248, y = 32766}, {x = -1222099506, y = 32605}, {x = 20, y = 0}, {x = 2035389952, y = 1841200377}, {x = 76, y = 0}, {x = 0, y = 0}, {x = 1, y = 0}, {x = -1576863640, y = 24250}, {x = -1999062800, y = 32766}, {x = -1569487585, y = 24250}, {x = -753064208, y = 24250}, {x = 0, y = 0}, {x = -730083760, y = 24250}, {x = 2035389952, y = 1841200377}, {x = 270001, y = 0}, {x = 76, y = 0}, {x = -1999063008, y = 32766}, {x = 20, y = 0}, {x = 34, y = 0}, {x = -1999062816, y = 32766}, {x = -1999062800, y = 32766}, {x = -1569468005, y = 24250}, {x = -1999063072, y = 0}, {x = -1563574368, y = 24250}, {x = 48, y = 0}, {x = 20, y = 0}, {x = 0, y = 32766}, {x = 0, y = 1}, {x = 0, y = 41}, {x = 2035389952, y = 1841200377}, {x = 76, y = 0}, {x = -1999062848, y = 32766}, {x = 1, y = 32766}, {x = 1, y = 0}, {x = -1999062752, y = 32766}, {x = -1569482891, y = 24250}, {x = -742173344, y = 24250}, {x = 0, y = 22}, {x = 34, y = 3}, {x = 19, y = 36}, {x = -1999062928, y = 32766}, {x = 0, y = 1841200377}, {x = -753064208, y = 24250}, {x = -730083760, y = 24250}, {x = -748989648, y = 24250}, {x = 3, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = -1999062704, y = 32766}, {x = -1569474576, y = 24250}, {x = -1999062752, y = 32766}, {x = -1, y = 1}, {x = 0, y = 1}, {x = 0, y = 19}, {x = 36, y = 0}, {x = 12, y = 29}, {x = 0, y = -1}, {x = 20, y = 1}, {x = -1999062832, y = 32766}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = -1999062800, y = 32766}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = -1999062736, y = 32766}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = -1999062704, y = 32766}, {x = 3, y = 0}, {x = 7631716, y = 0}, {x = 2035389952, y = 1841200377}, {x = -1563958616, y = 24250}, {x = 0, y = 0}, {x = 1, y = 0}, {x = 76, y = 0}, {x = 76, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = -1569460359, y = 24250}, {x = 1, y = 0}, {x = -1569460441, y = 24250}, {x = -1999062480, y = 32766}, {x = 0, y = 32512}, {x = -742636896, y = 24250}, {x = -742636896, y = 24250}, {x = -1561786656, y = 24250}, {x = -1999062432, y = 32766}, {x = -1999061856, y = 32766}, {x = -1999062368, y = 32766}, {x = 0, y = 0}, {x = -1575933434, y = 24250}, {x = 0, y = 0}, {x = -1575934839, y = 24250}, {x = -742636896, y = 24250}, {x = -742636912, y = 24250}, {x = -1999062368, y = 32766}, {x = 2035389952, y = 1841200377}, {x = 0, y = 0}, {x = -1567837946, y = 24250}, {x = 262144, y = 0}, {x = -1999062384, y = 32766}, {x = -1562125216, y = 24250}, {x = 0, y = 0}, {x = -742636896, y = 24250}, {x = -742636912, y = 24250}, {x = -1999062440, y = 32766}, {x = 0, y = 0}, {x = 0, y = 241}, {x = 2035389952, y = 1841200377}, {x = -1999062368, y = 32766}, {x = 10, y = 0}, {x = 1634038372, y = 1634235245}, {x = 25714, y = 32766}, {x = -1999061888, y = 32766}, {x = 2035389952, y = 1841200377}, {x = -1999061264, y = 32766}, {x = 0, y = 0}...} #15 0x00005ebaa21fecdc in save_level (lid=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/travel.h:383 No locals. #16 0x00005ebaa2206305 in load_level (stair_taken=stair_taken@entry=DNGN_ENTER_ZOT, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2340 level_name = "Zot:1" make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = true descent_downclimb = descent_peek = false #17 0x00005ebaa273d19b in floor_transition (how=, how@entry=DNGN_ENTER_ZOT, whence=whence@entry=DNGN_ENTER_ZOT, whither=..., forced=, going_up=going_up@entry=false, shaft=shaft@entry=false, update_travel_cache=) at stairs.cc:1085 old_level = {branch = BRANCH_DEPTHS, depth = 3} collect_travel_data = stair_pos = {x = 19, y = 36} from_arena = newlevel = #18 0x00005ebaa273ef79 in take_stairs (force_stair=DNGN_UNSEEN, going_up=false, force_known_shaft=false, update_travel_cache=) at stairs.cc:1176 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 20, depth = 1 Level id: Zot:1 Level build method = random_map_in_depth, level layout type = corridors, absdepth0 = 27 Level vaults: infiniplex_zot_generator layout_misc_corridors hall_of_Zot_1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #4, type 0 at (52, 20): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Tha torrent o' water misses ye. Tha wave splashes down. Ye feel less devious. Tha merfolk aquamancer closely misses ye. Ye barely miss tha merfolk aquamancer. Tha merfolk aquamancer twists an' deforms. Ye kick tha merfolk aquamancer. Ye impale tha merfolk aquamancer!! Tha merfolk aquamancer twists an' deforms. Ye kick tha merfolk aquamancer!! Ye touch tha merfolk aquamancer! Ye sap its willpower! Tha merfolk aquamancer be almost dead. Ye closely miss tha merfolk aquamancer. Yer kick misses tha merfolk aquamancer. Ye hit tha merfolk aquamancer. Ye kill tha merfolk aquamancer! Tha Council accepts yer kill. Tha wailin' o' tha fall'n reaches a fe'er pitch! Ye hear a splash. Tha harpy completely misses ye. x2 Ye impale tha harpy!! Yer corruptin' presence corrodes tha harpy! Ye kick tha harpy!! Ye kill tha harpy! Tha Council accepts yer kill. Tha fall'n lash out in pain! Ye encounter a harpy. Tha merfolk impaler