Dungeon Crawl Chili version 1.0-a0-1482-gc02ddb9ec0 (webtiles) character file. Game seed: 5208189267785244851 146 kuniqs+DeathReplay1 the Cutter (level 5, 38/41 HPs) *WIZ* Began as a Demonspawn Fighter on Oct 13, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:35 (2000 turns). kuniqs+DeathReplay1 the Cutter (Demonspawn Fighter) Turns: 2000, Time: 00:01:35 Health: 38/41 AC: 6 Str: 17 XL: 5 Next: 6% Magic: 5/5 EV: 8 Int: 9 God: No God 0 (0) Gold: 383 SH: 4 Dex: 12 Spells: 4/4 levels left rFire . . . (100%) a - +0 rapier rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: hooves 1, horns 1, ignite blood 1 a: Build terrain (0%), Set terrain to build (0%), Clear terrain to floor (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Wands a - a wand of flame (20) Scrolls f - a scroll of fear {!r} p - a scroll of poison {!r} r - 2 scrolls of revelation {!r} I - 2 scrolls of immolation {!r} V - a scroll of vulnerability {!r} t - a scroll of teleportation {!r} g - a scroll of fog {!r} Potions m - a potion of might {!q} c - a potion of curing {!q} d - a potion of gain strength {!q} f - a potion of beneficial mutation {!q} Skills: - Level 3.0 Fighting + Level 4.9 Short Blades - Level 2.6 Armour - Level 2.6 Shields You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0 (50) N/A 87% 1 Kiss of Death Conj/Necr 0 (25) 2d5 87% 1 Soul Splinter Necr 0 (25) N/A 87% 1 Confusing Touch Hex 0 (100) N/A 99% 3 Gloom Hex/Necr 0 (50) N/A 99% 3 Mephitic Cloud Conj/Alch/Air 0 (100) N/A 99% 3 Dispel Undead Necr 0 (100) 3d6 100% 4 Forge Blazeheart Golem Fire/Frge 0 (100) N/A 100% 4 Permafrost Eruption Ice/Erth 0 (200) 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/14) Altars: Qazlal Yredelemnul Shops: D:1 * D:2 ( Innate Abilities, Weirdness & Mutations You have large cloven feet. You have a pair of small horns on your head. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye now haf 383 gold pieces (gain'd 7). Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _f - a potion o' beneficial mutation {!q} Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye encounter a ball python. A ball python be nearby! _Tha ball python hisses angrily. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. Tha ball python barely misses ye. Tha ball python grabs ye. _Tha ball python constricts ye. Ye closely miss tha ball python. Ye kick tha ball python. _Ye kill tha ball python! Nay target in view! _Nay target in view! Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Ye see 'ere a ball python corpse. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Thar be an 'scape hatch in tha floor 'ere. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. _Found a basalt altar o' Yredelemnul. Found a stone staircase leadin' down. Ye enter tha shallow water. _Movin' in 'tis stuff be goin' ta be slow. Ye enter tha shallow water. Movin' in 'tis stuff be goin' ta be slow. _Ye encounter a quokka. Yer unst'ble footin' causes ye ta fumble yer attack. Tha quokka bites ye. (HP -2) _Tha quokka splashes around in tha water. x2 Yer unst'ble footin' causes ye ta fumble yer attack. Tha quokka bites ye but does nay damage. _Tha quokka splashes around in tha water. x2 A quokka be nearby! Ye closely miss tha quokka. _Tha quokka bites ye but does nay damage. Yer unst'ble footin' causes ye ta fumble yer attack. Natural regeneration (HP +1) Tha quokka bites ye. (HP -1) _Tha quokka splashes around in tha water. A quokka be nearby! A quokka be nearby! Yer unst'ble footin' causes ye ta fumble yer attack. _Tha quokka splashes around in tha water. Ye hit tha quokka but do nay damage. Ye kick tha quokka but do nay damage. Tha quokka closely misses ye. Tha quokka splashes around in tha water. Tha quokka bites ye. (HP -3) _Tha quokka splashes around in tha water. A quokka be nearby! Yer unst'ble footin' causes ye ta fumble yer attack. Tha quokka bites ye. (HP -3) _Tha quokka splashes around in tha water. x2 Yer unst'ble footin' causes ye ta fumble yer attack. Natural regeneration (HP +1) Tha quokka bites ye but does nay damage. _Tha quokka splashes around in tha water. x2 Yer unst'ble footin' causes ye ta fumble yer attack. _Tha quokka splashes around in tha water. x2 Ye hit tha quokka. Yer kick misses tha quokka. Tha quokka be heavily wounded. Tha quokka bites ye. (HP -2) _Tha quokka splashes around in tha water. A quokka be nearby! Ye closely miss tha quokka. Ye kick tha quokka. _Ye kill tha quokka! Nay target in view! _Natural regeneration (HP +2) _Thar be a stone staircase leadin' down 'ere. _Found a helmet. Nay target in view! Nay target in view! Nay target in view! Nay target in view! Found a stone staircase leadin' up. _Natural regeneration (HP +1) Nay target in view! _Nay target in view! _Natural regeneration (HP +1) _g - a scroll o' fog {!r} Nay target in view! _Nay target in view! _Natural regeneration (HP +1) _Ye encounter a ball python. Ye encounter 2 ball pythons. Tha ball python hisses angrily. Ye encounter a ball python. Tha ball python bites tha withard plant. Tha withard plant begins ta crumble. Tha withard plant begins ta die. Tha ball python grabs tha withard plant. Tha ball python constricts tha withard plant. Ye block tha ball python's attack. Ye encounter an adder. Tha withard plant breaks free o' somethin'! Tha ball python hisses angrily. _Tha ball python leaves yer sight. Ye puncture tha ball python! Ye kill tha ball python! Natural regeneration (HP +1) Tha adder hisses angrily. Ye hear an angry hiss. Somethin' bites tha withard plant. Tha withard plant begins ta crumble. _Tha withard plant begins ta die. Somethin' grabs tha withard plant. Loaded kuniqs at turn 2000, 76 turns before death. Death location: D:2, x=10, y=29 (0-based map coordinates). The death occurred at the location of the red dot on the minimap. The complete checkpoint state is restored. Choose different actions and play forward. This is wizard practice: scores and ghost creation are disabled. You can only quit a Death Replay with Ctrl-Q. Welcome back, kuniqs+DeathReplay1 the Demonspawn Fighter. Press ? for a list of commands and other information. You encounter 3 ball pythons. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ##. ###.♣♣ ♣.♣♣♣....♣ ♣.?...@♣ ~.........♣ ~...[.###.# .~...# S.# ..~♣. ◊.# ~♣ .. ~ S#◊# #~♣ . . S.# .♣♣~♣♣ .. #.# .♣...~. .....~~ You could see 3 ball pythons. Vanquished Creatures Jessica (D:2) Terence (D:2) Natasha (twice) (D:2) An adder (D:2) 2 quokkas 6 ball pythons A bat (D:2) 4 endoplasms (D:1) A frilled lizard (D:1) 7 goblins 3 hobgoblins (D:1) 4 kobolds (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 38 | D:1 | Reached skill level 2 in Short Blades 181 | D:1 | Found a faded altar of an unknown god. 229 | D:1 | Found Fuutz's Basic Supplies. 