ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club Version: Dungeon Crawl Chili 1.0-a0-1049-g025f181255 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4973909050564477647, deterministic pregen: 1 Version history: Game started: 1.0-a0-1022-g979dc147bf 1.0-a0-1049-g025f181255 Command line: /usr/games/crawl-dcchili -name DrYamago -rc /dgldir/rcfiles/crawl-dcchili/DrYamago.rc -macro /dgldir/rcfiles/crawl-dcchili/DrYamago.macro -morgue /dgldir/morgue/DrYamago/ -webtiles-socket /crawl-master/webserver/sockets/DrYamago:2026-10-03.03:48:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55b58fe9faff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x55b58feadd5a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x55b58fe9fffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x744e7d9ad330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x744e7da06b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x744e7d9ad27e]: /usr/games/crawl-dcchili(+0x55d12d) [0x55b58fead12d]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x55b58fead7a6]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z12marshallItemR6writerRK8item_defb+0x3e0) [0x55b590537f40]: marshallItem(writer&, item_def const&, bool) /usr/games/crawl-dcchili(_Z9tag_write8tag_typeR6writer+0xd6b) [0x55b59054df1b]: tag_write(tag_type, writer&) /usr/games/crawl-dcchili(+0x6624a8) [0x55b58ffb24a8]: /usr/games/crawl-dcchili(_Z10save_levelRK8level_id+0x5e) [0x55b58ffbc7ae]: save_level(level_id const&) /usr/games/crawl-dcchili(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x202c) [0x55b58ffc4ddc]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-dcchili(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xd67) [0x55b590504d17]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-dcchili(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x55b590506b29]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-dcchili(_ZN5Delay6handleEv+0x46) [0x55b58fecb216]: Delay::handle() /usr/games/crawl-dcchili(_Z12handle_delayv+0x39) [0x55b58fecac99]: handle_delay() /usr/games/crawl-dcchili(+0xd432a6) [0x55b5906932a6]: /usr/games/crawl-dcchili(+0xd43d25) [0x55b590693d25]: /usr/games/crawl-dcchili(main+0x1f7) [0x55b58fdd0ec7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x744e7d9921ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x744e7d99228b]: /usr/games/crawl-dcchili(_start+0x25) [0x55b58fdd19d5]: Trying to run gdb. GNU gdb (Ubuntu 15.1-1ubuntu1~24.04.1) 15.1 Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000744e7da787d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x0000744e7da787d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x000055b58fea01cc in call_gdb (file=0x744e7db6c4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2147205\000\000\000\000\000" #2 0x000055b58feadd78 in do_crash_dump () at dbg-asrt.cc:682 t = 1791006479 dir = "/dgldir/morgue/DrYamago/" name = "/dgldir/morgue/DrYamago/crash-DrYamago-20261003-054759.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club" file = 0x744e7db6c4e0 <_IO_2_1_stderr_> #3 0x000055b58fe9fffa in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x0000744e7da06b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x0000744e7d9ad27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x000055b58fead12d in _BreakStrToDebugger (mesg=mesg@entry=0x7fff0fd21640 "ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club", assert=false) at dbg-asrt.cc:820 No locals. #8 0x000055b58fead7a6 in die (file=file@entry=0x55b590702790 "tags.cc", line=line@entry=5878, format=format@entry=0x55b590702802 "Invalid item: %s") at dbg-asrt.cc:883 tmp = "Invalid item: (quantity: 0) club", '\000' mesg = "ERROR in 'tags.cc' at line 5878: Invalid item: (quantity: 0) club", '\000' args = {{gp_offset = 32, fp_offset = 48, overflow_arg_area = 0x7fff0fd21f40, reg_save_area = 0x7fff0fd21e60}} #9 0x000055b590537f40 in marshallItem (th=..., item=..., iinfo=iinfo@entry=false) at /usr/include/c++/13/bits/basic_string.h:222 name = "(quantity: 0) club" dummy = {base_type = OBJ_WEAPONS, sub_type = 0 '\000', {plus = 7, mon_type = MONS_FIRE_BAT, skill = SK_SLINGS, charges = 7, tithe_state = 7}, {plus2 = 0, skill_points = 0, stash_freshness = 0}, {special = 0, unrand_idx = 0, subtype_rnd = 0, brand = 0, freshness = 0}, rnd = 46 '.', quantity = 1, flags = 131072, pos = {x = 0, y = 0}, link = 27000, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} #10 0x000055b59054df1b in _tag_construct_level_items (th=...) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:60 i = ni = ni = i = #11 tag_write (tagID=tagID@entry=TAG_LEVEL, outf=...) at tags.cc:1324 buf = std::vector of length 94107, capacity 131072 = {7 '\a', 6 '\006', 0 '\000', 11 '\v', 109 'm', 15 '\017', 0 '\000', 0 '\000', 0 '\000', 50 '2', 0 '\000', 0 '\000', 0 '\000', 61 '=', 0 '\000', 80 'P', 0 '\000', 70 'F', 0 '\000', 0 '\000', 11 '\v', 227 '\343', 171 '\253', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t', 5 '\005', 2 '\002', 9 '\t', 0 '\000', 0 '\000', 129 '\201', 0 '\000', 9 '\t'...