Dungeon Crawl Chili version 1.0-a0-1349-g450f81f9d7 (webtiles) character file. Game seed: 2830091963062486475 16 Monstergrillfan the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Oct 8, 2026. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1261 turns). Monstergrillfan the Conjurer (Draconian Conjurer) Turns: 1261, Time: 00:01:44 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 35% Magic: 1/5 EV: 11 Int: 18 God: Gold: 308 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons b - a +2 short sword Scrolls x - a scroll of amnesia Potions g - a potion of magic C - a potion of cancellation Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 19% 1 Call Imp Summ 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/14) Altars: Shops: D:1 * Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You see here a +0 spear. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a hobgoblin. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. _The hobgoblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. _The hobgoblin is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. _You kill the hobgoblin! _Found a stone staircase leading down. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a hobgoblin corpse. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You now have 300 gold pieces (gained 13). You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _Found a dagger. Found a stone staircase leading down. _There is a stone staircase leading down here. You climb downwards. _This is ominous! The trees on this level are all dead. Found 8 gold pieces. _There is a stone staircase leading up here. _Found a leather armour. _You now have 308 gold pieces (gained 8). _You encounter Terence the Veteran. He is wielding a +0 flail. _You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a stone staircase leading down. _Terence shouts! You hear an angry hiss. You encounter Natasha, Servant of Life and Death. _Natasha leaves your sight. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (87% to hit) The searing ray hits Terence. Terence is lightly wounded. _(Press . to maintain the ray.) The searing ray hits Terence. _Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. _Terence hits you with a +0 flail! (HP -8) The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. _Terence barely misses you. Natural regeneration (HP +1) Terence screams, "I hate armataurs! They have no honour!" Terence completely misses you. _You encounter a cinder newt. Natural regeneration (HP +1) _Terence screams, "Where's your power now?!" _Natural regeneration (HP +2) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. _Terence is heavily wounded. You hit Terence. Terence is severely wounded. _Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Natural regeneration (HP +1) _Terence closely misses you. You completely miss Terence. Terence is severely wounded. _Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. _Terence hits you with a +0 flail! (HP -7) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is severely wounded. _Terence barely misses you. You closely miss Terence. Terence is severely wounded. Natural regeneration (HP +1) _Terence hits you with a +0 flail. (HP -1) You hit Terence. Terence is severely wounded. Terence screams, "Where's your power now?!" _Terence hits you with a +0 flail. (HP -2) You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail! (HP -9, 8 -> -1) You die... Terence says, "Win and live. Lose and die. It's the rule of life." ♣...♣.♣♣♣♣♣.♣......♣ ♣♣.....♣[♣.♣..^...♣ ♣♣♣.♣...♣........♣ ♣♣♣♣...........♣ ♣♣..........♣ ♣♣.....<...♣ ♣.........♣ ♣.........♣♣♣# ♣.......@@...# ♣♣...........# ♣..........## ..#........## .##........# ########## You could see Terence. Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 3 endoplasms (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monstergrillfan the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 33 | D:1 | Found Faujojugh's Basic Supplies. 271 | D:1 | Found a faded altar of an unknown god. 280 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1228 | D:2 | Encountered Terence 1232 | D:2 | Learned a level 2 spell: Searing Ray 1233 | D:2 | Encountered Natasha 1261 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_twisted_forest, dcchili_d1_dry_cistern, minmay_stone_trees_small, basic_ecumenical_altar, dcchili_d1_basic_shop D:2: layout_twisted_forest, uniq_jessica, st_stairs_7, basic_altar, basic_altar, uniq_robin, uniq_terence, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Spellcasting | | 2.2 Conjurations | | 4.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 39 Melee: Unarmed || 39 Tailslap || 1 Cast: Magic Dart || 30 Searing Ray || 1 Armour: None || 29 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1352 | 1352 | 0 | 0 | 1123 | 2 | 676.0 | Dungeon | 1352 | 1352 | 0 | 0 | 1123 | 2 | 676.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1303 daAuts D:2: 48 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+