Dungeon Crawl Chili version 1.0-a0-592-gc0ec74432b (webtiles) character file. Game seed: 9841296714839472516 95 RoGGa the Digger (level 4, 0/38 HPs) Began as a Naga Earth Elementalist on Sept 3, 2026. Slain by a water moccasin (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:10 (1828 turns). RoGGa the Digger (Naga Earth Elementalist) Turns: 1828, Time: 00:04:10 Health: 0/38 AC: 2 Str: 10 XL: 4 Next: 65% Magic: 2/7 EV: 9 Int: 17 God: Gold: 54 SH: 0 Dex: 12 Spells: 4/8 levels left rFire . . . (100%) c - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -6), very slow A: AC +1, large, see invisible, deformed body, poison resistance, spit poison 1, naga tail 1 a: Spit Poison (1%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Armour a - a +0 robe (worn) b - a +0 hat Scrolls c - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of curing {unknown} j - a potion of might {unknown} k - a potion of beneficial mutation {unknown} Skills: + Level 1.5 Fighting + Level 2.1 Dodging - Level 3.0 Stealth + Level 2.5 Spellcasting * Level 1.3 Conjurations * Level 3.9 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 22% 3d8 19% 3 z - Sandblast Erth 30% 2d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 15% N/A 11% 3 Brom's Barrelling Bould Conj/Erth 11% 2d5 52% 4 Petrify Alch/Erth 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/14) Temple: D:3-6 Altars: Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +1) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You can spit poison. Your snake-like lower body moves slowly. Message History There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. You encounter a bat. There is a stone staircase leading up here. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The blast of sand hits the bat! You kill the bat! You climb upwards. There is a stone staircase leading down here. Magic restored. You see here a +0 plate armour. You encounter Medusa the Gorgon. You shoot a sling bullet. The sling bullet hits Medusa. Medusa is moderately wounded. Medusa says, "Think you can run away from me?" You shoot a sling bullet. The sling bullet hits Medusa. Medusa is heavily wounded. Medusa's hair slithers. Medusa spits poison at you. The splash of poison hits you. You resist. You shoot a sling bullet. The sling bullet hits Medusa. Medusa is heavily wounded. You shoot a sling bullet. The sling bullet hits Medusa. Medusa is severely wounded. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Medusa (severely wounded, 88% to hit) The blast of sand hits Medusa! You kill Medusa! You hear a commotion. x2 A water moccasin emerges from the fountain! The adders awaken! x2 You encounter a water moccasin and 2 adders. The adder hisses angrily. The adder closely misses you. x2 The adder bites you. You are poisoned. The adder poisons you! You feel sick. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (80% to hit) The blast of sand hits the adder! The adder is almost dead. You feel sick. The adder barely misses you. The adder bites you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 80% to hit) The blast of sand hits the adder. You kill the adder! You feel sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (80% to hit) The blast of sand hits the water moccasin! The water moccasin is moderately wounded. You feel sick. You are no longer poisoned. The water moccasin closely misses you. The water moccasin completely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (80% to hit) The blast of sand hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 80% to hit) The blast of sand hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ..[......#.###...#.... ......###.. ##..#.#.# ......##..⌠. ##..#.#.# ........#... #...#...# .......#. ##......## # .......## #.......#######.# ....... . #...............# ...... ...##.............# ##### .... ##@S####.#####.# ....ß ##S###.##### ......#ß........ß# .....S..........# ⌠..†............# .....###.##.#..## ..ß.# ####...## ..## ....# .# ....# You could see a water moccasin and an adder. Vanquished Creatures Jessica (D:1) Medusa (D:2) 2 adders (D:2) A ribbon worm (D:2) 5 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) 5 goblins 7 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Naga Earth Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 17/24 MP: 3/5 430 | D:1 | Encountered Jessica 1115 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/6 1119 | D:1 | Learned a level 3 spell: Stone Arrow 1649 | D:1 | Killed Jessica 1650 | D:1 | Reached XP level 4. HP: 34/38 MP: 3/7 1814 | D:2 | Encountered Medusa 1819 | D:2 | Killed Medusa 1819 | D:2 | Encountered a water moccasin 1828 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_twisted_forest, dcchili_d1_rat_nook, uniq_jessica, dcchili_d1_kobold_tollhouse D:2: hellmonk_crumbling_castle, layout_rooms, ebering_ecumenical_altar_petrified, serial_corexii_hall, corexii_hall_statues_t, chequers_hall_statues_wall_a, chequers_hall_statues_y, nrook_mini_backslash, uniq_terence D:3: layout_basic, mainiacjoe_overflow_surrounded_room, minmay_misc_feat_tiny Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Dodging | 2 | 2.1 Stealth | | 3.0 Spellcasting | | 2.5 Conjurations | | 1.3 Earth Magic | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 22 | 5 || 27 Cast: Sandblast | 34 | 9 || 43 Armour: Robe | 10 | 9 || 19 Dodge: Dodged | 5 | 7 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2393 | 2269 | 124 | 157 | 1810 | 3 | 797.7 | Dungeon | 2393 | 2269 | 124 | 157 | 1810 | 3 | 797.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2096 daAuts D:2: 287 daAuts D:3: 9 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+