hits ye but does nay damage. Tha cyclops completely misses ye. Ye impale tha harpy!! Ye kick tha harpy! Ye kill tha harpy! Tha Council accepts yer kill. Tha fall'n lash out in pain! Tha merfolk impaler hits ye from afar wit' a +1 heavy trident. Ye puncture tha cyclops! Ye kick tha cyclops!! Ye impale tha cyclops!! Ye kill tha cyclops! Tha Council accepts yer kill. Ye hit tha harpy. Ye kick tha harpy!! Ye puncture tha harpy! Ye kick tha harpy. Ye kill tha harpy! Tha Council accepts yer kill. Tha merfolk impaler barely misses ye. Ye encounter a satyr. It be wieldin' a +0 club an' carryin' a +0 longbow. Thar be monsters nearby! Ye lunge at tha merfolk impaler, in a flurry o' attacks. Ye hit tha merfolk impaler. Yer kick misses tha merfolk impaler. Yer touch misses tha merfolk impaler. Ye barely miss tha merfolk impaler. Tha merfolk impaler be lightly wounded. Ye closely miss tha merfolk impaler. Ye kick tha merfolk impaler! Ye touch tha merfolk impaler! Ye sap its willpower! Ye hit tha merfolk impaler. Tha merfolk impaler be heavily wounded. Tha merfolk impaler hits ye wit' a +1 heavy trident. Thin's tha be 'ere: a harpy corpse; a harpy corpse Ye hit tha merfolk impaler. Ye kick tha merfolk impaler. Ye touch tha merfolk impaler! Ye sap its willpower! Ye completely miss tha merfolk impaler. Yer corruptin' presence corrodes tha merfolk impaler! Ye kick tha merfolk impaler! Tha merfolk impaler be severely wounded. Ye puncture tha merfolk impaler! Ye kick tha merfolk impaler! Ye kill tha merfolk impaler! Tha Council accepts yer kill. Ye hear a splash. Tha satyr unwields a +0 club. Tha satyr wields a +0 longbow. Tha satyr shoots an arrow. Tha arrow misses ye. A satyr be nearby! Tha satyr shoots an arrow. Ye block tha arrow. Ye puncture tha satyr! Ye kick tha satyr!! Ye puncture tha satyr! Ye kick tha satyr! Yer touch misses tha satyr. Tha satyr be almost dead. Tha satyr shoots an arrow. Tha arrow completely misses ye. Ye hit tha satyr. Yer corruptin' presence corrodes tha satyr! Yer kick misses tha satyr. Ye touch tha satyr. Ye kill tha satyr! Tha Council accepts yer kill. Nay target in view! Ye encounter an alligator snappin' turtle. Ye see 'ere 3 large rocks. Thin's tha be 'ere: a harpy corpse; a harpy corpse Items 'ere: $ )) [[ †††. Ye now haf 4240 gold pieces (gain'd 20). Tha wailin' o' tortured souls fills tha air! Tha wailin' o' tortured souls fills tha air! Tha alligator snappin' turtle closely misses ye. Ye block tha alligator snappin' turtle's attack. Tha alligator snappin' turtle bites ye but does nay damage. Ye hit tha alligator snappin' turtle. Yer corruptin' presence corrodes tha alligator snappin' turtle! Ye kick tha alligator snappin' turtle! Ye touch tha alligator snappin' turtle! Ye sap its willpower! Ye hit tha alligator snappin' turtle but do nay damage. Ye kick tha alligator snappin' turtle! Ye touch tha alligator snappin' turtle! Ye sap its willpower! Tha alligator snappin' turtle be moderately wounded. Ye puncture tha alligator snappin' turtle! Ye kick tha alligator snappin' turtle!! Tha alligator snappin' turtle twists an' deforms. Ye touch tha alligator snappin' turtle! Ye sap its willpower! Ye puncture tha alligator snappin' turtle! Ye kick tha alligator snappin' turtle! Tha alligator snappin' turtle be severely wounded. Tha alligator snappin' turtle misses ye. Ye puncture tha alligator snappin' turtle! Ye kick tha alligator snappin' turtle!! Ye puncture tha alligator snappin' turtle! Ye kill tha alligator snappin' turtle! Tha Council accepts yer kill. Nay target in view! Nay target in view! Tha wailin' o' tortured souls fills tha air! Tha wailin' o' tortured souls fills tha air! Ye encounter a merfolk. It be wieldin' a +0 long sword. Ye see 'ere a barnacled rune o' Zot. Ye see 'ere a condenser vane. j - a +0 condenser vane Tha merfolk shouts! Ye see 'ere a barnacled rune o' Zot. Ye pick up tha barnacled rune an' feel its power. Ye now haf 4 runes. Press } ta see all tha runes ye haf collected. Ye puncture tha merfolk! Yer kick misses tha merfolk. Ye touch tha merfolk! Ye sap its willpower! Ye puncture tha merfolk! Yer kick misses tha merfolk. Ye touch tha merfolk! Ye sap its willpower! Tha merfolk be almost dead. Ye closely miss tha merfolk. Yer kick misses tha merfolk. Ye puncture tha merfolk! Ye kill tha merfolk! Tha Council accepts yer kill. Nay target in view! Nay target in view! Tha wailin' o' tortured souls fills tha air! Items 'ere: $ ) [ †. Ye be losin' yer grip on tha fall'n. Tha wailin' o' tortured souls fills tha air! Found a chain mail. Yer fugue has ended. a - 3 potions o' ambrosia {!q} (gain'd 2) Found a trident. Ye see 'ere a snappin' turtle corpse. Ye sense a monster nearby. HP restored. Thar be a large op'n door 'ere. Ye encounter a merfolk javelineer. It be wieldin' a +4 spear o' freezin', wearin' a +1 plate armour o' cold resistance an' quiverin' sil'er javelins. Tha merfolk javelineer shouts! Tha merfolk javelineer throws a javelin. Tha javelin pierces through ye but does nay damage. Tha sil'er sears