Dungeon Crawl Stone Soup version 0.35-a0-1245-g3bed4996af (webtiles) character file. Game seed: 3473780194749401172 186 RoGGa the Changeling (level 5, -3/33 HPs) Began as a Gnoll Mystic on Oct 9, 2026. Slain by a scorpion (7 damage) ... on level 4 of the Dungeon. The game lasted 00:15:43 (2831 turns). RoGGa the Changeling (Gnoll Mystic) Turns: 2831, Time: 00:15:43 Health: -3/33 AC: 2 Str: 7 XL: 5 Next: 65% Magic: 4/12 EV: 12 Int: 19 God: Gold: 206 SH: 0 Dex: 13 Spells: 8/14 levels left rFire . . . (100%) g - +1 whip (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.13/turn b - vision talisman %: no passive effects @: lethally poisoned (-3 -> -10), vision-form, studying 3 skills A: glimmercast, see invisible, reduced hp, fangs 1, treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons g - a +1 whip of draining (weapon) Armour a - a +0 robe (worn) f - a +0 hat of see invisible h - a +0 pair of gloves Jewellery d - a ring of willpower (worn) Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of poison {unknown} i - a scroll of identify h - a scroll of enchant weapon {unknown} b - 2 scrolls of blinking T - a scroll of torment Potions g - a potion of magic c - 2 potions of curing d - a potion of berserk rage {unknown} Skills: + Level 1.6 Fighting + Level 1.8 Short Blades + Level 1.8 Long Blades + Level 1.8 Axes + Level 1.8 Maces & Flails + Level 1.8 Polearms + Level 1.8 Staves + Level 1.8 Ranged Weapons + Level 1.6 Throwing + Level 1.6 Armour + Level 4.1 Dodging + Level 1.6 Stealth + Level 1.6 Shields + Level 1.8 Unarmed Combat + Level 5.1 Spellcasting + Level 1.1 Conjurations + Level 1.1 Hexes + Level 1.1 Summonings + Level 1.1 Necromancy + Level 1.1 Translocations + Level 1.1 Forgecraft + Level 2.2 Fire Magic + Level 2.2 Ice Magic + Level 2.2 Air Magic + Level 2.2 Earth Magic + Level 1.1 Alchemy + Level 2.0 Invocations + Level 1.6 Evocations + Level 5.6 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Dragon Veins Fire/Ice/Erth/A17% 3d(5/5/4/314% 3 x - Sirocco Fire/Air 26% 2d7 8% 2 z - Ice Thorns Ice/Erth 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Alch 11% N/A 52% 4 Nazja's Percussive Temp Frge 4% 4d4 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Makhleb Vehumet Shops: D:1 * Annotations: D:3 exclusion: statue, Pargi Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet and gloves are melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You encounter a hobgoblin. Thorns of ice sprout around the hobgoblin. The residue of your spell condenses into glimmer. The ice thorns skewer the hobgoblin. The hobgoblin is heavily wounded. You condense the glimmer around your hands and fire it at the hobgoblin! The glimmering dart hits the hobgoblin. You kill the hobgoblin! c - 3 potions of curing (gained 1) Magic restored. You encounter a scorpion. Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. You can't see any susceptible monsters within range! You condense the glimmer around your hands and fire it at the scorpion! The glimmering dart hits the scorpion. The scorpion is lightly wounded. The ice thorns skewer the scorpion. The scorpion is moderately wounded. Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. The ice thorns skewer the scorpion but do no damage. The scorpion is moderately wounded. Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. You encounter a dart slug. The scorpion stings you. You condense the glimmer around your hands and fire it at the scorpion! The glimmering dart hits the scorpion but does no damage. The scorpion is moderately wounded. The ice thorns skewer the scorpion but do no damage. The scorpion is moderately wounded. You miscast Ice Thorns. Nothing appears to happen. The scorpion stings you. You are poisoned. The scorpion poisons you! Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. You feel sick. The scorpion completely misses you. The scorpion misses you. You condense the glimmer around your hands and fire it at the scorpion! The glimmering dart hits the scorpion. The scorpion is moderately wounded. You feel sick. The ice thorns skewer the scorpion. The scorpion is moderately wounded. The scorpion attacks as it pursues you! The scorpion stings you. Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. You feel sick. The scorpion stings you. You feel sick. The ice thorns skewer the scorpion. The scorpion is heavily wounded. Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. You feel sick. The scorpion stings you. You condense the glimmer around your hands and fire it at the scorpion! The glimmering dart hits the scorpion but does no damage. The scorpion is heavily wounded. You feel sick. The ice thorns skewer the scorpion. The scorpion is heavily wounded. You are too injured to fight recklessly! Casting: Ice Thorns (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (faint frost, heavily wounded) Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. You feel sick. You are no longer poisoned. The scorpion stings you but does no damage. The scorpion stings you. You condense the glimmer around your hands and fire it at the scorpion! The glimmering dart hits the scorpion. The scorpion is severely wounded. Your icy thorns crumble before you. The scorpion misses you. Casting: Ice Thorns (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (faint frost, severely wounded) Thorns of ice sprout around the scorpion. The residue of your spell condenses into glimmer. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You condense the glimmer around your hands and fire it at the scorpion! The glimmering dart hits the scorpion but does no damage. The scorpion is severely wounded. The ice thorns skewer the scorpion but do no damage. The scorpion is severely wounded. Casting: Ice Thorns (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (faint frost, severely wounded) You miscast Ice Thorns. Nothing appears to happen. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel better. The scorpion stings you. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion stings you! You die... #. ... #^ #O# #^ ..## #.## #.. #.###.# ##§##^## ##§.^.# ####^##s.# #.#.###@.# ##.## #..# #..# #..# ¿ #### #..# #..# #..# ##########..# #....<......## #.######.....## You could see an ogre (wandering) and a scorpion. Vanquished Creatures A gnoll bouda (D:2) A clockroach (D:3) An iguana (D:2) 4 gnolls (D:3) 2 adders (D:2) 7 orcs (D:3) 4 endoplasms 4 hobgoblins 2 jackals (D:1) 4 quokkas 5 ball pythons 2 bats 5 goblins 9 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Gnoll Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 262 | D:1 | Reached XP level 2. HP: 17/19 MP: 4/7 325 | D:1 | Found Zawun's Assorted Antiques. 936 | D:2 | Reached XP level 3. HP: 15/25 MP: 3/9 1308 | D:2 | Learned a level 2 spell: Sirocco 1312 | D:2 | Learned a level 3 spell: Dragon Veins 1414 | D:2 | Reached XP level 4. HP: 28/32 MP: 7/10 1836 | D:3 | Reached XP level 5. HP: 32/36 MP: 10/12 1978 | D:4 | Encountered an ogre 1978 | D:4 | Encountered a wyvern 1978 | D:4 | Found a statue of an orb of winter. 1978 | D:4 | Found a staircase to the Ecumenical Temple. 1978 | D:4 | Found a statue of an orb of winter. 2457 | D:3 | Found a burning altar of Makhleb. 2757 | D:3 | Found a radiant altar of Vehumet. 2757 | D:3 | Encountered Pargi 2831 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_loops_ring, serial_shops, nicolae_shop_crystal, serial_park_square3 [serial_park_minivault_5x5_8], corexii_corridor_pit, serial_bayou_lake_a D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_alcove_4, vehumet_statue, uniq_pargi D:4: layout_loops_ring, nicolae_tso_besieged_by_evil, minmay_temple_entry_stoned_glass, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Shapeshifting | 5 | 5.6 Invocations | 1 2 | 2.0 Fighting | 1 | 1.6 Short Blades | 1 | 1.8 Long Blades | 1 | 1.8 Axes | 1 | 1.8 Maces & Flails | 1 | 1.8 Polearms | 1 | 1.8 Staves | 1 | 1.8 Ranged Weapons | 1 | 1.8 Throwing | 1 | 1.6 Armour | 1 | 1.6 Stealth | 1 | 1.6 Shields | 1 | 1.6 Unarmed Combat | 1 | 1.8 Evocations | 1 | 1.6 Fire Magic | 2 | 2.2 Ice Magic | 2 | 2.2 Air Magic | 2 | 2.2 Earth Magic | 2 | 2.2 Conjurations | 1 | 1.1 Hexes | 1 | 1.1 Summonings | 1 | 1.1 Necromancy | 1 | 1.1 Translocations | 1 | 1.1 Forgecraft | 1 | 1.1 Alchemy | 1 | 1.1 Spellcasting | 5 | 5.1 Dodging | 4 | 4.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- Vision | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 23 || 24 Melee: Unarmed | 1 | || 1 Whip | | 22 || 22 Dagger | | 1 || 1 Bite | | 2 || 2 Cast: Ice Thorns | 44 | 56 || 100 Sirocco | | 1 || 1 Drink: Curing | | 3 || 3 Might | | 1 || 1 Read: Identify | | 2 || 2 Torment | | 1 || 1 Blinking | | 1 || 1 Armour: Robe | 14 | 31 || 45 Dodge: Dodged | 18 | 30 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2857 | 2685 | 172 | 748 | 1292 | 4 | 714.2 | Dungeon | 2857 | 2685 | 172 | 748 | 1292 | 4 | 714.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1067 daAuts D:3: 1020 daAuts D:2: 675 daAuts D:4: 93 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+