ERROR in 'mon-cast.cc' at line 2714: Unknown monster spell 'Cigotuvi's Putrefaction' cast by AIAndy's ghost Version: Dungeon Crawl Chili 1.0-a0-753-gf767a892a0 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17037927567292094244, deterministic pregen: 1 Command line: /usr/games/crawl-dcchili -name DrYamago -rc /dgldir/rcfiles/crawl-dcchili/DrYamago.rc -macro /dgldir/rcfiles/crawl-dcchili/DrYamago.macro -morgue /dgldir/morgue/DrYamago/ -webtiles-socket /crawl-master/webserver/sockets/DrYamago:2026-09-21.12:31:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-dcchili(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5f4dd1ce16bf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-dcchili(_Z13do_crash_dumpv+0x43a) [0x5f4dd1cef91a]: do_crash_dump() /usr/games/crawl-dcchili(_Z20crash_signal_handleri+0x1fa) [0x5f4dd1ce1bba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7377568bf330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x737756918b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7377568bf27e]: /usr/games/crawl-dcchili(+0x55bced) [0x5f4dd1ceeced]: /usr/games/crawl-dcchili(_Z3diePKciS0_z+0x166) [0x5f4dd1cef366]: die(char const*, int, char const*, ...) /usr/games/crawl-dcchili(_Z15mons_spell_beamPK7monster10spell_typeib+0x12c9) [0x5f4dd2091009]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-dcchili(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x1eb) [0x5f4dd2091a3b]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-dcchili(+0x9158e9) [0x5f4dd20a88e9]: /usr/games/crawl-dcchili(_Z16handle_mon_spellP7monster+0x99a) [0x5f4dd20b969a]: handle_mon_spell(monster*) /usr/games/crawl-dcchili(+0x8e112d) [0x5f4dd207412d]: /usr/games/crawl-dcchili(_Z19handle_monster_moveP7monster+0x17a0) [0x5f4dd207d550]: handle_monster_move(monster*) /usr/games/crawl-dcchili(_Z15handle_monstersb+0x8f8) [0x5f4dd207ec98]: handle_monsters(bool) /usr/games/crawl-dcchili(_Z12world_reactsv+0x142) [0x5f4dd24cd652]: world_reacts() /usr/games/crawl-dcchili(+0xd3cdc4) [0x5f4dd24cfdc4]: /usr/games/crawl-dcchili(+0xd3da4d) [0x5f4dd24d0a4d]: /usr/games/crawl-dcchili(main+0x1f7) [0x5f4dd1c12a37]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7377568a41ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7377568a428b]: /usr/games/crawl-dcchili(_start+0x25) [0x5f4dd1c13555]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000073775698a7d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 #0 0x000073775698a7d7 in wait4 () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #1 0x00005f4dd1ce1d8c in call_gdb (file=0x737756a7e4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 1185219\000\000\000\000\000" #2 0x00005f4dd1cef938 in do_crash_dump () at dbg-asrt.cc:682 t = 1790000430 dir = "/dgldir/morgue/DrYamago/" name = "/dgldir/morgue/DrYamago/crash-DrYamago-20260921-142030.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 2714: Unknown monster spell 'Cigotuvi's Putrefaction' cast by AIAndy's ghost" file = 0x737756a7e4e0 <_IO_2_1_stderr_> #3 0x00005f4dd1ce1bba in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x0000737756918b2c in pthread_kill () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007377568bf27e in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00005f4dd1ceeced in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd91ec9b50 "ERROR in 'mon-cast.cc' at line 2714: Unknown monster spell 'Cigotuvi's Putrefaction' cast by AIAndy's ghost", assert=false) at dbg-asrt.cc:820 No locals. #8 0x00005f4dd1cef366 in die (file=file@entry=0x5f4dd252a2d4 "mon-cast.cc", line=line@entry=2714, format=format@entry=0x5f4dd25abc40 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:883 tmp = "Unknown monster spell 'Cigotuvi's Putrefaction' cast by AIAndy's ghost", '\000' mesg = "ERROR in 'mon-cast.cc' at line 2714: Unknown monster spell 'Cigotuvi's Putrefaction' cast by AIAndy's ghost", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffd91eca450, reg_save_area = 0x7ffd91eca370}} #9 0x00005f4dd2091009 in mons_spell_beam (mons=mons@entry=0x5f4dd2b31938 , spell_cast=spell_cast@entry=SPELL_PUTREFACTION, power=power@entry=180, check_validity=check_validity@entry=false) at mon-cast.cc:2714 beam = {origin_spell = SPELL_PUTREFACTION, range = 5, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 180, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 2533, source_name = "AIAndy's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} real_spell = SPELL_PUTREFACTION logic = 0x0 #10 0x00005f4dd2091a3b in setup_mons_cast (mons=mons@entry=0x5f4dd2b31938 , pbolt=..., spell_cast=spell_cast@entry=SPELL_PUTREFACTION, evoke=evoke@entry=false, check_validity=check_validity@entry=false) at mon-cast.cc:2930 power = 180 theBeam = {origin_spell = SPELL_PUTREFACTION, range = 5, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 180, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 2533, source_name = "AIAndy's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #11 0x00005f4dd20a88e9 in _target_and_justify_spell (mons=..., beem=..., spell=SPELL_PUTREFACTION, ignore_good_idea=false) at mon-cast.cc:5161 logic = #12 0x00005f4dd20b969a in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 4, capacity 5 = {...