} th = {_filename = "", _file = 0x0, _chunk = 0x0, _ignore_errors = false, _pbuf = 0x7fff0fd22070, failed = false} #12 0x000055b58ffb24a8 in _write_tagged_chunk (chunkname="Vaults:2", tag=tag@entry=TAG_LEVEL) at files.cc:1056 outf = {_filename = "", _file = 0x0, _chunk = 0x55b5c1406bc0, _ignore_errors = false, _pbuf = 0x7fff0fd22500, failed = false} #13 0x000055b58ffbc7ae in save_level (lid=...) at files.cc:2566 No locals. #14 0x000055b58ffc4ddc in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_DOWN_I, load_mode=load_mode@entry=LOAD_ENTER_LEVEL, old_level=...) at files.cc:2163 level_name = "Vaults:3" make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = descent_downclimb = descent_peek = #15 0x000055b590504d17 in floor_transition (how=, how@entry=DNGN_STONE_STAIRS_DOWN_I, whence=whence@entry=DNGN_STONE_STAIRS_DOWN_I, whither=..., forced=, going_up=going_up@entry=false, shaft=shaft@entry=false, update_travel_cache=) at stairs.cc:1083 old_level = {branch = BRANCH_VAULTS, depth = 2} collect_travel_data = stair_pos = {x = 50, y = 61} from_arena = newlevel = #16 0x000055b590506b29 in take_stairs (force_stair=DNGN_UNSEEN, going_up=false, force_known_shaft=false, update_travel_cache=) at stairs.cc:1187 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 11, depth = 3 Level id: Vaults:3 Level build method = , level layout type = vaults, absdepth0 = 20 Level vaults: nicolae_vaults_three_branches minmay_crypt_entry_simple_sparse lightli_orcish_oven v_misc_27 nicolae_vaults_trapezoid_3 v_pattern_4 nicolae_vaults_sesquioval_fish vaults_room_hallway layout_vaults_omnigrid uniq_xtahua Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< 6) Hellfire Mortar 7 MP 2% fail abjurer 4d15 45%pow sev2 r7 -> vault sentinel (caster) You must wait for your last cast of this to end! Casting: Hellfire Mortar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must wait for your last cast of this to end! The vault sentinel shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt closely misses the vault sentinel. You encounter an ironbound thunderhulk. It is wielding a +0 dire flail. The vault sentinel blows a loud note on a signal horn! You shoot a slug. The slug pierces through the boggart! The boggart is severely wounded. You feel ready to split the earth once more. The vault sentinel blows a loud note on a signal horn! The boggart closely misses you. You hear a shout! Summons & constructs 1) Summon Forest 5 MP 1% fail abjurer 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail abjurer 3d9/3d18 43%pow 3) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 85%pow r1 4) Diamond Sawblades 7 MP 1% fail abjurer 4d8 42%pow sev2 5) Haunt 7 MP 1% fail abjurer 42%pow sev2 r7 6) Hellfire Mortar 7 MP 2% fail abjurer 4d15 45%pow sev2 r7 -> ironbound thunderhulk (summoner) You forge whirling saws of razor-sharp crystal. You hear a shout! The boggart hits you but does no damage. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you! You resist. The boggart gestures wildly while chanting. The boggart blinks! Your diamond sawblade shreds the vault sentinel!! The vault sentinel blows a loud note on a signal horn! Your diamond sawblade shreds the boggart! The boggart dies! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 2% fail 4d15 45%pow sev2 r7 -> ironbound thunderhulk (summoner) Insubstantial figures form in the air. Your diamond sawblade shreds the ironbound thunderhulk!! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 2% fail 4d15 45%pow sev2 r7 -> ironbound thunderhulk (summoner) Insubstantial figures form in the air. The ironbound thunderhulk completely misses your freezing wraith. Your diamond sawblade shreds the ironbound thunderhulk! Your freezing wraith hits the ironbound thunderhulk! Your freezing wraith freezes the ironbound thunderhulk! Your freezing wraith hits the ironbound thunderhulk! Your freezing wraith drains the ironbound thunderhulk's vigour! The ironbound thunderhulk seems to slow down. Your freezing wraith barely misses the ironbound thunderhulk. Your freezing wraith hits the ironbound thunderhulk. Your diamond sawblade shreds the ironbound thunderhulk! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. Your shadow wraith hits the ironbound thunderhulk!! The ironbound thunderhulk dies! You start resting. Your diamond sawblade falls apart. x3 You encounter a yaktaur captain. It is wielding a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!! The yaktaur captain shoots a bolt. The bolt hits you!! