Dungeon Crawl Chili version 1.0-a0-592-gc0ec74432b (webtiles) character file. Game seed: 18361834730516927096 20 DrYamago the Chiller (level 2, -1/20 HPs) Began as a Gnoll Ice Elementalist on Sept 2, 2026. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1889 turns). DrYamago the Chiller (Gnoll Ice Elementalist) Turns: 1889, Time: 00:02:02 Health: -1/20 AC: 2 Str: 7 XL: 2 Next: 79% Magic: 2/7 EV: 12 Int: 14 God: Gold: 62 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . (100%) b - +1 dagger (speed) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 7.0 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 2% 3 Ozocubu's Armour Ice 23% N/A 2% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Call Canine Familiar Summ 4% N/A 41% 3 Lee's Rapid Deconstruct Erth 2% 3d4* 99% 5 Inventory: Hand Weapons b - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of enchant armour {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/14) Zot: 10107 Altars: Annotations: D:2 Sigmund .#.# ... .#### # ... .... ...#. ...# ###.#.###...# #...........# #.#......#.# #.#####..@>#### #.# #...@~~...# #.# #.........# #.# #.........# #.###.........# #.#...........# #.#.#.........# # #####.#.#.........# ## #.....#...........# .## #.....#.<.........# You could see Sigmund. Message History -> Sigmund (caster) You are too injured to fight recklessly! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) You freeze Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. ##H:2|turn=1889|seq=1|sid=DrYamago%2FGnoll%2FIce%20Elementalist%232|kind=vitals |hp=2|mhp=20|mp=3|mmp=7|dhp=1|dmp=-1|hpp=10|mpp=43 >> Sigmund [caster] heavily wounded, 1 away hp: ~10-17 of 27 speed: moves as you do | acts at 66% stepping away gives it ~0.7 attacks (your move 10 aut) Freeze ~5 1mp (melee ~3); 4 turns (MP for 3 casts) ##H:2|turn=1889|seq=2|sid=DrYamago%2FGnoll%2FIce%20Elementalist%232|kind=alert| code=MP50|value=43 Unknown command. -> Sigmund (caster) You are too injured to fight recklessly! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) You freeze Sigmund! Sigmund is almost dead. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 9 Cast: Freeze || 31 Armour: Robe || 12 Dodge: Dodged || 18 Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_twisted_forest, dcchili_d1_twin_huts, shapermc_ecumenical_altar_petra, uniq_jessica D:2: hellmonk_crumbling_castle, layout_basic, uniq_natasha, uniq_robin, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrYamago the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 281 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/7 578 | D:1 | Found a faded altar of an unknown god. 1753 | D:2 | Encountered Sigmund 1886 | D:2 | HP: 1/20 [Sigmund/+0 scythe (7)] 1889 | D:2 | Slain by Sigmund Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1891 | 1877 | 14 | 605 | 1058 | 2 | 945.5 | Dungeon | 1891 | 1877 | 14 | 605 | 1058 | 2 | 945.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1435 daAuts D:2: 456 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 27 | 2 | 6.9 | 16 | 2 | 11.1 +---------+---------+-------+---------+---------+------- D:1 | 22 | 2 | 8.3 | 14 | 2 | 12.5 D:2 | 5 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------