Seeded DCSS version 1.0-a0-1701-g68b7c9f565 (webtiles) character file. Game seed: 20261030 (custom seed) 0 c22 the Digger (level 1, 11/11 HPs) Began as a Lignifite Earth Elementalist on Oct 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (1 turns). c22 the Digger (Lignifite Earth Elementalist) Turns: 1, Time: 00:00:26 Health: 11/11 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 15 Int: 16 God: Gold: 270 SH: 1 Dex: 8 Spells: 3/4 levels left rFire x . . (150%) a - +0 dagger {DPS:3.80 (1.0) A+6} rCold . . . (100%) (no offhand) rNeg . . . (100%) A - +0 robe {AC:1.2, EV:0.0} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.21/turn MPRegen 0.09/turn %: no passive effects @: very quick A: growing tree, bark and branches, rooting at XL 12, living plant, branches SH +1, very small, no large weapons, unfitting armour, plant physiology, deformed body, poison resistance, torment resistance 2, heat vulnerability 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You grow larger, sturdier and slower at XL 5, 10, 15, 20 and 25. Your bark and shielding branches grow stronger with experience. At XL 12 you can root yourself for AC +8, regeneration and stasis. Uprooting takes eight turns. You are a living plant, immune to hostile draining and able to breathe without air. Your branches shield you from attacks. (SH +1) You are very small and have problems with some larger weapons. You are too small for most types of armour. Your plant body is immune to sleep, blinding, and asphyxiation. Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) Dungeon Overview and Level Annotations Branches: Dungeon (1/14) Zot: 5999 Altars: Annotations: D:4 T:D4-7 D:10 L D12 O D15 S V4 E U/V5/C/A/H M Z4 Zig7 D:11 Ice:L D11-13 O, Vol:L O, Gau:L D11- O D:12 Rup:D12- L3- O P1 N1, Tro:D12- S Inventory: Hand Weapons a - a +0 dagger (weapon) {DPS:3.80 (1.0) A+6} Armour A - a +0 robe (worn) {AC:1.2, EV:0.0} Potions g - a potion of magic {@q5, 10-37MP} Skills: + Level 0.0 Fighting * Level 0.0 Short Blades - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting - Level 1.0 Conjurations - Level 3.2 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 12% N/A 16% 3 Stone Arrow Conj/Erth 16% 3d8 26% 3 Brom's Barrelling Bould Conj/Erth 8% 2d4 63% 4 Petrify Alch/Erth 3% N/A 71% 4 Message History [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.3.1! (14 features) ✅ Welcome, c22 the Lignifite Earth Elementalist. Game seed: 20261030 (custom seed); You start with 270 gold pieces. Press ? for a list of commands and other information. Found a chain mail. Found a staircase leading out of the dungeon. Setting a skill training target for Maces & Flails at 12.0. Setting a skill training target for Axes at 16.0. Setting a skill training target for Polearms at 14.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Throwing at 2.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 12.0. Setting a skill training target for Ranged Weapons at 14.0. Setting a skill training target for Armour at 4.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 4.0. Setting a skill training target for Stealth at 2.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 6.0. Setting a skill training target for Alchemy at 6.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 8.0. Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 4 New annotation for D:4 (include '!' for warning): T:D4-7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D:10 (include '!' for warning): L D12 O D15 S V4 E U/V5/C/A/H M Z4 Zig7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 11 New annotation for D:11 (include '!' for warning): Ice:L D11-13 O, Vol:L O, Gau:L D11- O Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 12 _New annotation for D:12 (include '!' for warning): Rup:D12- L3- O P1 N1, Tro:D12- S Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. #~.~# ≈≈# #...#≈.≈#≈≈.# #...#~.~#≈..# #...#...#...# #........[..# #...........# #...........# #.....@.....# #.....<.....# #...........# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | c22 the Lignifite Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:1 | Quit the game Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_twisted_forest, dcchili_d1_ruined_gate, ebering_ecumenical_altar_mist, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, dcchili_d1_basic_shop Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 1 | 1.7 Spellcasting | 2 | 2.1 Conjurations | 1 | 1.0 Earth Magic | 3 | 3.2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 0 daAuts Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ DLua errors: