Dungeon Sprint DCSS version 1.0-a0-76-g8cfdf9081d (webtiles) character file. Game seed: 795635136584538051 0 Kalegnar the Magician (level 1, -3/15 HPs) Began as a Djinni Alchemist on July 5, 2026. Slain by a merfolk siren ... wielding a +0 spear (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:52 (23 turns). Kalegnar the Magician (Djinni Alchemist) Turns: 23, Time: 00:01:52 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-4 HP) @: flying, mesmerised A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Forgecraft - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d2 5% 1 b - Mercury Arrow Conj/Alch 24% 2d7 9% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 47% 4 e - Sticky Flame Fire/Alch 12% 2d5 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk siren, wielding a +0 spear (lightly wounded, very poisoned) Poisonous fumes billow around the merfolk siren! The merfolk siren looks even sicker. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You reach down and close the door. A merfolk siren opens the door. You reach down and close the door. A merfolk siren breaks down the door. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk siren, wielding a +0 spear (lightly wounded, very poisoned) Poisonous fumes billow around the merfolk siren! The merfolk siren looks as sick as possible! * * * LOW HITPOINT WARNING * * * The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! It's broken and can't be closed. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising, extremely poisoned) Okay, then. You cannot move away from the merfolk siren! Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising, extremely poisoned) Poisonous fumes billow around the merfolk siren! The merfolk siren looks as sick as possible! * * * LOW HITPOINT WARNING * * * The merfolk siren hits you from afar with a +0 spear. You die... ## ## ##. $## .Þ Þ. # .#. # ##. #+# .## #...##.##žžζ# #m'@<.+ž# #...##.##ž.ζ# ##. #+# ζ## # ##. # #3 ## You could see a merfolk siren (mesmerising, extremely poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Kalegnar the Djinni Alchemist began the quest for the Orb. 0 | D | Kalegnar set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 1 | D | Encountered a weeping skull 5 | D | Encountered a neqoxec 9 | D | Encountered a merfolk siren 12 | D | Encountered a hippogriff 12 | D | Encountered a hippogriff 23 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Poisonous Vapours || 5 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 23 | 23 | 0 | 0 | 0 | 1 | 23.0 | Dungeon | 23 | 23 | 0 | 0 | 0 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 23 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+