ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Mud Breath' cast by Necromancer21's ghost Version: Dungeon Crawl Chili 1.0-a0-592-gc0ec74432b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2031795720964639161, deterministic pregen: 1 Command line: /usr/games/crawl-dcchili -name RoGGa -rc /dgldir/rcfiles/crawl-dcchili/RoGGa.rc -macro /dgldir/rcfiles/crawl-dcchili/RoGGa.macro -morgue /dgldir/morgue/RoGGa/ -webtiles-socket /crawl-master/webserver/sockets/RoGGa:2026-09-01.10:21:07.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x628512d7a08f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x628512d882ea]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x628512d7a58a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x708817cae330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x708817d07b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x708817cae27e]: /usr/games/crawl-dcchili(+0x5596bd) [0x628512d876bd]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x628512d87d36]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z15mons_spell_beamPK7monster10spell_typeib+0x128e) [0x62851312977e]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-dcchili(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x1eb) [0x62851312a15b]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-dcchili(+0x913019) [0x628513141019]: /usr/games/crawl-dcchili(_Z16handle_mon_spellP7monster+0x99a) [0x628513151d9a]: handle_mon_spell(monster*) /usr/games/crawl-dcchili(+0x8de379) [0x62851310c379]: /usr/games/crawl-dcchili(_Z19handle_monster_moveP7monster+0x1ed7) [0x6285131155e7]: handle_monster_move(monster*) /usr/games/crawl-dcchili(_Z15handle_monstersb+0x8f8) [0x628513116ca8]: handle_monsters(bool) /usr/games/crawl-dcchili(_Z12world_reactsv+0x142) [0x628513565182]: world_reacts() /usr/games/crawl-dcchili(+0xd398e4) [0x6285135678e4]: /usr/games/crawl-dcchili(+0xd3a56d) [0x62851356856d]: /usr/games/crawl-dcchili(main+0x1f7) [0x628512cab9c7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x708817c931ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x708817c9328b]: /usr/games/crawl-dcchili(_start+0x25) [0x628512cac4e5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". This GDB supports auto-downloading debuginfo from the following URLs: Enable debuginfod for this session? (y or [n]) [answered N; input not from terminal] Debuginfod has been disabled. To make this setting permanent, add 'set debuginfod enabled off' to .gdbinit. [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000708817d797d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x0000708817d797d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x0000628512d7a75c in call_gdb (file=0x708817e6d4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2533867\000\000\000\000\000" #2 0x0000628512d88308 in do_crash_dump () at dbg-asrt.cc:682 t = 1788258071 dir = "/dgldir/morgue/RoGGa/" name = "/dgldir/morgue/RoGGa/crash-RoGGa-20260901-102111.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Mud Breath' cast by Necromancer21's ghost" file = 0x708817e6d4e0 <_IO_2_1_stderr_> #3 0x0000628512d7a58a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x0000708817d07b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x0000708817cae27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x0000628512d876bd in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd99d51860 "ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Mud Breath' cast by Necromancer21's ghost", assert=false) at dbg-asrt.cc:820 No locals. #8 0x0000628512d87d36 in die (file=file@entry=0x6285135c1c5a "mon-cast.cc", line=line@entry=2712, format=format@entry=0x628513642a38 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:883 tmp = "Unknown monster spell 'Mud Breath' cast by Necromancer21's ghost", '\000' mesg = "ERROR in 'mon-cast.cc' at line 2712: Unknown monster spell 'Mud Breath' cast by Necromancer21's ghost", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffd99d52160, reg_save_area = 0x7ffd99d52080}} #9 0x000062851312977e in mons_spell_beam (mons=mons@entry=0x628513bc8170 , spell_cast=spell_cast@entry=SPELL_MUD_BREATH, power=power@entry=276, check_validity=check_validity@entry=false) at mon-cast.cc:2712 beam = {origin_spell = SPELL_MUD_BREATH, range = 6, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 276, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 4557, source_name = "Necromancer21's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} real_spell = SPELL_MUD_BREATH logic = 0x0 #10 0x000062851312a15b in setup_mons_cast (mons=mons@entry=0x628513bc8170 , pbolt=..., spell_cast=spell_cast@entry=SPELL_MUD_BREATH, evoke=evoke@entry=false, check_validity=check_validity@entry=false) at mon-cast.cc:2928 power = 276 theBeam = {origin_spell = SPELL_MUD_BREATH, range = 6, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 276, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 4557, source_name = "Necromancer21's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #11 0x0000628513141019 in _target_and_justify_spell (mons=..., beem=..., spell=SPELL_MUD_BREATH, ignore_good_idea=false) at mon-cast.cc:5159 logic = #12 0x0000628513151d9a in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 2, capacity 3 = {...