Krim Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, -53, D:1) a hobgoblin skeleton (1, -23, D:1) a +0 dagger (2, 1, D:1) a jackal corpse (skeletalised by now) (5, -7, D:1) a quokka skeleton (6, -35, D:1) a +0 short sword a kobold skeleton (7, -34, D:1) a +0 dagger (7, 5, D:1) a +0 ring mail (8, -41, D:1) a rat skeleton (9, -24, D:1) a bat skeleton (9, -23, D:1) a bat skeleton (13, -25, D:1) a hobgoblin skeleton (14, 8, D:1) a +0 robe (16, 2, D:1) a rat corpse (skeletalised by now) (23, -53, D:1) a +0 leather armour (26, 3, D:1) a bat skeleton (30, -31, D:1) a +0 club a bat skeleton a goblin skeleton (30, 5, D:1) a frilled lizard skeleton (32, -33, D:1) a bat skeleton (37, -51, D:1) a ball python corpse (skeletalised by now) (49, -45, D:1) a +0 leather armour (57, -27, D:1) a +0 club a +0 robe (58, -5, D:1) a bat skeleton (62, -47, D:1) a +0 leather armour (64, -37, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +2 vampiric dagger (1, 1, D:2) a +0 club (2, -3, D:2) a +0 club (3, -28, D:2) a +0 spear a gnoll corpse (skeletalised by now) (3, -2, D:2) a +0 club a +0 sling a goblin skeleton (4, -28, D:2) a +0 whip a jackal corpse (skeletalised by now) (8, 15, D:2) a +0 short sword 5 stones (9, 15, D:2) a +0 dagger a goblin skeleton (23, 9, D:2) a maw talisman (24, -14, D:2) a potion of invisibility (25, -13, D:2) a scroll of identify (32, -10, D:2) an adder corpse (40, -15, D:2) a potion of cancellation (43, 1, D:2) a +0 leather armour (48, 22, D:2) a +0 dagger (51, 16, D:2) a +0 whip a +0 whip a gnoll skeleton (51, 35, D:2) a +0 whip (52, 15, D:2) a +0 spear (52, 16, D:2) an adder corpse (skeletalised by now) (54, 7, D:2) a +0 halberd (57, 32, D:2) a +0 whip a gnoll corpse (skeletalised by now) (64, 22, D:2) a +0 whip