}, beem=..., mons=...) at mon-cast.cc:5264 prefer_selfench = chosen_slot = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = 8, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 20, y = 49}, target = {x = 19, y = 52}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 2533, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #13 handle_mon_spell (mons=mons@entry=0x5f4dd2b31938 ) at mon-cast.cc:5369 hspell_pass = std::vector of length 4, capacity 5 = {{spell = SPELL_CHARMING_AURA, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_MALIGN_OFFERING, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_PUTREFACTION, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}, {spell = SPELL_FIRE_STORM, freq = 12 '\f', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 16}}} beem = {origin_spell = SPELL_NO_SPELL, range = 8, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, source = {x = 20, y = 49}, target = {x = 19, y = 52}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_NON_ACTOR, ex_size = 0, source_id = 2533, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, stop_at_allies = false, safe_to_user = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, enchant_chaining_done = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foes_hurt = 0, foes_helped = 0, friends_hurt = 0, friends_helped = 0, ranged_atk = 0x0, tracer = 0x0, chose_ray = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, last_affected_actor_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #14 0x00005f4dd207412d in _mons_take_special_action (mons=..., old_energy=) at mon-act.cc:1937 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 39, depth = 1 Level id: Necropolis Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 10 Level vaults: regret_index_necropolis_trine [gammafunk_necropolis_ghost_split, gammafunk_necropolis_ghost_arena, ebering_necropolis_ghost_xom] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #3, type 7 at (51, 44): position (55,54) Marker #4, type 7 at (56, 41): position (56,47) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A cane toad is nearby! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> cane toad (damage) The cane toad gives a loud, deep croak! You hear an angry buzzing noise. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> cane toad (damage) You conjure a globe of magical energy. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad!! -> cane toad (damage) You freeze the cane toad! The cane toad is almost dead. Your battlesphere fires at the cane toad! The barrage of energy hits the cane toad! You kill the cane toad! You encounter a vampire mosquito. Your lightning spire shoots out a bolt of lightning at the vampire mosquito! The bolt of electricity hits the vampire mosquito! Your base Armour skill increases to level 11! -> vampire mosquito (damage) You freeze the vampire mosquito. The vampire mosquito is almost destroyed. Your battlesphere fires at the vampire mosquito! The barrage of energy hits the vampire mosquito! You destroy the vampire mosquito! You start resting. You start resting. You start waiting. Your lightning spire fades away. You encounter a blink frog. You see here a vampire mosquito corpse. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> blink frog (caster) The blink frog blinks! You encounter a cane toad. Your lightning spire shoots out a bolt of lightning at the cane toad! The bolt of electricity hits the cane toad!! Casting: Forge Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> blink frog (caster) Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> blink frog (caster) You bind the heart of a blast furnace in slag iron. Your blazeheart golem completely misses the blink frog. You sock the blink frog! The blink frog is poisoned. The blink frog is heavily wounded. The blink frog closely misses you. -> blink frog (caster) You freeze the blink frog. The blink frog is heavily wounded. The blink frog seems to slow down. Your battlesphere fires at the cane toad! The barrage of energy hits the blink frog!! You kill the blink frog! The cane toad stings your blazeheart golem! The cane toad stings your blazeheart golem! Your blazeheart golem punches the cane toad but does no damage. The cane toad barely misses your blazeheart golem. Your ice beast hits the cane toad but does no damage. The cane toad stings your blazeheart golem. Your ice beast hits the cane toad but does no damage. Your blazeheart golem punches the cane toad. The cane toad stings your blazeheart golem!! Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs the cane toad!!! The cane toad dies! The fiery explosion engulfs your ice beast!!! Your ice beast melts! The fiery explosion engulfs your lightning spire. Your ice beast is engulfed in blazing flames. Your ice beast dies! Your lightning spire is engulfed in blazing flames. You start resting. Your lightning spire is engulfed in blazing flames. You start resting. You start waiting. Your lightning spire fades away. Your battlesphere wavers and loses cohesion. You see here a vampire mosquito corpse. You see here a blink frog corpse. You see here a cane toad corpse. You see here a cane toad corpse. Key pressed, stopping explore. You see here a +0 chain mail. Key pressed, stopping explore. Found a +4 ring of slaying. d - a +4 ring of slaying Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a water moccasin. A water moccasin is nearby! A water moccasin is nearby! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> water moccasin (damage) What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You bark for attention! The water moccasin hisses angrily. You closely miss the water moccasin. The water moccasin bites you but does no damage. You thump the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you but does no damage. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> water moccasin (damage) You conjure a globe of magical energy. The water moccasin bites you but does no damage. x2 -> water moccasin (damage) You freeze the water moccasin. The water moccasin is heavily wounded. Your battlesphere fires at the water moccasin! The barrage of energy hits the water moccasin! The water moccasin is almost dead. The water moccasin barely misses you. -> water moccasin (damage) You freeze the water moccasin. You kill the water moccasin! You start resting. You start waiting. Your lightning spire fades away. Your battlesphere wavers and loses cohesion. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You enter the shallow water. You enter the shallow water. Key pressed, stopping explore. You enter the shallow water. You enter the shallow water. You enter the shallow water. Found 8 gold pieces. Found a potion of might. You encounter a catoblepas. The catoblepas leaves your sight. A catoblepas comes into view. A catoblepas is nearby! A catoblepas is nearby! A catoblepas is nearby! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> catoblepas (caster) Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> catoblepas (caster) You bind the heart of a blast furnace in slag iron. Your lightning spire shoots out a bolt of lightning at the catoblepas! The bolt of electricity hits the catoblepas! Your blazeheart golem's core grows cold and it stops moving. You hit the catoblepas. The catoblepas is poisoned. You bite the catoblepas, but do no damage. The catoblepas is moderately wounded. You thump the catoblepas! The catoblepas looks as sick as possible! The catoblepas is moderately wounded. The catoblepas closely misses you. You sock the catoblepas! The catoblepas is heavily wounded. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. You enter the shallow water. The catoblepas completely misses you. Your lightning spire shoots out a bolt of lightning at the catoblepas! The bolt of electricity hits the catoblepas! The catoblepas gores your lightning spire!! Your lightning spire shoots out a bolt of lightning at the catoblepas! The bolt of electricity hits the catoblepas! You sock the catoblepas! The catoblepas is almost dead. You kill the catoblepas! You start resting. You enter the shallow water. Your lightning spire fades away. You enter the shallow water. You encounter a goliath frog. Your blazeheart golem fades away. A goliath frog is nearby! A goliath frog is nearby! A goliath frog is nearby! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> goliath frog (damage) You conjure a globe of magical energy. The goliath frog hits you from afar! You are splashed with acid. You resist. The acid corrodes you! Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The goliath frog hits you from afar! You are splashed with acid. You resist. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 -> goliath frog (damage) The goliath frog hits you from afar! You are splashed with acid. You resist. The acid corrodes you! The goliath frog hits you from afar! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * Your lightning spire shoots out a bolt of lightning at the goliath frog! The bolt of electricity hits the goliath frog!! The bolt of electricity misses the goliath frog. The goliath frog attacks as it pursues you! The goliath frog hits you from afar. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The goliath frog barely misses you. Unknown command. Unknown command. Your lightning spire shoots out a bolt of lightning at the goliath frog! The bolt of electricity hits the goliath frog! Unknown command. Unknown command. The goliath frog closely misses you. Unknown command. Your lightning spire shoots out a bolt of lightning at the goliath frog! The bolt of electricity hits the goliath frog! The goliath frog dies! Unknown command. You start resting. Your lightning spire fades away. Your battlesphere wavers and loses cohesion. You start resting. You are no longer corroded. You start resting. You start resting. You enter the shallow water. You enter the shallow water. Found 13 gold pieces. Key pressed, stopping explore. You see here a +0 buckler. Key pressed, stopping explore. Key pressed, stopping explore. You see here a +0 mace. Key pressed, stopping explore. You see here a bullfrog skeleton. You enter the shallow water. You enter the shallow water. Key pressed, stopping explore. You enter the shallow water. Found a staff of cold and 25 gold pieces. You enter the shallow water. You see here a staff of cold {!arC+}. m - a potion of might You enter the shallow water. You enter the shallow water. Key pressed, stopping explore. You enter the shallow water. Key pressed, stopping explore. Key pressed, stopping explore. You see here a blink frog skeleton. Key pressed, stopping explore. You see here a bullfrog skeleton. You see here a blink frog skeleton. Things that are here: a cane toad skeleton; a bullfrog skeleton You see here a blink frog skeleton. Things that are here: a +0 rapier; a hog skeleton Key pressed, stopping explore. There is a stone staircase leading up here. Things that are here: a komodo dragon skeleton; a blink frog skeleton; a cane toad skeleton You see here a water moccasin skeleton. You enter the shallow water. Key pressed, stopping explore. You enter the shallow water. You enter the shallow water. Key pressed, stopping explore. You see here a cane toad skeleton. Key pressed, stopping explore. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. What level of the Orcish Mines? (default 1, ? - help) You see here a +0 chain mail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here a wolf skeleton. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. Things that are here: an adder skeleton; a komodo dragon skeleton You see here an adder skeleton. You see here a komodo dragon skeleton. You see here a komodo dragon skeleton. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a staircase to the Orcish Mines here. You climb downwards. Welcome to the Orcish Mines! You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! You encounter Maurice the Thief and an orc. Maurice is wielding a +5 short sword of freezing, wearing a +1 cloak of poison resistance and carrying a wand of mindburst. Found a stone staircase leading down. You have a vision of a gate. There is a staircase back to the Dungeon here. Unknown command. Auto-target OFF. Class keys use the normal targeter, so you pick. Autofight guard OFF. Tab will swing at any HP. Maurice shouts! Control & terrain 1) Frozen Ramparts 3 MP 0% fail 1d16 r2 2) Freezing Cloud 5 MP 1% fail 6-21 40%pow r5 <-- best Casting: Forge Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (safe; 1% risk of failure) Press: ? - help, Dir - move target You encounter an orc. It is wielding a +0 mace. Maurice is engulfed in freezing vapours. Maurice zaps a wand. You resist with almost no effort. The orc shouts! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 Casting: Freezing Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc shouts! You hear a shout! x2 Maurice is engulfed in freezing vapours. You encounter an orc warrior. It is wielding a +0 long sword. Maurice is engulfed in freezing vapours. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 Casting: Forge Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Maurice is engulfed in freezing vapours. Maurice hits your blazeheart golem with a +5 short sword of freezing! Maurice freezes your blazeheart golem. Maurice bites your blazeheart golem. Maurice drains its power. Your blazeheart golem punches Maurice. Your blazeheart golem's core grows cold and it stops moving. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc warrior!! The bolt of electricity hits the orc! The orc dies! You encounter a kobold blastminer. It is carrying a +0 orcbow. Maurice is engulfed in freezing vapours. You destroy Maurice! Your blazeheart golem's core flares to life once more. Your lightning spire is engulfed in freezing vapours. Your lightning spire shoots out a bolt of lightning at the kobold blastminer! The bolt of electricity hits the kobold blastminer!! The orc hits you but does no damage. The orc hits your blazeheart golem but does no damage. Your blazeheart golem closely misses the orc. Your lightning spire is engulfed in freezing vapours. Your lightning spire shoots out a bolt of lightning at the kobold blastminer! The bolt of electricity hits the kobold blastminer! The orc hits you but does no damage. The orc hits your blazeheart golem but does no damage. Your lightning spire is engulfed in freezing vapours. The orc warrior hits your blazeheart golem but does no damage. The orc hits your lightning spire but does no damage. The orc hits your blazeheart golem with a +0 hand axe. Your lightning spire is engulfed in freezing vapours. Your blazeheart golem punches the orc!! The orc dies! Your blazeheart golem's core grows cold and it stops moving. The kobold blastminer wields a +0 orcbow. The kobold blastminer shoots an arrow. The arrow is repelled. Your blazeheart golem's core flares to life once more. Your lightning spire is engulfed in freezing vapours. You sock the orc warrior! You kill the orc warrior! Your lightning spire is engulfed in freezing vapours. The kobold blastminer shoots an arrow. The arrow hits your blazeheart golem! Your blazeheart golem falls apart and the last of its fire goes out. Your lightning spire is engulfed in freezing vapours. The kobold blastminer blasts its cannon at you. The iron shot hits your lightning spire! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 Casting: Forge Blazeheart Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You encounter a kobold blastminer. It is carrying a +0 arbalest. Your lightning spire is engulfed in freezing vapours. Your lightning spire shoots out a bolt of lightning at the kobold blastminer! The bolt of electricity hits the kobold blastminer! The kobold blastminer shoots an arrow. The arrow hits your lightning spire but does no damage. Your lightning spire is engulfed in freezing vapours. Your lightning spire shoots out a bolt of lightning at the kobold blastminer! The bolt of electricity hits the kobold blastminer!! The kobold blastminer wields a +0 arbalest. The kobold blastminer shoots a bolt. The bolt is repelled. The kobold blastminer's cannon shakes and flares with a red glow. The kobold blastminer shoots an arrow. The arrow is repelled. Control & terrain 1) Frozen Ramparts 3 MP 0% fail 1d16 r2 2) Freezing Cloud 5 MP 1% fail 6-21 40%pow r5 <-- best Casting: Forge Blazeheart Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (safe; 1% risk of failure) Press: ? - help, Dir - move target Your blazeheart golem's core grows cold and it stops moving. Your lightning spire is engulfed in freezing vapours. Your lightning spire shoots out a bolt of lightning at the kobold blastminer! The bolt of electricity hits the kobold blastminer!! The kobold blastminer dies! The kobold blastminer is engulfed in freezing vapours. You kill the kobold blastminer! Your Invocations skill increases to level 11! You start resting. Your lightning spire fades away. Your blazeheart golem's core flares to life once more. Items here: )) [ ††. Okay, then. Your blazeheart golem fades away. You encounter an orc. It is wielding a +2 flail of protection. You encounter 2 orcs. You encounter an orc. It is wielding a +0 hand axe. The orc shouts! x3 Found a phantasmal passage. You hear the lone wailing of a funeral chant. You encounter an orc. It is wielding a +0 club. There is a phantasmal passage here. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 Cancelled. Control & terrain 1) Frozen Ramparts 3 MP 0% fail 1d16 r2 2) Freezing Cloud 5 MP 1% fail 6-21 40%pow r5 <-- best Casting: Freezing Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club The orc is engulfed in freezing vapours. You kill the orc! The orc is engulfed in freezing vapours. You kill the orc! The orc is engulfed in freezing vapours. You kill the orc! The orc is engulfed in freezing vapours. You kill the orc! The world spins around you as you enter the gateway. You enter an ornate necropolis! There is an empty arch of ancient stone here. You start resting. You open the large door. There is a large open door here. Okay, then. Okay, then. Okay, then. You finish memorising. Spell assigned to 'j'. You open the large door. You encounter an ogre mage. It is wielding a +0 spear. There is a large open door here. You encounter a spectral orc warrior. There is a large open door here. You open the large door. You encounter a warg zombie and an orc high priest. There is a large open door here. ~gmYGIAJKZAD ##################################### * +5 long sword of Mourning {elec, rPois SInv} * 7 away -- dam 10, acc 1, dly 14, Brand+4 SInv+1 rPois+1 ##################################### ~gmZEIAJKZAD ~gmaCIAJKZAD You enter the shallow water. You encounter AIAndy's ghost. ~gmbAIAJKZAD ~g You encounter a kobold blastminer. It is carrying a +0 arbalest. The kobold blastminer shouts! You sense a monster nearby. The warg zombie leaves your sight. You encounter an obsidian bat. You encounter an orc warrior. It is wielding a +0 flail and carrying a +0 orcbow. ~gmf9IAJKZAD You encounter a spectral orc warrior. The orc high priest shouts! ~gmg8IAJKZAD ~gmh7IAJKZAD ~g The orc warrior shouts! AIAndy's ghost turns its malevolent gaze towards you. ~gmi7IAJKZAD AIAndy's ghost says, "Just let the darkness consume you." The orc high priest says, "Oblivion to the unbeliever." ~gmi8IAJKZAD ~gmi9IAJKZAD Summons & constructs 1) Summon Ice Beast 3 MP 0% fail abjurer 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail abjurer 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail abjurer 80%pow 4) Forge Lightning Spire 4 MP 1% fail abjurer 3d11 80%pow 5) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 80%pow r1 6) Summon Hydra 7 MP 4% fail abjurer 40%pow sev2 Casting: Freezing Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Eringya's Surprising Crocodile (safe; 1% risk of failure) Press: ? - help, Dir - move target You can't see a valid target there. Okay, then. Unknown command. Unknown command. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail abjurer 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail abjurer 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail abjurer 80%pow 4) Forge Lightning Spire 4 MP 1% fail abjurer 3d11 80%pow 5) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 80%pow r1 6) Summon Hydra 7 MP 4% fail abjurer 40%pow sev2 Casting: Eringya's Surprising Crocodile (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail abjurer 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail abjurer 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail abjurer 80%pow 4) Forge Lightning Spire 4 MP 1% fail abjurer 3d11 80%pow 5) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 80%pow r1 6) Summon Hydra 7 MP 4% fail abjurer 40%pow sev2 Casting: Forge Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. ~gmh.IAJKZAD The obsidian bat flits into the dungeon's darkness for a moment. ~gmh9IAJKZAD Summons & constructs 1) Summon Ice Beast 3 MP 0% fail abjurer 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail abjurer 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail abjurer 80%pow 4) Forge Lightning Spire 4 MP 1% fail abjurer 3d11 80%pow 5) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 80%pow r1 6) Summon Hydra 7 MP 4% fail abjurer 40%pow sev2 Casting: Forge Blazeheart Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. You open the huge gate. The obsidian bat bites you! Faint brimstone surges around you! The obsidian bat closely misses you. Your blazeheart golem punches the obsidian bat! The obsidian bat bites your four-headed hydra!! Faint brimstone surges around your four-headed hydra! The obsidian bat bites your four-headed hydra. Faint brimstone surges around your four-headed hydra! AIAndy's ghost points at you and mumbles some strange words. A raging storm of fire appears! The great blast of fire engulfs you!! You partially resist. The great blast of fire engulfs your lightning spire!! The great blast of fire engulfs your four-headed hydra!!! Your four-headed hydra dies! The great blast of fire engulfs your blazeheart golem!! Your lightning spire shoots out a bolt of lightning at the hell hound! The bolt of electricity hits the fire vortex. The fire vortex resists. The bolt of electricity hits the hell hound! ~gmh8IAJKZAD Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Something hits your lightning spire. Something burns your lightning spire! Your lightning spire is engulfed in blazing flames. The hell rat leaves your sight. The hell hound leaves your sight. ~g The fire vortex hits something. The fire vortex burns something! The fire vortex is destroyed! The warg zombie leaves your sight. The obsidian bat bites something! Faint brimstone surges around something! The obsidian bat bites something! The hell rat leaves your sight. The hell hound leaves your sight. ~gmb.IAJKZAD The hell hound leaves your sight. ~gmcAIAJKZAD The orc high priest shouts, "You must be punished!" The hell hound bites your lightning spire! ~gmbBIAJKZAD Summons & constructs 1) Summon Ice Beast 3 MP 0% fail abjurer 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail abjurer 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail abjurer 80%pow 4) Forge Lightning Spire 4 MP 1% fail abjurer 3d11 80%pow 5) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 80%pow r1 6) Summon Hydra 7 MP 4% fail abjurer 40%pow sev2 Cancelled. ~gmaCIAJKZAD ~g ~gmZIIAJKZAD The spectral orc warrior leaves your sight. ~gmZJIAJKZAD There is a large open door here. ~gmYJIAJKZAD ~g As you close the large door, it creaks loudly! You start resting. An orc high priest comes into view. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail abjurer 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail abjurer 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail abjurer 80%pow 4) Forge Lightning Spire 4 MP 1% fail abjurer 3d11 80%pow 5) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 80%pow r1 6) Summon Hydra 7 MP 4% fail abjurer 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. The orc high priest hits your eight-headed hydra with a +0 battleaxe! What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an orc high priest, wielding a +0 battleaxe and wearing a +0 robe (ally target) Attack! The orc high priest prays to Beogh. Send 'em back where they came from! The orc high priest mumbles some strange prayers to Beogh against you. Beogh smites you! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail abjurer 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail abjurer 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail abjurer 80%pow 4) Forge Lightning Spire 4 MP 1% fail abjurer 3d11 80%pow 5) Eringya's Surprising Crocodile 4 MP 1% fail abjurer 80%pow r1 6) Summon Hydra 7 MP 4% fail abjurer 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. You hit the orc high priest. The orc high priest is poisoned. You bite the orc high priest, but do no damage. The orc high priest is lightly wounded. The orc high priest misses you. You barely miss the orc high priest. The orc high priest is lightly wounded. The orc high priest hits you with a +0 battleaxe. The orc high priest barely misses your eight-headed hydra. You sock the orc high priest! The orc high priest looks as sick as possible! The orc high priest is moderately wounded. Your eight-headed hydra misses the orc high priest. Your eight-headed hydra bites the orc high priest! Your eight-headed hydra bites the orc high priest. Your eight-headed hydra closely misses the orc high priest. Your eight-headed hydra bites the orc high priest! x2 The orc high priest dies! You start resting. You start resting. A warg zombie comes into view. ~gml.IAJKZAD ~gml9IAJKZAD ~gml8IAJKZAD Things that are here: a +0 battleaxe; a +0 robe; ~gmj_IAJKZAD ~gmhAIAJKZAD Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. ~gmgAIAJKZAD You barely miss the warg zombie. You bite the warg zombie, but do no damage. The warg zombie misses you. You sock the warg zombie! The warg zombie is lightly damaged. The warg zombie bites you but does no damage. You thump the warg zombie! You bite the warg zombie. The warg zombie is heavily damaged. The warg zombie barely misses you. You closely miss the warg zombie. The warg zombie is heavily damaged. The warg zombie misses you. Your eight-headed hydra bites the warg zombie but does no damage. Your eight-headed hydra bites the warg zombie! x2 The warg zombie is destroyed! ~g You start resting. An orc warrior comes into view. An orc warrior is nearby! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. The orc warrior shouts! What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 flail, wearing a +0 plate armour and carrying a +0 orcbow (ally target) Attack! Your four-headed hydra bites the orc warrior! Your four-headed hydra bites the orc warrior but does no damage. Your four-headed hydra bites the orc warrior. x2 The orc warrior hits your four-headed hydra with a +0 flail! Your four-headed hydra bites the orc warrior but does no damage. Your four-headed hydra bites the orc warrior! Your four-headed hydra bites the orc warrior. The orc warrior dies! Your four-headed hydra bites the petrified flower but does no damage. You start resting. You start waiting. An obsidian bat comes into view. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. The obsidian bat closely misses you. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an obsidian bat (ally target) Attack! The obsidian bat bites you but does no damage. You hit the obsidian bat. The obsidian bat is lightly damaged. The obsidian bat closely misses you. The obsidian bat bites you. Faint brimstone surges around you! Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The obsidian bat flits into the dungeon's darkness for a moment. The obsidian bat bites you! Faint brimstone surges around you! The obsidian bat bites you. Faint brimstone surges around you! The obsidian bat bites you. Faint brimstone surges around you! The hell rat bites you. You hit the obsidian bat. The obsidian bat is lightly damaged. The obsidian bat bites you. The obsidian bat bites your four-headed hydra!! Your four-headed hydra misses the obsidian bat. Your four-headed hydra barely misses the obsidian bat. x2 Your four-headed hydra bites the obsidian bat! You hit the hell hound. The hell hound is poisoned. The hell hound is lightly wounded. The hell rat bites your four-headed hydra! Your lightning spire shoots out a bolt of lightning at the obsidian bat! The bolt of electricity hits the obsidian bat! The bolt of electricity hits the obsidian bat!! The bolt of electricity hits your lightning spire. Your four-headed hydra bites the hell rat! Your four-headed hydra misses the hell rat. Your four-headed hydra bites the hell rat. Your four-headed hydra bites the hell rat but does no damage. The hell hound bites you but does no damage. The hell hound barely misses you. The hell rat closely misses you. The hell rat barely misses your four-headed hydra. The hell hound bites your four-headed hydra! The hell hound misses you. Your four-headed hydra misses the hell hound. Your four-headed hydra barely misses the hell hound. Your four-headed hydra closely misses the hell hound. Your four-headed hydra completely misses the hell hound. The hell rat bites your four-headed hydra! x2 You barely miss the hell hound. The hell hound is lightly wounded. The hell hound closely misses you. The hell hound bites your four-headed hydra. Your lightning spire shoots out a bolt of lightning at the hell rat! The bolt of electricity hits the hell rat!! The hell rat dies! The hell rat bites your four-headed hydra! Your four-headed hydra dies! The hell hound barely misses you. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Forge Lightning Spire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A six-headed hydra appears. The obsidian bat bites you! Faint brimstone surges around you! The hell hound bites you but does no damage. The hell hound closely misses you. Your lightning spire shoots out a bolt of lightning at the hell hound! The bolt of electricity hits the hell hound!! The hell hound dies! The bolt of electricity hits the hell hound! You barely miss the obsidian bat. The obsidian bat is almost destroyed. The obsidian bat misses you. The hell hound misses you. Your lightning spire shoots out a bolt of lightning at the hell hound! The bolt of electricity hits the hell hound! The hell hound dies! What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an obsidian bat (almost destroyed, ally target) Attack! The obsidian bat closely misses you. x2 Your six-headed hydra closely misses the obsidian bat. Your six-headed hydra bites the obsidian bat! The obsidian bat is destroyed! Your six-headed hydra bites the petrified flower! x2 Your six-headed hydra bites the petrified flower but does no damage. Your six-headed hydra bites the petrified flower. Your base Stealth skill increases to level 11! You start resting. Your lightning spire fades away. You start resting. There is a large open door here. Unknown command. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a kobold blastminer, carrying a +0 arbalest (ally target) Attack! The kobold blastminer wields a +0 arbalest. The kobold blastminer shoots a bolt. The bolt misses you. Your eight-headed hydra bites the kobold blastminer! x2 Your eight-headed hydra misses the kobold blastminer. Your eight-headed hydra bites the kobold blastminer! Your eight-headed hydra bites the kobold blastminer. x2 Your eight-headed hydra bites the kobold blastminer! The kobold blastminer dies! You start resting. You start resting. You start waiting. A spectral orc warrior comes into view. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A six-headed hydra appears. Summons & constructs 1) Summon Ice Beast 3 MP 0% fail 80%pow 2) Iskenderun's Battlesphere 4 MP 1% fail 2d15 80%pow 3) Forge Blazeheart Golem 4 MP 1% fail 80%pow 4) Forge Lightning Spire 4 MP 1% fail 3d11 80%pow <-- best 5) Eringya's Surprising Crocodile 4 MP 1% fail 80%pow r1 6) Summon Hydra 7 MP 4% fail 40%pow sev2 Casting: Summon Hydra (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You bark for attention! What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You bark for attention! What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You bark for attention! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 1.0-a0-753-gf767a892a0 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Monster 'AIAndy's ghost' (20, 49) [midx = 21] currently acting: <<<<<<<<< Name: AIAndy's ghost Base name: AIAndy's ghost Full name: AIAndy's ghost On/in/over feature: open translucent door Foe: player Target: (19, 52) At target: player Inventory: Spells: slot #0: Charming Aura slot #1: Malign Offering slot #2: Cigotuvi's Putrefaction slot #3: Fire Storm slot #4: Dig attitude: 0, behaviour: 2, number: 1000, flags: 0x4200100410 colour: -1, foe_memory: 674, shield_blocks:0 god: No God >>>>>>>>> Player: {{{{{{{{{{{ Name: [DrYamago] Species: Gnoll Job: Ice Elementalist HP: 125/125; mods: 0/0 MP: 26/33; mod: 0 Stats: 12 33 6 Position: (19, 52), god: Ashenzari (18), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 10 | 717 | 24/150 Short Blades | X | 1 | 3 | 10 | 717 | 24/150 Long Blades | X | 1 | 3 | 10 | 717 | 24/150 Axes | X | 1 | 3 | 10 | 717 | 24/150 Maces & Flails | X | 1 | 3 | 10 | 717 | 24/150 Polearms | X | 1 | 3 | 10 | 717 | 24/150 Staves | X | 1 | 3 | 10 | 717 | 24/150 Ranged Weapons | X | 1 | 3 | 10 | 717 | 24/150 Throwing | X | 1 | 3 | 10 | 717 | 24/150 Armour | X | 1 | 3 | 11 | 885 | 42/169 Dodging | X | 1 | 3 | 11 | 868 | 25/169 Stealth | X | 1 | 3 | 11 | 844 | 1/169 Shields | X | 1 | 3 | 10 | 717 | 24/150 Unarmed Combat | X | 1 | 3 | 10 | 717 | 24/150 Spellcasting | X | 1 | 4 | 11 | 896 | 53/169 Conjurations | X | 1 | 3 | 8 | 717 | 81/159 Hexes | X | 1 | 3 | 8 | 717 | 81/159 Summonings | X | 1 | 4 | 8 | 717 | 81/159 Necromancy | X | 1 | 4 | 8 | 717 | 81/159 Translocations | X | 1 | 4 | 8 | 717 | 81/159 Forgecraft | X | 1 | 4 | 8 | 717 | 81/159 Fire Magic | X | 1 | 4 | 8 | 717 | 81/159 Ice Magic | X | 1 | 4 | 11 | 1218 | 25/238 Air Magic | X | 1 | 4 | 8 | 717 | 81/159 Earth Magic | X | 1 | 4 | 8 | 717 | 81/159 Alchemy | X | 1 | 4 | 10 | 1070 | 89/212 Invocations | X | 1 | 4 | 11 | 717 | 8/142 Evocations | X | 1 | 4 | 10 | 717 | 24/150 Shapeshifting | X | 1 | 4 | 9 | 717 | 49/157 Spell bugs: Durations: #33: 1 Attributes: #12: 1362 #13: 96 #49: 1724 #73: 216471 Mutations: fangs: 1 (innate) clever: 1 treasure sense: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #5: cursed ring of the Prescient Pleiades {Wiz, Wiz+, Sorc, Dev} eq slot #8, inv slot #7: cursed scarf "Loss of Ashenzari" {Repulsion, Cun, Elem} eq slot #3, inv slot #11: cursed +3 leather armour of Ashenzari's Augurer {^Drain rF+ rC+ Slay+2, Bglg, Cun} eq slot #1, inv slot #9: cursed +3 quarterstaff of the Sublime Regret {venom, rF+ rC+ Str+4, Bglg, Comp} eq slot #2, inv slot #9: cursed +3 quarterstaff of the Sublime Regret {venom, rF+ rC+ Str+4, Bglg, Comp}(overflow) eq slot #5, inv slot #4: cursed +0 pair of gloves of Ashenzari's Pragmatism {Fort, Elem} eq slot #9, inv slot #1: cursed ring of Supernal Gnosis {rPois rCorr Int+8 Dex-5, Cun, Elem} eq slot #10, inv slot #20: cursed amulet of the Ensconced Sage {Will+ RegenMP+, Self, Sorc} eq slot #4, inv slot #19: cursed +2 helmet of Apeoromancy {Snipe, rPois rF+ Will+ Stlth-, Elem, Self} eq slot #6, inv slot #36: cursed +0 pair of boots "Share My Secrets" {Comp, Elem} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈≈≈▓#..~...#.......#..~..#. ≈≈≈≈≈≈≈≈≈▓#......#..###?.#..)..#. ≈≈≈≈≈≈≈≈≈▓#......'..###|.#.....#. ≈≈≈≈≈≈≈≈≈▓#......'.....).#.....'. ≈≈≈≈≈≈≈≈≈▓#......'.....?.#.....'. ≈≈≈≈≈≈≈≈≈▓#......Z..###/.#.....#. ≈≈≈≈≈≈≈≈≈▓#......#..###$.#.....#. ≈≈≈≈≈≈≈≈≈▓#..~..D#.......#..~..#⌠ ≈≈≈≈≈≈≈≈≈▓#..≈..@#########..≈..## ≈≈≈≈≈≈≈≈≈▓#..≈..............≈..#▓ ≈≈≈≈≈≈≈≈≈▓#..≈‡.............≈..#▓ ≈≈≈≈≈≈≈≈≈▓#.###............###.#▓ ≈≈≈≈≈≈≈≈≈▓#....................#▓ ≈≈≈≈≈≈≈≈≈▓#....................#▓ ≈≈≈≈≈≈≈≈≈▓######################▓ ≈≈≈≈≈≈≈≈≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: orc ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (33, 19): {{{{ CLASS: FogMachine start_clouds: 1 spread_rate: 0 size_buildup_amnt: 0 walk_dist: 0 size_max: 1 pow_min: 90 pow_max: 100 cloud_type: seething chaos listeners: triggerers: 1: CLASS: DgnTriggerer type: turn delay_max: 10 delay_min: 10 listener_only: false sub_type: countdown countdown: 3 buildup_turns: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false props: size_min: 1 activated: true activating: false kill_cat: other dgn_trigs_by_type: 1: 1: 1 32: 1: 2 spread_buildup_time: 1 spread_buildup_amnt: 0 size_buildup_time: 1 pow_rolls: 3 buildup_turns: 1 excl_rad: -1}}}} Lua marker 1 at (38, 27): {{{{ CLASS: FogMachine start_clouds: 1 spread_rate: 0 size_buildup_amnt: 0 walk_dist: 0 size_max: 1 pow_min: 90 pow_max: 100 cloud_type: seething chaos listeners: triggerers: 1: CLASS: DgnTriggerer type: turn delay_max: 10 delay_min: 10 listener_only: false sub_type: countdown countdown: 3 buildup_turns: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false props: size_min: 1 activated: true activating: false kill_cat: other dgn_trigs_by_type: 1: 1: 1 32: 1: 2 spread_buildup_time: 1 spread_buildup_amnt: 0 size_buildup_time: 1 pow_rolls: 3 buildup_turns: 1 excl_rad: -1}}}} Lua marker 2 at (46, 24): {{{{ CLASS: FogMachine start_clouds: 1 spread_rate: 0 size_buildup_amnt: 0 walk_dist: 0 size_max: 1 pow_min: 90 pow_max: 100 cloud_type: seething chaos listeners: triggerers: 1: CLASS: DgnTriggerer type: turn delay_max: 10 delay_min: 10 listener_only: false sub_type: countdown countdown: 3 buildup_turns: 0 2: CLASS: DgnTriggerer type: entered_level listener_only: false props: size_min: 1 activated: true activating: false kill_cat: other dgn_trigs_by_type: 1: 1: 1 32: 1: 2 spread_buildup_time: 1 spread_buildup_amnt: 0 size_buildup_time: 1 pow_rolls: 3 buildup_turns: 1 excl_rad: -1}}}} >>>>>>>>>>>>>>>>>>>>>>