MrSquiggles Level 1 of the Dungeon (3, -16, D:1) a bat skeleton (6, -5, D:1) a +0 ring mail (16, -11, D:1) a +0 dagger 3 stones a kobold skeleton (19, -5, D:1) a ball python skeleton (20, -18, D:1) a +0 robe (21, -20, D:1) a kobold corpse (skeletalised by now) (22, -8, D:1) a rat skeleton (23, 7, D:1) a +0 short sword (27, -18, D:1) a +0 short sword (29, -15, D:1) a +0 ring mail (30, 12, D:1) a hobgoblin skeleton (37, -2, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -37, D:2) a +0 robe (10, -7, D:2) a hobgoblin corpse (skeletalised by now) (16, 11, D:2) a bat skeleton (16, 13, D:2) a jackal skeleton (16, 15, D:2) a +0 whip (16, 17, D:2) a quokka corpse (skeletalised by now) (20, 11, D:2) a jackal corpse (skeletalised by now) (22, -10, D:2) a +0 leather armour (22, 10, D:2) a hobgoblin corpse (skeletalised by now) (30, -4, D:2) a +0 dagger (34, 4, D:2) a vision talisman (45, -15, D:2) a ball python skeleton (52, -13, D:2) an adder skeleton (59, 5, D:2) a +0 robe (61, -10, D:2) a +0 halberd (61, -9, D:2) a +0 flail (61, -1, D:2) a +0 club (61, 1, D:2) a +0 flail (61, 5, D:2) a +0 whip (66, -23, D:2) a +0 whip (66, -13, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour "Niqenef" {Str+4} (2240 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Ucloagiu" {rElec rF- rCorr MP+9 Int-2} (2840 gold) [ring of magical power] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). the dragon-coil talisman of Reemuxyi {+Blink rF+} (11370 gold) [dragon-coil talisman] +Blink: It lets you blink. rF+: It protects you from fire. the ring "Xuapec" {rElec rC- AC+4 Dex+7 Stlth+} (6050 gold) [ring of protection] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. the +5 ring mail of Complete Protection {-Tele +Inv rPois rF++} (5770 gold) -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. the +1 ring mail "Lisoill" {rElec} (2300 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +1 robe "Haumei" {rF+ rC+} (2690 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +1 short sword "Fejytiv" {venom, rElec} (2260 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +0 helmet of Dirar {Str+4} (1990 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the spider talisman "Dofuah" {rElec rN+ Int-3 Stlth+} (3770 gold) [spider talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. the +2 robe "Seozaokk" {rElec Will+ Dex+3 SInv} (4100 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Eloirab" {rElec Slay+4} (5000 gold) [ring of slaying] rElec: It insulates you from electricity. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 robe of Modesty {Str+4 Archmagi} (4030 gold) Str+4: It affects your strength (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +0 leather armour of the Special Geomancers {rF+ Dex+7 SInv} (3490 gold) rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. It cannot be enchanted further. the eel talisman of the Spider Nest {rCorr Str+5} (6450 gold) [eel talisman] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). the storm talisman "Nemas" {rF++ Int+3} (19890 gold) [storm talisman] rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). the ring "Heyb" {rN+ AC+4} (4720 gold) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). the storm talisman "Ybleico" {Harm rN+ Str-4 Dex+5} (13750 gold) [storm talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). the dragon-coil talisman of Sahepn {rF++ rCorr Int-3 Dex-5} (8700 gold) [dragon-coil talisman] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex-5: It affects your dexterity (-5). the amulet of Qeamoziugu {rElec Will+ Regen+ Str-5 Dex+3} (4540 gold) [amulet of regeneration] rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (1, -4, D:3) a bat corpse (skeletalised by now) (3, 2, D:3) a +0 leather armour a +0 short sword (5, 2, D:3) a +0 hand axe an orc skeleton (8, 3, D:3) a +0 flail (9, 1, D:3) a +0 scale mail (9, 8, D:3) a jackal corpse (skeletalised by now) (11, 7, D:3) a jackal skeleton (12, 7, D:3) a jackal skeleton (17, 2, D:3) a +2 mace of protection a +0 dagger a +0 chain mail a goblin skeleton (18, 2, D:3) a +0 dagger an orc skeleton (20, -4, D:3) a +0 dagger a goblin skeleton (24, -2, D:3) a +2 dagger of holy wrath (26, 11, D:3) a +0 club (27, 10, D:3) a +0 ring mail (27, 24, D:3) a +0 club (29, -5, D:3) a +0 robe (30, -1, D:3) a +0 club a +0 leather armour (30, 1, D:3) a bat skeleton (31, 3, D:3) a +0 hand axe an orc skeleton (36, 8, D:3) a parchment of Kinetic Grapnel (39, 9, D:3) a +0 dagger (40, 19, D:3) a +0 dagger (47, 20, D:3) a +0 hand axe (48, 20, D:3) a +0 spear (49, 20, D:3) a +0 mace (50, 20, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 ring mail (1, 0, D:4) a +0 dagger (1, 1, D:4) a +0 whip (2, -3, D:4) a +0 hand axe an orc corpse (skeletalised by now) (2, 9, D:4) a +0 robe (5, 2, D:4) a +0 short sword a +0 ring mail (13, 15, D:4) a +0 hand axe (13, 16, D:4) a +0 war axe (14, 18, D:4) a ball python corpse (skeletalised by now) (16, -7, D:4) a +0 chain mail (16, -3, D:4) a +0 club a goblin skeleton (23, 23, D:4) a +0 club (27, 20, D:4) a +0 flail an orc skeleton (32, -8, D:4) a +0 club (35, -13, D:4) a +0 flail (38, 15, D:4) a +0 mace an orc skeleton (38, 18, D:4) a +0 club a goblin skeleton (43, 1, D:4) a ball python skeleton (43, 3, D:4) a +0 club (44, 3, D:4) a hobgoblin skeleton Level 5 of the Dungeon (5, -23, D:5) a +0 shortbow (6, -12, D:5) a +0 sling of flaming (12, -28, D:5) a +0 falchion (12, -23, D:5) a +0 falchion (12, -22, D:5) a +0 hand axe a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (13, -25, D:5) a +0 hand axe an orc corpse (skeletalised by now) (22, -15, D:5) an adder corpse (32, -19, D:5) a +0 athame a +0 robe (32, -18, D:5) a +0 short sword a +0 hand axe a +0 dagger 8 stones a +0 club a +0 dagger a +0 robe an orc skeleton (32, -17, D:5) a +0 robe a kobold skeleton (34, -21, D:5) a +0 trident a +0 leather armour (34, -20, D:5) a +0 dagger a +0 robe (34, -16, D:5) a poisoned dart (47, -7, D:5) a bombardier beetle corpse (49, -5, D:5) a +2 devious dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (55, -37, D:5) a hound corpse (skeletalised by now)