Dungeon Crawl Chili version 1.0-a0-606-g06fdc222a9 (webtiles) character file. Game seed: 8780982972169638600 1070 RoGGa the Conjurer (level 8, -6/46 HPs) Began as a Deep Elf Conjurer on Sept 7, 2026. Was an Initiate of Sif Muna. Mangled by a mummy (14 damage) ... on level 3 of the Dungeon. The game lasted 00:13:07 (4490 turns). RoGGa the Conjurer (Deep Elf Conjurer) Turns: 4490, Time: 00:13:07 Health: -6/46 AC: 2 Str: 4 XL: 8 Next: 7% Magic: 11/14 EV: 18 Int: 26 God: Sif Muna [......] Gold: 197 SH: 0 Dex: 13 Spells: 3/13 levels left rFire + . . (50%) g - +2 spear (distort) rCold . . . (100%) e - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.27/turn (no ring) MPRegen 0.28/turn %: no passive effects @: agile, on stardust cooldown A: magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 197 gold pieces. Inventory: Hand Weapons b - a +0 hand axe d - a +0 trident g - a +2 spear of distortion (weapon) h - a +4 morningstar Armour a - a +0 robe (worn) e - an orb of stardust (worn) j - a +1 cloak Magical Staves i - a staff of cold Jewellery c - a ring of protection from fire (worn) Talismans f - the medusa talisman of Quantum Leap {rC+ rCorr Dex+2} (You took it off Medusa on level 2 of the Dungeon) [medusa talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Scrolls f - a scroll of fear c - 2 scrolls of blinking {unknown} h - a scroll of identify {unknown} j - a scroll of fog {unknown} e - a scroll of teleportation {unknown} Potions g - 3 potions of magic d - 2 potions of agility f - 3 potions of curing {unknown} k - a potion of berserk rage {unknown} l - a potion of attraction {unknown} n - a potion of enlightenment {unknown} Skills: + Level 3.0 Fighting + Level 5.1 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 7.5 Conjurations - Level 3.0 Air Magic * Level 4.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 m - Mephitic Cloud Conj/Alch/Air 30% N/A 3% 3 p - Fulminant Prism Conj/Alch 17% 3d11 8% 4 x - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 3% N/A 28% 3 Teleport Other Tloc 3% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Fireball Conj/Fire 11% 3d7 50% 5 Summon Seismosaurus Egg Summ/Erth 3% N/A 67% 4 Summon Mana Viper Hex/Summ 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/14) Temple: D:3-6 Altars: Elyvilon Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a quokka. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. You encounter 5 mummies. There is a stone staircase leading up here. The helpless mummy fails to defend itself. You hit the mummy. Space warps around the mummy. The mummy is moderately damaged. The mummy closely misses you. The mummy barely misses you. The mummy hits you. The mummy hits you! The mummy barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (moderately damaged, 94% to hit) You focus your ray upon the mummy. The searing ray hits the mummy! The mummy is severely damaged. The searing ray hits the mummy. The mummy is moderately damaged. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The mummy splashes around in the water. The mummy barely misses you. The searing ray hits the mummy! You destroy the mummy! The searing ray hits the mummy. The mummy is moderately damaged. The shooting star hits the mummy. The mummy is lightly damaged. The mummy is knocked back. The shooting star hits the mummy. The mummy is lightly damaged. The mummy is knocked back. The shooting star hits the mummy. The mummy is heavily damaged. The mummy is knocked back. The mummy closely misses you. The mummy splashes around in the water. x2; The mummy hits you. The searing ray hits the mummy. The mummy is severely damaged. The mummy hits you!! * * * LOW HITPOINT WARNING * * * It was a potion of agility. You feel agile all of a sudden. You stop channelling your searing ray. The mummy hits you! You die... ################################# ....~#~.~##~#~~~#.~##.#~#~....... ≈≈≈≈~##.#..~###M~~#.~#.##~~~≈≈◊~. ≈≈≈~~##~####~~#M#########◊≈≈≈≈≈≈. ~≈≈~~##~~####.##@M# #◊◊≈≈≈≈≈. .~~~~###.~# #~~#M## #~≈≈≈≈≈≈. ≈~~~.#...## #~##.# #~~≈≈≈≈≈. .~~...#### #~##~# ~ ###~≈≈≈≈~~. ~≈≈~....# #...~# ~#...~≈≈≈~.. .~~....## ##.### ~~~..~≈≈≈~≈. ~≈≈~.#.# ### ####~.~≈≈≈~~~ ~≈≈≈.#~# ##◊~#..~~~~~~. ~~~≈~..# #...~..≈.~≈~~. You could see 4 mummies. Vanquished Creatures Oskar (D:3) A water moccasin (D:2) Pargi (D:3) A bullfrog (D:3) 3 bombardier beetles An orc priest (D:3) Jessica (D:1) Medusa (D:2) 2 orc wizards (D:3) 3 mummies 13 gnolls 10 adders (D:2) 12 sewer rats (D:3) 3 cinder newts (D:3) A dart slug (D:1) 9 orcs (D:3) 6 endoplasms 8 hobgoblins 2 jackals (D:1) 4 quokkas 3 ball pythons 4 bats 4 frilled lizards 3 goblins 42 kobolds (D:2) 4 rats 143 creatures vanquished. Vanquished Creatures (others) A sewer rat (D:3) 1 creature vanquished. Grand Total: 144 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 307 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 310 | D:1 | Learned a level 2 spell: Searing Ray 445 | D:1 | Encountered Jessica 1135 | D:1 | Killed Jessica 1136 | D:1 | Reached skill level 3 in Dodging 1136 | D:1 | Reached skill level 5 in Conjurations 1136 | D:1 | Reached XP level 3. HP: 10/20 MP: 4/9 1285 | D:2 | Learned a level 3 spell: Mephitic Cloud 1897 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/10 2522 | D:2 | Reached XP level 5. HP: 29/29 MP: 4/11 2764 | D:2 | Identified the medusa talisman of Quantum Leap {rC+ rCorr | Dex+2} 2764 | D:2 | Encountered Medusa 2785 | D:2 | Killed Medusa 2790 | D:2 | Encountered a water moccasin 2797 | D:2 | Killed a water moccasin 2798 | D:2 | Reached XP level 6. HP: 35/35 MP: 2/12 2799 | D:2 | Reached skill level 6 in Conjurations 2942 | D:2 | Reached skill level 3 in Air Magic 2944 | D:2 | Reached skill level 3 in Alchemy 3134 | D:3 | Reached XP level 7. HP: 40/40 MP: 8/13 3282 | D:3 | Learned a level 4 spell: Fulminant Prism 3298 | D:3 | Found an ornate altar of the Wu Jian Council. 3298 | D:3 | Found an opulent altar of Gozag. 3303 | D:3 | Found a hide-covered altar of Uskayaw. 3303 | D:3 | Found a basalt altar of Yredelemnul. 3303 | D:3 | Found an opulent altar of Gozag. 3303 | D:3 | Found a sacrificial altar of Ru. 3303 | D:3 | Found a radiant altar of Vehumet. 3314 | D:3 | Encountered Pargi 3322 | D:3 | Killed Pargi 3335 | D:3 | Reached skill level 7 in Conjurations 3416 | D:3 | Found a hazy altar of Hepliaklqana. 3416 | D:3 | Found a glowing silver altar of Zin. 3416 | D:3 | Found a basalt altar of Yredelemnul. 3416 | D:3 | Found a stormy altar of Qazlal. 3416 | D:3 | Found a hide-covered altar of Uskayaw. 3416 | D:3 | Found a shimmering blue altar of Sif Muna. 3416 | D:3 | Found a hazy altar of Hepliaklqana. 3416 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3416 | D:3 | Found a bloodstained altar of Trog. 3417 | D:3 | Found a white marble altar of Elyvilon. 3417 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3417 | D:3 | Found a sacrificial altar of Ru. 3417 | D:3 | Found a stormy altar of Qazlal. 3417 | D:3 | Found a basalt altar of Yredelemnul. 3417 | D:3 | Found a hazy altar of Hepliaklqana. 3418 | D:3 | Found a glowing silver altar of Zin. 3418 | D:3 | Found a basalt altar of Yredelemnul. 3424 | D:3 | Became a worshipper of Sif Muna the Loreminder 3509 | D:3 | Encountered Oskar 3518 | D:3 | Killed Oskar 3626 | D:3 | Reached skill level 3 in Fighting 3626 | D:3 | Reached XP level 8. HP: 46/46 MP: 7/14 4008 | D:3 | Identified the +4 ring mail of the Game of Kings {rElec | Int+2 Dex+3} 4490 | D:3 | Mangled by a mummy Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_twisted_forest, dcchili_d1_bat_roost, uniq_jessica D:2: rogga_goblin_kobold_castle_Medusa, layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_lake_a, serial_bayou_shore_a D:3: layout_sewer, pargi_donut, darby_bombarded_bulwark, uniq_oskar D:4: ossuary_boxes_badplayer, layout_layer_cave, minmay_temple_entry_statues, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 5 | 5.1 Conjurations | 5 6 7 | 7.5 Air Magic | 1 2 3 | 3.0 Alchemy | 1 2 3 4 | 4.5 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 28 || 28 Melee: Spear | | | 28 || 28 Cast: Magic Dart | 56 | 74 | 47 || 177 Searing Ray | 2 | 18 | 12 || 32 Mephitic Cloud | | | 3 || 3 Drink: Agility | | | 1 || 1 Read: Enchant weapon | | 2 | || 2 Fear | | 1 | || 1 Stab: Confused | | | 4 || 4 Sleeping | | | 2 || 2 Armour: Robe | 1 | 6 | 14 || 21 Dodge: Dodged | 5 | 8 | 15 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4724 | 4525 | 199 | 658 | 3022 | 4 | 1181.0 | Dungeon | 4724 | 4525 | 199 | 658 | 3022 | 4 | 1181.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1888 daAuts D:3: 1532 daAuts D:1: 1253 daAuts D:4: 49 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 35224 | 15 | 13 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Exploration | 0 | 0 | 19 || 19 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Exploration | 0 | 0 | 2486 || 2486 ----------------------+-------+-------+-------++-------