Dungeon Crawl Chili version 1.0-a0-1334-g3f4eda513a (webtiles) character file. Game seed: 12470230682573636690 7 Monstergrillfan the Covered (level 1, -3/16 HPs) Began as a Demigod Wanderer on Oct 7, 2026. Slain by a goblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:31 (361 turns). Monstergrillfan the Covered (Demigod Wanderer) Turns: 361, Time: 00:01:32 Health: -3/16 AC: 3 Str: 19 XL: 1 Next: 68% Magic: 1/5 EV: 15 Int: 15 God: Gold: 308 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) f - staff of summoning rCold . . . (100%) g - orb {Mayhem} rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - +6 ring of strength HPRegen 0.22/turn e - +5 ring of evasion MPRegen 0.09/turn %: mayhem @: very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 club Armour b - a +0 scale mail c - a +0 leather armour (worn) g - an orb of mayhem (worn) Magical Staves f - a staff of summoning (weapon) Jewellery d - a +6 ring of strength (worn) e - a +5 ring of evasion (worn) Scrolls t - a scroll of teleportation Potions A - a potion of attraction Skills: + Level 1.1 Fighting + Level 3.8 Armour + Level 0.2 Stealth + Level 1.7 Spellcasting + Level 1.0 Necromancy + Level 1.8 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 17% 1 Ice Thorns Ice/Erth 16% 1d4 19% 1 Scorch Fire 2% 2d5 36% 2 Frozen Ramparts Ice 12% 1d2 36% 3 Vampiric Draining Necr 4% 2d6 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/14) Shops: D:1 * Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) You freeze the goblin. The goblin is heavily wounded. _The goblin misses you. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) You freeze the goblin. You kill the goblin! _You hear a splash. You enter the shallow water. _Moving in this stuff is going to be slow. _You see here a +0 dagger. There is an entrance to Bouk's Basic Supplies here. You feel stronger. _d - a +6 ring of strength (worn) You enter the shallow water. Moving in this stuff is going to be slow. _Found a leather armour. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter an endoplasm. _The endoplasm hits you. (HP -1) You hit the endoplasm. The endoplasm is heavily wounded. Natural regeneration (HP +1) The endoplasm hits you. (HP -1) _The endoplasm hits you. (HP -2) You hit the endoplasm. _You kill the endoplasm! _No target in view! _Natural regeneration (HP +3) _e - a +5 ring of evasion You enter the shallow water. _Moving in this stuff is going to be slow. _Found an escape hatch in the floor. You enter the shallow water. _Moving in this stuff is going to be slow. _Found a stone staircase leading down. You pick up a parchment of Scorch and begin reading... _You add the spell Scorch to your library. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a bat. _The bat hits you but does no damage. You hit the bat. _You kill the bat! No target in view! _No target in view! You see here a staff of summoning. _f - a staff of summoning _e - a +5 ring of evasion (worn) You unwield your +0 club. _f - a staff of summoning (weapon) _Found a stone staircase leading down. You see here an orb of mayhem. _g - an orb of mayhem You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. You enter the shallow water. _Moving in this stuff is going to be slow. _You encounter a kobold. It is wielding a +0 dagger and quivering stones. You encounter a goblin. It is wielding a +0 club. _The kobold throws a stone. The stone completely misses you. _The kobold hits you with a +0 dagger. (HP -1) You lightly tap the kobold. _The kobold splashes around in the water. x3 You lightly tap the kobold. Natural regeneration (HP +1) The kobold hits you with a +0 dagger. (HP -1) _The kobold splashes around in the water. Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) You freeze the kobold. The kobold is moderately wounded. _The kobold splashes around in the water. Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded, 100% to hit) You freeze the kobold. The kobold is heavily wounded. The kobold hits you with a +0 dagger. (HP -2) _The kobold splashes around in the water. Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 100% to hit) You miscast Freeze. Nothing appears to happen. The goblin completely misses you. The goblin splashes around in the water. x2 The kobold misses you. _The kobold splashes around in the water. Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 100% to hit) You freeze the kobold. You kill the kobold! The goblin flies into a frenzy! You hear a splash. You hear a splash. Natural regeneration (HP +1) The goblin closely misses you. The goblin splashes around in the water. x2 The goblin hits you with a +0 club. (HP -3) _The goblin splashes around in the water. Your unstable footing causes you to fumble your attack. The goblin hits you with a +0 club. (HP -2) _The goblin splashes around in the water. Your unstable footing causes you to fumble your attack. The goblin splashes around in the water. _The goblin closely misses you. Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (frenzied and wild, 100% to hit) You freeze the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. (HP -6) * * * LOW HITPOINT WARNING * * * The goblin splashes around in the water. x2 The goblin misses you. _The goblin splashes around in the water. You closely miss the goblin. The goblin is severely wounded. Natural regeneration (HP +1) The goblin completely misses you. The goblin splashes around in the water. x2 The goblin hits you with a +0 club. (HP -2) * * * LOW HITPOINT WARNING * * * _The goblin splashes around in the water. Your unstable footing causes you to fumble your attack. _The goblin hits you but does no damage. You lightly tap the goblin. The goblin is severely wounded. The goblin misses you. The goblin hits you with a +0 club. (HP -5, 2 -> -3) You die... ♣~~~~~~~..~~~~.◊ ... ♣♣~♣♣♣.~~~~~~~~~...... ♣.. ###~♣♣♣♣...~~~~~~~.....♣ ... #.♣~.♣♣.♣...~~~~~~~.... ... ~~~~.♣♣.♣....~~~~~~..♣ ... .~~~....♣.....~~~~~~.♣ ~.. ..♣~.......>..~~~~~~♣♣ ~.. ♣♣♣♣♣........~~~)~~~~♣♣ ~.. ♣ ♣~♣.....~~~~~@g~~~~♣♣ ~.. ♣~~♣...~~~~~~~~~~~~~♣ ♣~~~~~~~~~.~~~~..♣♣♣~ ♣~~~~~~~~.~~~~...♣ ♣~~~~♣~...~~~♣♣♣.♣ ♣....~~..♣ .◊♣ ♣~~ ♣...~~.♣♣♣ ♣.. ~~ ♣..~~.♣♣ ... ♣~♣ ♣.~~..♣ .♣ You could see a neutral goblin (frenzied). Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monstergrillfan the Demigod Wanderer began the quest for | the Orb. 0 | D:1 | Monstergrillfan set off with the following items: a +0 | club, a +0 scale mail, a potion of attraction; and the | following spells available to memorise: Freeze, Soul | Splinter, Ice Thorns, Frozen Ramparts, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 2 | D:1 | Learned a level 1 spell: Freeze 168 | D:1 | Found Bouk's Basic Supplies. 361 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_twisted_forest, dcchili_d1_dry_cistern, ebering_ecumenical_altar_webs, dcchili_d1_basic_shop Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Club || 15 Staff || 4 Cast: Freeze || 9 Stab: Sleeping || 1 Armour: Leather armour || 22 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 388 | 388 | 0 | 0 | 242 | 1 | 388.0 | Dungeon | 388 | 388 | 0 | 0 | 242 | 1 | 388.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 388 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+