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 2% fail 4d15 45%pow sev2 r7 -> yaktaur captain (damage) No reachable target in view! Casting: Hellfire Mortar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! The yaktaur captain shoots a bolt. The bolt hits your hellfire mortar!! You shoot a slug. The slug completely misses your hellfire mortar. The slug pierces through the yaktaur captain but does no damage. The yaktaur captain is moderately wounded. The yaktaur captain shoots a bolt. The bolt hits your hellfire mortar!! You shoot a slug. The slug pierces through your hellfire mortar. Your hellfire mortar is severely damaged. The slug pierces through the yaktaur captain!! The yaktaur captain is heavily wounded. The yaktaur captain shoots a bolt. The bolt hits your hellfire mortar! Your hellfire mortar blasts a torrent of magma at the yaktaur captain. The bolt of magma hits the yaktaur captain!! You shoot a slug. The slug pierces through your hellfire mortar! Your hellfire mortar is almost destroyed. The slug pierces through the yaktaur captain. The yaktaur captain is almost dead. The yaktaur captain shoots a bolt. The bolt completely misses your hellfire mortar. You block the bolt with an invisible shield... and reflect it back! The bolt hits your hellfire mortar!! You destroy your hellfire mortar! The yaktaur captain shoots a bolt. The bolt hits you!! You shoot a slug. The slug pierces through the yaktaur captain. The yaktaur captain is almost dead. The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!! You kill the yaktaur captain! No target in view! You start resting. You feel ready to split the earth once more. You start resting. You encounter a vault sentinel. It is wielding a +0 falchion. The vault sentinel points at you and mumbles some strange words. You barely resist. You encounter a vault sentinel. It is wielding a +0 war axe. Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 2% fail 4d15 45%pow sev2 r7 -> vault sentinel (caster) No reachable target in view! Casting: Hellfire Mortar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! The vault sentinel blows a loud note on a signal horn! You shoot a slug. The slug pierces through the vault sentinel!! The vault sentinel is heavily wounded. The vault sentinel blows a loud note on a signal horn! Your hellfire mortar blasts a torrent of magma at the vault sentinel. The bolt of magma misses the vault sentinel. Your hellfire mortar blasts a torrent of magma at the vault sentinel. The bolt of magma hits the vault sentinel!! The vault sentinel dies! You shoot a slug. The slug pierces through your hellfire mortar but does no damage. The slug barely misses the vault sentinel. Your hellfire mortar blasts a torrent of magma at the vault sentinel. The bolt of magma hits the vault sentinel!! You shoot a slug. The slug pierces through the vault sentinel!! The vault sentinel is almost dead. The vault sentinel gestures at you while chanting. You barely resist. Your hellfire mortar blasts a torrent of magma at the vault sentinel. The bolt of magma hits the vault sentinel!! The vault sentinel dies! No target in view! No target in view! You start resting. Your hellfire mortar sinks back into the magma. You feel ready to split the earth once more. You start resting. The sentinel's mark upon you fades away. You start resting. You encounter a vault guard. It is wielding a +0 great mace. You shoot a slug. The slug pierces through the vault guard but does no damage. You encounter a vault sentinel. It is wielding a +0 great sword. Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 2% fail 4d15 45%pow sev2 r7 -> vault sentinel (caster) No reachable target in view! Casting: Hellfire Mortar (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You encounter Boris, Master of Life and Death. He is wielding a +0 flail and wearing the +2 robe of the Fletcher {rElec rF+ Str+2 Stlth+}. ~gml3EA You encounter an ironbound convoker. It is wielding a +0 morningstar. The ironbound convoker points at the vault sentinel and mumbles some strange words. The vault sentinel seems to grow stronger. Your hellfire mortar blasts a torrent of magma at the vault sentinel. The bolt of magma hits the vault guard! The bolt of magma hits the vault sentinel!! Your hellfire mortar blasts a torrent of magma at the vault guard. The bolt of magma hits the vault guard!! The bolt of magma hits the vault sentinel!! The vault sentinel dies! Your hellfire mortar blasts a torrent of magma at the ironbound convoker. The bolt of magma hits the ironbound convoker! Your hellfire mortar blasts a torrent of magma at the vault guard. The bolt of magma hits the vault guard!! ~gml2EA Your hellfire mortar blasts a torrent of magma at the vault guard. The bolt of magma hits the vault guard!! The vault guard dies! Your hellfire mortar blasts a torrent of magma at the ironbound convoker. The bolt of magma hits the ironbound convoker!! ~gmk4EA Boris wildly gestures. Boris shimmers violently. Your hellfire mortar blasts a torrent of magma at the ironbound convoker. The bolt of magma hits the ironbound convoker!! The ironbound convoker dies! ~gmk5EA ~gml4EA Boris conjures a glowing orb. You see here the fire dragon skeleton of Xtahua. ~gml5EA Your hellfire mortar sinks back into the magma. ~gml4EA ~gml6EA Okay, then. Okay, then. Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 2% fail 4d15 45%pow sev2 r7 -> Boris (caster) A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The orb of destruction hits you!!