Dungeon Crawl Chili version 1.0-a0-761-g05581852b4 (webtiles) character file. Game seed: 10049633165669451876 133 RoGGa the Chiller (level 5, -4/39 HPs) Began as a Barachi Ice Elementalist on Sept 24, 2026. Shot with a sling bullet by a gnoll (11 damage) ... on level 2 of the Dungeon. The game lasted 00:08:23 (2105 turns). RoGGa the Chiller (Barachi Ice Elementalist) Turns: 2105, Time: 00:08:23 Health: -4/39 AC: 3 Str: 9 XL: 5 Next: 16% Magic: 1/9 EV: 12 Int: 17 God: Gold: 68 SH: 0 Dex: 18 Spells: 4/10 levels left rFire + . . (50%) d - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) g - +0 helmet of the Moon {rPois Slay+2} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring "Elablab" {rF+ Dex+5} HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: freezing walls, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons b - a +0 mace d - a +2 dagger of venom (weapon) i - a +2 flail of protection Missiles c - a poisoned dart f - 2 boomerangs (quivered) Armour a - a +0 robe (worn) g - the +0 helmet of the Moon (worn) {rPois Slay+2} (You acquired it on level 2 of the Dungeon) rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. Jewellery e - an amulet of wildshape h - the ring "Elablab" (worn) {rF+ Dex+5} (You found it on level 2 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Wands a - a wand of flame (16) Scrolls r - 3 scrolls of revelation W - 2 scrolls of brand weapon I - a scroll of immolation f - a scroll of fear N - a scroll of noise w - 2 scrolls of enchant weapon t - a scroll of teleportation Potions g - a potion of magic B - a potion of berserk rage c - 3 potions of curing d - 2 potions of agility f - a potion of gain dexterity a - a potion of ambrosia Skills: + Level 2.5 Fighting + Level 3.2 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting * Level 1.8 Translocations * Level 5.3 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Frozen Ramparts Ice 40% 1d7 6% 3 z - Freeze Ice 80% 1d9 1% 1 B - Blink Tloc 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 20% N/A 6% 3 Soul Splinter Necr 8% N/A 17% 1 Summon Ice Beast Ice/Summ 11% N/A 17% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 34% 3 Passwall Erth 2% N/A 45% 3 Sigil of Binding Hex 2% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/14) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Things that are here: a +0 short sword; a stone You see here 12 gold pieces. You now have 58 gold pieces (gained 12). Things that are here: a +0 short sword; a stone You now have 68 gold pieces (gained 10). You encounter a goblin. It is wielding a +0 dagger. You open the large door. You encounter a gnoll and 2 adders. The adder hisses angrily. You hear a shout! You hear an angry hiss. You hear a shout! You throw a boomerang. The boomerang barely misses the adder. The boomerang closely misses the gnoll. You throw a boomerang. The boomerang misses the adder. The boomerang hits the gnoll. The gnoll is moderately wounded. The adder barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder. The adder is heavily wounded. The adder seems to slow down. The adder bites you. You are poisoned. The adder poisons you! The gnoll hits you from afar with a +0 spear. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, slow, 100% to hit) You freeze the adder. The adder is heavily wounded. The adder seems to slow down. You feel sick. The adder closely misses you. The gnoll barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel sick. The wall freezes the adder. The adder seems to slow down. The wall freezes the adder. You kill the adder! The wall freezes the gnoll. The gnoll barely misses you. The wall freezes the adder. You throw a boomerang. The boomerang hits the gnoll. The gnoll is severely wounded. You feel sick. The wall freezes the adder. You kill the adder! The wall freezes the gnoll. The gnoll barely misses you. You have reached level 5! You throw a boomerang. The boomerang closely misses the gnoll. You feel sick. The wall freezes the gnoll. You kill the gnoll! You start resting. You feel sick. You are no longer poisoned. You start resting. You encounter a jackal. You throw a boomerang. The boomerang barely misses the jackal. The frozen ramparts melt away. The jackal barks! You throw a boomerang. The boomerang completely misses the jackal. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) You freeze the jackal! You kill the jackal! You encounter a gnoll. It is wielding a +0 whip. You start resting. You encounter a gnoll. It is wielding a +0 spear and carrying the +9 sling of Zoelodd {elec, *Slow rPois Int+8 Stlth-}. Unknown command. You throw a boomerang. The boomerang hits the gnoll. The gnoll shouts! The gnoll is moderately wounded. You throw a boomerang. The boomerang hits the gnoll but does no damage. The gnoll is moderately wounded. You throw a boomerang. The boomerang hits the gnoll. The gnoll is heavily wounded. The gnoll unwields a +0 spear. The gnoll wields the +9 sling of Zoelodd {elec, *Slow rPois Int+8 Stlth-}. You hear the crackle of electricity. The gnoll shoots a sling bullet. The sling bullet hits you! You are electrocuted!! * * * LOW HITPOINT WARNING * * * You hear a shout! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll shoots a sling bullet. The sling bullet hits you! You die... #....#..#....# #....#≈...##...## #....####....####....#≈...##.ß. # ###......[.........### .......... #.##############.# .ß.ßg⌠.ß. #.# #... #.# g... ... #.# +... #.# ##. #.# #... #.# #.######''######.# ###.....)..†)ğ..@..### #...[############)...#≈g.. #....# #....#≈≈.. #...)# #....#≈≈... #÷...# #....#≈≈≈.≈ ###### ######≈≈≈≈≈ ≈≈≈≈ ≈≈≈≈ ≈≈≈≈ .◊≈≈≈ ..... ≈≈≈ ...◊.. .....≈ ≈≈ You could see a gnoll. Vanquished Creatures Jessica (D:1) 3 gnolls (D:2) 4 adders (D:2) 2 dart slugs (D:1) 3 orcs 5 endoplasms 5 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 5 goblins 5 kobolds 2 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Barachi Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 1186 | D:1 | Encountered Jessica 1189 | D:1 | Killed Jessica 1190 | D:1 | Reached skill level 3 in Dodging 1190 | D:1 | Reached XP level 3. HP: 10/27 MP: 5/7 1191 | D:1 | Got Jessica's Performing Successful Departeds 1195 | D:1 | Learned a level 2 spell: Blink 1199 | D:1 | Learned a level 3 spell: Frozen Ramparts 1482 | D:2 | Reached XP level 4. HP: 31/33 MP: 4/8 1535 | D:2 | Acquired the +0 helmet of the Moon {rPois Slay+2} 1714 | D:2 | Reached skill level 5 in Ice Magic 1906 | D:2 | Found a faded altar of an unknown god. 1925 | D:2 | Identified the ring "Elablab" {rF+ Dex+5} 1990 | D:2 | Reached skill level 3 in Spellcasting 2092 | D:2 | Reached XP level 5. HP: 31/39 MP: 3/9 2101 | D:2 | Identified the +9 sling of Zoelodd {elec, *Slow rPois Int+8 | Stlth-} 2105 | D:2 | Shot with a sling bullet by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_twisted_forest, dcchili_d1_crooked_rooms, uniq_jessica D:2: rogga_village, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Fighting | 2 | 2.5 Dodging | 3 | 3.2 Ice Magic | 5 | 5.3 Translocations | 1 | 1.8 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 22 | 21 || 43 Melee: Mace | 3 | || 3 Dagger | 19 | 21 || 40 Throw: Boomerang | | 15 || 15 Dart | | 7 || 7 Cast: Freeze | 31 | 15 || 46 Frozen Ramparts | | 2 || 2 Read: Acquirement | | 1 || 1 Stab: Sleeping | 5 | || 5 Armour: Robe | 28 | 12 || 40 Dodge: Dodged | 16 | 17 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2389 | 2355 | 34 | 383 | 1415 | 2 | 1194.5 | Dungeon | 2389 | 2355 | 34 | 383 | 1415 | 2 | 1194.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1607 daAuts D:2: 782 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+