ye! Ye hit tha merfolk javelineer. Yer kick misses tha merfolk javelineer. Ye puncture tha merfolk javelineer! Yer corruptin' presence corrodes tha merfolk javelineer! Ye kick tha merfolk javelineer! Tha merfolk javelineer be moderately wounded. Ye closely miss tha merfolk javelineer. Yer kick misses tha merfolk javelineer. Ye touch tha merfolk javelineer! Ye sap its willpower! Ye impale tha merfolk javelineer!! Ye kick tha merfolk javelineer. Yer touch misses tha merfolk javelineer. Tha merfolk javelineer be almost dead. Tha merfolk javelineer throws a javelin. Tha javelin pierces through ye but does nay damage. Tha sil'er sears ye! Ye puncture tha merfolk javelineer! Ye kill tha merfolk javelineer! Tha Council accepts yer kill. Nay target in view! Nay target in view! Items 'ere: $ ( ) [ †. Items 'ere: ( ) [ ÷. Ye see 'ere a +0 trident. Found 13 gold pieces. Ye encounter a harpy. Ye encounter a harpy. Ye encounter 2 harpies. Ye encounter a harpy. Found an 'scape hatch in tha ceilin'. Ye see 'ere 13 gold pieces. Ye now haf 4253 gold pieces (gain'd 13). Tha harpy loses itself in yer eyes. Tha harpy loses itself in yer eyes. Tha harpy be nay longer dazed. Tha helpless harpy fails ta defend itself. Ye feel devious. Ye stick tha harpy like a pincushion!!!! Ye sink yer fangs inta tha harpy an' drain it dry! Tha harpy rises ta serve ye! Yer vampire harpy barely misses tha harpy. Yer vampire harpy claws tha harpy but does nay damage. Yer vampire harpy bites tha harpy. Yer vampire harpy draws vitality from tha harpy's injuries! Tha harpy barely misses ye. x2 Ye hit tha harpy. Ye kick tha harpy! Yer touch misses tha harpy. Ye barely miss tha harpy. Yer kick misses tha harpy. Yer corruptin' presence corrodes tha harpy! Ye touch tha harpy! Ye sap its willpower! Tha harpy be almost dead. Tha harpy closely misses ye. Ye block tha harpy's attack. Ye puncture tha harpy! Ye kill tha harpy! Tha Council accepts yer kill. Ye lunge at tha harpy, in a flurry o' attacks. Tha helpless harpy fails ta defend itself. Ye stick tha harpy like a pincushion!!!!! Ye sink yer fangs inta tha harpy an' drain it dry! Ye kill tha harpy! Tha Council accepts yer kill. Tha harpy be nay longer dazed. Yer vampire harpy closely misses tha harpy. Yer vampire harpy claws tha harpy! Yer vampire harpy bites tha harpy. Yer vampire harpy draws vitality from tha harpy's injuries! Tha harpy claws yer vampire harpy! Tha harpy claws yer vampire harpy. Ye closely miss tha harpy. Ye kick tha harpy! Ye touch tha harpy. Ye kill tha harpy! Tha Council accepts yer kill. Ye swap places wit yer vampire harpy. Ye swap places wit yer vampire harpy. Yer vampire harpy stealthily claws tha harpy!!! Tha harpy dies! Tha Council accepts yer kill. Nay target in view! Ye swap places wit yer vampire harpy. Found 26 gold pieces. Ye feel less devious. Ye sense a monster nearby. Ye encounter a water elemn'tal. Ye see 'ere 26 gold pieces. Ye now haf 4279 gold pieces (gain'd 26). Found a scroll o' immolation. Yer vampire harpy stealthily claws tha water elemn'tal!!! Tha water elemn'tal be destroyed! Tha Council accepts yer kill. Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Ye encounter a water nymph. A stunnin' burst appears from outta yer range o' vision. Tha stunnin' burst misses yer vampire harpy. Ye encounter an air elemn'tal. Ye encounter a wind drake. Thar be monsters nearby! Tha air elemn'tal hits yer vampire harpy. Yer vampire harpy claws tha water nymph. Yer vampire harpy closely misses tha water nymph. Yer vampire harpy bites tha water nymph! Yer vampire harpy draws vitality from tha water nymph's injuries! Tha water nymph touches yer vampire harpy. Tha water nymph drowns yer vampire harpy! Tha air elemn'tal hits yer vampire harpy but does nay damage. Yer vampire harpy barely misses tha air elemn'tal. Yer vampire harpy completely misses tha air elemn'tal. Yer vampire harpy closely misses tha air elemn'tal. Tha air elemn'tal barely misses yer vampire harpy. Ye swap places wit yer vampire harpy. Ye lunge at tha air elemn'tal, in a flurry o' attacks. Ye puncture tha air elemn'tal! Ye kick tha air elemn'tal. Ye touch tha air elemn'tal! Ye hit tha air elemn'tal. Tha air elemn'tal be severely damaged. Ye puncture tha air elemn'tal! Ye destroy tha air elemn'tal! Tha Council accepts yer kill. Tha water nymph touches yer vampire harpy! Tha water nymph drowns yer vampire harpy! Yer vampire harpy be destroyed! Ye lunge at tha water nymph, in a flurry o' attacks. Ye puncture tha water nymph! Ye kick tha water nymph. Ye closely miss tha water nymph. Tha water nymph be severely wounded. Ye puncture tha water nymph! Ye kill tha water nymph! Tha Council accepts yer kill. Tha wind drake misses ye. Ye impale tha wind drake!! Ye puncture tha wind drake! Ye kick tha wind drake! Ye touch tha wind drake! Ye kill tha wind drake! Tha Council accepts yer kill. Trainin' target 22.0 fer Armour reached! Yer Armour skill increases ta level 22! Nay target in view! Okay, than. I - 4 scrolls o' immolation {!r} (gain'd 1) Ye