Seeded DCSS version 1.0-a0-1701-g68b7c9f565 (webtiles) character file. Game seed: 20261030 (custom seed) 12 c22 the Sneak (level 2, 18/18 HPs) Began as a Lignifite Archaeologist on Oct 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:31 (584 turns). c22 the Sneak (Lignifite Archaeologist) Turns: 584, Time: 00:02:32 Health: 18/18 AC: 3 Str: 16 XL: 2 Next: 14% Magic: 3/3 EV: 15 Int: 15 God: Gold: 270 SH: 1 Dex: 6 Spells: 1/1 levels left rFire x . . (150%) b - +0 whip {DPS:7.41 (.99) A+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe {AC:1.8, EV:0.0} rPois + (33%) A - +1 hat {AC:1.0} rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth ++ HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: very quick A: growing tree, bark and branches, rooting at XL 12, living plant, branches SH +1, very small, no large weapons, unfitting armour, plant physiology, deformed body, poison resistance, torment resistance 2, heat vulnerability 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You grow larger, sturdier and slower at XL 5, 10, 15, 20 and 25. Your bark and shielding branches grow stronger with experience. At XL 12 you can root yourself for AC +8, regeneration and stasis. Uprooting takes eight turns. You are a living plant, immune to hostile draining and able to breathe without air. Your branches shield you from attacks. (SH +1) You are very small and have problems with some larger weapons. You are too small for most types of armour. Your plant body is immune to sleep, blinding, and asphyxiation. Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) Dungeon Overview and Level Annotations Branches: Dungeon (1/14) Zot: 5457 Altars: Annotations: D:4 T:D4-7 D:10 L D12 O D15 S V4 E U/V5/C/A/H M Z4 Zig7 D:11 Ice:L D11-13 O, Vol:L O, Gau:L D11- O D:12 Rup:D12- L3- O P1 N1, Tro:D12- S Inventory: Hand Weapons b - a +0 whip (weapon) {DPS:7.41 (.99) A+2} Missiles e - 6 curare-tipped darts (quivered) {=f@f8, 16.7%} Armour a - a +1 robe (worn) {AC:1.8, EV:0.0} A - a +1 hat (worn) {AC:1.0} B - a +1 robe {AC+0.0, EV+0.0} Scrolls R - a scroll of revelation {Necropolis900, Gauntlet400, Others600} Miscellaneous b - a dusty tome Skills: + Level 1.5 Fighting * Level 2.1 Maces & Flails - Level 2.6 Dodging - Level 2.6 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Message History [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.3.1! (14 features) ✅ Welcome, c22 the Lignifite Archaeologist. Game seed: 20261030 (custom seed); You start with 270 gold pieces. Press ? for a list of commands and other information. Found a chain mail. Found a staircase leading out of the dungeon. Setting a skill training target for Maces & Flails at 12.0. Setting a skill training target for Axes at 16.0. Setting a skill training target for Polearms at 14.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Throwing at 2.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 12.0. Setting a skill training target for Ranged Weapons at 14.0. Setting a skill training target for Armour at 4.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 4.0. Setting a skill training target for Stealth at 2.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 6.0. Setting a skill training target for Alchemy at 6.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 8.0. Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 4 New annotation for D:4 (include '!' for warning): T:D4-7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D:10 (include '!' for warning): L D12 O D15 S V4 E U/V5/C/A/H M Z4 Zig7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 11 New annotation for D:11 (include '!' for warning): Ice:L D11-13 O, Vol:L O, Gau:L D11- O Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 12 _New annotation for D:12 (include '!' for warning): Rup:D12- L3- O P1 N1, Tro:D12- S _You see here a +0 chain mail. You open the door. _You encounter a quokka and a goblin. _You start waiting. _Done waiting. _You closely miss the goblin. The goblin hits you with a +0 club. (HP -2) ❤️❤️❤️❤️❤️❤️❤️❤️🤍🤍 HP[-2] -> 11/13 ❗ BIG DAMAGE ❗ You closely miss the goblin. Natural regeneration (HP +1) _The goblin barely misses you. Hit: b) +0 whip {DPS:6.86 (1.0) A+2} Aim: a goblin, wielding a +0 club (40% to hit) You closely miss the goblin. The goblin barely misses you. _The quokka misses you. _The quokka attacks as it pursues