Dungeon Crawl Chili version 1.0-a0-592-gc0ec74432b (webtiles) character file. Game seed: 7661325246000418489 19 DrYamago the Chiller (level 2, 9/20 HPs) Began as a Gnoll Ice Elementalist on Aug 29, 2026. Was a High Priest of Ignis. Quit the game on level 2 of the Dungeon. The game lasted 00:03:26 (1115 turns). DrYamago the Chiller (Gnoll Ice Elementalist) Turns: 1115, Time: 00:03:26 Health: 9/20 AC: 4 Str: 7 XL: 2 Next: 75% Magic: 3/7 EV: 12 Int: 14 God: Ignis [*****.] Gold: 35 SH: 0 Dex: 12 Spells: 9/10 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (9 -> 6) A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%), Fiery Armour (0%), Foxfire Swarm (0%), Rising Flame (0%) You were on level 2 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Forgecraft + Level 0.3 Fire Magic + Level 7.0 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 3% 3 Ozocubu's Armour Ice 23% N/A 3% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Awaken Armour Erth/Frge 8% N/A 83% 4 Martyr's Knell Necr/Summ 4% N/A 83% 4 Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +0 pair of boots (worn) d - a +1 scale mail of cold resistance Talismans e - a granite talisman Scrolls c - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/14) Altars: Ignis ########### #.........# #.........# #.........# #.S@j.....# ##.........# ..[........<.# ####.........# #.........# #####.##### #.# ..# ##.. You could see an adder and an endoplasm. Message History The endoplasm attacks as it pursues you! The endoplasm barely misses you. You miss the adder. The adder closely misses you. The adder misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder! The adder is heavily wounded. The endoplasm freezes you. You are frozen. The adder bites you. You are poisoned. The adder poisons you! *** HP DROP -- 6 damage, 30% of max, 14/20 left *** ##DCP-M|[triv] ! endoplasm 6 not wounded AC1 EV1 rX* | [TOUGH] adder 11 heavily wounded AC1 EV3 WL1 Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You freeze the adder. The adder is severely wounded. The adder seems to slow down. You feel sick. The adder is no longer moving slowly. The endoplasm closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * *** HP DROP -- 5 damage, 25% of max, 9/20 left *** ##DCP-M|[triv] ! endoplasm 6 not wounded AC1 EV1 rX* | [TOUGH] adder 11 severely wounded AC1 EV3 WL1 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Freeze || 35 Armour: Robe || 17 Dodge: Dodged || 27 Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_twisted_forest, hellmonk_ecumenical_altar_dog_temple, dcchili_d1_kobold_camp, uniq_jessica, hangedman_abyss_or_decor_stabs D:2: dpeg_arrival_castle, layout_rooms, serial_shops, shop, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrYamago the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 453 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/7 879 | D:1 | Identified a granite talisman 1064 | D:1 | Found a faded altar of an unknown god. 1079 | D:1 | Prayed at the altar of an unknown god. 1079 | D:1 | Became a worshipper of Ignis, the Dying Flame 1115 | D:2 | Quit the game Vanquished Creatures 2 endoplasms (D:1) 5 jackals (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1124 | 1096 | 28 | 254 | 634 | 2 | 562.0 | Dungeon | 1124 | 1096 | 28 | 254 | 634 | 2 | 562.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1114 daAuts D:2: 9 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 21 | 7 | 25.0 | 17 | 4 | 19.0 +---------+---------+-------+---------+---------+------- D:1 | 21 | 7 | 25.0 | 17 | 4 | 19.0 +---------+---------+-------+---------+---------+-------