Dungeon Crawl Chili version 1.0-a0-1562-g0d1664aba8 (webtiles) character file. Game seed: 1212468890168205313 256 Monstergrillfan the Conjurer (level 5, 0/41 HPs) Began as a Draconian Conjurer on Oct 19, 2026. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:07:32 (3496 turns). Monstergrillfan the Conjurer (Draconian Conjurer) Turns: 3496, Time: 00:07:33 Health: 0/41 AC: 5 Str: 10 XL: 5 Next: 92% Magic: 3/9 EV: 14 Int: 19 God: Vehumet [......] Gold: 158 SH: 0 Dex: 6 Spells: 6/10 levels left rFire . . . (100%) d - +0 lajatang rCold . . . (100%) [offhand occupied] rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . b - amulet of chemistry Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -11) A: AC +5, unfitting armour, cold-blooded, armoured tail 1, clumsy 1, MP-powered wands, efficient metabolism, protean grace a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. You spent 264 gold pieces at shops. Inventory: Hand Weapons d - a +0 lajatang (weapon) Missiles a - 5 boomerangs Jewellery b - an amulet of chemistry (worn) Talismans c - a protean talisman Scrolls I - a scroll of immolation T - a scroll of torment t - 2 scrolls of teleportation s - a scroll of summoning x - a scroll of amnesia w - a scroll of enchant weapon g - a scroll of fog a - a scroll of enchant armour Potions g - 2 potions of magic Baubles g - 3 centipede baubles Skills: + Level 2.2 Fighting + Level 1.0 Staves + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.1 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Kinetic Grapnel Frge 8% 1d4 16% 1 Slow Hex 8% N/A 16% 1 Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 9% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Detonation Catalyst Fire/Alch 4% 2d10 99% 5 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/14) Temple: D:3-5 Altars: Cheibriados Elyvilon Gozag Vehumet Wu Jian Zin The Shining One Shops: D:1 * D:3 ! Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are clumsy. (Dex -3) You expend magic power (3 MP) to strengthen your wands. Your metabolism doubles the duration of potion status effects. You are empowered by your non-innate mutations. (+3 EV, Slay +3) Death recap (last three turns) Final location: D:3, x=17, y=33 (0-based map coordinates), turn 3496 Fatal hit: poisoned by a water moccasin dealt 4 damage at 4 HP HP by turn: 25 -> 11 -> 4 -> 0 Damage taken: 26; HP restored: 2 Main damage sources: poisoned by a water moccasin: 14 (53%), 3 hits water moccasin: 12 (46%), 2 hits At death: lethally poisoned (0 -> -11) Known supplies left: curing 0, heal wounds 0, blink 0, teleport 2 Message History You feel sick. (HP -1) Medusa casts a spell at you. _You resist with significant effort. Medusa points at you and mumbles some strange words. _You are unaffected. Natural regeneration (HP +1) Medusa's hair slithers. Medusa points at you and mumbles some strange words. _You are unaffected. Medusa points at you and mumbles some strange words. You are unaffected. _You turn to flesh and can act again. You completely miss Medusa. Your tail-slap misses Medusa. Natural regeneration (HP +1) You feel sick. (HP -1) You are no longer poisoned. Medusa hits you but does no damage. Medusa completely misses you. _Medusa closely misses you. Medusa bites you but does no damage. You slash Medusa! Medusa is moderately wounded. Medusa casts a spell at you. You resist with significant effort. Medusa hits you. (HP -5) _Medusa bites you but does no damage. Medusa barely misses you. x2 You closely miss Medusa. Medusa is moderately wounded. Medusa points at you and mumbles some strange words. _You are slowing down. You barely miss Medusa. You tail-slap Medusa. Medusa is severely wounded. Natural regeneration (HP +1) Medusa closely misses you. Medusa bites you but does no damage. x2 Medusa bites you. Medusa hits you. Medusa bites you but does no damage. Medusa barely misses you. Medusa bites you but does no damage. _Your limbs are stiffening. You slash Medusa! You kill Medusa! Vehumet accepts your kill. You hear a commotion. A water moccasin emerges from the fountain! You hear a commotion. x3 You encounter a water moccasin. The water moccasin hisses angrily. _You have turned to stone. _Natural regeneration (HP +1) The water moccasin