encounter a water nymph. Okay, than. Found a potion o' moonshine. Tha helpless water nymph fails ta defend itself. Ye feel devious. Ye spit tha water nymph like a pig!!!!! Ye sink yer fangs inta tha water nymph an' drain it dry! Tha water nymph rises ta serve ye! Nay target in view! Ye encounter a water elemn'tal. Found a rin' o' positive energy. A water elemn'tal be nearby! Yer vampire water nymph flows wit tha water. Ye feel less devious. Yer vampire water nymph gestures at tha water elemn'tal while chantin'. Tha water swirls an' strikes tha water elemn'tal!! Tha water elemn'tal misses ye. Ye puncture tha water elemn'tal! Ye kick tha water elemn'tal. Ye destroy tha water elemn'tal! Tha Council accepts yer kill. Ye see 'ere a rin' o' positive energy. g - a +3 sack o' spiders (improved by +1). Ye encounter 2 air elemn'tals. Thar be monsters nearby! Yer vampire water nymph flows wit tha water. Tha helpless air elemn'tal fails ta defend itself. Ye feel devious. Ye stick tha air elemn'tal like a pincushion!!!!! Ye destroy tha air elemn'tal! Tha Council accepts yer kill. Ye lunge at tha air elemn'tal, in a flurry o' attacks. Ye impale tha air elemn'tal!! Ye puncture tha air elemn'tal! Ye destroy tha air elemn'tal! Tha Council accepts yer kill. Yer vampire water nymph turns ta dust. Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Ye feel less devious. Thin's tha be 'ere: a sea snake skeleton; a water nymph skeleton Ye encounter a water elemn'tal, a merfolk javelineer an' a merfolk. Tha merfolk javelineer be wieldin' a +1 spear o' flamin' an' quiverin' javelins. Tha merfolk be wieldin' a +1 trident o' freezin'. Thar be monsters nearby! Tha merfolk javelineer loses itself in yer eyes. Ye lunge at tha merfolk javelineer, in a flurry o' attacks. Ye closely miss tha merfolk javelineer. Tha merfolk javelineer snaps outta its daze. Ye kick tha merfolk javelineer. Ye barely miss tha merfolk javelineer. Tha merfolk javelineer be lightly wounded. Ye hit tha merfolk javelineer. Ye kick tha merfolk javelineer! Ye touch tha merfolk javelineer! Ye sap its willpower! Ye puncture tha merfolk javelineer! Tha merfolk javelineer be severely wounded. Tha merfolk shouts! Tha merfolk javelineer throws a javelin. Tha javelin completely misses ye. Tha merfolk hits ye wit' a +1 trident o' freezin'! Ye barely miss tha merfolk javelineer. Ye kick tha merfolk javelineer! Ye puncture tha merfolk javelineer! Ye kick tha merfolk javelineer. Tha merfolk javelineer be almost dead. Tha merfolk javelineer throws a javelin. Tha javelin closely misses ye. Ye block tha merfolk's attack. Ye puncture tha merfolk javelineer! Ye kill tha merfolk javelineer! Tha Council accepts yer kill. Search fer what [Enter fer "manu", or ? fer help]? shield Thar be monsters nearby! Ye hit tha merfolk. Ye kick tha merfolk. Ye touch tha merfolk! Ye sap its willpower! Ye puncture tha merfolk! Ye kick tha merfolk! Ye kill tha merfolk! Tha Council accepts yer kill. A water elemn'tal be nearby! Ye lunge at tha water elemn'tal, in a flurry o' attacks. Tha helpless water elemn'tal fails ta defend itself. Ye feel devious. Ye skewer tha water elemn'tal like a kebab!!!!! Ye destroy tha water elemn'tal! Tha Council accepts yer kill. Nay target in view! Nay target in view! Nay target in view! Ye see 'ere a +1 trident o' freezin'. Items 'ere: ( ) [ †. Ye feel less devious. Ye see 'ere a sea snake skeleton. Ye encounter a merfolk impaler. It be wieldin' a +1 demon trident o' pain. A merfolk impaler be nearby! Ye lunge at tha merfolk impaler, in a flurry o' attacks. Ye catch tha helpless merfolk impaler completely off-guard! Ye feel devious. Ye stick tha merfolk impaler like a pincushion!!! Ye sink yer fangs inta tha merfolk impaler an' drink its blood. Ye kick tha merfolk impaler! Ye puncture tha merfolk impaler! Yer corruptin' presence corrodes tha merfolk impaler! Tha merfolk impaler be almost dead. Ye barely miss tha merfolk impaler. Ye kick tha merfolk impaler! Ye puncture tha merfolk impaler! Ye kill tha merfolk impaler! Tha Council accepts yer kill. Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Nay target in view! Thin's tha be 'ere: a +1 demon trident o' pain; a +0 robe Ye feel less devious. Ye see 'ere a scroll o' identify {!r@r1}. Ye encounter a merfolk impaler. It be wieldin' a +3 trident o' freezin'. A merfolk impaler be nearby! Ye encounter a water elemn'tal an' a merfolk impaler. Tha merfolk impaler be wieldin' a +2 trident o' protection. Found a robe. Tha merfolk impaler be briefly mesmerised by yer gaze. Ye puncture tha merfolk impaler! Tha merfolk impaler be briefly mesmerised by yer gaze. Yer kick misses tha merfolk impaler. Ye puncture tha merfolk impaler! Yer corruptin' presence corrodes tha merfolk impaler! Ye kick tha merfolk impaler! Ye touch tha merfolk impaler! Ye sap its willpower! Tha merfolk impaler be heavily wounded. Ye impale tha merfolk impaler!! Yer kick misses tha merfolk impaler. Yer touch misses tha merfolk impaler. Ye puncture tha merfolk impaler! Ye kill tha merfolk