}, beem=..., mons=...) at mon-cast.cc:5262 prefer_selfench = chosen_slot = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 24, y = 46}, target = {x = 28, y = 46}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 4557, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #13 handle_mon_spell (mons=mons@entry=0x628513bc8170 ) at mon-cast.cc:5367 hspell_pass = std::vector of length 2, capacity 3 = {{spell = SPELL_DRAGON_CALL, freq = 24 '\030', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_MUD_BREATH, freq = 24 '\030', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}} beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 24, y = 46}, target = {x = 28, y = 46}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 4557, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #14 0x000062851310c379 in _mons_take_special_action (mons=..., old_energy=) at mon-act.cc:1937 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 39, depth = 1 Level id: Necropolis Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 22 Level vaults: regret_index_necropolis_trine [necropolis_ghost_nesting_subvaults, gammafunk_necropolis_ghost_cemetery, ebering_necropolis_ghost_gozag] Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Wargath beseeches Beogh to grant them a weapon. The ufetubus barely misses Blodwig. The ufetubus closely misses Blodwig. Blodwig invokes the aid of Beogh against the deep elf high priest. The deep elf high priest is smitten. Casting: Fireball (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You encounter a deep elf sorcerer. It is wielding a +3 battleaxe of electrocution and carrying a +3 sling. The ufetubus barely misses Wargath. The ufetubus closely misses Wargath. The ufetubus barely misses Blodwig. The ufetubus hits Blodwig but does no damage. Your dancing +0 war axe barely misses the deep elf demonologist. The deep elf high priest hits Blodwig with a +0 partisan of venom. Blodwig looks as sick as possible! The deep elf demonologist casts a spell. The ynoxinul disappears in a puff of smoke! The ufetubus is no longer berserk. The ufetubus disappears in a puff of smoke! Wargath closely misses the deep elf demonologist. Nordag hits the deep elf demonologist with a +0 dire flail of protection!! The deep elf high priest hits Blodwig with a +0 partisan of venom! Casting: Fireball (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf demonologist!! The deep elf demonologist is almost dead. The fireball engulfs the sixfirhy!! You kill the sixfirhy! The sixfirhy disappears in a puff of smoke! The fireball engulfs the chaos spawn!! You kill the chaos spawn! The chaos spawn degenerates into a cloud of primal chaos! The fireball engulfs the deep elf sorcerer! The deep elf sorcerer is moderately wounded. You hear a shout! Your dancing +0 war axe hits the deep elf high priest. x2 Blodwig hits the deep elf high priest with a +6 morningstar of concussion!! The deep elf high priest is knocked back by concussive force. The deep elf high priest dies! Beogh accepts your kill. Beogh appreciates your killing of a heretic priest. Nordag hits the deep elf demonologist with a +0 dire flail of protection! The deep elf demonologist dies! Beogh accepts your kill. The chaos spawn degenerates into a cloud of primal chaos! The deep elf high priest mumbles some strange prayers to its god against you. Something smites you! The deep elf sorcerer points at you and mumbles some strange words. The bolt of acid misses you. Casting: Fireball (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Fireball. You are blasted with magical energy. * * * LOW HITPOINT WARNING * * * Blodwig mumbles some strange prayers to Beogh. Nordag gestures wildly while chanting. Space momentarily warps into an impossible shape! Nordag hits the deep elf high priest from afar with a +0 dire flail of protection!! Nordag hits the deep elf sorcerer from afar with a +0 dire flail of protection!! The deep elf sorcerer unwields a +3 battleaxe of electrocution. It stops crackling. The deep elf sorcerer wields a +3 sling. The deep elf sorcerer shoots a sling bullet. The sling bullet completely misses you. Casting: Fireball (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf sorcerer, wielding a +3 sling, wearing a +0 leather armour and carrying a +3 battleaxe of electrocution (heavily wounded, spells empowered, ally target) Okay, then. Casting: Fireball (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A stone wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the deep elf sorcerer!!! You kill the deep elf sorcerer! Beogh accepts your kill. Blodwig misses the deep elf high priest. Your sun demon hits the deep elf high priest. The deep elf high priest is engulfed in flames!! The deep elf high priest dies! Beogh accepts your kill. Beogh appreciates your killing of a heretic priest. You start resting. You encounter a dancing +2 war axe of freezing. Your neqoxec gestures at the dancing +2 war axe of freezing. The dancing +2 war axe of freezing's body is warped painfully! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Blodwig hits the dancing +2 war axe of freezing with a +6 morningstar of concussion! The dancing +2 war axe of freezing is knocked back by concussive force. The dancing +2 war axe of freezing is staggered. The dancing +2 war axe of freezing hits Blodwig!! The dancing +2 war axe of freezing freezes Blodwig! The dancing +2 war axe of freezing hits your sun demon! The dancing +2 war axe of freezing freezes your sun demon terribly! Blodwig calls upon Beogh to strengthen Wargath. Wargath seems to grow stronger. Your sun demon misses the dancing +2 war axe of freezing. Your neqoxec gestures at the dancing +2 war axe of freezing. The dancing +2 war axe of freezing's mind is gnawed upon. The dancing +2 war axe of freezing hits Blodwig! The dancing +2 war axe of freezing freezes Blodwig. The dancing +2 war axe of freezing hits your dancing +0 war axe! The dancing +2 war axe of freezing hits your sun demon. The dancing +2 war axe of freezing freezes your sun demon terribly. Your dancing +0 war axe hits the dancing +2 war axe of freezing. Blodwig closely misses the dancing +2 war axe of freezing. The dancing +2 war axe of freezing hits Blodwig! The dancing +2 war axe of freezing freezes Blodwig. Blodwig dies! You swear to avenge Blodwig's death! Your neqoxec disappears in a puff of smoke! Your sun demon disappears in a puff of smoke! The dancing +2 war axe of freezing hits your dancing +0 war axe. Your dancing +0 war axe barely misses the dancing +2 war axe of freezing. Wargath calls down the wrath of Beogh upon the dancing +2 war axe of freezing. The dancing +2 war axe of freezing is smitten. The dancing +2 war axe of freezing falls from the air. Beogh accepts your kill. You feel as though your fallen companions have been avenged. You swap places with Nordag. You swap places with your dancing +0 war axe. You now have 651 gold pieces (gained 93). Items here: )) [ ††. You start resting. Your magical contamination has completely faded away. You start resting. Your dancing +0 war axe disappears in a puff of smoke! You encounter a deep elf death mage. It is wielding the +3 athame of Festooned Guile {venom, rN+ Str+2 SInv}. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A stone wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the deep elf death mage!!! The deep elf death mage is severely wounded. You swap places with Wargath. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf death mage, wielding the +3 athame of Festooned Guile {venom, rN+ Str+2 SInv} and wearing a +0 robe (severely wounded, ally target) The fireball explodes! The fireball engulfs the deep elf death mage!! You kill the deep elf death mage! Beogh accepts your kill. Items here: )) [ ††. You start resting. Wargath no longer looks unusually strong. Magic restored. You start resting. HP restored. Items here: )) [ ÷ †. Okay, then. Unknown command. T - the ring "Emugees" {^Drain Will+ SInv Stlth+} Things that are here: a +0 shortbow; the +4 scimitar "Laiziluin" {reap, rCorr}; a +3 ring mail Okay, then. Unknown command. You drop the ring "Emugees" {^Drain Will+ SInv Stlth+}. Things that are here: a +0 scimitar of flaming; a +0 robe c - a wand of iceblast (30) (gained 3 charges) Things that are here: a +0 long sword; a +0 leather armour You now have enough gold to buy a parchment of Borgnjor's Revivification on Vaults:2. You can access your shopping list by pressing '$'. You now have 890 gold pieces (gained 239). Items here: ))) [[[ ÷. T - a +1 leather armour of fire resistance Items here: )) [[ ÷÷. You drop a +1 leather armour of fire resistance. You now have 1000 gold pieces (gained 110). T - a +6 ring of dexterity There is an open door, spattered with blood here. Items here: )))))) [[[[[ ÷÷. Autopickup disabled for rings of dexterity. You drop a +6 ring of dexterity. Things that are here: a +1 mace of holy wrath; a +0 ring mail k - 35 poisoned darts (gained 1) Things that are here: a +0 dagger; a +0 robe There is an open door here. Nordag smiles happily. You now have 1022 gold pieces (gained 22). You see here a parchment of Rimeblight. You see here a +2 heavy sling. You drop a poisoned dart. You see here 2 potions of enlightenment. e - 6 potions of enlightenment (gained 2) Unknown command. Unknown command. j - a +0 sack of spiders k - a +0 condenser vane You see here a +3 scimitar of draining. You swap places with Wargath. You see here a staff of conjuration. You see here a staff of conjuration. You now have 1046 gold pieces (gained 24). T - a ring of willpower Autopickup disabled for rings of willpower. You drop a ring of willpower. You now have 1068 gold pieces (gained 22). There is an open door here. You see here a spore talisman. There is an open door here. Items here: ))) [[[ ÷. T - an amulet of regeneration You now have enough gold to buy a parchment of Fulsome Fusillade on Vaults:3. You can access your shopping list by pressing '$'. You now have 1120 gold pieces (gained 52). Things that are here: a +0 scimitar of flaming; a +0 robe; an elf skeleton Autopickup disabled for amulets of regeneration. You drop an amulet of regeneration. You now have 1137 gold pieces (gained 17). You now have 1171 gold pieces (gained 34). Things that are here: a +0 battleaxe; a +1 ring mail of cold resistance; a ring of poison resistance Things that are here: a +1 falchion of freezing; a +0 robe; an elf skeleton Things that are here: a +2 scimitar; a +0 leather armour; an elf skeleton You swap places with Nordag. Items here: )) [[ ÷. Items here: )) [[ ÷. Things that are here: a +0 long sword; a +0 robe; an elf skeleton k - 35 poisoned darts (gained 1) k - 36 poisoned darts (gained 1) Things that are here: a +2 scimitar; a +0 leather armour; an elf skeleton Items here: )) [[ ÷÷. Nordag yells, "Run! I'll cover you!" Items here: )) [[ ÷÷. Items here: ))) [[[ ÷. There is an open door here. You see here a spore talisman. Things that are here: a +1 mace of holy wrath; a +0 ring mail There is an open door, spattered with blood here. Items here: )))))) = [[[[[ ÷÷. You now have 1269 gold pieces (gained 98). Items here: )))) [[[[ ÷÷. Things that are here: a +3 scimitar; a +0 robe; an elf skeleton You now have 1290 gold pieces (gained 21). Items here: )) [[ ÷. T - a +1 robe of cold resistance Things that are here: a +0 