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * ~gmk7EA Unknown command. Unknown command. Boris is waved at by a branch. ~gmk8EA Okay, then. Casting: Summon Forest (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passage of Golubria (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel ready to split the earth once more. A tree reaches out and hits Boris! Boris gestures at you while chanting. The iron shot hits your dryad!!! Branches wave dangerously above you. A tree reaches out and hits Boris! ~gmk6EA You enter the passage of Golubria. The trees move their gnarly branches around. There is a passage of Golubria, temporary here. ~g The trees move their gnarly branches around. You feel roots moving beneath the ground. The forest calms down. Casting: Passage of Golubria (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passage of Golubria (safe; 1% risk of failure) Press: ? - help, Dir - move target You enter the passage of Golubria. You hear a snapping sound. There is a passage of Golubria, temporary here. You hear a snapping sound. Space becomes stable. You start resting. You start resting. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a crawling flesh cage. A crawling flesh cage is nearby! A crawling flesh cage is nearby! You shoot a slug. The slug pierces through the crawling flesh cage but does no damage. The crawling flesh cage gurgles horribly! You encounter an arcanist. It is wielding a +0 dagger. You shoot a slug. The slug pierces through the crawling flesh cage!! The crawling flesh cage is moderately wounded. The slug pierces through the arcanist!! The arcanist shouts! The arcanist is heavily wounded. You shoot a slug. The slug pierces through the crawling flesh cage!! The crawling flesh cage is severely wounded. The slug pierces through the arcanist! The arcanist is severely wounded. You shoot a slug. The slug pierces through the crawling flesh cage! The crawling flesh cage is severely wounded. The slug pierces through the arcanist. The arcanist is almost dead. You block the crawling flesh cage's attack. You shoot a slug. The slug pierces through the crawling flesh cage! The crawling flesh cage is almost dead. The slug pierces through the arcanist! You kill the arcanist! You block the crawling flesh cage's attack. You shoot a slug. The slug pierces through the crawling flesh cage! The crawling flesh cage is almost dead. The crawling flesh cage tentacle-slaps you but does no damage. You shoot a slug. The slug pierces through the crawling flesh cage but does no damage. The crawling flesh cage is almost dead. You block the crawling flesh cage's attack. You shoot a slug. The slug barely misses the crawling flesh cage. You block the crawling flesh cage's attack. You shoot a slug. The slug completely misses the crawling flesh cage. The crawling flesh cage barely misses you. You shoot a slug. The slug pierces through the crawling flesh cage but does no damage. The crawling flesh cage is almost dead. You block the crawling flesh cage's attack. You shoot a slug. The slug barely misses the crawling flesh cage. You block the crawling flesh cage's attack. You shoot a slug. The slug pierces through the crawling flesh cage. The crawling flesh cage is almost dead. The crawling flesh cage barely misses you. You shoot a slug. The slug pierces through the crawling flesh cage. The crawling flesh cage is almost dead. The crawling flesh cage tentacle-slaps you from afar. You shoot a slug. The slug pierces through the crawling flesh cage! You destroy the crawling flesh cage! No target in view! No target in view! No target in view! No target in view! You start resting. Things that are here: a +0 dagger; a +0 robe; a human corpse You encounter an ironbound frostheart. An ironbound frostheart is nearby! An ironbound frostheart is nearby! You shoot a slug. The slug pierces through the ironbound frostheart!! The ironbound frostheart shouts! The ironbound frostheart is moderately wounded. You shoot a slug. The slug pierces through the ironbound frostheart!! The ironbound frostheart is severely wounded. The ironbound frostheart calls freezing cold from the walls. The frost grips you! You resist. You are encased in ice. You shoot a slug. The slug pierces through the ironbound frostheart! The ironbound frostheart is almost dead. The ironbound frostheart calls freezing cold from the walls. The frost grips you. You resist. You shoot a slug. The slug pierces through the ironbound frostheart! You kill the ironbound frostheart! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. You start resting. Found a stone staircase leading up. Found a stone staircase leading down. Things that are here: a +0 scale mail; a human corpse Key pressed, stopping explore. You encounter a yaktaur captain. It is wielding a +0 arbalest. A yaktaur captain is nearby! A yaktaur captain is nearby! You shoot a slug. The slug pierces through the yaktaur captain!! The yaktaur captain is moderately wounded. You shoot a slug. The slug pierces through the yaktaur captain. The yaktaur captain is moderately wounded. The yaktaur captain shoots a bolt. The bolt misses you. You shoot a slug. The slug pierces through the yaktaur captain. The yaktaur captain is moderately wounded. The yaktaur captain shoots a bolt. The bolt completely misses you. You shoot a slug. The slug pierces through the yaktaur captain! The yaktaur captain is heavily wounded. The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!!! You shoot a slug. The slug pierces through the yaktaur captain! You kill the yaktaur captain! Your Staves skill increases to level 19! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start waiting. You start waiting. You encounter a yaktaur. It is wielding a +0 arbalest. A yaktaur is nearby! A yaktaur is nearby! You shoot a slug. The slug pierces through the yaktaur! The yaktaur shouts! The yaktaur is moderately wounded. The yaktaur shoots a bolt. The bolt hits you!! You encounter a yaktaur captain. It is wielding a +0 arbalest. You hear a shout! You shoot a slug. The slug pierces through the yaktaur!!! You kill the yaktaur! The slug pierces through the yaktaur captain. The yaktaur captain shouts! The yaktaur captain is lightly wounded. The yaktaur captain shoots a bolt. The bolt hits you!! The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!!! You shoot a slug. The slug pierces through the yaktaur captain! The yaktaur captain is severely wounded. You encounter a yaktaur. It is wielding a +0 arbalest. You shoot a slug. The slug pierces through the yaktaur captain! The yaktaur captain is severely wounded. The yaktaur shoots a bolt. The bolt hits you!! The yaktaur captain shoots a bolt. The bolt barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> yaktaur captain (damage) You are too injured to fight recklessly! Casting: Passage of Golubria (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! The yaktaur shoots a bolt. The bolt hits your hellfire mortar! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> yaktaur captain (damage) You are too injured to fight recklessly! Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Haunt (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yaktaur captain, wielding a +0 arbalest (severely wounded, ally target) Insubstantial figures form in the air. The yaktaur captain shoots a bolt. The bolt hits your hellfire mortar!! The yaktaur shoots a bolt. The bolt hits your phantasmal warrior!! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> yaktaur captain (damage) You are too injured to fight recklessly! Casting: Haunt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Haunt (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yaktaur, wielding a +0 arbalest Insubstantial figures form in the air. The yaktaur unwields a +0 arbalest. The yaktaur hits your wraith but does no damage. The yaktaur captain shoots a bolt. The bolt hits you!! Your phantasmal warrior hits the yaktaur captain!! The yaktaur captain dies! You start resting. ##################################### Ashenzari invites you to partake of a vision and a curse of fortitude and devices. ##################################### Ashenzari invites you to partake of a vision and a curse of fortitude and devices. Your freezing wraith barely misses the yaktaur. Your freezing wraith hits the yaktaur! Your freezing wraith drains the yaktaur's vigour! The yaktaur seems to slow down. Your wraith hits the yaktaur. Your wraith drains the yaktaur's vigour! The yaktaur seems to slow down. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits your freezing wraith!! Your phantasmal warrior hits the yaktaur!!! The yaktaur dies! You start resting. You feel ready to split the earth once more. You start resting. You start resting. You start waiting. Found an escape hatch in the ceiling. Found a ring of poison resistance. g - a ring of poison resistance {rPois} As you open the door, it creaks loudly! Key pressed, stopping explore. You see here a +0 animal skin. Things that are here: a +0 war axe; a +0 ring mail Things that are here: a +1 great sword of pain; a +0 chain mail You see here a +0 troll leather armour {Regen+}. Found a parchment of Lehudib's Crystal Spear. Found a stone staircase leading down. You pick up a parchment of Lehudib's Crystal Spear and begin reading... You add the spell Lehudib's Crystal Spear to your library. Key pressed, stopping explore. You see here a +0 glaive. Key pressed, stopping explore. Things that are here: a +0 troll leather armour {Regen+}; a deep troll skeleton Things that are here: a +0 troll leather armour {Regen+}; a deep troll skeleton Items here: ) [ ÷÷. There is an open door, spattered with blood here. There is an open door, spattered with blood here. Key pressed, stopping explore. You see here a +0 troll leather armour {Regen+}. You see here a +0 dire flail. You see here a +0 arbalest. Key pressed, stopping explore. Found 2 