Kalegnar Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -33, D:1) a ball python corpse (skeletalised by now) (7, -6, D:1) a +0 short sword (10, -18, D:1) a frilled lizard skeleton (15, -14, D:1) a +0 dagger (18, -13, D:1) a +0 robe (20, -23, D:1) a bat skeleton (20, -22, D:1) a +0 club a goblin skeleton (21, -22, D:1) a quokka skeleton (24, -37, D:1) a +0 barding (26, 0, D:1) a +0 leather armour (46, -3, D:1) a +0 dagger a goblin skeleton (46, 20, D:1) a +0 leather armour (47, -28, D:1) a hobgoblin skeleton (47, -1, D:1) a rat skeleton (49, -1, D:1) a +0 short sword 5 stones (53, 13, D:1) a rat skeleton (64, 9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (1, 25, D:2) a +0 chain mail (3, 10, D:2) a hound skeleton (5, 19, D:2) an adder corpse (skeletalised by now) (11, -24, D:2) a +0 dagger (11, 15, D:2) a hound skeleton (12, -25, D:2) a +0 heavy great mace (13, -20, D:2) a +0 club (14, -22, D:2) a +0 club (14, -20, D:2) a staff of necromancy (16, -6, D:2) the +4 falchion of Piutikk {heavy, rPois rN+ Str+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (17, -17, D:2) 4 stones a +0 dagger (17, 4, D:2) 4 stones a +0 club (18, -23, D:2) a +0 robe a hound skeleton (19, -39, D:2) a +0 club (19, -22, D:2) a +0 spear a +0 leather armour (19, -15, D:2) an adder skeleton (20, 26, D:2) a +0 dagger (21, -24, D:2) the +0 robe "Kunema" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (22, -33, D:2) a ball python corpse (skeletalised by now) (23, -18, D:2) a hound skeleton (23, -9, D:2) a staff of cold (25, -16, D:2) a +0 club (26, -21, D:2) a +0 club a goblin skeleton (26, -19, D:2) a +0 spear a gnoll skeleton (26, -1, D:2) a hobgoblin skeleton (27, 4, D:2) a +0 whip a gnoll skeleton (33, 4, D:2) a +0 club (37, 21, D:2) a +0 robe (39, -32, D:2) a ball python corpse (skeletalised by now) (41, -31, D:2) a bat corpse (skeletalised by now) (43, 21, D:2) a +0 halberd a gnoll skeleton (52, -39, D:2) an adder corpse (skeletalised by now) (61, -17, D:2) a +0 dagger a goblin skeleton (61, 0, D:2) a +0 quarterstaff (63, -22, D:2) a +0 whip (63, -21, D:2) a +0 dagger (63, -20, D:2) a +0 dagger a goblin skeleton (63, -17, D:2) a +0 dagger a goblin skeleton (63, 3, D:2) a frilled lizard skeleton (64, -6, D:2) a hobgoblin skeleton (64, -4, D:2) a hobgoblin skeleton (74, 21, D:2) a +0 club (75, -15, D:2) a +0 short sword (75, 21, D:2) a hound corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (2, 5, D:3) a +0 sling (3, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (4, 1, D:3) a +0 club (4, 4, D:3) a jackal corpse (skeletalised by now) (4, 9, D:3) a +0 club (4, 10, D:3) a +0 club a goblin corpse (5, -3, D:3) a bat corpse (skeletalised by now) (5, -2, D:3) a jackal corpse (skeletalised by now) (5, 2, D:3) a +0 sling (5, 9, D:3) a +0 dagger a +0 leather armour (8, -9, D:3) a +1 vampiric short sword a kobold corpse (skeletalised by now) (8, 6, D:3) a +0 sling a goblin corpse (skeletalised by now) (10, 11, D:3) the +11 flail of Regicide {heavy, *Rage rPois Int+8 Dex-5} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (12, 11, D:3) a +0 robe (29, -24, D:3) a ball python skeleton (30, -48, D:3) a +0 hammer (31, -23, D:3) a frilled lizard skeleton (31, -5, D:3) a +0 club a goblin corpse (skeletalised by now) (33, -13, D:3) a frilled lizard skeleton (36, -34, D:3) a +0 club (45, -30, D:3) a +0 robe (50, -1, D:3) the +0 leather armour of the Wilderness {Harm} Harm: It increases damage dealt and taken. It cannot be enchanted further. (66, -50, D:3) a +0 rapier