Dungeon Crawl Chili version 1.0-a0-192-ge6c637ddfc (webtiles) character file. Game seed: 11261750190687027487 667 MrSquiggles the Conjurer (level 7, -4/41 HPs) Began as an Octopode Conjurer on July 18, 2026. Slain by Terence ... wielding a +0 trident (10 damage) ... on level 3 of the Dungeon. The game lasted 00:07:49 (4432 turns). MrSquiggles the Conjurer (Octopode Conjurer) Turns: 4432, Time: 00:07:50 Health: -4/41 AC: 1 Str: 7 XL: 7 Next: 57% Magic: 0/12 EV: 12 Int: 22 God: Gold: 139 SH: 0 Dex: 16 Spells: 6/13 levels left rFire . . . (100%) e - +2 short sword (freeze) rCold . . . (100%) (no offhand) rNeg + . . (50%) (no helmet) rPois . (100%) d - amulet "Pufram" {Dissipate rN+ Will+} rElec . (100%) g - +6 ring of dexterity rCorr . (100%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +7 falchion of the Lame Duck {protect, Fly rCorr} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. e - a +2 short sword of freezing (weapon) Missiles b - 2 throwing nets f - 3 boomerangs Jewellery d - the amulet "Pufram" (worn) {Dissipate rN+ Will+} (You took it off a hobgoblin on level 2 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. Will+: It increases your willpower. g - a +6 ring of dexterity (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of noise {unknown} h - 4 scrolls of identify {unknown} j - a scroll of brand weapon {unknown} k - 2 scrolls of fog {unknown} l - a scroll of revelation {unknown} m - a scroll of immolation {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic d - 3 potions of mutation {unknown} f - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.7 Spellcasting * Level 6.4 Conjurations * Level 5.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 12% 1 Blink Tloc 8% N/A 17% 2 Construct Spike Launche Frge 8% 2d3 17% 2 Grave Claw Necr 8% 2d7 17% 2 Sublimation of Blood Necr 4% N/A 17% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Leda's Liquefaction Alch/Erth 7% N/A 36% 4 Sticky Flame Fire/Alch 15% 2d5 36% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 75% 4 Forge Lightning Spire Air/Frge 4% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:2 Medusa D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. Terence screams, "I want to be left alone!" Terence hits you from afar with a +0 trident! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 91% to hit) You focus your ray upon Terence. The searing ray hits the jackal! You kill the jackal! The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! The searing ray hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (severely wounded, 91% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence bares his teeth. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident! You die... Terence says, "And stay out!" ##.....##≈≈≈≈≈≈≈# ≈ ##...##≈≈≈.....#.....# ##'###≈≈....).#.....# #.# #≈≈..##'##.....# #.# #≈≈..#...#.....# ##.###≈≈..#.Δ.#.....# ###...##≈≈..#...#.@...# ........≈≈).##'##.....## ###...##≈≈†..#..@?).)... ##.###≈≈...#Δ......[.. ### #≈≈...##########. #≈≈#### #≈≈# #≈≈# #### You could see Terence. Vanquished Creatures A water moccasin (D:3) A black bear (D:3) A bombardier beetle (D:3) 5 hounds (D:2) Jessica (D:2) 9 gnolls (D:2) 11 adders (D:2) 2 cinder newts (D:2) 2 dart slugs An orc (D:2) 3 endoplasms 14 hobgoblins 6 jackals A quokka (D:1) 5 ball pythons 6 bats 5 frilled lizards 14 goblins 10 kobolds 5 rats 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 133 | D:1 | Found Biamiafa's Jewellery Shop. 265 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 268 | D:1 | Learned a level 2 spell: Searing Ray 316 | D:1 | Reached skill level 1 in Alchemy 361 | D:1 | You fall into a shaft and drop 1 floor! 400 | D:2 | Found a faded altar of an unknown god. 645 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1662 | D:1 | Reached XP level 4. HP: 27/27 MP: 4/7 1667 | D:1 | Learned a level 4 spell: Fulminant Prism 2227 | D:2 | Reached XP level 5. HP: 15/31 MP: 1/9 2262 | D:2 | Reached skill level 5 in Conjurations 2609 | D:2 | Identified the +7 falchion of the Lame Duck {protect, Fly | rCorr} 2615 | D:2 | Identified the amulet "Pufram" {Dissipate rN+ Will+} 2743 | D:2 | Encountered Jessica 2749 | D:2 | Killed Jessica 2750 | D:2 | Reached XP level 6. HP: 36/36 MP: 6/10 2824 | D:2 | Got Jessica's Primer on Unhallowed Magicks 2870 | D:2 | Encountered Medusa 3774 | D:2 | Reached XP level 7. HP: 41/41 MP: 3/12 3963 | D:3 | Reached skill level 6 in Conjurations 4169 | D:3 | Reached skill level 5 in Alchemy 4422 | D:3 | Encountered Terence 4432 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_twisted_forest, serial_shops, nicolae_shop_trees, nicolae_concentric_dashed_squares_mild D:2: rogga_village (formely known as: kennysheep_town) D:3: kennysheep_goblin_castle-modified_by_rogga, layout_loops_corners, minmay_distorted, uniq_terence Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 2 3 4 5 | 5.3 Conjurations | 5 6 | 6.4 Spellcasting | 3 | 3.7 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 7 | 19 | || 26 Melee: Dagger | 7 | 14 | || 21 Constrict | 4 | 5 | || 9 Tentacles | 1 | 3 | || 4 Short sword | | 5 | || 5 Cast: Magic Dart | 76 | 92 | 20 || 188 Searing Ray | | 9 | 6 || 15 Fulminant Prism | | | 1 || 1 Armour: None | 8 | 19 | 8 || 35 Dodge: Dodged | 6 | 23 | 1 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4432 | 4375 | 57 | 776 | 2874 | 3 | 1477.3 | Dungeon | 4432 | 4375 | 57 | 776 | 2874 | 3 | 1477.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2564 daAuts D:1: 1374 daAuts D:3: 493 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+