potions of curing. There is a large open door here. c - 27 potions of curing {@q1} (gained 2) Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a yaktaur. It is wielding a +0 arbalest. A yaktaur is nearby! A yaktaur is nearby! A yaktaur is nearby! You shoot a slug. The slug pierces through the yaktaur!! The yaktaur shouts! The yaktaur is heavily wounded. You hear a shout! You encounter a yaktaur. It is wielding a +0 arbalest. You hear a shout! You shoot a slug. The slug pierces through the yaktaur!! The yaktaur is heavily wounded. The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt completely misses the yaktaur. You shoot a slug. The slug pierces through the yaktaur. The yaktaur is heavily wounded. You encounter a yaktaur. It is wielding a +0 arbalest. The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur!! The yaktaur shoots a bolt. The bolt hits you! The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur! The yaktaur shoots a bolt. The bolt hits you! The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur!! You kill the yaktaur! The yaktaur shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur! You kill the yaktaur! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> yaktaur (damage) No reachable target in view! Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a shout! The yaktaur shoots a bolt. The bolt hits your hellfire mortar but does no damage. You shoot a slug. The slug pierces through your hellfire mortar!! Your hellfire mortar is lightly damaged. The slug barely misses the yaktaur. Your hellfire mortar blasts a torrent of magma at the yaktaur. The bolt of magma hits the yaktaur!! You shoot a slug. The slug pierces through your hellfire mortar. Your hellfire mortar is moderately damaged. The slug barely misses the yaktaur. The yaktaur shoots a bolt. The bolt hits your hellfire mortar! Your hellfire mortar blasts a torrent of magma at the yaktaur. The bolt of magma hits the yaktaur!!! The yaktaur dies! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. You start resting. Your hellfire mortar sinks back into the magma. You encounter a vault warden. It is wielding a +1 glaive of entangling and carrying a +0 arbalest. You feel ready to split the earth once more. The vault warden unwields a +1 glaive of entangling. The vault warden wields a +0 arbalest. The vault warden shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the vault warden!! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> vault warden (caster) No reachable target in view! Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! The vault warden shoots a bolt. The bolt hits your hellfire mortar! You shoot a slug. The slug pierces through your hellfire mortar! Your hellfire mortar is lightly damaged. The slug pierces through the vault warden. The vault warden is moderately wounded. The vault warden shoots a bolt. The bolt hits your hellfire mortar!!! You shoot a slug. The slug pierces through the vault warden! The vault warden is heavily wounded. Your hellfire mortar blasts a torrent of magma at the vault warden. The bolt of magma hits the vault warden!! You shoot a slug. The slug pierces through the vault warden. The vault warden is almost dead. The vault warden shoots a bolt. The bolt hits you. Your hellfire mortar blasts a torrent of magma at the vault warden. The bolt of magma hits the vault warden! The vault warden dies! No target in view! No target in view! You start resting. Your hellfire mortar sinks back into the magma. You feel ready to split the earth once more. You start resting. You start resting. You see here a +0 arbalest. You see here a +0 arbalest. Key pressed, stopping explore. You see here a +0 arbalest. Items here: )) [ †. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a scroll of vulnerability. Found a stone staircase leading down. You encounter an ironbound thunderhulk. It is wielding a +0 dire flail. An ironbound thunderhulk is nearby! An ironbound thunderhulk is nearby! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> ironbound thunderhulk (summoner) No reachable target in view! Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! The ironbound thunderhulk shouts! You shoot a slug. The slug pierces through your hellfire mortar. Your hellfire mortar is lightly damaged. The slug pierces through the ironbound thunderhulk! The ironbound thunderhulk is lightly wounded. Your hellfire mortar blasts a torrent of magma at the ironbound thunderhulk. The bolt of magma hits the ironbound thunderhulk!! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you! You resist. You shoot a slug. The slug pierces through the ironbound thunderhulk! The ironbound thunderhulk is heavily wounded. Your hellfire mortar blasts a torrent of magma at the ironbound thunderhulk. The bolt of magma hits the ironbound thunderhulk!! You shoot a slug. The slug pierces through your hellfire mortar but does no damage. Your hellfire mortar is lightly damaged. The slug pierces through the ironbound thunderhulk! You kill the ironbound thunderhulk! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. You start resting. Your hellfire mortar sinks back into the magma. You feel ready to split the earth once more. You start resting. There is a large open door here. Found a wand of acid (3). Things that are here: a +0 dire flail; a +0 animal skin; an ogre corpse You pick up a parchment of Martyr's Knell and begin reading... You add the spell Martyr's Knell to your library. b - a wand of acid (10) {@v1} (gained 3 charges) Key pressed, stopping explore. Key pressed, stopping explore. There is a large open door here. V - 5 scrolls of vulnerability (gained 1) Found an escape hatch in the floor. ##################################### Ashenzari invites you to partake of a vision and a curse of beguiling and fortitude. ##################################### Ashenzari invites you to partake of a vision and a curse of beguiling and fortitude. Okay, then. Key pressed, stopping explore. You see here a +0 scale mail. Things that are here: a +0 demon whip; a +0 animal skin; a human skeleton Key pressed, stopping explore. Boris comes into view. ~gmYEEA Boris is nearby! Boris is nearby! Boris is nearby! Boris is nearby! Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> Boris (caster) No reachable target in view! Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! Boris shouts! ~gmZDEA Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> Boris (caster) Insubstantial figures form in the air. Boris mumbles some strange words. Boris's hands start to glow. Your hellfire mortar blasts a torrent of magma at Boris. The bolt of magma hits Boris!! Boris partially resists. ~gmaCEA You shoot a slug. The slug barely misses Boris. ~gmbBEA You shoot a slug. The slug barely misses Boris. Boris hits your hellfire mortar but does no damage. Boris touches your hellfire mortar but does no damage. Your freezing wraith hits Boris but does no damage. x2 Your phantasmal warrior hits Boris! You shoot a slug. The slug pierces through Boris but does no damage. Boris is lightly damaged. Boris says, "Join my legions of the broken and the beaten." Your phantasmal warrior gestures at Boris. Your hellfire mortar blasts a torrent of magma at Boris. The bolt of magma hits Boris!! Boris partially resists. ~gmcBEA Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> Boris (caster) Insubstantial figures form in the air. Boris hits your wraith with a +0 flail! Boris touches your wraith! Your freezing wraith hits Boris but does no damage. Your freezing wraith misses Boris. Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> Boris (caster) You must wait for your last cast of this to end! Casting: Hellfire Mortar (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must wait for your last cast of this to end! Boris closely misses your wraith. Boris touches your wraith! Your freezing wraith hits Boris! Your freezing wraith freezes Boris. Boris resists. Your freezing wraith hits Boris. Your freezing wraith drains Boris's vigour! Boris seems to slow down. Your wraith closely misses Boris. Your freezing wraith hits Boris. Your freezing wraith freezes Boris. Boris resists. Your freezing wraith completely misses Boris. Your phantasmal warrior hits Boris! Your wraith hits Boris! Your wraith drains Boris's vigour! Boris seems to slow down. Your wraith barely misses Boris. ~gmcCEA Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> Boris (caster) A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Boris hits your wraith with a +0 flail. Your wraith is destroyed! Your wraith barely misses Boris. Your freezing wraith hits Boris. Your freezing wraith freezes Boris. Boris resists. Your freezing wraith hits Boris but does no damage. Your wraith misses Boris. Your hellfire mortar sinks back into the magma. Your phantasmal warrior hits Boris. Your phantasmal warrior closely misses Boris. Your wraith misses Boris. Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> Boris (caster) There is no room to construct a sawblade. Casting: Diamond Sawblades (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is no room to construct a sawblade. Summons & constructs 1) Summon Forest 5 MP 1% fail 40%pow 2) Hoarfrost Cannonade 5 MP 1% fail 3d9/3d18 43%pow <-- best 3) Eringya's Surprising Crocodile 4 MP 1% fail 85%pow r1 4) Diamond Sawblades 7 MP 1% fail 4d8 42%pow sev2 5) Haunt 7 MP 1% fail 42%pow sev2 r7 6) Hellfire Mortar 7 MP 1% fail 4d15 45%pow sev2 r7 -> Boris (caster) You sculpt a pair of cannons out of ice! Boris hits your hoarfrost cannon with a +0 flail! Boris touches your hoarfrost cannon. Your wraith closely misses Boris. Your freezing wraith closely misses Boris. Your freezing wraith hits Boris. x2; Your freezing wraith freezes Boris. Boris resists. Your freezing wraith hits Boris but does no damage. Your wraith hits Boris but does no damage. Your phantasmal warrior hits Boris. Your wraith closely misses Boris. Your phantasmal warrior barely misses Boris. Unknown