you! The quokka closely misses you. You hit the quokka. You kill the quokka! _Natural regeneration (HP +1) _Training target 2.0 for Stealth reached! You closely miss the goblin. The goblin misses you. _The goblin hits you with a +0 club. (HP -4) ❤️❤️❤️❤️❤️❤️🩹🤍🤍🤍 HP[-4] -> 9/13 ‼️ MASSIVE DAMAGE ‼️ _You barely miss the goblin. The goblin closely misses you. You hit the goblin. The goblin is heavily wounded. _The goblin hits you with a +0 club. (HP -2) ❗ Dropped below 55% HP ❗ ❤️❤️❤️❤️❤️🤍🤍🤍🤍🤍 HP[-2] -> 7/13 ❗ BIG DAMAGE ❗ Hit: b) +0 whip {DPS:6.92 (1.0) A+2} Aim: a goblin, wielding a +0 club (heavily wounded, 40% to hit) You barely miss the goblin. The goblin is heavily wounded. Natural regeneration (HP +1) The goblin hits you with a +0 club. (HP -2) _* * * LOW HITPOINT WARNING * * * ❤️❤️❤️❤️🩹🤍🤍🤍🤍🤍 HP[-1] -> 6/13 Hit: b) +0 whip {DPS:6.92 (1.0) A+2} Aim: a goblin, wielding a +0 club (heavily wounded, 40% to hit) You barely miss the goblin. The goblin is heavily wounded. _The goblin hits you but does no damage. Hit: b) +0 whip {DPS:6.92 (1.0) A+2} Aim: a goblin, wielding a +0 club (heavily wounded, 40% to hit) You closely miss the goblin. The goblin is heavily wounded. _The goblin barely misses you. Hit: b) +0 whip {DPS:6.92 (1.0) A+2} Aim: a goblin, wielding a +0 club (heavily wounded, 40% to hit) You closely miss the goblin. The goblin is heavily wounded. _The goblin closely misses you. Hit: b) +0 whip {DPS:6.92 (1.0) A+2} Aim: a goblin, wielding a +0 club (heavily wounded, 40% to hit) You completely miss the goblin. The goblin is heavily wounded. Natural regeneration (HP +1) The goblin hits you with a +0 club. (HP -2) _* * * LOW HITPOINT WARNING * * * ❤️❤️❤️🩹🤍🤍🤍🤍🤍🤍 HP[-1] -> 5/13 Hit: b) +0 whip {DPS:6.92 (1.0) A+2} Aim: a goblin, wielding a +0 club (moderately wounded, 40% to hit) You hit the goblin. _You kill the goblin! _You start resting. _Natural regeneration (HP +8) _❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ HP[+8] -> 13/13 (Full HP) Things that are here: _a +0 club; a quokka corpse You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter an endoplasm. _An endoplasm is nearby! _You completely miss the endoplasm. You barely miss the endoplasm. The endoplasm freezes you. _You are frozen. (HP -2) ❤️❤️❤️❤️❤️❤️❤️❤️🤍🤍 HP[-2] -> 11/13 ❗ BIG DAMAGE ❗ You hit the endoplasm. The endoplasm is lightly wounded. _The endoplasm misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. _You are frozen. (HP -4) ❗ Dropped below 55% HP ❗ ❤️❤️❤️❤️❤️🤍🤍🤍🤍🤍 HP[-4] -> 7/13 ‼️ MASSIVE DAMAGE ‼️ Hit: b) +0 whip {DPS:6.98 (1.0) A+2} Aim: an endoplasm (heavily wounded, 83% to hit) You hit the endoplasm. You kill the endoplasm! _Natural regeneration (HP +1) Hit: b) +0 whip {DPS:7.07 (1.0) A+2} That would be overly suicidal. Okay, then. Hit: b) +0 whip {DPS:7.07 (1.0) A+2} That would be overly suicidal. _Okay, then. _Natural regeneration (HP +5) You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a hobgoblin. ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ HP[+5] -> 13/13 (Full HP) You enter the shallow water. _Moving in this stuff is going to be slow. _You start waiting. _Done waiting. You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a rat. A rat is nearby! _The rat squeaks loudly. _You encounter a quokka. _You start waiting. _A hobgoblin comes into view. _You closely miss the hobgoblin. You barely miss the hobgoblin. The hobgoblin misses you. The hobgoblin splashes around in the water. _The rat completely misses you. You barely miss the hobgoblin. The hobgoblin completely misses you. The hobgoblin splashes around in the water. _The rat bites you but does no damage. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin misses you. The hobgoblin splashes around in the water. _The rat barely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin splashes around in the water. _The rat bites you but does no damage. You hit the hobgoblin. You kill the hobgoblin! _The rat barely misses you. _You closely miss the rat. The rat barely misses you. _You closely miss the rat. The rat bites you but does no damage. _You closely miss the rat. The rat closely misses you. _You closely miss the rat. The rat bites you but does no damage. You hit the rat. _You kill the rat! You enter the shallow water. Moving in this stuff is going to be slow. _A quokka comes into view. _You start waiting. _A quokka comes into view. _You encounter a goblin. It is wielding a +0 dagger. _The goblin shouts! You closely miss the quokka. The quokka twitches its whiskers. The quokka closely misses you. The quokka splashes around in the water. x2 _The goblin hits you with a +0 dagger. (HP -1) ❤️❤️❤️❤️❤️❤️❤️❤️❤️🤍 HP[-1] -> 12/13 You hit the quokka. The quokka is moderately wounded. Natural regeneration (HP +1) The quokka misses you. The quokka splashes around in the water. x2 _The goblin hits you but does no damage. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. The quokka splashes around in the water. _The goblin closely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka closely misses you. The quokka splashes around in the water. x2 _The goblin completely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka splashes around in the water. _The goblin barely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka completely misses you. The quokka bites you. (HP -4) The quokka splashes around in the water. _The goblin barely misses you. ❤️❤️❤️❤️❤️❤️🩹🤍🤍🤍 HP[-4] -> 9/13 ‼️ MASSIVE DAMAGE ‼️ You hit the goblin but do no damage. Natural regeneration (HP +1) The quokka splashes around in the water. _The goblin closely misses you. You closely miss the goblin. The quokka barely misses you. The quokka splashes around in the water. _The goblin hits you with a +0 dagger. (HP -3) ❗ Dropped below 55% HP ❗ ❤️❤️❤️❤️❤️🤍🤍🤍🤍🤍 HP[-3] -> 7/13 ‼️ MASSIVE DAMAGE ‼️ You hit the goblin. You kill the goblin! _The quokka completely misses you. Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (35% to hit) You closely miss the quokka. The quokka bites you. (HP -2) * * * LOW HITPOINT WARNING * * * _The quokka splashes around in the water. x2 ❤️❤️❤️🩹🤍🤍🤍🤍🤍🤍 HP[-2] -> 5/13 ❗ BIG DAMAGE ❗ Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (35% to hit) You hit the quokka but do no damage. Natural regeneration (HP +1) The quokka bites you but does no damage. The quokka splashes around in the water. The quokka bites you. (HP -1) * * * LOW HITPOINT WARNING * * * _The quokka splashes around in the water. x2 Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (35% to hit) _You miss the quokka. The quokka barely misses you. Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (35% to hit) You barely miss the quokka. _The quokka splashes around in the water. Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (35% to hit) You closely miss the quokka. The quokka barely misses you. _The quokka splashes around in the water. Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (35% to hit) _You closely miss the quokka. The quokka closely misses you. Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (35% to hit) You hit the quokka. The quokka is moderately wounded. Natural regeneration (HP +1) The quokka barely misses you. The quokka splashes around in the water. x2 The quokka closely misses you. _The quokka splashes around in the water. Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (moderately wounded, 35% to hit) You hit the quokka. The quokka is severely wounded. _The quokka splashes around in the water. x2 Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (severely wounded, 35% to hit) You barely miss the quokka. The quokka is severely wounded. _The quokka splashes around in the water. x2 Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (heavily wounded, 35% to hit) You hit the quokka. The quokka is almost dead. The quokka closely misses you. _The quokka splashes around in the water. Hit: b) +0 whip {DPS:7.25 (1.0) A+2} Aim: a quokka (almost dead, 35% to hit) You hit the quokka. You kill the quokka! _Natural regeneration (HP +1) Hit: b) +0 whip {DPS:7.29 (1.0) A+2} That would be overly suicidal. Okay, then. Hit: b) +0 whip {DPS:7.29 (1.0) A+2} That would be overly suicidal. _Okay, then. _Natural regeneration (HP +6) You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a jackal. _❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ HP[+6] -> 13/13 (Full HP) _The jackal barks! _You encounter a jackal. _The jackal barks! _The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. _The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. _The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. _The jackal bites you. (HP -1) ❤️❤️❤️❤️❤️❤️❤️❤️❤️🤍 HP[-1] -> 12/13 You hit