Dungeon Crawl Chili version 1.0-a0-219-g699d024caa (webtiles) character file. Game seed: 6067695916945589310 1015 RoGGaDCFtest the Shield-Bearer (level 8, 67/67 HPs) Began as a Gnoll Fighter on July 18, 2026. Was an Elder of Vehumet. Quit the game on level 5 of the Dungeon on July 19, 2026. The game lasted 00:19:01 (3886 turns). RoGGaDCFtest the Shield-Bearer (Gnoll Fighter) Turns: 3886, Time: 00:19:02 Health: 67/67 AC: 11 Str: 17 XL: 8 Next: 21% Magic: 12/12 EV: 9 Int: 8 God: Vehumet [****..] Gold: 334 SH: 5 Dex: 12 Spells: 10/13 levels left rFire . . . (100%) a - +2 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) g - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth + h - +4 ring of slaying HPRegen 1.11/turn i - +4 ring of protection MPRegen 0.13/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 334 gold pieces. Inventory: Hand Weapons a - a +2 trident (weapon) b - the +6 long sword of Sewuepeg {freeze, *Noise rElec Will+++ Dex+4} (You took it off a kobold on level 2 of the Dungeon) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Missiles f - 29 poisoned darts (quivered) k - a curare-tipped dart Armour c - a +0 buckler (worn) g - a +0 scale mail (worn) l - a +1 leather armour of willpower m - an orb of glass Jewellery d - an amulet of regeneration (worn) e - a ring of protection from fire h - a +4 ring of slaying (worn) i - a +4 ring of protection (worn) j - a ring of protection from fire Wands p - a wand of polymorph (5) e - a wand of charming (6) c - a wand of iceblast (8) Scrolls I - a scroll of immolation d - a scroll of noise {unknown} x - a scroll of amnesia h - a scroll of revelation {unknown} f - a scroll of fear t - 3 scrolls of teleportation j - a scroll of blinking {unknown} Potions m - 2 potions of might r - a potion of resistance h - 3 potions of haste g - a potion of magic c - 3 potions of curing Skills: + Level 7.3 Fighting + Level 3.1 Short Blades + Level 3.1 Long Blades + Level 3.1 Axes + Level 3.1 Maces & Flails + Level 5.6 Polearms + Level 3.1 Staves + Level 3.1 Ranged Weapons + Level 3.1 Throwing + Level 7.3 Armour + Level 3.1 Dodging + Level 3.1 Stealth + Level 7.3 Shields + Level 3.1 Unarmed Combat + Level 3.1 Spellcasting + Level 2.5 Conjurations + Level 2.5 Hexes + Level 2.5 Summonings + Level 2.5 Necromancy + Level 2.5 Translocations + Level 2.5 Forgecraft + Level 2.5 Fire Magic + Level 2.5 Ice Magic + Level 2.5 Air Magic + Level 2.5 Earth Magic + Level 2.5 Alchemy + Level 3.4 Invocations + Level 3.1 Evocations + Level 2.8 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Stone Arrow Conj/Erth 10% 3d7 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Sandblast Erth 10% 2d5 11% 1 Shock Conj/Air 20% 1d4 11% 1 Mercury Arrow Conj/Alch 10% 2d6 17% 2 Momentum Strike Conj/Tloc 10% 3d8 17% 2 Lesser Beckoning Tloc 10% N/A 54% 2 Airstrike Air 2% 2d(1-17) 67% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 (+2d1 67% 4 Passage of Golubria Tloc 5% N/A 99% 4 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:3-6 Altars: Vehumet Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. You hit the demonic plant. The demonic plant begins to die. You bite the demonic plant. The demonic plant is lightly damaged. You puncture the demonic plant! The demonic plant is lightly damaged. You puncture the demonic plant! The demonic plant is lightly damaged. Your unstable footing causes you to fumble your attack. A nearby demonic plant withers and dies. You hit the demonic plant. The demonic plant begins to die. You bite the demonic plant. The demonic plant is lightly damaged. You puncture the demonic plant! You bite the demonic plant. The demonic plant is lightly damaged. You hit the demonic plant. The demonic plant is lightly damaged. You puncture the demonic plant! The demonic