impaler! Tha Council accepts yer kill. Ye hear a splash. Tha merfolk impaler completely misses ye. Ye block tha merfolk impaler's attack. Tha merfolk impaler misses ye. Ye puncture tha merfolk impaler! Yer kick misses tha merfolk impaler. Yer touch misses tha merfolk impaler. Ye hit tha merfolk impaler. Yer kick misses tha merfolk impaler. Yer touch misses tha merfolk impaler. Tha merfolk impaler be lightly wounded. Ye hit tha merfolk impaler but do nay damage. Ye kick tha merfolk impaler! Tha merfolk impaler twists an' deforms. Ye touch tha merfolk impaler! Ye sap its willpower! Ye miss tha merfolk impaler. Yer kick misses tha merfolk impaler. Yer touch misses tha merfolk impaler. Tha merfolk impaler be moderately wounded. Tha merfolk impaler hits ye but does nay damage. Ye hit tha merfolk impaler. Ye kick tha merfolk impaler. Ye impale tha merfolk impaler!! Ye kick tha merfolk impaler! Tha merfolk impaler be almost dead. Tha merfolk impaler barely misses ye. Tha water elemn'tal barely misses ye. Ye impale tha merfolk impaler!! Ye kill tha merfolk impaler! Tha Council accepts yer kill. Ye hear a splash. Ye puncture tha water elemn'tal! Yer kick misses tha water elemn'tal. Ye touch tha water elemn'tal! Ye hit tha water elemn'tal. Ye kick tha water elemn'tal. Tha water elemn'tal be almost destroyed. Tha water elemn'tal closely misses ye. Ye hit tha water elemn'tal. Ye destroy tha water elemn'tal! Tha Council accepts yer kill. Found a scroll o' teleportation. Thin's tha be 'ere: a +3 trident o' freezin'; a +0 leathar armour; a merfolk corpse Thin's tha be 'ere: a +2 trident o' protection; a +0 robe; a merfolk corpse t - 2 scrolls o' teleportation {!r} (gain'd 1) Done 'splorin'. Done 'splorin'. Done 'splorin'. Level map cleared. Items 'ere: ) [ ÷÷÷. Items 'ere: $ ( ) [ ÷. Thar be a large op'n door 'ere. Thar be a large op'n door 'ere. Ye see 'ere a +0 trident. Ye see 'ere 3 large rocks. Thin's tha be 'ere: a +0 spear; a merfolk skeleton Thin's tha be 'ere: a +0 trident; a merfolk skeleton Thin's tha be 'ere: a +1 rapier o' drainin'; a +0 robe; a +4 rin' o' protection Thar be a large op'n door 'ere. Ye see 'ere a +0 trident. Thin's tha be 'ere: a sea snake skeleton; a water nymph skeleton Ye see 'ere a sea snake skeleton. Items 'ere: ( ) [ ÷. Ye see 'ere a scroll o' identify {!r@r1}. Thin's tha be 'ere: a sea snake skeleton; a water nymph skeleton Done 'splorin'. Done 'splorin'. Search fer what [Enter fer "shield", or ? fer help]? . Thin's tha be 'ere: a sea snake skeleton; a water nymph skeleton Ye see 'ere a +0 trident. Items 'ere: ) [ ÷÷÷. a - a +0 vampiric rapier Search fer what [Enter fer "."]? vamp Search fer what [Enter fer "vamp", or ? fer help]? . Thar be a large op'n door 'ere. Items 'ere: $ ) [ ÷. Ye now haf 4294 gold pieces (gain'd 15). Search fer what [Enter fer "."]? Thar be a large op'n door 'ere. Items 'ere: $ ( ) [ ÷. Ye now haf 4312 gold pieces (gain'd 18). Search fer what [Enter fer "."]? Search fer what [Enter fer "."]? reso Items 'ere: ( ) [ ÷. Items 'ere: [ ÷÷÷. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a staircase back ta tha Lair 'ere. Ye fly upwards. Welcome back ta tha Lair o' Beasts! Thar be a staircase ta tha Shoals 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Ye see 'ere a wolf skeleton. Ye see 'ere a wolf skeleton. Ye see 'ere a wolf skeleton. Thar be a collapsed entrance 'ere. Items 'ere: ))) [[. s - a +2 chain mail o' resonance Search fer what [Enter fer "reso", or ? fer help]? Thar be a staircase back ta tha Dungeon 'ere. Ye fly upwards. Welcome back ta tha Dungeon! Ye sense a monster nearby. Thar be a staircase ta tha Lair 'ere. Ye see 'ere a yak skeleton. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a +0 orcbow. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a stone staircase leadin' up 'ere. Thar be an op'n door 'ere. Items 'ere: )) ÷÷. Thar be a stone staircase leadin' down, spatt'red wit' blood 'ere. Thin's tha be 'ere: a +0 rin' mail; a +0 spear Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a gate ta tha Vaults 'ere. Ye fly down through tha gate. Welcome back ta tha Vaults! Thar be a gate leadin' back outta 'tis place 'ere. Thar be an op'n door 'ere. Thar be a large op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Ye see 'ere a +0 arbalest. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Ye see 'ere a +0 troll leathar armour. Ye see 'ere a +0 rin' mail. Thar be an op'n door 'ere. Thar be a large op'n door 'ere. Thar be a large op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thin's tha be 'ere: a +0 rin' mail; a +0 great mace Thin's tha be 'ere: a +1 plate armour o' resonance; a +0 halberd Ye cannae go down 'ere! b - a +1 plate armour o' resonance Okay, than. Search fer what [Enter fer "reso", or ? fer help]? necro Ye haf 4312 gold pieces. Search fer what [Enter fer "necro", or ? fer help]? transl Search fer what [Enter fer "transl", or ? fer help]? Okay, than. 'tis spell be quite dangerous ta cast! Ye start memorisin' tha spell. Ye continue memorisin'. x7 Ye finish memorisin'. Spell assign'd ta 'd'. 