command. Your freezing wraith hits Boris! Your freezing wraith freezes Boris. Boris resists. Your freezing wraith closely misses Boris. Your wraith hits Boris. Your freezing wraith hits Boris but does no damage. Your freezing wraith hits Boris. Your freezing wraith drains Boris's vigour! Boris seems to slow down. Your wraith completely misses Boris. Boris gestures at you while chanting. The iron shot hits your wraith!!! Your wraith is destroyed! Your phantasmal warrior closely misses Boris. Your dryad hits Boris but does no damage. You shoot a slug. The slug pierces through Boris! You destroy Boris! Boris says, "You cannot defeat me so easily!" You feel ready to split the earth once more. Trunks creak and shift. ##################################### * +2 robe of the Fletcher {rElec rF+ Str+2 Stlth+} * 3 away -- AC 2, Stlth+1 Str+2 rElec+1 rF+1 ##################################### ~g You start resting. Branches wave dangerously above you. Trunks creak and shift. Branches wave dangerously above you. The trees move their gnarly branches around. The forest calms down. You start resting. Space becomes stable. You start resting. You start resting. h - the +2 robe of the Fletcher {rElec rF+ Str+2 Stlth+} You see here a +0 flail. Okay, then. Key pressed, stopping explore. Key pressed, stopping explore. Things that are here: a +0 dagger; a +0 robe; a human skeleton Key pressed, stopping explore. Okay, then. Okay, then. Okay, then. Okay, then. There is a stone staircase leading down here. You climb downwards. undefined item >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-1022-g979dc147bf 1.0-a0-1049-g025f181255 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DrYamago] Species: Gnoll Job: Ice Elementalist HP: 183/183; mods: 0/0 MP: 42/42; mod: 0 Stats: 13 29 18 Position: (50, 61), god: Ashenzari (18), turn_is_over: 0, banished: 0 Standing on/in/over feature: metal staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 15 | 1843 | 212/244 Short Blades | X | 1 | 3 | 17 | 2368 | 231/281 Long Blades | X | 1 | 3 | 15 | 1843 | 212/244 Axes | X | 1 | 3 | 15 | 1843 | 212/244 Maces & Flails | X | 1 | 3 | 15 | 1843 | 212/244 Polearms | X | 1 | 3 | 15 | 1843 | 212/244 Staves | X | 1 | 3 | 19 | 2744 | 19/331 Ranged Weapons | X | 1 | 3 | 15 | 1843 | 212/244 Throwing | X | 1 | 3 | 15 | 1843 | 212/244 Armour | X | 1 | 3 | 20 | 3123 | 67/356 Dodging | X | 1 | 3 | 16 | 1994 | 119/262 Stealth | X | 1 | 3 | 16 | 1970 | 95/262 Shields | X | 1 | 3 | 15 | 1843 | 212/244 Unarmed Combat | X | 1 | 3 | 15 | 1843 | 212/244 Spellcasting | X | 1 | 4 | 15 | 2022 | 83/290 Conjurations | X | 1 | 3 | 12 | 1843 | 141/316 Hexes | X | 1 | 3 | 12 | 1843 | 141/316 Summonings | X | 1 | 4 | 12 | 1843 | 141/316 Necromancy | X | 1 | 4 | 12 | 1843 | 141/316 Translocations | X | 1 | 4 | 12 | 1843 | 141/316 Forgecraft | X | 1 | 4 | 12 | 1843 | 141/316 Fire Magic | X | 1 | 4 | 12 | 1843 | 141/316 Ice Magic | X | 1 | 4 | 13 | 2344 | 326/347 Air Magic | X | 1 | 4 | 13 | 2308 | 290/347 Earth Magic | X | 1 | 4 | 12 | 1843 | 141/316 Alchemy | X | 1 | 4 | 12 | 1843 | 141/316 Invocations | X | 1 | 4 | 17 | 1843 | 46/236 Evocations | X | 1 | 4 | 15 | 1843 | 212/244 Shapeshifting | X | 1 | 4 | 14 | 1843 | 171/267 Spell bugs: Durations: #114: 34 Attributes: #4: 536676 #12: 6143 #13: 4241 #49: 4981 #73: 705781 Mutations: antennae: 1 fangs: 1 (innate) agile: 1 clever: 1 fire resistance: 1 strong: 1 treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #3: cursed +1 cloak of Ashenzari's Fetters {rF+ rN+, Sorc, Dev} eq slot #1, inv slot #5: cursed +3 hand cannon of the Elysian Stickiness {penet, rPois rF- rC+ rN+, Comp, Sorc} eq slot #5, inv slot #4: cursed +2 pair of gloves of the Fated Idealism {Infuse, Range, Sorc} eq slot #3, inv slot #8: cursed +2 leather armour "Chained Soothsayer" {rPois Regen+ Str+3 Stlth+, Comp, Fort} eq slot #9, inv slot #15: cursed ring "Chained Paranoia" {rElec rF+ Dex+3, Comp, Cun} eq slot #10, inv slot #20: cursed amulet of the All-seeing Dismay {Reflect SH+5, Range, Dev} eq slot #6, inv slot #33: cursed +2 pair of boots "Circumscribed With Me" {rC+ rN+, Range, Elem} eq slot #2, inv slot #1: cursed +0 kite shield "Revealing Doubts" {^Drain rF+++ Regen+ Int+3, Elem, Dev} eq slot #4, inv slot #23: +0 hat "Dole" {rPois rC+ rN+} eq slot #9, inv slot #36: ring of Ufiwn {rF+ rN++ Wiz SInv} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..........##...##..##...##'#### #..........##....#..#....#...... ##########################...... #...... ###### #...... #....# #...... ##....## #...... #......# #.[.... ##.@..<.## #..)... #........# #...).. ##........## #...... #......^...# #...... #..........# #...... ######################'#######'## ........)................[....... ................................. ################################# dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< vaults_end_crystal: false bailey_type: bailey_axe necropolis_difficulty: post_lair_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>