309 | D:1 | Discovered your monstrous ancestry. 309 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 309 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 653 | D:1 | Reached skill level 3 in Short Blades 974 | D:2 | Found Weepna's Weapon Shop. 1015 | D:2 | Encountered Terence 1029 | D:2 | Killed Terence 1030 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1030 | D:2 | Reached XP level 3. HP: 19/29 MP: 3/3 1034 | D:2 | Found a stormy altar of Qazlal. 1077 | D:2 | Encountered Jessica 1084 | D:2 | Killed Jessica 1085 | D:2 | Reached skill level 4 in Short Blades 1085 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1085 | D:2 | Reached XP level 4. HP: 27/35 MP: 4/4 1086 | D:2 | Got Jessica's Practicing Debased Magicks 1113 | D:2 | Encountered Natasha 1120 | D:2 | Killed Natasha 1423 | D:2 | Encountered Natasha 1435 | D:2 | Killed Natasha 1436 | D:2 | Reached XP level 5. HP: 26/41 MP: 5/5 1961 | D:2 | Found a basalt altar of Yredelemnul. 2000 | D:2 | Upgraded the game from 1.0-a0-1460-g4aab96eb9c to | 1.0-a0-1482-gc02ddb9ec0 2000 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: [+gen,+vis] D:1: dpeg_arrival_rooms_b, layout_twisted_forest, dcchili_d1_creek_crossing, kennysheep_boxes, basic_ecumenical_altar, dcchili_d1_basic_shop [+gen,+vis] D:2: layout_twisted_forest, serial_shops, nicolae_shop_behind_doors, uniq_jessica, minmay_shallow_snake_nest, basic_altar, basic_altar, uniq_terence, uniq_natasha, uniq_crazy_yiuf_cottage [+gen,-vis] D:3 [+gen,-vis] D:4 [+gen,-vis] D:5 [+gen,-vis] D:6 [+gen,-vis] D:7 [+gen,-vis] D:8 [+gen,-vis] D:9 [+gen,-vis] D:10 [+gen,-vis] D:11 [+gen,-vis] D:12 [+gen,-vis] D:13 [+gen,-vis] D:14 [+gen,-vis] Temple: minmay_temple_curvy_loop [+gen,-vis] Lair:1 [+gen,-vis] Lair:2 [+gen,-vis] Lair:3 [+gen,-vis] Lair:4 [+gen,-vis] Swamp:1 [+gen,-vis] Swamp:2 [+gen,-vis] Swamp:3 [+gen,-vis] Shoals:1 [+gen,-vis] Shoals:2 [+gen,-vis] Shoals:3 [+gen,-vis] Snake:1 [+gen,-vis] Snake:2 [+gen,-vis] Snake:3 [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Slime:1 [+gen,-vis] Slime:2 [+gen,-vis] Slime:3 [+gen,-vis] Slime:4 [+gen,-vis] Orc:1 [+gen,-vis] Orc:2 [+gen,-vis] Elf:1 [+gen,-vis] Elf:2 [+gen,-vis] Elf:3 [+gen,-vis] Vaults:1 [+gen,-vis] Vaults:2 [+gen,-vis] Vaults:3 [+gen,-vis] Vaults:4 [+gen,-vis] Crypt:1 [+gen,-vis] Crypt:2 [+gen,-vis] Crypt:3 [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,-vis] Depths:1 [+gen,-vis] Depths:2 [+gen,-vis] Depths:3 [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Zot:1 [+gen,-vis] Zot:2 [+gen,-vis] Zot:3 [+gen,-vis] Zot:4 [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Ossuary [+gen,-vis] Bailey [+gen,-vis] IceCv [+gen,-vis] Volcano [+gen,-vis] WizLab [+gen,-vis] Desolation [+gen,-vis] Gauntlet [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis [+gen,-vis] Gulch Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 2 3 4 | 4.9 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 62 | 27 || 89 Melee: Rapier | 62 | 27 || 89 Headbutt | 4 | 2 || 6 Kick | | 8 || 8 Drink: Might | 1 | || 1 Armour: Scale mail | 35 | 24 || 59 Dodge: Dodged | 14 | 5 || 19 Block: Buckler | 16 | 5 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2219 | 2207 | 12 | 57 | 1875 | 2 | 1109.5 | Dungeon | 2219 | 2207 | 12 | 57 | 1875 | 2 | 1109.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1162 daAuts D:1: 1056 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+