scimitar of freezing; a +0 pair of boots of stealth You drop a +1 robe of cold resistance. k - 37 poisoned darts (gained 1) Things that are here: a +0 athame of freezing; a +0 robe You now have 1317 gold pieces (gained 27). Things that are here: a +0 partisan of venom; a +0 ring mail; an elf skeleton You now have 1330 gold pieces (gained 13). Things that are here: a +0 rapier; a +0 robe; an elf skeleton k - 38 poisoned darts (gained 1) Things that are here: the +3 athame of Festooned Guile {venom, rN+ Str+2 SInv}; a +0 robe; an elf skeleton k - 39 poisoned darts (gained 1) You swap places with Nordag. k - 40 poisoned darts (gained 1) There is an open door here. W - 3 scrolls of brand weapon (gained 1) You swap places with Nordag. There is an open door here. You see here a +2 war axe of freezing. There is an open door here. c - 12 potions of curing (gained 1) g - 7 potions of magic (gained 1) There is an open door here. g - 5 scrolls of fog (gained 1) You see here a +0 falchion. You see here a +1 mace of protection. You see here a parchment of Freezing Cloud. You see here a +0 barding of stealth. You see here a +2 rapier of flaming. You swap places with Nordag. You see here a parchment of Freezing Cloud. There is an open door here. There is an open door here. You see here a +0 great sword. You now have 1346 gold pieces (gained 16). You pick up a parchment of Lehudib's Crystal Spear and begin reading... You add the spell Lehudib's Crystal Spear to your library. You pick up a parchment of Alistair's Intoxication and begin reading... You add the spell Alistair's Intoxication to your library. You see here a parchment of Yara's Violent Unravelling. You swap places with Wargath. j - a +1 sack of spiders (improved by +1). You see here a +2 falchion of freezing. g - a +2 Gell's gravitambourine (2/2) (improved by +1). You see here a +2 athame. You pick up a parchment of Volatile Blastmotes and begin reading... You add the spell Volatile Blastmotes to your library. You swap places with Wargath. You see here a +2 athame. You see here a +2 falchion of freezing. You see here a staff of summoning. There is an open door here. Items here: ))) [. You swap places with Wargath. There is an open door here. L - 3 potions of lignification (gained 1) i - a +1 lightning rod (4/4) (improved by +1). You see here a scroll of identify. V - 8 scrolls of vulnerability (gained 1) You see here a +0 dagger. You now have 1367 gold pieces (gained 21). You swap places with Nordag. You see here a +0 dagger. You see here a +0 plate armour. a - a wand of flame (48) (gained 8 charges) There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 robe. You see here the air staff of Indomitability {rElec Int+3 Air}. You pick up a parchment of Dispersal and begin reading... You add the spell Dispersal to your library. You see here a +0 flail of draining. You see here a staff of necromancy. You now have 1382 gold pieces (gained 15). You see here a staff of cold. You swap places with Nordag. You see here the air staff of Indomitability {rElec Int+3 Air}. You see here a +0 robe. There is an open door here. Wargath leaves your sight. There is an open door here. Items here: )) [[ ÷. Items here: )) [[ ÷÷. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You swap places with Wargath. You swap places with Nordag. You swap places with Nordag. You swap places with Nordag. Nordag shouts, "Beware of monsters!" There is an open door here. There is an open door here. Things that are here: a +0 long sword; a +0 leather armour There is an open door here. There is an open door here. There is an open door here. There is an open door here. Done exploring. What level of the Depths? (default 1, ? - help) There is a stone staircase leading up here. You fly upwards. Level annotation: 5 runed translucent doors There is a stone staircase leading down here. You swap places with Nordag. There is an open door here. There is an open translucent door here. There is an open door here. Items here: )))) [[[ ÷. Things that are here: a +0 robe; a +0 rapier; an elf skeleton Things that are here: a +0 ring mail; a +0 rapier There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a large open door here. There is an open door here. There is an open door here. There is a fountain of clear blue water here. There is an open door here. There is a staircase back to the Mines here. You fly upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. Things that are here: a +0 leather armour; a +0 war axe You swap places with Nordag. Things that are here: a +0 giant club; an ogre skeleton There is a stone staircase leading up here. Items here: ))))) [[. You fly upwards. There is a stone staircase leading down here. Items here: )))) [[. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. Items here: )))) [. You swap places with Nordag. There is an open door here. Things that are here: a +0 dagger; an orc skeleton Wargath leaves your sight. There is an open door here. There is a stone staircase leading down here. Items here: )))))))) [[[[[[. You fly downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Things that are here: a +0 short sword; a +0 chain mail; a +0 battleaxe You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You swap places with Nordag. There is an open door here. You see here 6 large rocks. Nordag leaves your sight. There is a staircase to the Depths here. You fly downwards. Welcome to the Depths! You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! There is a staircase back to the Dungeon here. Unknown command. As you read the scroll of revelation, it crumbles to dust. You feel aware of your surroundings. You sensed 1 altar, and 5 shops/portals. You encounter a sin beast. Found a gateway to Hell. Wargath is recalled. Nordag is recalled. You swap places with Wargath. Magic restored. You encounter a tengu reaver zombie, a hell knight simulacrum and a golden dragon zombie. Found a stone staircase leading down. Casting: Fireball (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a hell knight simulacrum You feel a strong surge of power! The hell knight simulacrum shatters!! The hell knight simulacrum vaporises! Beogh accepts your kill. The icy blast hits the golden dragon zombie. The golden dragon zombie partially resists. The golden dragon zombie is lightly damaged. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. This square is shrouded in silence. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the golden dragon zombie!! The golden dragon zombie is lightly damaged. Beogh accepts your kill. You feel a bit more experienced. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. This square is shrouded in silence. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the golden dragon zombie!! The golden dragon zombie is heavily damaged. The blast of rock fragments hits the tengu reaver zombie!!! The tengu reaver zombie is moderately damaged. Nordag hits the golden dragon zombie with a +0 dire flail of protection. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. This square is shrouded in silence. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the golden dragon zombie!!! The golden dragon zombie is severely damaged. The blast of rock fragments hits the tengu reaver zombie!!! The tengu reaver zombie is severely damaged. The golden dragon zombie barely misses Nordag. The golden dragon zombie claws Nordag but does no damage. The golden dragon zombie tramples Nordag! Nordag holds her ground! Nordag hits the golden dragon zombie with a +0 dire flail of protection! You encounter an ettin simulacrum. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. This square is shrouded in silence. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the golden dragon zombie!! You destroy the golden dragon zombie! Beogh accepts your kill. The blast of rock fragments hits the tengu reaver zombie!!! You destroy the tengu reaver zombie! Beogh accepts your kill. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an ettin simulacrum (heavily damaged, ally target) You feel a strong surge of power! The ettin simulacrum shatters!!! The ettin simulacrum vaporises! Beogh accepts your kill. You encounter a frost giant simulacrum. Your Spellcasting skill increases to level 12! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: a frost giant simulacrum (almost destroyed) You feel a strong surge of power! The frost giant simulacrum shatters!!! The frost giant simulacrum vaporises! Beogh accepts your kill. You swap places with Wargath. You encounter an ice dragon. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the ice dragon! The ice dragon is moderately wounded. The ice dragon roars deafeningly! Nordag is invigorated by your prowess. You hear a horrible gurgling sound! You hear a deafening roar! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the ice dragon!! The ice dragon is severely wounded. You hear two shouts! You hear a horrible gurgling sound! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the ice dragon!! You kill the ice dragon! Beogh accepts your kill. You hear a deafening roar! You hear a horrible gurgling sound! You swap places with Nordag. Things that are here: a +0 whip; a +0 robe You encounter a fire dragon. The fire dragon roars deafeningly! You hear a horrible gurgling sound! Unknown command. The fire dragon breathes flames at you. The blast of flame misses you. You hear a horrible gurgling sound! x2 Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire dragon (silenced, unaffected by silence, ally target, 89% to hit) You feel a strong surge of power! The stone arrow hits the fire dragon!! The fire dragon is heavily wounded. The fire dragon breathes flames at you. The blast of flame hits Nordag!! The blast of flame misses you. Nordag closely misses the fire dragon. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire dragon (silenced, heavily wounded, unaffected by silence, catching its breath, ally target, 89% to hit) You feel a strong surge of power! The stone arrow hits the fire dragon!! The fire dragon is almost dead. The fire dragon bites Nordag! The fire dragon claws Nordag but does no damage. The fire dragon tramples Nordag but does no damage. Nordag completely misses the fire dragon. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire dragon (silenced, severely wounded, unaffected by silence, catching its breath, ally target, 89% to hit) You feel a strong surge of power! The stone arrow hits the fire dragon! You kill the fire dragon! Beogh accepts your kill. You hear the lone wailing of a funeral chant very nearby. You encounter a tengu warrior. It is wielding a +2 battleaxe. The tengu warrior shouts! You reach down and open the door. You encounter 3 spark wasps and a storm dragon. The spark wasp buzzes angrily. x2 Found Onkif's Acquisitions Aerie. You reach down and close the door. The tengu warrior barely misses Nordag. The tengu warrior pecks Nordag but does no damage. The tengu warrior claws Nordag but does no damage. Nordag hits the tengu warrior with a +0 dire flail of protection. The tengu warrior hits Nordag but does no damage. The tengu warrior pecks Nordag but does no damage. The tengu warrior claws Nordag but does no damage. Nordag hits the tengu warrior with a +0 dire flail of protection! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. This square is shrouded in silence. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the tengu warrior! The tengu warrior is heavily wounded. Nordag is invigorated by your prowess. The tengu warrior hits Nordag but does no damage. The tengu warrior pecks Nordag but does no damage. The tengu warrior claws Nordag. Nordag hits the tengu warrior with a +0 dire flail of protection! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. This square is shrouded in silence. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the tengu warrior!!! You kill the tengu warrior! Beogh accepts your kill. You swap places with Nordag. Things that are here: a +2 battleaxe; a +0 leather armour; a tengu corpse Found a phantasmal passage. You encounter a golden dragon. There is a phantasmal passage here. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the golden dragon!! The golden dragon is moderately wounded. You hear a horrible gurgling sound! You hear a shout! The golden dragon misses Wargath. The golden dragon claws Wargath but does no damage. The golden dragon barely misses Wargath. Wargath mumbles some strange prayers to Beogh against the golden dragon. The golden dragon is smitten. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the golden dragon!! The golden dragon is severely wounded. You hear a deafening roar! You hear a horrible gurgling sound! x3 The golden dragon bites Wargath. The golden dragon barely misses Wargath. The golden dragon tramples Wargath. Wargath stumbles backwards! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits the golden dragon!! You kill the golden dragon! Beogh accepts your kill. You hear a horrible gurgling sound! You hear two shouts! You hear a horrible gurgling sound! x2 You start resting. You encounter a kobold fleshcrafter. It is wielding a +3 dagger. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You feel a strong surge of power! The wall shatters! Beogh accepts your kill. You feel a bit more experienced. The blast of rock fragments hits the kobold fleshcrafter!! The kobold fleshcrafter is heavily wounded. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold fleshcrafter, wielding a +3 dagger and wearing a +0 robe (heavily wounded, ally target, 74% to hit) You feel a strong surge of power! The stone arrow hits the kobold fleshcrafter! The kobold fleshcrafter is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold fleshcrafter, wielding a +3 dagger and wearing a +0 robe (silenced, severely wounded, ally target, 83% to hit) You feel a strong surge of power! The blast of sand hits the kobold fleshcrafter! You kill the kobold fleshcrafter! Beogh accepts your kill. You start resting. Wargath says something you can't hear. You hear the lone wailing of a funeral chant. You start resting. Magic restored. The world spins around you as you enter the gateway. Welcome back, RoGGa the Naga Earth Elementalist. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. You swap places with Wargath. You reach down and open the large door. There is a large open door here. There is a mourning vase here. You reach down and open the large door. There is a large open door here. You encounter an obsidian statue. Marking area around an obsidian statue as unsafe for travelling. You encounter a vampire mage and Blackmore's ghost. Blackmore's ghost turns its malevolent gaze towards you. You hear a shout! You encounter a hell knight. It is wielding a +1 demon whip. You encounter a dread lich. You encounter a vampire knight and a walking crystal tome. The vampire knight is wielding a +3 battleaxe of flaming. The dread lich shouts! The walking crystal tome's pages rustle loudly. You encounter a jiangshi. The jiangshi leaves your sight. You reach down and open the huge gate. The jiangshi claws you but does no damage. The jiangshi closely misses you. Cast which spell? (? or * to list) Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an obsidian statue (silenced, unaffected by silence) You feel a strong surge of power! The obsidian statue shatters!!! The obsidian statue is almost destroyed. The blast of obsidian shards hits the vampire mage!!! You destroy the vampire mage! Beogh accepts your kill. The blast of obsidian shards hits the dread lich but does no damage. The blast of obsidian shards hits the jiangshi!!! The jiangshi is almost destroyed. The blast of obsidian shards hits the hell knight!!! You kill the hell knight! Beogh accepts your kill. Beogh appreciates your killing of a heretic priest. The blast of obsidian shards hits the vampire knight!!! The vampire knight is severely damaged. The vampire knight hits Nordag with a +3 battleaxe of flaming!! The vampire knight burns Nordag. The vampire knight bites Nordag but does no damage. The dread lich touches Nordag! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Fragment what (e.g. wall or brittle monster)?: an obsidian statue (silenced, almost destroyed, unaffected by silence) You feel a strong surge of power! The obsidian statue shatters!!!! You blow up the obsidian statue! Beogh accepts your kill. The blast of obsidian shards hits the dread lich! The dread lich is lightly damaged. The blast of obsidian shards hits Blackmore's ghost!!! Blackmore's ghost is heavily damaged. The blast of obsidian shards hits the vampire knight!! You destroy the vampire knight! Beogh accepts your kill. Nordag is greatly invigorated by your prowess. Nordag hits the dread lich but does no damage. The dread lich touches Nordag but does no damage. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You swap places with Wargath. Nordag hits the dread lich with a +0 dire flail of protection! The dread lich closely misses Nordag. Wargath hits the dread lich but does no damage. Nordag hits the dread lich with a +0 dire flail of protection. The walking crystal tome erupts in a flurry of living spells! The jiangshi claws Wargath! The jiangshi draws vitality from Wargath's injuries! The jiangshi claws Wargath! The jiangshi draws vitality from Wargath's injuries! Nordag barely misses the dread lich. Nordag hits the dread lich with a +0 dire flail of protection! The walking crystal tome erupts in a flurry of living spells! Wargath hits Blackmore's ghost with the +4 mace of Turmoil. Wargath burns Blackmore's ghost. The jiangshi claws Wargath! The jiangshi draws vitality from Wargath's injuries! The jiangshi closely misses Wargath. Nordag casts a spell. Space momentarily warps into an impossible shape! Nordag hits the jiangshi with a +0 dire flail of protection! Nordag hits the walking crystal tome from afar with a +0 dire flail of protection! Nordag hits Blackmore's ghost with a +0 dire flail of protection! Nordag hits the living spell with a +0 dire flail of protection!! The living spell is destroyed! The living spell disperses! Nordag hits the dread lich from afar with a +0 dire flail of protection! Nordag hits the living spell from afar with a +0 dire flail of protection!! The living spell is destroyed! The living spell disperses! The jiangshi claws Wargath!! The jiangshi draws vitality from Wargath's injuries! The jiangshi claws Wargath! The jiangshi draws vitality from Wargath's injuries! The walking crystal tome erupts in a flurry of living spells! Wargath hits the jiangshi with the +4 mace of Turmoil. Wargath burns the jiangshi. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A stone wall. This square is shrouded in silence. You feel a strong surge of power! The wall shatters! The blast of rock fragments hits Blackmore's ghost!! You destroy Blackmore's ghost! Beogh accepts your kill. Wargath mumbles some strange prayers to Beogh. The dread lich touches you but does no damage. The walking crystal tome hits Wargath but does no damage. You have reached level 23! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dread lich (silenced, heavily damaged, ally target, 85% to hit) You feel a strong surge of power! The stone arrow hits the dread lich. The dread lich is heavily damaged. Wargath mumbles some strange prayers to Beogh against the jiangshi. The jiangshi is smitten. The dread lich completely misses you. Nordag hits the dread lich but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dread lich (silenced, heavily damaged, ally target, 85% to hit) You feel a strong surge of power! The stone arrow hits the dread lich! The dread lich is severely damaged. Wargath mumbles some strange prayers to Beogh against the jiangshi. The jiangshi is smitten. The jiangshi is destroyed! Beogh accepts your kill. The dread lich touches you but does no damage. Nordag hits the dread lich but does no damage. The walking crystal tome erupts in a flurry of living spells! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dread lich (silenced, severely damaged, ally target, 85% to hit) You feel a strong surge of power! The stone arrow hits the dread lich!! The dread lich is almost destroyed. The dread lich touches you but does no damage. Nordag hits the dread lich with a +0 dire flail of protection! The dread lich is destroyed! Beogh accepts your kill. The living spell casts itself at you. The crystal spear misses you. Your Dodging skill increases to level 17! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A huge open translucent gate. You feel a strong surge of power! The stone door frame shatters! The blast of rock fragments hits the walking crystal tome!! The walking crystal tome is heavily damaged. The blast of rock fragments hits the living spell!!! You destroy the living spell! The living spell disperses! The blast of rock fragments hits the living spell!!!! You destroy the living spell! The living spell disperses! Wargath is invigorated by your prowess. Wargath hits the walking crystal tome with the +4 mace of Turmoil! Wargath burns the walking crystal tome. The walking crystal tome hits Nordag!! Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target A huge open translucent gate. You feel a strong surge of power! The stone door frame shatters! The blast of rock fragments hits the walking crystal tome!!! You destroy the walking crystal tome! Beogh accepts your kill. Your Translocations skill increases to level 8! You start resting. Magic restored. You start waiting. Done waiting. You swap places with Nordag. There is a huge open translucent gate here. Things that are here: a +3 battleaxe of flaming; a +0 plate armour You now have 1416 gold pieces (gained 34). You now have 1448 gold pieces (gained 32). You now have 1469 gold pieces (gained 21). You now have 1492 gold pieces (gained 23). You now have 1532 gold pieces (gained 40). You now have 1558 gold pieces (gained 26). h - 6 potions of haste (gained 1) There is an abandoned shop here. C - 10 potions of cancellation (gained 1) There is an abandoned shop here. M - 5 potions of mutation (gained 1) There is an abandoned shop here. You see here a dragon-coil talisman. You now have 1584 gold pieces (gained 26). You now have 1605 gold pieces (gained 21). You now have 1635 gold pieces (gained 30). C - 12 potions of cancellation (gained 2) There is an abandoned shop here. You swap places with Wargath. You now have 1656 gold pieces (gained 21). You now have 1674 gold pieces (gained 18). You now have 1704 gold pieces (gained 30). Things that are here: a +1 demon whip; a +0 plate armour You now have 1729 gold pieces (gained 25). You see here a +0 robe. You now have 1747 gold pieces (gained 18). You now have 1777 gold pieces (gained 30). You now have 1796 gold pieces (gained 19). You now have 1815 gold pieces (gained 19). You now have 1835 gold pieces (gained 20). There is an entrance to Ymusantegg's Assorted Antiques here. b - a wand of quicksilver (39) (gained 4 charges) e - a wand of charming (28) (gained 4 charges) T - a ring of protection from fire Thank you for shopping at Ymusantegg's Assorted Antiques! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You swap places with Wargath. There is a huge open translucent gate, spattered with blood here. There is a large open door here. You reach down and open the large door. There is a large open door here. You encounter Necromancer21's ghost and BRODOK's ghost. Saving game... please wait. Level annotation: BRODOK's ghost, adept OpSh; Necromancer21's ghost, veteran GnEn Welcome back, RoGGa the Naga Earth Elementalist. Beogh says: Show the world what it means to be an orc! Level annotation: BRODOK's ghost, adept OpSh; Necromancer21's ghost, veteran GnEn Welcome back, RoGGa the Naga Earth Elementalist. Beogh says: Show the world what it means to be an orc! Level annotation: BRODOK's ghost, adept OpSh; Necromancer21's ghost, veteran GnEn Welcome back, RoGGa the Naga Earth Elementalist. Beogh says: Show the world what it means to be an orc! Level annotation: BRODOK's ghost, adept OpSh; Necromancer21's ghost, veteran GnEn Welcome back, RoGGa the Naga Earth Elementalist. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. You reach down and open the huge gate. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-592-gc0ec74432b Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_LEFT repeat_cmd = CMD_NO_CMD Monster 'Necromancer21's ghost' (24, 46) [midx = 29] currently acting: <<<<<<<<< Name: Necromancer21's ghost Base name: Necromancer21's ghost Full name: Necromancer21's ghost On/in/over feature: floor Foe: player Target: (28, 46) At target: player Inventory: Spells: slot #0: Dragon's Call slot #1: Bestow Arms slot #2: Mud Breath attitude: 0, behaviour: 2, number: 1000, flags: 0x4000100410 colour: -1, foe_memory: 575, shield_blocks:0 god: No God >>>>>>>>> Player: {{{{{{{{{{{ Name: [RoGGa] Species: Naga Job: Earth Elementalist HP: 235/235; mods: 0/0 MP: 47/47; mod: 0 Stats: 16 33 17 Position: (28, 46), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 16 | 19 | 11971 | 1071/1325 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 12 | 4050 | 0/750 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 8 | 2140 | 0/535 Dodging | X | 1 | 16 | 17 | 12118 | 27/1591 Stealth | X | 0 | 0 | 3 | 127 | 1/84 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 34 | 12 | 5368 | 552/892 Conjurations | X | 0 | 0 | 9 | 2250 | 0/525 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 5 | 750 | 0/300 Translocations | X | 2 | 34 | 8 | 1806 | 6/450 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 9 | 2250 | 0/525 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 12 | 4050 | 0/750 Alchemy | X | 0 | 0 | 5 | 530 | 0/212 Invocations | X | 0 | 0 | 14 | 4730 | 0/756 Evocations | X | 0 | 0 | 10 | 2775 | 0/600 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 7772 #13: 7004 #22: 1 #49: 7279 #73: 569353 Mutations: iridescent scales: 1 see invisible: 1 (innate) agile: 1 clever: 1 deformed body: 1 (innate) mutation resistance: 1 poison resistance: 1 (innate) spit poison: 1 (innate) wild magic: 1 naga tail: 2 (innate) halo of silence: 3 efficient metabolism: 1 Inventory bugs: Equipment: eq slot #5, inv slot #7: +0 pair of gloves of Bitterness {Harm +Inv Fly rElec} eq slot #10, inv slot #15: amulet of magic regeneration eq slot #9, inv slot #28: ring of Sori Cog {rF+ rC+ Int+6} eq slot #8, inv slot #37: +2 cloak of cold resistance eq slot #7, inv slot #42: +2 barding of stealth eq slot #3, inv slot #32: +2 robe of willpower eq slot #1, inv slot #0: staff of earth eq slot #9, inv slot #14: ring "Irokketi" {rElec rN+ rCorr Str+6 Int-3 SInv} eq slot #2, inv slot #8: orb of Moral Flaws {Attunement, rF+ rC+ rCorr} eq slot #4, inv slot #47: +1 helmet "Vuwkex" {MP+8 Int+4 SInv} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓#....................#.......... ▓#....................#....♣♣.... ▓#..##............##..#...♣..♣... ▓#..#♣............♣#..#...ß..ß... ▓#..##....######..##..#...◊..◊... ▓#.......##$♣⌠♣#......#.......... ▓#......##ß....#......#...◊..◊... ▓#......#!.....#..ö...#...ß..ß... ▓#..##..#♣..Z..'@.##..#öö.♣..♣... ▓#..#...#⌠.....'ö..#..'....♣♣.... ▓#..#...#......'...#..'.......... ▓#..##..#♣.....'..##..#.......... ▓#......#!..Z..#......#.......... ▓#......##ß....#......#⌠........⌠ ▓#.......##.♣⌠♣#......########### ▓#..##....######..##..#▓▓▓▓▓▓▓▓▓▓ ▓#..#♣............♣#..#▓≈≈≈≈≈≈≈≈▓ dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< vaults_end_crystal: false ice_cave_hard: false necropolis_difficulty: depths_crypt bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>