plant is moderately damaged. A nearby demonic plant withers and dies. You hit the demonic plant. The demonic plant begins to die. You bite the demonic plant. The demonic plant is lightly damaged. You puncture the demonic plant! You bite the demonic plant. The demonic plant is lightly damaged. Your unstable footing causes you to fumble your attack. You puncture the demonic plant! You bite the demonic plant. The demonic plant is moderately damaged. You puncture the demonic plant! The demonic plant is moderately damaged. A nearby demonic plant withers and dies. You hit the demonic plant. The demonic plant begins to die. The demonic plant is lightly damaged. You hit the demonic plant but do no damage. The demonic plant is lightly damaged. Your unstable footing causes you to fumble your attack. A nearby demonic plant withers and dies. Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. You puncture the demonic plant! The demonic plant begins to die. The demonic plant is lightly damaged. Your unstable footing causes you to fumble your attack. You hit the demonic plant. The demonic plant is lightly damaged. A nearby demonic plant withers and dies. You puncture the demonic plant! The demonic plant begins to die. The demonic plant is lightly damaged. Your unstable footing causes you to fumble your attack. You hit the demonic plant. The demonic plant is lightly damaged. You puncture the demonic plant! The demonic plant is lightly damaged. A nearby demonic plant withers and dies. Unknown command. Unknown command. Your unstable footing causes you to fumble your attack. You puncture the demonic plant! The demonic plant begins to die. You bite the demonic plant. The demonic plant is lightly damaged. You hit the demonic plant. The demonic plant is lightly damaged. You puncture the demonic plant! The demonic plant is lightly damaged. You puncture the demonic plant! You bite the demonic plant. The demonic plant is lightly damaged. A nearby demonic plant withers and dies. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########### #.........# #..@......# #.........# #.........# #.........# ########+#. There were no monsters in sight! Vanquished Creatures A black bear (D:4) 2 kobold brigands (D:3) An oni (D:4) 10 hounds Jessica (D:2) Medusa (D:2) An iguana (D:3) A rock fish (D:4) Sigmund (D:2) 13 gnolls 11 adders A giraffe (D:2) 3 orcs 4 endoplasms 15 hobgoblins 2 jackals (D:4) 5 ball pythons 2 bats 2 frilled lizards (D:3) 22 goblins 63 kobolds A quokka (D:1) 7 rats 170 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Vanquished Creatures (others) A giraffe (D:2) 1 creature vanquished. Grand Total: 172 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGaDCFtest the Gnoll Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 110 | D:1 | Found a faded altar of an unknown god. 141 | D:1 | Prayed at the altar of an unknown god. 141 | D:1 | Became a worshipper of Vehumet 141 | D:1 | Offered knowledge of Siphon Essence by Vehumet. 141 | D:1 | Reached * piety under Vehumet 249 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 930 | D:2 | Reached XP level 3. HP: 35/35 MP: 3/3 968 | D:2 | Reached ** piety under Vehumet 1114 | D:2 | Offered knowledge of Mephitic Cloud by Vehumet. 1162 | D:2 | Found a faded altar of an unknown god. 1253 | D:2 | Reached XP level 4. HP: 38/41 MP: 5/5 1327 | D:2 | Identified the +6 long sword of Sewuepeg {freeze, *Noise | rElec Will+++ Dex+4} 1504 | D:2 | Encountered Medusa 1505 | D:2 | Found a faded altar of an unknown god. 1521 | D:2 | Killed Medusa 1522 | D:2 | Reached XP level 5. HP: 47/47 MP: 5/7 1607 | D:2 | Encountered Terence 1637 | D:2 | Killed Terence 1748 | D:2 | Encountered Jessica 1759 | D:2 | Reached XP level 6. HP: 53/53 MP: 8/8 1763 | D:2 | Killed Jessica 1909 | D:2 | Offered knowledge of Stone Arrow by Vehumet. 