RoGGa Level 1 of the Dungeon (0, 0, D:1) a +0 flail (3, -15, D:1) a +0 club a quokka corpse (skeletalised by now) (3, -12, D:1) a bat skeleton (3, 12, D:1) a jackal corpse (skeletalised by now) (4, -11, D:1) a +0 short sword a kobold skeleton (4, 12, D:1) a jackal corpse (skeletalised by now) (6, -7, D:1) a +0 spear (11, 6, D:1) a hobgoblin corpse (skeletalised by now) (12, -11, D:1) a hobgoblin corpse (skeletalised by now) (18, 1, D:1) a +0 dagger (20, 9, D:1) a +0 whip (21, 5, D:1) a +0 short sword (25, 28, D:1) a +0 short sword (31, 27, D:1) a dwarf skeleton (31, 28, D:1) a dwarf skeleton (31, 29, D:1) a kobold skeleton (32, 27, D:1) a minotaur skeleton (32, 29, D:1) an orc skeleton (33, 27, D:1) a merfolk skeleton (33, 28, D:1) a demigod skeleton (33, 29, D:1) a merfolk skeleton (38, 15, D:1) a +0 robe (40, 36, D:1) a jade talisman (43, 9, D:1) a +0 short sword 5 stones (45, 31, D:1) a +0 dagger a goblin skeleton (45, 32, D:1) a +0 club (47, 17, D:1) a +0 dagger (54, 8, D:1) 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ozeveraq's Antique Armour Emporium a +0 scale mail (76 gold) a +0 robe (17 gold) the +3 plate armour of the Blind Marksman {rF+ MP+11 Dex-5 SInv} (1212 gold) rF+: It protects you from fire. MP+11: It affects your magic capacity (+11). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (17 gold) the +0 kite shield of the Maze {+Inv Will+} (505 gold) +Inv: It lets you turn invisible. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe (17 gold) a +0 robe (17 gold) a +0 leather armour (38 gold) the +3 leather armour of Kyastan {*Corrode +Inv rC+ Regen+} (615 gold) *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +1 leather armour of Entitlement {rF- Str+3 Dex+2 Stlth+} (385 gold) rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:2) a +0 club 2 stones (8, -19, D:2) a ball python skeleton (9, -20, D:2) a quokka skeleton (12, 0, D:2) a +0 club a +0 leather armour (13, -4, D:2) a bat corpse (skeletalised by now) (15, 5, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (25, -20, D:2) a +0 rapier (36, -27, D:2) a +0 whip (38, -1, D:2) a hobgoblin skeleton (44, -13, D:2) a +0 club a +0 sling a goblin skeleton (49, -20, D:2) an adder skeleton (61, -4, D:2) a +0 leather armour (62, -31, D:2) a ball python corpse (skeletalised by now) a bat corpse (skeletalised by now) (66, -21, D:2) a jackal skeleton (66, -18, D:2) a jackal skeleton (66, -8, D:2) a +0 dagger a kobold skeleton (66, 0, D:2) a +0 chain mail Level 3 of the Dungeon (8, -10, D:3) a +0 whip (9, -11, D:3) a +0 spear (10, 15, D:3) a ball python skeleton (11, 15, D:3) a quokka skeleton (54, -9, D:3) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) Level 4 of the Dungeon (28, 14, D:4) 3 potions of moonshine