'tis spell be dangerous ta cast! Ye start memorisin' tha spell. Ye continue memorisin'. x6 Ye finish memorisin'. Spell assign'd ta 'e'. Ye start memorisin' tha spell. Ye continue memorisin'. x2 Ye finish memorisin'. Spell assign'd ta 'f'. 'tis spell be mildly dangerous ta cast. Ye start memorisin' tha spell. Ye continue memorisin'. x4 Ye finish memorisin'. Spell assign'd ta 'g'. Okay, than. Search fer what [Enter fer "transl", or ? fer help]? necro Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an entrance ta Qyatigat's Book Emporium 'ere. Ye pick up a parchmn't o' Death Channel an' begin readin'... Ye add tha spell Death Channel ta yer library. Thank ye fer shoppin' at Qyatigat's Book Emporium! Search fer what [Enter fer "necro", or ? fer help]? spell Ye haf 3737 gold pieces. Search fer what [Enter fer "spell", or ? fer help]? flux Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thin's tha be 'ere: a +0 robe; a +0 dagger Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a large op'n door 'ere. Thar be a large op'n door 'ere. Thar be an op'n door 'ere. Thin's tha be 'ere: a +0 leathar armour; a +0 mornin'star Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thin's tha be 'ere: a +0 leathar armour; a +0 dire flail Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a large op'n door 'ere. Thar be an op'n door 'ere. Thar be a gate leadin' back outta 'tis place 'ere. Ye fly up through tha gate. Welcome back ta tha Dungeon! Thar be a gate ta tha Vaults 'ere. Ye see 'ere a potion o' lignification {!q}. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down, spatt'red wit' blood 'ere. Thin's tha be 'ere: a +0 rin' mail; a +0 spear Thin's tha be 'ere: a +0 spear; a gnoll skeleton Thar be an op'n door 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be an op'n door 'ere. Tha krak'n leaves yer sight. Tha krak'n leaves yer sight. Tha shock serpent loses itself in yer eyes. Ye sense a monster nearby. Thar be an op'n door 'ere. Thar be nay items 'ere. Ye sense a monster nearby. Tha eight-headed hydra roars! Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thin's tha be 'ere: a +0 robe; a +2 spear Thar be a stone staircase leadin' up 'ere. Thin's tha be 'ere: a +0 plate armour; a +0 trident; an orc skeleton Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Key pressed, stoppin' travel. Ye see 'ere a +0 scale mail. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be an op'n door 'ere. Thar be a dry fountain 'ere. Ye see blue graffiti on tha fountain. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Key pressed, stoppin' travel. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Ye see 'ere a +0 dagger. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Key pressed, stoppin' travel. Ye see 'ere a +0 flail. Ye see 'ere a +0 flail. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' up 'ere. Key pressed, stoppin' travel. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Ye see 'ere 2 flux baubles {!v}. Yer already 'ere! k - 2 flux baubles {!v} Search fer what [Enter fer "flux", or ? fer help]? Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a +0 flail. Ye see 'ere a +0 flail. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a +0 falchion. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a cinder newt skeleton. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be an op'n door 'ere. Thar be a dry fountain 'ere. Ye see red graffiti sayin' tha tha ghost o' Xochitl still haunts Akiya on tha fountain. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a +0 quarterstaff. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Tha krak'n leaves yer sight. Tha krak'n leaves yer sight. Tha krak'n be briefly mesmerised by yer gaze. Ye sense a monster nearby. Ye sense a monster nearby. Tha shock serpent leaves yer sight. Thin's tha be 'ere: a +0 leathar armour; a +0 whip; an orc skeleton Ye sense a monster nearby. Thar be a staircase ta tha Lair 'ere. Ye fly downwards. Welcome back ta tha Lair o' Beasts! Thar be a staircase back ta tha Dungeon 'ere. Thar be a stone staircase leadin' down, spatt'red wit' blood 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Key pressed, stoppin' travel. Ye see 'ere a yak skeleton. Thar be a hole ta tha Spider Nest 'ere. Ye fly downwards. Welcome back ta tha Spider Nest! Thar be a crawl-hole back ta tha Lair 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Key pressed, stoppin' travel. Thar be a stone staircase leadin' down, spatt'red wit' blood 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. k - 4 flux baubles {!v} (gain'd 2) Yer already 'ere! Yer already 'ere! Yer already 'ere! Yer already 'ere! Yer already 'ere! Search fer what [Enter fer "flux", or ? fer help]? Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down, spatt'red wit' blood 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a crawl-hole back ta tha Lair 'ere. Ye fly upwards. Welcome back ta tha Lair o' Beasts! Thar be a hole ta tha Spider Nest 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down, spatt'red wit' blood 'ere. Thar be a staircase back ta tha Dungeon 'ere. Ye fly upwards. Welcome back ta tha Dungeon! Ye sense a monster nearby. Thar be a staircase ta tha Lair 'ere. Ye sense a monster nearby. Thin's tha be 'ere: a +0 leathar armour; a +0 whip; an orc skeleton Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Key pressed, stoppin' travel. Thin's tha be 'ere: a +0 robe; a +2 spear Thar be a stone staircase leadin' up 'ere. Thin's tha be 'ere: a +0 plate armour; a +0 trident; an orc skeleton Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Ye see 'ere a +0 scale mail. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Key pressed, stoppin' travel. Thar be an op'n door 'ere. Thar be a dry fountain 'ere. Ye see twitchin' brass graffiti o' an eggplant just sittin' thar on tha fountain. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Key pressed, stoppin' travel. Ye see 'ere a +0 dagger. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Key pressed, stoppin' travel. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be an op'n door 'ere. k - 7 flux baubles {!v} (gain'd 3) Yer already 'ere! Yer already 'ere! Yer already 'ere! Yer already 'ere! Search fer what [Enter fer "flux", or ? fer help]? tali Okay, than. Okay, than. Okay, than. Ye begin transformin'. Ye continue transformin'. x3 Yer transformation has ended. Ye turn inta a creature wit' a mouth fer a stomach. Ye begin untransformin'. Ye continue untransformin'. x3 Yer transformation has ended. Okay, than. Ye drop tha maw talisman o' Lightnin' Storm {rCorr}. Ye begin transformin'. Ye continue transformin'. x3 Search fer what [Enter fer "tali", or ? fer help]? scroll Search fer what [Enter fer "scroll", or ? fer help]? potion Thar be an op'n door 'ere. Thin's tha be 'ere: a +0 slin'; a goblin skeleton Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a +0 falchion. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a cinder newt skeleton. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be an op'n door 'ere. Thar be a dry fountain 'ere. Ye see slopin' orange graffiti sign'd by Publia wonderin' whethar Dowan an' Duvessa be secretly triplets an' haf a third siblin' on tha fountain. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a +0 quarterstaff. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye sense a monster nearby. Ye sense a monster nearby. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Ye see 'ere a +0 orcbow. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Key pressed, stoppin' travel. Thar be a stone staircase leadin' up 'ere. Thar be an op'n door 'ere. Items 'ere: )) ÷÷. Thar be a stone staircase leadin' down, spatt'red wit' blood 'ere. Thin's tha be 'ere: a +0 rin' mail; a +0 spear Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Key pressed, stoppin' travel. Thar be a gate ta tha Vaults 'ere. Ye fly down through tha gate. Welcome back ta tha Vaults! Thar be a gate leadin' back outta 'tis place 'ere. Thar be an op'n door 'ere. Key pressed, stoppin' travel. Thar be a large op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Ye see 'ere a +0 arbalest. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Key pressed, stoppin' travel. Thar be a large op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an entrance ta Yse Forio's Assorted Antiques 'ere. Yer already 'ere! e - 7 potions o' 'nlightenmn't {!q} (gain'd 1) Thank ye fer shoppin' at Yse Forio's Assorted Antiques! Search fer what [Enter fer "potion", or ? fer help]? Okay, than. What level o' tha Realm o' Zot? (default 1, ? - help) Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a large op'n door 'ere. Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door, spatt'red wit' blood 'ere. Ye see 'ere a +0 arbalest. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thin's tha be 'ere: a +0 leathar armour; a +0 dire flail Thar be a stone staircase leadin' up 'ere. Ye fly upwards. Thar be a stone staircase leadin' down 'ere. Thar be a large op'n door 'ere. Thar be an op'n door 'ere. Thar be a gate leadin' back outta 'tis place 'ere. Ye fly up through tha gate. Welcome back ta tha Dungeon! Thar be a gate ta tha Vaults 'ere. Thin's tha be 'ere: a +0 giant spiked club; a +0 giant club Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be a staircase ta tha Depths 'ere. Ye fly downwards. Welcome back ta tha Depths! Thar be a staircase back ta tha Dungeon 'ere. Thar be a stone staircase leadin' down 'ere. Ye fly downwards. Thar be a stone staircase leadin' up 'ere. Thar be an 'scape hatch in tha ceilin' 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a stone staircase leadin' down 'ere. Welcome back, kuniqs tha Demonspawn Brigand. Tha Council says: Follow tha path o' wisdom an' battle! Press ? fer a list o' commands an' othar information. Unknown command. What level o' tha Realm o' Zot? (default 1, ? - help) Thin's tha be 'ere: a +0 robe; a spriggan skeleton Thin's tha be 'ere: a +0 hand axe; a gre'n draconian skeleton; a very ugly thin' skeleton Thar be an op'n gate 'ere. Thar be an op'n door 'ere. Thar be an op'n door 'ere. Thar be a gate ta tha Realm o' Zot 'ere. Ye insert tha abyssal rune inta tha lock. Tha lock glows eerily! Ye insert tha barnacled rune inta tha lock. Heavy smoke blows from tha lock! Ye insert tha gossamer rune inta tha lock. Wit' a soft hiss tha gate opens wide! Ye fly down through tha gate. Welcome ta tha Realm o' Zot! Ye feel tha power o' tha Orb interferin' wit translocations 'ere. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-287-g83a8edcc40 1.0-a0-289-g4a62c38c22 1.0-a0-291-g332c27d4af Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kuniqs] Species: Demonspawn Job: Brigand HP: 205/205; mods: 0/0 MP: 39/39; mod: 0 Stats: 22 14 22 Position: (52, 20), god: Wu Jian (26), turn_is_over: 0, banished: 0 Standing on/in/over feature: gate leading back out of this place Runrest: mode: -4 mp: 0 hp: 0 pos: (0, 0) Delayed (2): type: descending_stairs duration: 0 type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 14 | 5909 | 284/900 Short Blades | X | 0 | 0 | 14 | 6689 | 0/1070 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 1 | 151 | 92/119 Armour | X | 0 | 0 | 22 | 18046 | 0/1932 Dodging | X | 1 | 100 | 21 | 17064 | 832/1814 Stealth | X | 0 | 0 | 12 | 4050 | 0/750 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 12 | 4816 | 0/892 Conjurations | X | 0 | 0 | 10 | 2776 | 1/600 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 7 | 1177 | 0/336 Translocations | X | 0 | 0 | 9 | 2675 | 0/625 Forgecraft | X | 0 | 0 | 6 | 1248 | 0/416 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 9 | 2675 | 0/625 Earth Magic | X | 0 | 0 | 5 | 891 | 0/357 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 10 | 2775 | 0/600 Shapeshifting | X | 0 | 0 | 17 | 12091 | 0/1591 Spell bugs: Durations: #33: 1 #114: 24 Attributes: #4: 542766 #12: 8740 #13: 5198 #22: 1 #34: 1 #49: 7816 #73: 542110 Mutations: antennae: 3 (innate) hooves: 3 (innate) clarity: 1 fire resistance: 1 icemail: 2 (innate) strong-willed: 1 powered by pain: 3 (innate) condensation shield: 1 (innate) corrupting presence: 2 (innate) demonic touch: 3 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #5: +9 devious quick blade eq slot #10, inv slot #4: macabre finger necklace {Ring+ rN+ HP+7} eq slot #9, inv slot #27: ring "Enlut" {rElec rC+ rCorr Slay+4 Stlth+} eq slot #9, inv slot #31: ring "Peque" {rElec rPois rCorr Int+2 Slay+4} eq slot #3, inv slot #15: +7 swamp dragon scales "Ubeaf" {^Drain Fly rPois Dex+3} eq slot #8, inv slot #28: +2 cloak of willpower eq slot #9, inv slot #12: ring "Wirisaef" {rF+ rC+ Str+3} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: V dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< vaults_end_crystal: false necropolis_difficulty: depths_crypt ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (6, 53): {{{{ CLASS: FogMachine props: walk_dist: 3 kill_cat: other start_clouds: 5 spread_rate: -1 activated: true listeners: size_min: 1 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn delay_max: 20 delay_min: 20 buildup_turns: 0 2: CLASS: DgnTriggerer type: entered_level spread_buildup_time: 1 pow_rolls: 3 pow_min: 10 pow_max: 100 excl_rad: 0 size_max: 1 buildup_turns: 0 activating: false spread_buildup_amnt: 0 size_buildup_time: 1 cloud_type: steam dgn_trigs_by_type: 1: 1: 1 32: 1: 2 size_buildup_amnt: 0}}}} Lua marker 1 at (7, 50): {{{{ CLASS: FogMachine props: walk_dist: 3 kill_cat: other start_clouds: 5 spread_rate: -1 activated: true listeners: size_min: 1 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn delay_max: 20 delay_min: 20 buildup_turns: 0 2: CLASS: DgnTriggerer type: entered_level spread_buildup_time: 1 pow_rolls: 3 pow_min: 10 pow_max: 100 excl_rad: 0 size_max: 1 buildup_turns: 0 activating: false spread_buildup_amnt: 0 size_buildup_time: 1 cloud_type: steam dgn_trigs_by_type: 1: 1: 1 32: 1: 2 size_buildup_amnt: 0}}}} Lua marker 2 at (18, 17): {{{{ CLASS: FogMachine props: walk_dist: 3 kill_cat: other start_clouds: 5 spread_rate: -1 activated: true listeners: size_min: 1 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn delay_max: 20 delay_min: 20 buildup_turns: 0 2: CLASS: DgnTriggerer type: entered_level spread_buildup_time: 1 pow_rolls: 3 pow_min: 10 pow_max: 100 excl_rad: 0 size_max: 1 buildup_turns: 0 activating: false spread_buildup_amnt: 0 size_buildup_time: 1 cloud_type: steam dgn_trigs_by_type: 1: 1: 1 32: 1: 2 size_buildup_amnt: 0}}}} Lua marker 3 at (20, 16): {{{{ CLASS: FogMachine props: walk_dist: 3 kill_cat: other start_clouds: 5 spread_rate: -1 activated: true listeners: size_min: 1 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn delay_max: 20 delay_min: 20 buildup_turns: 0 2: CLASS: DgnTriggerer type: entered_level spread_buildup_time: 1 pow_rolls: 3 pow_min: 10 pow_max: 100 excl_rad: 0 size_max: 1 buildup_turns: 0 activating: false spread_buildup_amnt: 0 size_buildup_time: 1 cloud_type: steam dgn_trigs_by_type: 1: 1: 1 32: 1: 2 size_buildup_amnt: 0}}}} >>>>>>>>>>>>>>>>>>>>>>