1914 | D:2 | Learned a level 3 spell: Stone Arrow 2063 | D:2 | Reached XP level 7. HP: 56/59 MP: 10/10 2339 | D:2 | Reached *** piety under Vehumet 2489 | D:5 | Entered Level 5 of the Dungeon 2854 | D:3 | Reached skill level 3 in Invocations 3052 | D:3 | Offered knowledge of Olgreb's Toxic Radiance by Vehumet. 3230 | D:3 | Reached **** piety under Vehumet 3239 | D:3 | Reached XP level 8. HP: 67/67 MP: 12/12 3241 | D:3 | Offered knowledge of Splinterfrost Shell by Vehumet. 3286 | D:3 | Reached skill level 3 in Short Blades 3286 | D:3 | Reached skill level 3 in Long Blades 3286 | D:3 | Reached skill level 3 in Axes 3286 | D:3 | Reached skill level 3 in Maces & Flails 3286 | D:3 | Reached skill level 3 in Staves 3286 | D:3 | Reached skill level 3 in Ranged Weapons 3286 | D:3 | Reached skill level 3 in Throwing 3286 | D:3 | Reached skill level 3 in Dodging 3286 | D:3 | Reached skill level 3 in Stealth 3286 | D:3 | Reached skill level 3 in Unarmed Combat 3286 | D:3 | Reached skill level 3 in Spellcasting 3286 | D:3 | Reached skill level 3 in Evocations 3591 | D:4 | Upgraded the game from 1.0-a0-184-gd0269e940b to | 1.0-a0-219-g699d024caa 3886 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_twisted_forest, shapermc_ecumenical_altar_totnotflames D:2: rogga_village (formely known as: kennysheep_town), uniq_terence D:3: minmay_goblin_kobold_castle-modified_by_rogga, layout_loops_ring, minmay_fountain_box D:4: layout_rooms D:5: layout_gridville, minmay_temple_entry_drinking_statues, uniq_duvessa, uniq_grinder, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Invocations | 1 2 3 | 3.4 Short Blades | 1 2 3 | 3.1 Long Blades | 1 2 3 | 3.1 Axes | 1 2 3 | 3.1 Maces & Flails | 1 2 3 | 3.1 Staves | 1 2 3 | 3.1 Ranged Weapons | 1 2 3 | 3.1 Throwing | 1 2 3 | 3.1 Dodging | 1 2 3 | 3.1 Stealth | 1 2 3 | 3.1 Unarmed Combat | 1 2 3 | 3.1 Spellcasting | 1 2 3 | 3.1 Evocations | 1 2 3 | 3.1 Shapeshifting | 1 2 | 2.8 Conjurations | 1 2 | 2.5 Hexes | 1 2 | 2.5 Summonings | 1 2 | 2.5 Necromancy | 1 2 | 2.5 Translocations | 1 2 | 2.5 Forgecraft | 1 2 | 2.5 Fire Magic | 1 2 | 2.5 Ice Magic | 1 2 | 2.5 Air Magic | 1 2 | 2.5 Earth Magic | 1 2 | 2.5 Alchemy | 1 2 | 2.5 Polearms | 5 | 5.6 Fighting | 7 | 7.3 Armour | 7 | 7.3 Shields | 7 | 7.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 92 | 150 | 230 || 472 Melee: Trident | 92 | 150 | 230 || 472 Bite | 3 | 11 | 21 || 35 Throw: Dart | | 5 | 1 || 6 Evoke: Wand of charming | | 3 | || 3 Read: Identify | 2 | 2 | 2 || 6 Fear | 1 | | || 1 Teleportation | | 1 | || 1 Enchant weapon | | 2 | || 2 Amnesia | | | 1 || 1 Armour: Scale mail | 29 | 135 | 96 || 260 Dodge: Dodged | 14 | 66 | 75 || 155 Block: Buckler | 9 | 47 | 43 || 99 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4006 | 3829 | 177 | 33 | 2568 | 5 | 801.2 | Dungeon | 4006 | 3829 | 177 | 33 | 2568 | 5 | 801.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1546 daAuts D:3: 1001 daAuts D:1: 907 daAuts D:4: 541 daAuts D:5: 9 daAuts DLua errors: No vault found for tag 'grated_community_mu_home_escape' [C], function err_trace, line -1 dungeon.lua, function subvault, line 214 [string "dlmain"], function (null), line 83 dungeon.lua, function (null), line 260 Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 1464 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 1464 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 2 | 9908 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 3 | 23830 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Vehumet | 4 | 32911 | 100 | 13 | 0 | 0 | 9 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 18 | 21 | 57 || 96 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 30 | 36 | 103 || 169 ----------------------+-------+-------+-------++-------