bites you. (HP -1) You are poisoned. _The water moccasin poisons you! The water moccasin bites you. (HP -2) You feel very sick. (HP -2) You encounter an adder. The water moccasin bites you. (HP -2) You are lethally poisoned! _The water moccasin poisons you! Natural regeneration (HP +1) You feel extremely sick. (HP -4) The water moccasin bites you! (HP -3) You are more poisoned. The water moccasin poisons you! The water moccasin bites you. (HP -2) You are more poisoned. _The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel extremely sick. (HP -6) The water moccasin bites you. (HP -1) * * * LOW HITPOINT WARNING * * * You are more poisoned. _The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel extremely sick. (HP -6) You encounter an adder. The water moccasin bites you. You are more poisoned. _The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. (HP -2) The adder hisses angrily. x2 The water moccasin bites you. (HP -1) * * * LOW HITPOINT WARNING * * * _You turn to flesh and can act again. Potion of curing (HP +5) You feel better. _The water moccasin bites you but does no damage. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. _Natural regeneration (HP +2) Potion of heal wounds (HP +22) _You feel much better. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (76% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) _Natural regeneration (HP +1) The searing ray misses the water moccasin. The searing ray hits the adder! The adder is almost dead. _The water moccasin barely misses you. The searing ray misses the water moccasin. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. The searing ray hits the adder! The adder is almost dead. _The water moccasin barely misses you. Your Staves skill increases to level 1! The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray misses the adder. You finish channelling your searing ray. _The water moccasin bites you but does no damage. x2 You barely miss the water moccasin. You tail-slap the water moccasin but do no damage. The water moccasin is heavily wounded. Natural regeneration (HP +1) The adder misses you. The water moccasin bites you. (HP -1) _The adder completely misses you. The water moccasin misses you. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The adder bites you but does no damage. _The water moccasin closely misses you. The adder bites you. (HP -3) You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The adder bites you. (HP -2) You are poisoned. The adder poisons you! The water moccasin bites you. (HP -1) You are more poisoned. _The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is heavily wounded. Natural regeneration (HP +1) You feel extremely sick. (HP -7) The adder misses you. The water moccasin bites you! (HP -8) * * * LOW HITPOINT WARNING * * * _The adder barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 76% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. (HP -3) The water moccasin bites you. (HP -4) * * * LOW HITPOINT WARNING * * * _The adder closely misses you. The water moccasin closely misses you. You barely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is heavily wounded. You stop channelling your searing ray. You die... .....#♣♣♣...♣..## ##.....##.. ......♣.....♣...# ##..### ♣....♣......◊..## ##....## ♣♣...............###......## ♣.....♣.........###........# ♣.....◊........##.........ß##+ ......♣....~~.####........#... ..........~~~.# #ß.......#.... .........~.~~@####....####ß... ◊......~~~~~~SS##..#..###..... .♣♣...~.~~~~~~.†.........§..⌠. ♣.♣♣.~~~~≈~~~.#.#.#'##....... ♣ ♣...~~~≈~..###.....#.#ß... ♣♣♣♣♣♣.~~~~~..###ß.......##... ♣♣.......~~~~..####............ #♣♣.♣......~.~~...###........ß.#+ ◊.≈≈≈≈≈≈≈≈≈.~~~...###........#.. You could see a water moccasin and an adder. Vanquished Creatures Pooka (D:2) An orc priest (D:3) Jessica (D:2) Medusa (D:3) Terence (D:2) 3 adders 2 cinder newts 2 ribbon worms 6 hobgoblins 7 orcs (D:3) 6 ball pythons 6 bats 6 endoplasms 3 frilled lizards (D:1) 4 goblins 6 kobolds 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monstergrillfan the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 280 | D:1 | Found a faded altar of an unknown god. 382 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 541 | D:1 | Found Suun's Basic Supplies. 1475 | D:2 | Found an opulent altar of Gozag. 1553 | D:2 | Reached XP level 3. HP: 7/27 MP: 1/6 1756 | D:2 | Encountered Terence 1762 | D:2 | Learned a level 2 spell: Searing Ray 1918 | D:2 | Encountered Pooka 1923 | D:2 | Killed Pooka 1924 | D:2 | Reached skill level 1 in Fighting 1963 | D:2 | Killed Terence 1964 | D:2 | Reached XP level 4. HP: 32/35 MP: 0/7 2116 | D:2 | Encountered Jessica 2125 | D:2 | Killed Jessica 2127 | D:2 | Got Jessica's More Studies in Shades 2198 | D:2 | Found an ornate altar of the Wu Jian Council. 2209 | D:2 | Reached XP level 5. HP: 37/41 MP: 9/9 2638 | D:3 | Found a glowing golden altar of the Shining One. 2873 | D:3 | Found a snail-covered altar of Cheibriados. 3163 | D:3 | Found Fafrob's Distillery. 3172 | D:3 | Bought a potion of mutation for 88 gold pieces 3172 | D:3 | Bought a potion of mutation for 88 gold pieces 3172 | D:3 | Bought a potion of mutation for 88 gold pieces 3172 | D:3 | Gained mutation: Your SH is halved, but you deal more | damage with two-handed weapons. [potion of mutation] 3172 | D:3 | Gained mutation: You have sharp toenails. [potion of | mutation] 3172 | D:3 | Gained mutation: You read scrolls incredibly loudly when | enemies are in sight. [potion of mutation] 3172 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 3173 | D:3 | Lost mutation: Your SH is halved, but you deal more damage | with two-handed weapons. [potion of mutation] 3173 | D:3 | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 3173 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 3174 | D:3 | Lost mutation: You have sharp toenails. [potion of | mutation] 3174 | D:3 | Lost mutation: You are occasionally teleported next to | monsters. [potion of mutation] 3174 | D:3 | Lost mutation: You read scrolls incredibly loudly when | enemies are in sight. [potion of mutation] 3174 | D:3 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 3174 | D:3 | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 3174 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 3174 | D:3 | Gained mutation: You are empowered by your non-innate | mutations. (+3 EV, Slay +3) [potion of mutation] 3355 | D:3 | Encountered Medusa 3379 | D:3 | Found a glowing silver altar of Zin. 3396 | D:3 | Found a radiant altar of Vehumet. 3396 | D:3 | Found a white marble altar of Elyvilon. 3404 | D:3 | Became a worshipper of Vehumet 3404 | D:3 | Offered knowledge of Foxfire by Vehumet. 3410 | D:3 | Learned a level 1 spell: Foxfire 3470 | D:3 | Killed Medusa 3470 | D:3 | Encountered a water moccasin 3478 | D:3 | HP: 2/41 [poisoned by a water moccasin] 3490 | D:3 | Reached skill level 1 in Staves 3496 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_twisted_forest, hellmonk_ecumenical_altar_arch_garden, dcchili_d1_kobold_camp, dcchili_d1_basic_shop D:2: layout_twisted_forest, uniq_jessica, basic_altar, basic_altar, uniq_pooka, uniq_terence D:3: hellmonk_crumbling_castle, layout_twisted_forest, lemuel_doored_altar, mainiacjoe_overflow_chevrons, nicolae_overflow_divine_pier_pressure, serial_shops, nicolae_lakefront_shop, basic_altar, basic_altar, cheibrodos_sewer_entry_bend Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.1 Dodging | 2 | 2.9 Fighting | 1 2 | 2.2 Spellcasting | 3 | 3.1 Staves | 1 | 1.0 Conjurations | | 4.7 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 46 | 63 || 109 Melee: Unarmed | 42 | || 42 Tailslap | 5 | 10 || 15 Punch | 2 | || 2 Spear | 4 | 50 || 54 Lajatang | | 13 || 13 Cast: Magic Dart | 55 | 21 || 76 Searing Ray | 2 | 9 || 11 Drink: Mutation | | 3 || 3 Curing | | 1 || 1 Heal wounds | | 1 || 1 Read: Blinking | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: None | 63 | 61 || 124 Dodge: Dodged | 32 | 43 || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3679 | 3679 | 0 | 240 | 2670 | 3 | 1226.3 | Dungeon | 3679 | 3679 | 0 | 240 | 2670 | 3 | 1226.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1526 daAuts D:2: 1279 daAuts D:3: 873 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 35827 | 15 | 2 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 2 || 2 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 3 || 3 ----------------------+-------+-------++-------