Dungeon Crawl Stone Soup version 0.35-a0-1040-g24e62450d4 (webtiles) character file. Game seed: 9994896925544635808 80 RoGGa the Caller (level 4, -4/32 HPs) Began as a Merfolk Summoner on Sept 18, 2026. Slain by a gnoll ... wielding a +4 heavy spear (11 damage) ... on level 2 of the Dungeon. The game lasted 00:04:11 (1486 turns). RoGGa the Caller (Merfolk Summoner) Turns: 1486, Time: 00:04:11 Health: -4/32 AC: 2 Str: 8 XL: 4 Next: 39% Magic: 1/7 EV: 12 Int: 16 God: Gold: 60 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . (100%) b - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn c - quill talisman %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 rapier (weapon) Armour a - a +0 robe (worn) Talismans c - a quill talisman (worn) d - a granite talisman Scrolls c - 3 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - 2 potions of cancellation {unknown} Skills: + Level 1.6 Fighting + Level 3.5 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting * Level 4.7 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Call Canine Familiar Summ 17% N/A 9% 3 x - Call Imp Summ 34% N/A 4% 2 z - Summon Small Mammal Summ 68% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 4% 2d5 30% 2 Searing Ray Conj 4% 2d4 30% 2 Eringya's Surprising Cr Summ 17% N/A 28% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 58% 4 Ignite Poison Fire/Alch 2% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal bites you but does no damage. You puncture the jackal! You kill the jackal! Your cerulean imp misses the jackal. The jackal barely misses you. Your cerulean imp hits the jackal from afar with a -3 spear. You hit the jackal. You kill the jackal! The jackal is struck by your quills. The jackal closely misses you. Your cerulean imp hits the jackal but does no damage. You closely miss the jackal. The jackal is lightly wounded. The jackal is struck by your quills. The jackal barely misses you. Your cerulean imp barely misses the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal completely misses you. Your cerulean imp hits the jackal but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal completely misses you. Your cerulean imp hits the jackal from afar with a -3 spear. The jackal dies! No target in view! Things that are here: a jackal corpse; a jackal corpse Magic restored. You encounter an endoplasm. The endoplasm leaves your sight. Okay, then. Unknown command. Unknown command. An endoplasm comes into view. The endoplasm leaves your sight. An endoplasm comes into view. Your cerulean imp hits the endoplasm from afar with a -3 spear. You hit the endoplasm. You kill the endoplasm! Your cerulean imp disappears in a puff of smoke! You open the door. There is an open door here. k - 2 fizzy brown potions You encounter a gnoll. It is wielding a +4 heavy spear. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Canine Familiar. Desperate hands claw out at you. You encounter a nameless horror. Casting: Call Canine Familiar (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You hit the nameless horror. The nameless horror is lightly damaged. Your cerulean imp hits the nameless horror but does no damage. The nameless horror barely misses you. You hit the nameless horror. The nameless horror is moderately damaged. Your cerulean imp hits the nameless horror with a -3 spear. Send 'em back where they came from! Your cerulean imp shudders. You hit the nameless horror. The nameless horror is heavily damaged. The gnoll hits you from afar with a +4 heavy spear! Your cerulean imp hits the nameless horror but does no damage. The nameless horror barely misses you. You hit the nameless horror. The nameless horror is heavily damaged. Your cerulean imp hits the nameless horror but does no damage. The nameless horror barely misses you. The gnoll hits you from afar with a +4 heavy spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the nameless horror. You hit the nameless horror but do no damage. The nameless horror is heavily damaged. The gnoll hits your cerulean imp with a +4 heavy spear! The nameless horror hits you. * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Your cerulean imp barely misses the gnoll. Send 'em back where they came from! Your cerulean imp shudders. Your cerulean imp hits the gnoll with a -3 spear. You puncture the nameless horror! The nameless horror is almost destroyed. The gnoll hits your cerulean imp with a +4 heavy spear! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The nameless horror closely misses you. You hit the nameless horror. You destroy the nameless horror! The gnoll is struck by your quills. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll misses you. You barely miss the gnoll. The gnoll is moderately wounded. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +4 heavy spear! You die... #.##.# #.# #....# #.# ###..# #.# #..# #.# #>.# ####.###### #.## #.........# #.# #.........# #.# #.....)...# #.#####.......@.# #..............ğ### #######..........^. #####.........#.# #.................. # ########.#####..◊..◊ #ß###ß###ß#.# .◊◊.... ............# .◊..... .....†.....## You could see a gnoll. Vanquished Creatures A nameless horror (D:2) 2 dart slugs (D:1) 6 endoplasms A hobgoblin (D:1) 3 jackals (D:2) 3 quokkas 2 bats 3 goblins A rat (D:3) 22 creatures vanquished. Vanquished Creatures (collateral kills) A bombardier beetle (D:2) 2 adders (D:2) A jackal (D:2) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:2) A kobold (D:2) 9 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 18/20 MP: 5/5 230 | D:1 | Learned a level 2 spell: Call Imp 253 | D:1 | Reached skill level 3 in Dodging 437 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 807 | D:2 | Learned a level 3 spell: Call Canine Familiar 838 | D:2 | Reached XP level 4. HP: 23/32 MP: 2/7 1486 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, chequers_garden, corexii_item_surrounded_by_moat, chequers_serial_rivers_micro_d D:2: layout_basic, chequers_hall_statues_wall_a, nicolae_grassy_gnolls D:3: layout_basic, grunt_gozag_statues, ebering_ecumenical_altar_sacrificial, minmay_distorted Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.5 Fighting | 1 | 1.6 Stealth | | 2.1 Spellcasting | | 2.5 Summonings | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 65 | 27 || 92 Melee: Rapier | 54 | 27 || 81 Unarmed | 11 | || 11 Cast: Summon Small Mamm | 5 | || 5 Call Imp | 2 | 3 || 5 Call Canine Famil | 1 | 2 || 3 Stab: Sleeping | 4 | 1 || 5 Armour: Robe | 32 | 12 || 44 Dodge: Dodged | 38 | 22 || 60 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1508 | 1457 | 51 | 117 | 963 | 3 | 502.7 | Dungeon | 1508 | 1457 | 51 | 117 | 963 | 3 | 502.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 843 daAuts D:1: 597 daAuts D:3: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+