the jackal but do no damage. The jackal is heavily wounded. _The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. Natural regeneration (HP +1) _The jackal completely misses you. The jackal bites you. (HP -2) ❤️❤️❤️❤️❤️❤️❤️❤️🤍🤍 HP[-1] -> 11/13 You closely miss the jackal. The jackal is heavily wounded. _The jackal closely misses you. You miss the jackal. The jackal is heavily wounded. _The jackal misses you. The jackal bites you. (HP -2) ❤️❤️❤️❤️❤️❤️🩹🤍🤍🤍 HP[-2] -> 9/13 ❗ BIG DAMAGE ❗ You closely miss the jackal. The jackal is moderately wounded. _The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. _The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. Natural regeneration (HP +1) The jackal bites you but does no damage. The jackal bites you. (HP -1) _The jackal leaves your sight. You closely miss the jackal. The jackal is moderately wounded. _The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. _The jackal completely misses you. You barely miss the jackal. The jackal is moderately wounded. _The jackal barely misses you. The jackal leaves your sight. You hit the jackal. The jackal is heavily wounded. Natural regeneration (HP +1) _The jackal bites you. (HP -2) ❤️❤️❤️❤️❤️❤️🤍🤍🤍🤍 HP[-1] -> 8/13 You miss the jackal. The jackal is heavily wounded. _The jackal misses you. The jackal completely misses you. You hit the jackal. The jackal is almost dead. _The jackal closely misses you. The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. x2 _The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal barely misses you. _The jackal closely misses you. You hit the jackal. You kill the jackal! Natural regeneration (HP +1) _The jackal misses you. Your Maces & Flails skill increases to level 2! You have reached level 2! Maximum HP adjustment (HP +3) Gained 1 spell level (1 available) ❤️❤️❤️❤️❤️❤️🩹🤍🤍🤍 HP[+4] -> 12/18 (+5 max HP) You hit the jackal. The jackal is severely wounded. The jackal bites you. (HP -1) _The jackal misses you. ❤️❤️❤️❤️❤️❤️🤍🤍🤍🤍 HP[-1] -> 11/18 You miss the jackal. The jackal is severely wounded. Natural regeneration (HP +1) _The jackal bites you. (HP -2) ❤️❤️❤️❤️❤️🩹🤍🤍🤍🤍 HP[-1] -> 10/18 You closely miss the jackal. The jackal is severely wounded. _The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. _The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. _The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. Natural regeneration (HP +1) _The jackal closely misses you. You hit the jackal. The jackal is almost dead. _The jackal closely misses you. x2 You completely miss the jackal. The jackal is almost dead. _The jackal closely misses you. You hit the jackal but do no damage. The jackal is almost dead. _The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. _The jackal barely misses you. You hit the jackal. You kill the jackal! _Natural regeneration (HP +1) You start resting. _Natural regeneration (HP +6) _❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ HP[+6] -> 18/18 (Full HP) You see here a jackal corpse. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣~ ♣..~♣♣ ### ~♣ ♣♣♣.~. ♣ #≈# ~♣ ♣♣.~~ .. #≈# ~♣ ♣♣♣...~ ~~. ♣♣#≈#♣ ~♣♣.♣...~ #~~~ ♣♣..~.♣♣ ♣~♣♣..♣♣♣ #~~♣...~..♣♣♣♣~♣..♣♣♣♣ #.~~.♣.~...♣♣◊.~.)...~ #.#~.@#≈#.....~~♣♣♣♣♣# #.~.#≈#.....~~♣ ♣~ #...~###.....~~♣ ♣~ #....# #~~~~~~♣~♣ #........~~~~~~~~~~ #.............~~~~~~ ..............~~~~~♣♣ #~##.##.##....~~≈≈≈≈♣ There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 goblins (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | c22 the Lignifite Archaeologist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 546 | D:1 | Reached XP level 2. HP: 12/18 MP: 3/3 584 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_twisted_forest, dcchili_d1_ruined_gate, ebering_ecumenical_altar_mist, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, dcchili_d1_basic_shop Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Maces & Flails | 2 | 2.1 Dodging | 2 | 2.6 Stealth | 2 | 2.6 Action || total ---------------------------++------- Attack: Normal || 79 Melee: Whip || 79 Armour: Robe || 33 Dodge: Dodged || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 542 | 542 | 0 | 264 | 148 | 1 | 542.0 | Dungeon | 542 | 542 | 0 | 264 | 148 | 1 | 542.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 542 daAuts Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ DLua errors: